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1. Capital Mining Ship - in Player Features and Ideas Discussion [original thread]
**Continued** Prerequisites Primary *Decimators I _|- Electronics V _|- Electronic Upgrades III ____|- Electronics II ____|- Engineering II _|- Survey V ____|- Electronics I _|- Engineering V _|- Energy Systems Operation III ____|- Engine...
- by ReiXor - at 2008.11.27 12:44:00
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2. Capital Mining Ship - in Player Features and Ideas Discussion [original thread]
I don't think a Capital grade miner would be the best option - too much overkill. However, as a miner myself, I like the idea of a new Mining Ship very much. Perhaps a T3 (or Faction) Mining barge, but instead of just making it some grandiose ub...
- by ReiXor - at 2008.11.27 10:28:00
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3. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Because I love this thread, and because it's the right thing to do, I hereby re-iterate how much I love this idea. That is to say, A LOT!!!!! Rescued from 3rd page. _________________________________________________________________________
- by ReiXor - at 2008.11.26 07:48:00
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4. Sound: It's the little things that count! - in Player Features and Ideas Discussion [original thread]
I agree wholeheartedly. These sounds also tend to drown out EVE Voice. A couple of the people I talk with every day have very quiet voices. I find myself constantly asking them to repeat themselves. Additionally, I'd like the in-station sounds to...
- by ReiXor - at 2008.11.21 05:41:00
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5. PLEASE! Save me from the station sound effects! - in Player Features and Ideas Discussion [original thread]
I work in Amarr space, and that chanting sounds like a choir trying to warm up - and FAILING! /signed _________________________________________________________________________
- by ReiXor - at 2008.11.21 04:15:00
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6. Anchoring skill & passive space mines for area denial and traps - in Player Features and Ideas Discussion [original thread]
What do you get when you mix a Mine with a Drone? Tactical Sapper Drone : A Light Scout Drone modified into a fast, but light, vampire bomb. It quickly approaches the target and drains it's capacitor to fill a special reservoir over several seco...
- by ReiXor - at 2008.11.21 03:11:00
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7. CCP WE WANT TEXT SPACE!!! - in Player Features and Ideas Discussion [original thread]
EVE mail and Bio agreed. Notepad would be nice if you could copy/paste it like Bookmarks for quick sharing of NPC rat damage/resist stats, etc. between friends. /signed _________________________________________________________________________
- by ReiXor - at 2008.11.20 22:48:00
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8. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Edited by: ReiXor on 20/11/2008 21:32:58 Modular POS (All in good fun, but half serious too) Ingredients: ............................. * Percent of daily recommended amount. Essential Game Components ....... - 100% Creative Ingenui...
- by ReiXor - at 2008.11.20 21:27:00
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9. Certificates UI Improvement - in Player Features and Ideas Discussion [original thread]
Agreed. Nice idea. _________________________________________________________________________
- by ReiXor - at 2008.11.20 15:46:00
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10. Skill idea - Neurosurgery - in Skill Discussions [original thread]
Part 2 Now, pertaining to the value of corpses, I think of 'organ donation'. What if we could trade corpses to fringe medical corporations that are involved in booster and/or implant research? Research needs test subjects, right? Perhaps we c...
- by ReiXor - at 2008.11.20 15:28:00
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11. Skill idea - Neurosurgery - in Skill Discussions [original thread]
Part 1 Now, I agree with the idea of making corpses useful (along with many other things), but I disagree with the implant idea. As already stated, it would cause market disruption and an excess of pod-killing. It's already enough of a pain in...
- by ReiXor - at 2008.11.20 14:25:00
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12. Proposal for addition: CONCORD Missions - in Player Features and Ideas Discussion [original thread]
Props for this idea! I think the implementing of Rat Tags and Ship Logs is an excellent concept. As to the 'DED Connections' skillbook, I agree. I also think there are several other "Ghost Skills" that could be brought to life. (I.E.: The 'Salva...
- by ReiXor - at 2008.11.20 09:12:00
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13. Corp owned Stargates - in Player Features and Ideas Discussion [original thread]
5) 'Local Channel' as intelligence source I agree that this is suppose to be NULLsec - as in zip, zilch, nada, ZERO. There is no order. There is no law. There is no civilization. There is no system-wide sensor grid. Just beacons for planets, moo...
- by ReiXor - at 2008.05.11 19:30:00
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14. Corp owned Stargates - in Player Features and Ideas Discussion [original thread]
OK, first: /signed By virtue of being original/creative and SWEET... in theory. However, I think we've gone in a direction that is impractical and problematic. Second: There may be a better, similar, and easier solution. To recap, these are the ...
- by ReiXor - at 2008.05.11 18:50:00
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15. The Dragger Ship - in Player Features and Ideas Discussion [original thread]
/signed Like the idea in general, but I agree that making can dragable through warp or possibly gates is problematic at best to implement. I like the idea of gang bonus modules. I would, however, restrict CPU/Cap to prevent the use of weapons at ...
- by ReiXor - at 2008.05.11 13:43:00
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16. Breathing 0.0 - in Player Features and Ideas Discussion [original thread]
/signed Obviously, a license wouldn't prevent a rogue Alliance member or 3rd party from attacking/destroying you, but perhaps your particular Alliance wishes to discourage such things. An idea: with a license that gives one rights to trade/explo...
- by ReiXor - at 2008.05.11 12:21:00
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