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Thread Statistics | Show CCP posts - 15 post(s) |

Esiel
Caldari
|
Posted - 2008.11.05 21:38:00 -
[751]
Originally by: Esiel Posted - 07/10/2008 02:50:00 I haven't posted here in a long time and partly it is because I have almost given up on CCP ever doing anything about this. I work with POS's every day and this mess is so bad that there is no way that I believe that something like this could ever work. Suspension of belief, and for this game that is bad because the whole point is to make it feel like this could really happen.
I have come to the conclusion that there are only 3 reasons why this hasn't been done.
- CCP doesn't think it is important and have put it on the back shelf - permanantly
- CCP has decided to do this with another project that is constantly delayed and set back (perhaps the new SOV system)
- CCP is afraid to implement this because they are not sure how to deal with all the POS's that are out there allready
***************************************************
Here is how to resolve every one of those problems
- I really hope this isn't true because if it is, CCP doesn't give a crap about its players it just wants to do what it likes.
- Stop waiting for something else just implment the new grafics with the next update, people like me are getting very frustrated waiting 2 years for this to happen
- Easiest way in the world to do this - simply make the change and leave all POS's just the way they are. Just require any POS put up in the future to do it modular (basically require that when you anchor require the green box to be next to another) No one is forced to do it so no one will scream when it is done
I am starting to think that the problem is #1 and there is no solution to that. The reason - devs won't sticky this, they won't talk about it, they simply ignore it and pretend it isn't there. It is very frustrating.
Well its official the reason CCP hasn't done anything about POS's -- #1
I am greatfull that at least we have a tiny bit of clarification about what is going on about this.
CCP Zulupark stated in a Q & A in the General section
Originally by: CCP Zulupark POS module setup: We want to rework how POS modules work and look but it's not high on our priority list at this point.
(can be found here http://oldforums.eveonline.com/?a=topic&threadID=905941&page=1#7)
Originally by: CCP Atropos I respectfully disagree. It is indeed a good idea, but there are other problems that would need to be resolved first, for example, how would such a transition take place, from the old system to the new, how do we go about educating players on the new methods, etc. Now I don't know if these issues have been mentioned in this thread, since I only just swooped in, this far into the thread.
It would indeed be cool to integrate this into EVE, and I seem to recall that the CSM raised the issue in their first sit down with CCP, so it has been raised to the attention of the Dev team. The way I see it, sure it's cool, and it would be awesome, but as has already been stated, the development undertaking for this would be phenomenal.
As for your worries people have addressed many of these ideas in the tread. I know it would take a while to go through it all but I am sure there are several ways to deal with the issues that will keep it from becoming the monster you imagine it.
I suppose thou this is all we will hear about this for a year or 2 seeing as CCP doesn't want to work with it for now. (No I am not going to quit, but I am disapointed)
Off with your head |

Syberbolt8
Gallente Gen Tec
|
Posted - 2008.11.09 00:25:00 -
[752]
Back up to the top, need more people to show support. Join Gen Tec |

Thorson Wiles
Minmatar M3 Co-Op
|
Posted - 2008.11.09 17:27:00 -
[753]
With T3 ships going modular, modular POSes would be a great fit. - - - - - - - - - - - - - - - - - - - - - - Umm, yeah. Don't have any time to talk now. Maybe later.
Ahh, you wouldn't happen to have any duct-tape, bailing wire or bubble-gun would ya? Don't a |

Khanak Hryad
Amarr BLACK 0RIGIN Red Dawn Alliance
|
Posted - 2008.11.09 23:36:00 -
[754]
Originally by: Thorson Wiles With T3 ships going modular, modular POSes would be a great fit.
That would be quite awesome.
/* This be a sig */ Free bottle of rum to the first 3 who mod this sig!
|

Lenasha
|
Posted - 2008.11.14 22:08:00 -
[755]
Because this deserves to be done... |

Syberbolt8
Gallente Gen Tec
|
Posted - 2008.11.15 01:47:00 -
[756]
Originally by: Lenasha Because this deserves to be done...
I agree, this has been a long time and coming, its something the devs need to reconsider. |

What Trigger
|
Posted - 2008.11.15 10:53:00 -
[757]
free bump in agreeance
|

Grek Forto
THE IRIS United Freemen Alliance
|
Posted - 2008.11.15 12:41:00 -
[758]
CCP, Do this. Pretty please.
|

Thorson Wiles
Minmatar M3 Co-Op
|
Posted - 2008.11.16 17:55:00 -
[759]
People have kept this thread alive since September 2006.
Many people must like the idea. |

frsd
Caldari Red Dwarf Mining Corporation space weaponry and trade
|
Posted - 2008.11.16 20:32:00 -
[760]
CCP, please What about if you do this i will open a 2nd account  |

Ancy Denaries
Caldari Amarr Sisterhood of Galactic Sirens
|
Posted - 2008.11.17 21:09:00 -
[761]
This man...job at CCP he needs. Yes...he does. |

RiseofFilth
|
Posted - 2008.11.19 02:03:00 -
[762]
/signed and awesome
|

Sophie Malaster
Gallente EUROMECH Unlimited ARTESANOS
|
Posted - 2008.11.19 23:43:00 -
[763]
Signed. Very good idea mate :)
|

Aken Ator
Caldari EUROMECH Unlimited ARTESANOS
|
Posted - 2008.11.20 09:00:00 -
[764]
I agreed
|

ReiXor
Gallente Knights of Morgukai Symbiotic Enterprises
|
Posted - 2008.11.20 21:27:00 -
[765]
Edited by: ReiXor on 20/11/2008 21:32:58 Modular POS (All in good fun, but half serious too)
Ingredients: ............................. * Percent of daily recommended amount. Essential Game Components ....... - 100% Creative Ingenuity ...................... - 100% Player-required Update ............... - 100% Awesome Amazingnes ................ - 100%
Directions: (For DEVs) - 1)Allocate task force to design/program Modular POS. 2)Implement Modular POS separately from junk POS. 3)Phase out junk POS completely over appropriate period of time. (For Players) - 1)Flog this dang horse. 2)Develop new designs and methods of implementing. 3)Petition CCP on this topic. 4)Repeat until desired outcome achieved.
ATTENTION: This post best listed on the fist page! DEV failure to follow directions *ASAP* can result in irate/lost Players. In case of DEV creative blocks, refer to this and similar posts - do NOT abandon project under pain of hateful spam.
/signed^10!!!    
P.S.: Considering how much obvious demand there is for this project, there really is no reason why CCP couldn't, at the very least, assign a small team to perform preliminary development steps. This would get the ball rolling; making it easier to kick it in to high gear when additional resources are available.
Whether a company provides a product, service, or both; the first rule is to give the customer what they want. We want THIS. If you can't/won't deliver what your customers want, people might just go looking for someone that will.
DISCLAIMER: This post is not meant to cause ill will or threaten anyone. The author is simply pointing out what should be pretty obvious. Then again, common sense is anything but these days. Better safe than sorry, I suppose. |

Carniflex
Caldari StarHunt Fallout Project
|
Posted - 2008.11.21 09:00:00 -
[766]
It has been a while since I last made noises in here - guess it's that time of year again 
I want modular POS so I could dock up in there and get my ambulation experience inside my own POS! Oh and while you are at it could you pretty please rework the sov. also - current implementation kinda sucks. |

Clansworth
Burning Sky Labs Libertas Fidelitas
|
Posted - 2008.11.21 09:53:00 -
[767]
Originally by: Carniflex I want modular POS so I could dock up in there and get my ambulation experience inside my own POS!
As long as I can choose the decorations in my place... I wanna have my own little dollhouse in space! ;-)
POS Personal Storage |

Esiel
Caldari
|
Posted - 2008.11.23 00:36:00 -
[768]
Forget ambulation I just want this to look like it could exsist in outerspace and not a junkyard.
Off with your head |

Darth Kuminos
Gallente Der Schattenaufstieg
|
Posted - 2008.11.23 01:12:00 -
[769]
I have been kinda keeping tabs on this topic, and I know I have replied at least twice to it over time.
I have worked and still do work with POSs. I for one love this idea, and think it would one of the most useful content upgrades CCP could do.
If you look at the OP's designs... they are relatively simple and could easily be built for the game. At the same time, why stop at POSs with this design? Why not use it for both POSs and Outposts. Outposts would just be a larger version of the POS model.
If you think about current technology, why wouldn't they be modular? Look at the ISS. Granted, not the best example, but in my mind, that is how POS should be built.
I for one support this idea completely. (Along with the Fuel Rods/Bricks/Pellets).
Please, please, please CCP... Look into this. It would be a great addition to the game (based on the feedback the OP has gotten).
|

David Grogan
Gallente Crusaders of the Darkstar Freedom Force.
|
Posted - 2008.11.23 12:09:00 -
[770]
Edited by: David Grogan on 23/11/2008 12:11:14 Edited by: David Grogan on 23/11/2008 12:10:54 totally love this thread starter's pos ideas.........the current pos look crap...this guy's pos look cool and is more practical
also a smaller scale HIGH SEC pos using this guy's template would be great for use as corp noob training camps
|

Kaylon Vale
|
Posted - 2008.11.23 16:31:00 -
[771]
This is an awesome idea as many, many, before me has already mentioned in this thread. CCP do this now, and not soon ;).
|

Quanah Maquinna
|
Posted - 2008.11.24 17:09:00 -
[772]
wow this is an amazing idea and I hope CCP makes it happen!
|

Khanak Hryad
Amarr BLACK 0RIGIN The Black Alliance
|
Posted - 2008.11.25 20:53:00 -
[773]
So I've been working on the POS viewer, and progress is coming along slow. 2 big roadblocks are finding all the data to be used (each POS struct's PG/CPU/load of other stuff) and using DirectX in C#...
I think I will hold off on the last bit until I at least have something to show for my efforts. I'm planning on something like EVE-Fit, except for POS's.
If someone has experience with using the EVE API (apparantly I can get all the struct data from this) and/or DirectX in C#, plz post here with help :D.
/* This be a sig */ Free bottle of rum to the first 3 who mod this sig!
|

ReiXor
Gallente Knights of Morgukai Symbiotic Enterprises
|
Posted - 2008.11.26 07:48:00 -
[774]
Because I love this thread, and because it's the right thing to do, I hereby re-iterate how much I love this idea. That is to say, A LOT!!!!!
Rescued from 3rd page. _________________________________________________________________________
|

Elle D
The Taco Stand
|
Posted - 2008.11.26 09:19:00 -
[775]
aaaaand to the top
Really an awesome idea, and the first time I've seen this thread.
|

Ethan Cross
|
Posted - 2008.11.27 12:18:00 -
[776]
/bumped
/signed
/danced with
Whatever it takes to get CCP to implement this idea or a version of it.
|

K'Talas Marta
|
Posted - 2008.11.27 14:57:00 -
[777]
This is my fav dead horse, I like to hit him with a stick often, as I am hoping one day he will get up and live again. :)
|

Syberbolt8
Gallente Gen Tec
|
Posted - 2008.11.27 21:19:00 -
[778]
Originally by: ReiXor Edited by: ReiXor on 20/11/2008 21:32:58 Modular POS (All in good fun, but half serious too)
Ingredients: ............................. * Percent of daily recommended amount. Essential Game Components ....... - 100% Creative Ingenuity ...................... - 100% Player-required Update ............... - 100% Awesome Amazingnes ................ - 100%
Directions: (For DEVs) - 1)Allocate task force to design/program Modular POS. 2)Implement Modular POS separately from junk POS. 3)Phase out junk POS completely over appropriate period of time. (For Players) - 1)Flog this dang horse. 2)Develop new designs and methods of implementing. 3)Petition CCP on this topic. 4)Repeat until desired outcome achieved.
ATTENTION: This post best listed on the fist page! DEV failure to follow directions *ASAP* can result in irate/lost Players. In case of DEV creative blocks, refer to this and similar posts - do NOT abandon project under pain of hateful spam.
/signed^10!!!    
P.S.: Considering how much obvious demand there is for this project, there really is no reason why CCP couldn't, at the very least, assign a small team to perform preliminary development steps. This would get the ball rolling; making it easier to kick it in to high gear when additional resources are available.
Whether a company provides a product, service, or both; the first rule is to give the customer what they want. We want THIS. If you can't/won't deliver what your customers want, people might just go looking for someone that will.
DISCLAIMER: This post is not meant to cause ill will or threaten anyone. The author is simply pointing out what should be pretty obvious. Then again, common sense is anything but these days. Better safe than sorry, I suppose.
This is great, I have been supporting this thread for quite a while, and hope CCP will change there mind on this issue. Join Gen Tec |

Rosalina Sarinna
Aliastra
|
Posted - 2008.11.27 23:43:00 -
[779]
This is a really impressive idea.
The whole thing about it being low priority: Personally, T3 ships or ambulation don't mean much to me. I'm perfectly happy flying round in my T1 & T2 ships all day; But a new POS system would really cook my noodles. I don't think I'm alone in thinking that either.
|

myfirst
|
Posted - 2008.11.29 11:28:00 -
[780]
free bump for a very impressive idea, even if its already 2 years old. Such a shame, that CCP doesn't respond even 1 time to it, what could be so difficult with it, or if they have made thoughts about it, whats possible or not. Sadly i've seen that already in other posts with good ideas too. Dont ask for the lot of work for the graphical change. In 2 years there were made other graphical changes, way bigger ones. Shame again.
Still, a 2 year old idea, but a great thought, and awesome transition to virtual paper
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