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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Fohacidal
SPORADIC MOVEMENT
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Posted - 2009.09.16 21:35:00 -
[1471]
Edited by: Fohacidal on 16/09/2009 21:35:16 Buuuuuuuuuuuuuump for great justice
and first... on page 50
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Cyriel Longinus
XERCORE Cult of War
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Posted - 2009.09.17 03:35:00 -
[1472]
If you had ever wondered why I took a break from game ... it was when I realized how boring POS Warfare was.
Thanks for doing the right thing and moving away from POS Bashin Online.
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TexasWARlord
North Domain Defense Forces
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Posted - 2009.09.17 11:38:00 -
[1473]
Edited by: TexasWARlord on 17/09/2009 11:38:16 Why take a break ? Help us flog this dead horse until we get a official or even unnofficial responce from someone with one of those cute CCP tags on their name..
Long Overdue, Widely Supported and as Always... Will be weeks, months or even Years for a response
Like Petitions
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High Star
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Posted - 2009.09.18 06:28:00 -
[1474]
bump this back were it belongs.
This is to good an idea to be on page 3
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ServantOfMask
Minmatar Foundation Sons of Tangra
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Posted - 2009.09.18 09:41:00 -
[1475]
it's been 3 (three) years (cycles of 365 days) or the number of fan fests that have come and gone since the original post.
and STILL no sticky or response to arguably the best thread on this board.
let us continue to pound this horse mush for another 3 ice ages in the hopes of some justly deserved official recognition of the OP. "Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |
Wen Jaibao
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Posted - 2009.09.18 17:20:00 -
[1476]
Bumping the dead horse
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frsd
Caldari Kleinrock Heavy Industries The Kadeshi
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Posted - 2009.09.18 17:48:00 -
[1477]
STICKEH!!
The Dead Horse is ALIVE!!! Sharing is a nice gesture. Stupid but nice... |
Syberbolt8
Gallente Knights of Kador Freedom of Elbas
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Posted - 2009.09.20 07:45:00 -
[1478]
Originally by: ServantOfMask it's been 3 (three) years (cycles of 365 days) or the number of fan fests that have come and gone since the original post.
and STILL no sticky or response to arguably the best thread on this board.
let us continue to pound this horse mush for another 3 ice ages in the hopes of some justly deserved official recognition of the OP.
CSM Response
2nd CCP Reply
First CCP Reply
Posting this because Its Win
They have replyed a few times, but only to offer false hope :(
Needless to say, I will keep pushing this till We see the end of Pos's as they are today, or until I quit eve... (never going to happen) Support the DEAD HORSE POS's |
TexasWARlord
North Domain Defense Forces
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Posted - 2009.09.20 11:46:00 -
[1479]
Quote: CCP Abathur
This thread has been seen and looked over several times by the Dev team. It's a very bold and interesting proposal. However any change like this would require a massive amount of development in both programming and artwork. It's not something that could happen overnight.
Having said that, we're well aware of the current state of starbase warfare and it's one of our top post-Trinity priorities for overhaul.
That said, I am quite sure this has been suggested before but only GOD could locate it in all theses 3 YEARS of postings.
Understandable it would take time but why not just introduce this as a TIII Player Owned Station ?
The main gripe here seems to be how would we impliment it and what would happen to the old POS's ?
Anyone who saw this (especialy if the bugs that now exist have been even half fixed) would WANT to replace the old one(s)...
And I did see it somewhere and agree, eventualy they could be phased out entirely.
This brings us back to DOMINION. Seeing how MANY existing POS's will no longer be needed then it would stand to reason that the market will be flooded with thousands of very very cheap POS's... What better time to hit the recycle button.
CCP has already stated a buyback program is NOT going to be offered, so why not make it a ingrediant in the TIII building process.
Introduce it as a fragment of Mag sites and when reversed a TIII BPC is produced, when manufactured (like any faction POS) a current L/M/S POS is required to complete the build...
Skill it or do not, this would solve the recycling process and it would also bolster commerce and exploration.
"Exploration of Mags for the Sleeper Station Fragments" "Mining (Undoubtably like a faction POS it would need additional ore)" "Industry (Those who cannot build it will want it built" "PVE and Traders (Being its TIII I am quite sure some TIII parts would be needed)
And CCP think of the JOY you would bring to the ART department dreaming up concept ART for a TIII Sleeper intergrated look to the skin of this BRILLIANT and BOLD new POS
Note: They did a awesome job on the Sleeper Stations we have now (and it didnt take 3 years) imagine letting them run rampant with this new concept art. Use the base design of this POS as its been offered but make it look deep, dark, scarey, tantalizing and delicious... LIKE EVE ITSELF !
Mods could be handled the same way...
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Wen Jaibao
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Posted - 2009.09.20 18:45:00 -
[1480]
Flogged
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Jint Hikaru
OffWorld Exploration Inc
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Posted - 2009.09.21 09:05:00 -
[1481]
Edited by: Jint Hikaru on 21/09/2009 09:06:25 Page 2??? Not on my watch!
Anyway, was snooping round a few WH POSs at the weekend and it really reaffirmed how awful they look.
I am wondering what the actual reason is why they donĘt look and act like an NPC station. Where you dock and have access to the various functions that the station modules allow.
Edit: for spelling,
------------------------ Jint Hikaru - Miner / Salvager / Explorer "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |
TexasWARlord
North Domain Defense Forces
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Posted - 2009.09.21 11:53:00 -
[1482]
Quote: I am wondering what the actual reason is why they donĘt look and act like an NPC station. Where you dock and have access to the various functions that the station modules allow.
CCP is all about balance in many aspects, to answer your question I believe it was in the design from the onset that Player Owned Stations and Outposts are intended to operate differently.
Otherwise there is no growth or desire to move onto the next level of play (from a industrial standpoint) In my opionion however deep space stations used as operating bases should still be attractive and function as a mobile, deployable workplace.
If you want the bells and whistles of a NPC station you CAN have them, you just need to work very very hard to gain sov, built a military force that can defend that sov'ed area of space and build it...
Outposts do have all the same bells and whistles available to them that NPC stations have but its up to the owner to add those upgrades in time and at a cost.
Now granted with the birth of worm space I think we can all agree a different type of station is needed as the space we now have to live, work, protect and thrive in is quite different from normal high and low sec... But there still has to be balance and incentive to move to the next level.
The forum is filled with some very positive improvements that could be added to (what I like to refer to as a TIII deep space player owned station) like a Compression Array (similar to what rorquals do but balanced and limited so as not to elimnate the need for such a ship) or a deep space wharehouse... Just to name a few
My point to you is your looking at HS/LS and WS but you apparently have been to NULL Sec yet and seen a Outpost. There are distict levels of play and each has needs and with POS's as they are they could function well as a beginner platform still.
This concept and improvement could be implemented as say a stage two level with out post remaining as the final stage of station development.
Its simply my opinion but if you look at the over all picture it fits.
Stage One: Small new corps fit existing POS's in HS and LS areas to begin building. Stage Two: As the corp grows and gets larger the TIII version of POS is available to you... Albeit HS, LS or WS but somewhat designed to be more useful in Low Sec, NS or WS. And you do not have to buy all new equipment, you simply need to aquire the parts, do some reverse engineering, add some materials and upgrade your existing station to the next level.
Stage three: Now you have grown to Alliance size, have a army and obtain Sov. Build your outpost !
Seems rather simple to me ... ?
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Michael SP
Gallente The Star League
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Posted - 2009.09.22 16:55:00 -
[1483]
Bump.
This should be back on page 1.
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Vemille Kechov
OrdoDraconis The Kadeshi
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Posted - 2009.09.23 05:05:00 -
[1484]
I really don't understand CCP's argument of the difficulty of transferring current POS's to this new mechanic. It extraordinarily simple. The modules will all have the same function as the current ones, they'll have new models and anchoring mechanics. All that is required is that all the current POS mods be replaced with the updated ones and planted. Just go through the list of modules anchored at each POS, and place them in a default configuration; the players can rearrange them for prettiness later.
1. Place modular tower in the center. 2. if (hasHangars) attach to open points on tower 3. if (hasAssemblyArrays) attach to open points closest to tower 4. if (hasHardners) attach to open points closest to tower
etc, etc.
Sure, it might take a special 24 hour downtime to run this script on every POS, but who would really complain? I certainly wouldn't, and I haven't even had to maintain a POS since a year ago.
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Syberbolt8
Gallente Knights of Kador Freedom of Elbas
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Posted - 2009.09.23 13:13:00 -
[1485]
Originally by: Vemille Kechov I really don't understand CCP's argument of the difficulty of transferring current POS's to this new mechanic. It extraordinarily simple. The modules will all have the same function as the current ones, they'll have new models and anchoring mechanics. All that is required is that all the current POS mods be replaced with the updated ones and planted. Just go through the list of modules anchored at each POS, and place them in a default configuration; the players can rearrange them for prettiness later.
1. Place modular tower in the center. 2. if (hasHangars) attach to open points on tower 3. if (hasAssemblyArrays) attach to open points closest to tower 4. if (hasHardners) attach to open points closest to tower
etc, etc.
Sure, it might take a special 24 hour downtime to run this script on every POS, but who would really complain? I certainly wouldn't, and I haven't even had to maintain a POS since a year ago.
Artwork takes a lot of man hours, CCP's main crutch on this is it would require to much artwork, keep in mind new models need more then just pretty textures to be solid in game, but I disagree, they have updated and add new models to the game before, and even if it does take alot of time, its possible. Support the DEAD HORSE POS's |
Ahro Thariori
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Posted - 2009.09.23 19:48:00 -
[1486]
bump
ccp, do this already or do sth in the spirit of it, i.e. keep the artwork but streamline the interface for POS usage |
Gideon Kross
Caldari PROGENITOR CORPORATION Intrepid Crossing
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Posted - 2009.09.24 00:55:00 -
[1487]
:: Utters phrases in a Caldari Dialect, forgotten long before the EVE Gate closed. ::
There... That's better, Good Horse.
:: Begins twirling a rather nasty looking spiked iron club ::
Now...
Where's this Dev we're supposed to beat to feed this poor beast?
http://oldforums.eveonline.com/?a=topic&threadID=778222&page=1 |
Cygnet Lythanea
Shamrock Technical Solutions
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Posted - 2009.09.24 04:12:00 -
[1488]
You know, the thing I've always wondered is why POS were never mini stations. It would have solved the whole private player housing and lag issues surrounding the station in one fell swoop...
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Bael Gar
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Posted - 2009.09.24 10:46:00 -
[1489]
/when ? :)
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Jiviar
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Posted - 2009.09.24 11:52:00 -
[1490]
Nice to see that even after 3 years CCP have taken no serious notice of this. Shows how much they care :)
I sign this one more time. Just for the sake of reiteration.
I am reminded of the film Shawshank Redemtion, of how Andy wrote a letter each week for 5 years before he got his library....
How long will this take? :)
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Syberbolt8
Gallente Knights of Kador Freedom of Elbas
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Posted - 2009.09.24 18:25:00 -
[1491]
Originally by: Jiviar Nice to see that even after 3 years CCP have taken no serious notice of this. Shows how much they care :)
I sign this one more time. Just for the sake of reiteration.
I am reminded of the film Shawshank Redemtion, of how Andy wrote a letter each week for 5 years before he got his library....
How long will this take? :)
I would rather it not take another 2 or 3 years but Ill be here in case it does. Support the DEAD HORSE POS's |
Cailais
Amarr Stealthfield
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Posted - 2009.09.24 18:35:00 -
[1492]
Originally by: Jiviar Nice to see that even after 3 years CCP have taken no serious notice of this. Shows how much they care :)
I sign this one more time. Just for the sake of reiteration.
I am reminded of the film Shawshank Redemtion, of how Andy wrote a letter each week for 5 years before he got his library....
How long will this take? :)
I would assume that CCP are determined to ensure this proposal does not happen. Dominion offered the perfect opportunity to tackle this 'holy grail' of the F&I forums but once more has been soundly ignored.
Pro actively ignored in fact.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Cygnet Lythanea
Shamrock Technical Solutions
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Posted - 2009.09.25 01:31:00 -
[1493]
I think the usual CCP whine would be that it's a change that doesn't result in more pew pew. CCP has been desperate to get more ships blown up to try and shore up the T1 market, as the side effect of their attempt to make combat last longer by upping HP also means fewer high end T1 ships die. Fewer losses equates lowered demand, and so the price falls under the much touted rules of supply and demand that CCP enforces with an iron bar. The fundamental problem is that supply will almost always increase faster then demand in a given stable system.
A sign of this is the Exhumer. These ships came into existence due to the steadily falling price of base materials so that miners could continue to earn the same amounts as before. So in response, we're able to mine more faster. However, the result is that this feeds into the cycle and drives the value of basic commodities even lower.
CCP COULD fix this any number of ways (including this POS fix) bu don't want to as the easiest way to drive up demand would be to just take away everyone's shiny toys (anyone remember the original Comet?). However, they're (rightly) afraid of customer backlash.
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Qolthus
Children of Anarchy
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Posted - 2009.09.25 02:30:00 -
[1494]
Found this dead horse and thought it could use another whack.
Been playing a while now and always wondered why POS's werent this way, now I see that everyone else thinks the same :)
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TCL987
Gallente
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Posted - 2009.09.25 04:46:00 -
[1495]
Originally by: Cygnet Lythanea I think the usual CCP whine would be that it's a change that doesn't result in more pew pew. CCP has been desperate to get more ships blown up to try and shore up the T1 market, as the side effect of their attempt to make combat last longer by upping HP also means fewer high end T1 ships die. Fewer losses equates lowered demand, and so the price falls under the much touted rules of supply and demand that CCP enforces with an iron bar. The fundamental problem is that supply will almost always increase faster then demand in a given stable system.
A sign of this is the Exhumer. These ships came into existence due to the steadily falling price of base materials so that miners could continue to earn the same amounts as before. So in response, we're able to mine more faster. However, the result is that this feeds into the cycle and drives the value of basic commodities even lower.
CCP COULD fix this any number of ways (including this POS fix) bu don't want to as the easiest way to drive up demand would be to just take away everyone's shiny toys (anyone remember the original Comet?). However, they're (rightly) afraid of customer backlash.
If CCP wants more ships to die they can fix High Sector docking games. Well it could go two ways either more ships die or less people fight because they don't have a way out if they need it.
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Takar Matai
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Posted - 2009.09.25 05:22:00 -
[1496]
WOW!! I am both pleasantly surprised and disappointed. I am pleasantly surprised that this idea has been around and posted from as early as 2006. It is a great idea and the illustrations help in the understanding of the concept. I am disappointed in CCP for not taking this idea seriously and developing something based on the concept provided here. It is obvious almost everyone who is involved with POS and Outposts are upset and tired of the current system. There has to be a change to the current system. I have been playing Eve since 2004 and I can safely say that not since the first day that POS were introduced have they worked or performed how they should have. POS have been flawed and bugged from day one. Why not introduce a completely new system? Why not invest time and effort into developing this? POS are a feature of the game and to be honest have not received the same effort that other features and game mechanics have. Again great idea. Hopefully, one day soon, We might just see something like this.
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Cygnet Lythanea
Shamrock Technical Solutions
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Posted - 2009.09.26 04:36:00 -
[1497]
Originally by: TCL987
Originally by: Cygnet Lythanea I think the usual CCP whine would be that it's a change that doesn't result in more pew pew. CCP has been desperate to get more ships blown up to try and shore up the T1 market, as the side effect of their attempt to make combat last longer by upping HP also means fewer high end T1 ships die. Fewer losses equates lowered demand, and so the price falls under the much touted rules of supply and demand that CCP enforces with an iron bar. The fundamental problem is that supply will almost always increase faster then demand in a given stable system.
A sign of this is the Exhumer. These ships came into existence due to the steadily falling price of base materials so that miners could continue to earn the same amounts as before. So in response, we're able to mine more faster. However, the result is that this feeds into the cycle and drives the value of basic commodities even lower.
CCP COULD fix this any number of ways (including this POS fix) bu don't want to as the easiest way to drive up demand would be to just take away everyone's shiny toys (anyone remember the original Comet?). However, they're (rightly) afraid of customer backlash.
If CCP wants more ships to die they can fix High Sector docking games. Well it could go two ways either more ships die or less people fight because they don't have a way out if they need it.
CCP? FIX? Has the lenght of time this thread has gone on taught us nothing?
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AbudSeab
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Posted - 2009.09.26 07:05:00 -
[1498]
Buuuump :-)
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Qujulome
Amarr
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Posted - 2009.09.26 12:42:00 -
[1499]
For all things beautiful and pretty in Eve; For all the eye-candy; For the sake of the players that have to look at these monstrosities;
CCP, WE WANT THIS
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Beta Miner
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Posted - 2009.09.27 04:13:00 -
[1500]
/bump /bump /bump
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