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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
FistinYall
Caldari
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Posted - 2007.08.31 13:46:00 -
[241]
Edited by: FistinYall on 31/08/2007 13:46:16 Come on CCP. We are on page 8......at least give us some feedback on the idea!
Edit: Page 9 now!
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Evil Nifty
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Posted - 2007.08.31 18:15:00 -
[242]
Edited by: Evil Nifty on 31/08/2007 18:15:15
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N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.08.31 18:16:00 -
[243]
Damned alt ninja-posting again! ^^
9 pages and nothing from a Dev? For SHAME!!
This idea is what I thought pos were going to be, then I was sorely disappointed when it turned out to be all individually anchored structures. ============================================
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Thunderbird Anthares
CHON THE R0NIN
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Posted - 2007.08.31 23:06:00 -
[244]
if this wont get implemented,ill build a nuke silo in my basement and launch one on CCP building maybe two hell,ill even include a nitrogen bomb free of charge ------------------------------------------------ When you get to the end of your journey,everything that really matters is the journey itself. |
Tajidan
Mortis Angelus The Church.
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Posted - 2007.09.04 20:55:00 -
[245]
i feel the urgent need of bumping this incredibly awesome work and idea. if they¦d be like this, who would need ambulation
http://www.eve-gfx.com |
Lord DeFault
Minmatar Serenity Prime Praesidium Libertatis
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Posted - 2007.09.04 21:31:00 -
[246]
Nicely thought out. Give that man a cookie.
The PrePatch Day song |
Bartholomeus Crane
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Posted - 2007.09.07 15:12:00 -
[247]
Brilliant idea! Shame for the no reply on CCPs part. --
Quis custodiet ipsos custodes? |
Jinx Barker
GFB Scientific
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Posted - 2007.09.07 19:38:00 -
[248]
CCP is gearing up to Revelations III, CCP is gearing up for the 3.1-3.5 (Whatever additional Revelations Tweaks and Fixes). I do not believe for a second that they can not assign a couple of design people, and a couple of code people to this project. No significant revamp needed.
The base for the design integration is already in game: Outpost Services system/Individual Targeting.
All they have to do is work out the grid alignment, and code a new interface for the POS. Granted, a new interface for the POS might be somewhat labor consuming. But, they can use an existing template of station Services, while advancing the design further.
In any event, this is just some thoughts about it. I am fairly certain that many a developer has looked at this thread, and do realize the need for this project. But, I think, as usual, like with any large projects, the smaller ones, like the present, get put aside till the larger ones are brought into fruition.
A simple note from a developer would be nice. Hell, they have access to the forum mechanics, insert a response from a developer as a second post in this thread, and update it at the end, saying "we are looking into it." Anything, anything at all.
Oveur says we have about 20 new T2 Ship variants coming out with Revelations III and beyond, make it 10 new variants, and put the other guy(s) to work on the POS revamp. Anything to get this moving.
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Orin Fatch
General Mayhem Inc.
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Posted - 2007.09.08 00:05:00 -
[249]
bumping for numbers sake. I like the idea over the current. ---- There will be bloody mayhem.. |
Pasha Cracken
Caldari Thanos and Killjoy Productions Curse Alliance
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Posted - 2007.09.08 01:03:00 -
[250]
First time reading this,
2 thumbs up, this is a great idea and i think everyone will like it.
Do it ccp, dont be like SOE, those bastards... ----- Proud owner of infernal Gaming Community Click here! to view our awesome site!
We support Eve-Online. |
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big5824
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Posted - 2007.09.08 09:25:00 -
[251]
this is an amazing idea!!!! i love the new looks!!! employ him quickly!!!
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Pasha Cracken
Caldari Thanos and Killjoy Productions Curse Alliance
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Posted - 2007.09.10 22:49:00 -
[252]
Bumb fr a topic that needs your support! ----- Proud owner of infernal Gaming Community Click here! to view our awesome site!
We support Eve-Online. |
Jinx Barker
GFB Scientific
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Posted - 2007.09.10 23:42:00 -
[253]
I actually went through ALL of the 9 pages and read ALL replies - with the exception of one person, whose identity all the people who read these forums, would have guessed by now, all posters can not wait for the damned thing to be implemented ASAP.
I do not understand as to the delay, this has been going since September 2006, when the "Dead Horse" thing started, we really, really, really need it!
When is the new graphics engine due? Perhaps they will wait till then to redo the POS? As someone suggested on page 5 or 6, they are waiting to implement the new graphics as not to redo the POS graphics twice?
I do not know, all I know, I am frustrated by the CCP/Developer silence on this issue, and would like to hear something about it soon.
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Pasha Cracken
Caldari Thanos and Killjoy Productions Curse Alliance
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Posted - 2007.09.11 23:53:00 -
[254]
CCP need to Git r' Done! ----- Proud owner of infernal Gaming Community Click here! to view our awesome site!
We support Eve-Online. |
Wigdigster
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Posted - 2007.09.12 02:40:00 -
[255]
Great Idea. Nice 3-d models too.
This is the most practical, and realistic way to set up a POS
Bump 4 dev luv.
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Krell Thannar
Amarr Elite Storm Enterprises Storm Armada
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Posted - 2007.09.15 08:27:00 -
[256]
First I'm seeing of this. Thank winterblink for linking on WDA. :p
Anyways, I love all this. It'd be cool for a dev comment.
Oh and Evelgrivion, you win an internet for the idea. :)
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Khanak Hryad
Amarr The Firestorm Cartel
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Posted - 2007.09.15 13:14:00 -
[257]
/me sneaks into the Dev Cave and begins poking everyone repeatedly with large sticks
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Gragnor
Ordos Humanitas FREGE Alliance
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Posted - 2007.09.15 23:13:00 -
[258]
This is an interesting idea worthy of consideration from CCP. It cannot be used to supplant the role of station in any way, shape or form but this idea adds more flavour to walking in stations, for one example. Imagine having a corporate briefing room where everyone logs on and meets.
The ONE thing I would LOVE is the ability of everyone in a POS to have their own hangar as it is virtually impossible to keep everyone's individual belongings separate with the current structures.
Taking this idea to the next level. Imagine if we could actually fabricate POS components in a station. Rather than have to haul them god knows how far; if we could make POS parts in a station based on a blueprint. Wow.
I would also like the majority of moons held for planet sovreignty idea to be implemented.
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WAEWAE lol
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Posted - 2007.09.18 09:04:00 -
[259]
why the hell hasnt this been implemented yet *Gives all the devs 50 lashes*
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CaptainSeafort
Gallente Through the Looking Glass
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Posted - 2007.09.18 12:32:00 -
[260]
Originally by: Krell Thannar First I'm seeing of this. Thank winterblink for linking on WDA. :p
do you mean my reply to the "expensive art form" comic? if so, i reckon taht that was a gratuitous link well done! xD
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |
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Ravenal
The Fated Interstellar Alcohol Conglomerate
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Posted - 2007.09.18 13:36:00 -
[261]
The OP solves the first problem with POSs, if the rest of the thread solves the second problem, the warfare, please update the OP or any post on the first page with a summary of that.
If no solution has been proposed to the warfare problem, i'll have a go.
The problem with POS warfare is that if you bring enough big ships into the fight the POS doesnt stand a chance. Sure, the POS shouldnt be a solo pwnnomobile. It needs a controller to be truly effective and a player backup when the going gets rough.
Tiered fleet combat would solve quite a bit of the POS warfare problem: Tiered combat idea. Because you would either need to bring capital ships to do damage or tiered up battleships that can do capital damage. This means that if the POS is undefended and uncontrolled you shouldnt have problems taking it down (any more than you do now). However if the POS has a controller or defenders things get a bit trickier because your opponent is most likely fitting out with cruisers to kill battleships or battleships to kill capital ships, neither of could be targeted and killed by the capital damaging POS attackers.
Back to the OP though, Back when POS were introduced I was really unhappy that they werent like your suggestion is. Then after having been running 14 POS in low sec over a period of some time I started to really dispise the POS system.
I know CCP has invested alot of code and work into the current POS system, but the game would be so much better and less buggy with a POS rework, comletely throwing out the old POS stuff and making this new awesome system! . |
Annie Maye
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Posted - 2007.09.19 01:48:00 -
[262]
This pos system looks amazing! I give it 100% support because it puts the current pos' to shame.
CCP please consider implementing a pos sytem like this, I even like the simple look of the modular system.
Currently we have a control tower floating unconnected to it's fellow pos modules; which looks retarted and is just un-realistic!
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Nicely Dunn
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Posted - 2007.09.19 06:27:00 -
[263]
I have been playing the game for 18 months, but only just started making use of the forums. This is a great thread and I am amazed beyond belief that a Dev has not made a single utterance.
CCP, how can a thread last this long with SO much player support and you have said NOTHING! If you aren't completely embarrassed by your silence on this matter I will just have to be embarassed for you.
I AM EMBARASSED.
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Nicely Dunn
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Posted - 2007.09.19 09:47:00 -
[264]
After further thought I would think that the change over from the current POS types to the new ones suggested here would be the major headache for CCP. So, I would suggest that we keep the current POS setup and bring in the suggestions by Evelgrinion as the next step up.
So you would have the basic "you suck" POS that we know and love now, but instead of then having to jump up to building an Outpost you would have the Tier 2 POS along the lines that Evelgrinion has proposed. Lets call it the DPOS (Dockable POS)
Probably costing more to put up, but with all the benefits of docking. It would still be destroyable like the current POS and only accessable by corp and Alliance. Whereas, an Outpost is open to everyone, has Market facilities, is not able to be destroyed, etc.
OK CCP, the player base would love this. Come on. You know you want to!
Regards
Nicely Dunn
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Annie Maye
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Posted - 2007.09.19 16:31:00 -
[265]
I realy hope CCP has seen this thread and taken it into consideration; it's a great pos system.
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Jinx Barker
GFB Scientific
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Posted - 2007.09.19 20:42:00 -
[266]
Originally by: Nicely Dunn .....After further thought I would think that the change over from the current POS types to the new ones suggested here would be the major headache for CCP. So, I would suggest that we keep the current POS setup and bring in the suggestions by Evelgrinion as the next step up......
The model of it is already in game, did you know? I haven't done any missions in a while, but, there is a model of Minmatar Construction Yard 'POS' that's prevalent thruought L4 Missions that actually causes less lag than separate modules strewn all over the place.
The model itself has 6 or 7 items attached directly to the POS Tower, such as refining arrays, corporate hangars, capital construction yard, landing pads, are ALL integrated into a single structure.
How would this be a "headache" to incorporate for the players? I mean the coding is present, the actual blueprint is known and tried. The integration itself, process itself will need to be coded, but that is just superfluous compared to what is already present and available. The Docking UI will need to be coded, but, even that is present, use station UI, but scale it down.
I disagree on the "headache" part, sorry, but I am also happy you support this project in general.
Thank You.
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Nicely Dunn
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Posted - 2007.09.20 00:32:00 -
[267]
Jinx, sorry if I gave the wrong impression. I didn't mean that creating the new system would be a headache, I meant that converting the tens of thousands of existing POSes across to the new style would be difficult.
So, I thought if we took that conversion problem out of the equation by keeping the existing POS setups and letting players upgrade to the new "DPOS" themselves, that would be a simple solution. (btw, DPOS = Dockable POS)
It just occured to me we could call them "Depots". So we would have a natural line of progression. POS -> Depot -> Outpost -> Station
I like the idea. (Nicely pats herself on the back and says "nicely done Nicely Dunn".)
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Annie Maye
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Posted - 2007.09.20 13:02:00 -
[268]
I'm suprised; no word from CCP yet :(
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Khanak Hryad
Amarr The Firestorm Cartel
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Posted - 2007.09.20 14:16:00 -
[269]
/me is considering spamming until thread reaches 50 pages, make devs notice
Seriously, 5 posts from 10 pages and not a word?
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SoldierOfFortune
Caldari Sheepish R and D
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Posted - 2007.09.20 17:43:00 -
[270]
Stunning, Just Stunning...
Come on Dev's this one isn't going to just fade away! :) "RAWR" is my keyword, and also my second language |
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