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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Jinx Barker
GFB Scientific
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Posted - 2008.04.13 14:31:00 -
[511]
Originally by: Jinx Barker
How about this:
All the representatives, who wish to be elected to the the CSM... please come by this thread, and give us your opinion regarding the issues raised?
You want our vote? Well then, lets see what can YOU do for us?
CCP is obviously not giving us any updates...
By the way, I would suggest, that all of the "regular residents" who want this idea to go through should go the the above linked post, and politely ask CSM candidates to voice their opinion on the matter - this way it would not appear that I am the only one who is trying to lobby the POS thing.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2008.04.14 11:32:00 -
[512]
I hope that when CCP gets around to sov overhaul they will find the time to do also complete POS overhaul. It would ofc turn some tables but overall I believe that this idea would do more good than harm. Especially when combined with ambulation project.
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Marlona Sky
Caldari D00M. Triumvirate.
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Posted - 2008.04.14 23:46:00 -
[513]
Awsome.
Would the POS transforming into a 'Battle' mod when people are manning the guns be asking too much?
But I definetly really like the idea of each POS really looking dramatically different with the modules actually connecting to each other. You could even have 'arms' extending out beyond the shield where stuff like guns are so it looks even more sinister. CONCORD provide consequences, not safety; only you and... scouts, logistic ships, people to web you, alts with bonuses, not fitting nice gear, avoiding trafic hubs, etc... easy right?? |
Mulco
Metalheads
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Posted - 2008.04.18 14:51:00 -
[514]
bumped and signed again. this is a greate idea and should be put in the game asap. |
Hugh Ruka
Caldari Exploratio et Industria Morispatia
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Posted - 2008.04.21 08:33:00 -
[515]
what are you doing on the 4th page ? bump
and STICKY this please ...
Waiting for the patch that patches the last patch ... |
Aylara
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Posted - 2008.04.21 13:22:00 -
[516]
Bump for a great ideea!. And please add a Clone Vat Bay module to POSs in order to store those Jump Clones
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Sethose Olderon
The Plexus Syndicate
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Posted - 2008.04.23 00:29:00 -
[517]
/signed. Reshape EVE for the future! Sell the 0.0 gates to player owned corps, and encourage an open ended universe.
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Wren Alterana
Minmatar The Baros Syndicate Kissaki Republic
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Posted - 2008.04.23 00:39:00 -
[518]
bloodly brilliant. Bump signed. and a cookie for the OP
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Vinya Orcrist
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Posted - 2008.04.23 06:39:00 -
[519]
Very nice idea
maybe addons should be built by bringing "module bpcs " (ie. refinery BPC) and station materials to the tower. (bougth in LP shops -> isk sink to replace current isk sink, maybe add some other commodity as well (reports etc.) )
The tower could then have 1 expansion slot (factory) dedicated for building POS expansions.
Doing it this way would also mean it was more of a process to build up a POS network...
but unfortunately... I dont really see how we get from A (now) to B(that)
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SeptimusCurtius Tacitus
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Posted - 2008.04.24 14:51:00 -
[520]
Was reading this post for the first time yesterday (yes I'm new to this forum and I don't have much experience with POS's either) but I had I think and came up with a few suggestions: (these may or may not have been posted before - I didn't read all 20 odd pages in detail)
1) Instead of separate models for each unit (as it is now) or bolt on modules (but still separately modelled as I think it shows here) why not a generic model reloaded after downtime with any changes made. Just one model (quick load time), one target (not 15+ with tower). The model has to visually reflect whatever modules have been fitted to it - so you couldn't just bolt on what you like anywhere. A tower with a hanger module and four guns would be EXACTLY the same model as another tower or the same race with a hanger module and four guns fitted to it. You would need a large number of basic models in the data base (one tower + one gun, one tower plus two guns) but a single model for the whole POS would save on system load times at the least.
2) More controversial - towers fit is limited by it powergrid and CPU. In order to reduce the total number of POS models and to spice up the differences between races towers why not limit the fit like ships - high slot for weapons, mining arrays, jump bridges... medium slots for shield hardeners, ECM, Research modules, Refinery’s, manufacturing, very long range sensors... low slots to add cargo bins, hanger bays (more the bays the more ships can dock at once), repair bay (repair ships/modules but costs fuel/materials), modules that adjust CPU/powergrid but make the tower use more (or less if it reduces CPU/powergrid) fuel. (respect to whoever mentioned those idea before in the thread but I can't remember at the moment.)
3) I like the idea of direct docking like a station but limit it to one docking slot for the tower then modifiable by the hanger bay. No shield bubble but shield close to hull like a ship. You can still dock if you what to hide from something bigger and badder than your current ship, but if you want to repair the POS or aid its defence then you must undock and fight in open space.
4) One model, two stages of destruction - target the POS and bring down it's shield. Once the shield are down fire on the armour (would like to see if you could armour or shield tank different races POS). When the armour is gone damage is done to the control tower (ie structure). When the control tower/structure is destroyed then the POS offlines and becomes neutral. You could either destroy the remains (and loss whatever has been built) or you could install you own tower and claim the POS for yourself - with substantial amounts of damage needed to be repaired on the remaining modules of course.
5) Privately owned - publically usable, for a fee determined by the owner. If you can dock at a POS then you could set public docking rights (and charge ISK for the privilege) and allow them to use the facilities such as refinery’s (again for a fee and possibly a cut of the mineral reprocessed). By constructing POS for public use such as refineries for miners then you encourage the use of 0.0/low sec and are able to gain ISK for providing those services (tax those using your space).
6) Specialised POS's - refineries (self explanatory), warehouse (very large storage - accessible to traders), manufacturing plants (build ships/modules, repair ships/modules for a fee - accessible to traders), Research outposts (self explanatory), command outposts (good scanners, affects sovereignty, bonus to repair bays, number of hangers), customs (jump bridge outposts that can also be used by customers - for a substantial fee, and also tell you just what cargo is passing though them - for tax purposes of course)
Apologise if I've quoted anyone in this thread but there are a lot of good ideas in there and this is my take on them Feedback would be welcome
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Jinx Barker
GFB Scientific
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Posted - 2008.04.26 02:55:00 -
[521]
Well, I am moving this thread up again. I feel it just need permanent exposure to the sun.
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Hugh Ruka
Caldari Exploratio et Industria Morispatia
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Posted - 2008.04.28 10:27:00 -
[522]
Edited by: Hugh Ruka on 28/04/2008 10:27:13 back 2 front
EDIT: /sticky --- SIG --- Goumindong for CSM. |
Belatu Cadro
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Posted - 2008.04.28 15:28:00 -
[523]
C'mon CCP, this thread has been around for a long time, and I can't believe that no Devs have read it, so give us some feedback here, this is a well thought out well presented idea that deserves at least a response, yes, no or maybe is all you need to say.
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Stephannus Calimben
Trill Crabulas Nihil-Obstat
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Posted - 2008.04.28 20:27:00 -
[524]
Originally by: Belatu Cadro C'mon CCP, this thread has been around for a long time, and I can't believe that no Devs have read it, so give us some feedback here, this is a well thought out well presented idea that deserves at least a response, yes, no or maybe is all you need to say.
its got the blue line beside it, meaning a dev has posted in it.
i think its around page 5 or something, but they basically just said "this is an awsome idea...but it would be a TONNE of work..."
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Hugh Ruka
Caldari Exploratio et Industria Morispatia
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Posted - 2008.04.29 16:28:00 -
[525]
Originally by: Belatu Cadro C'mon CCP, this thread has been around for a long time, and I can't believe that no Devs have read it, so give us some feedback here, this is a well thought out well presented idea that deserves at least a response, yes, no or maybe is all you need to say.
The one and only Dev post --- SIG --- Goumindong for CSM. |
Jinx Barker
GFB Scientific
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Posted - 2008.04.30 06:26:00 -
[526]
Originally by: Hugh Ruka
Originally by: Belatu Cadro C'mon CCP, this thread has been around for a long time, and I can't believe that no Devs have read it, so give us some feedback here, this is a well thought out well presented idea that deserves at least a response, yes, no or maybe is all you need to say.
The one and only Dev post
Yep, they looked at it, wish we could actually hear more about what they are doing about it...
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Abrazzar
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Posted - 2008.05.01 12:37:00 -
[527]
Well, made two more sceenshots of POS structures in missions that might be some inspiration for the devs.
POS Factory POS in Belt
-------- Ideas for: Mining Clouds
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Marlona Sky
Caldari D00M. Triumvirate.
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Posted - 2008.05.06 04:39:00 -
[528]
Originally by: Abrazzar Well, made two more sceenshots of POS structures in missions that might be some inspiration for the devs.
POS Factory POS in Belt
Me like!
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Mike Rowlings
Gallente
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Posted - 2008.05.06 06:45:00 -
[529]
I absolutely love this idea and am hoping to see it being embraced and developed by CCP.
Not holding my breath since this thread is now ~2 years old and CCP did nothing to change the dumbed-down, non-sensical and non-appealing way in which POSes are built and look.
I'll keep on dreaming tho.
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Travis Shireen
Gallente Minmatar Ship Construction Services Ushra'Khan
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Posted - 2008.05.06 19:02:00 -
[530]
/signed.
- Nothing unexplainable in this universe can ever reach the state of being understood if we first do not abandon and ultimately re-invent our current paradigm. |
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High Star
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Posted - 2008.05.07 06:00:00 -
[531]
Originally by: Abrazzar Well, made two more sceenshots of POS structures in missions that might be some inspiration for the devs.
POS Factory POS in Belt
Well this just proves that CCP can make POS'es look like they are organised and not just random items in a bubble
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Nemtar Nataal
Un-Natural Selection
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Posted - 2008.05.07 12:56:00 -
[532]
*****Sticky*****
/me thinks we should start a whole new thread "Petition to make POSs: Flogging the Dead Horse a sticky"
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Atreus Danerun
Amarr Caldari Bank
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Posted - 2008.05.07 15:03:00 -
[533]
Originally by: Nemtar Nataal *****Sticky*****
/me thinks we should start a whole new thread "Petition to make POSs: Flogging the Dead Horse a sticky"
Right, then it would mean CCP will have to take this thread seriously, how do you propose we do that? Well, short of making sure that every genuine supporter of the idea comes to this thread and makes a point of showing their support.
T2 SALES & SERVICE
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Pliauga
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Posted - 2008.05.08 08:26:00 -
[534]
/signed
This is very needed.
Some of my thoughts:
1) If an alliance is holding sovereignty such POS could/should be allowed to grow much bigger than the large POS limitations that currently exist. Adding new reactors, maybe suplementary control towers.
2) A doomsday mounted on a POS, active outside it's shields (able to fire once an hour, uses more fuell, operation requires skills)? Too crazy, maybe.
3) A fighter dock, allowing the POS to deploy fighters. Like can be encountered in the "pot and ketle 4 of 5 mission".
/me overwhelmed by the coolnes of the vission, then remembers lag - oh ****.
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Esiel
Caldari
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Posted - 2008.05.10 05:47:00 -
[535]
I would think that they are doing something with POS's but I really hate the "we don't talk about stuff we are working on because we aren't sure if it will work out." I would think at some point you can start to say something about it. Heck you can say something like "we have been working on it but we have incountered problems and setbacks so we don't know if it will happen." Limbo just plain sucks.
As for the reason we don't have walls, barriers, elevators, junctions. The only idea I can come up with is they are afraid people will just slap on 100 things to create lag for incoming attackers.
Off with your head |
High Star
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Posted - 2008.05.12 11:44:00 -
[536]
Time to bump this back to the top.
This idea is to good to be lounging around page4.
I have to agree with Esiel, it is high time that the dev's told us what they are doing about the issue. There are so many good ideas coming out of this thread that to simply ignore it since 2007.11.09 is not good enough.
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Hugh Ruka
Caldari Exploratio et Industria Morispatia
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Posted - 2008.05.14 11:40:00 -
[537]
Originally by: Abrazzar Well, made two more sceenshots of POS structures in missions that might be some inspiration for the devs.
POS Factory POS in Belt
This is what ticks me off ... the models are ingame, we can clearly see them in missions, yet the final step of implementation is missing ... for a few years already ... --- SIG --- Goumindong for CSM. |
Jinx Barker
GFB Scientific
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Posted - 2008.05.15 22:11:00 -
[538]
Empyrian Age Expansion Ladies and Gentlemen!
Yes indeed, another EVE expansion, new ships... yes, yes, new faction ships... new structures, like command bunkers and such.... but, this thread is still ongoing.
So, this thread has been through expansions before.
I was hoping to hear more of a hubbub from people, I personally feel well, not slighted, but disappointed really - this thread represents what "mature" and by "mature" I mean experienced EVE players really need.
POS represents the first and last line of Defense and Ops in 0.0 and .4 or bellow. It is further contributes to enjoyment of the game in Empire for all those who run the POS farms there - and as such are a massive time-sink, as well as ISK sink, POS needs to be streamlined and incorporated into a single structure with interchangeable parts, towers included.
Here... Here... another 2 years of life to this thread.
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Claymaker
Caldari School of Applied Knowledge
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Posted - 2008.05.16 14:19:00 -
[539]
This is such an a brilliant idea I had to post support. I would much rather see this than Ambulation.
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Re'taka
Minmatar Republic University
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Posted - 2008.05.19 00:37:00 -
[540]
need a new dev reply. let us know this is still being considered, and tell us what you think could be imporived.
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