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Thread Statistics | Show CCP posts - 15 post(s) |
SEN 5243
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Posted - 2008.06.02 10:15:00 -
[571]
great initiative
pretty much would like to see this happen
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sg3s
O.W.N. Corp OWN Alliance
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Posted - 2008.06.02 11:28:00 -
[572]
Edited by: sg3s on 02/06/2008 11:29:02
Originally by: Evelgrivion Nice to see so much support for this old idea of mine.
It recently occurred to me that there would be issues basing a capital ship heavy fleet in a more sprawling starbase arrangement. So, the solution is to move modules lower on the tower itself, so that large capital fleets can idle/base out of such a tower safely.
Minmatar Moon Mining tower example
http://img150.imageshack.us/img150/5205/designfixec0.png
http://img150.imageshack.us/img150/4323/designfix2hn0.png
Ah yes, U understand BoB needs to park 5 titans a dozen of moms and a heap of carriers in there but uuuh, most alliances don't have those numbers. Plus I think it would be a good natural limit for the POS. If you need to be so carefull not to get bumped out by titan #2 it may be better to put up a second pos... or something.
I don't really think it's that much of a problem anyway, currently we also have modules taking up space in the bubble like a corp hangar and a ship maint array. Taking the modules from the middle and placing then on the base of the tower ruins the look of it a bit. It's fine as it is, my suggestion to allow mutliple towers at a moon by bridging them is a few pages back, that should work for your space problem xD.
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Evelgrivion
Black Nova Corp Band of Brothers
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Posted - 2008.06.03 10:40:00 -
[573]
Originally by: sg3s Edited by: sg3s on 02/06/2008 11:29:02
Originally by: Evelgrivion Nice to see so much support for this old idea of mine.
It recently occurred to me that there would be issues basing a capital ship heavy fleet in a more sprawling starbase arrangement. So, the solution is to move modules lower on the tower itself, so that large capital fleets can idle/base out of such a tower safely.
Minmatar Moon Mining tower example
http://img150.imageshack.us/img150/5205/designfixec0.png
http://img150.imageshack.us/img150/4323/designfix2hn0.png
Ah yes, U understand BoB needs to park 5 titans a dozen of moms and a heap of carriers in there but uuuh, most alliances don't have those numbers. Plus I think it would be a good natural limit for the POS. If you need to be so carefull not to get bumped out by titan #2 it may be better to put up a second pos... or something.
I don't really think it's that much of a problem anyway, currently we also have modules taking up space in the bubble like a corp hangar and a ship maint array. Taking the modules from the middle and placing then on the base of the tower ruins the look of it a bit. It's fine as it is, my suggestion to allow mutliple towers at a moon by bridging them is a few pages back, that should work for your space problem xD.
Titans (and motherships) are not the prime concern; it is not uncommon for capital fleets to range in a 30+ range these days, and even then, the tower starts to be a little congested. If a sprawling tower occupied the entirety of the force field, there would be nowhere for a 0.0 invasion fleet to base.
I don't even want to get into the can of worms that would be multiple towers around one moon.
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saxsus
Opinicus Operations
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Posted - 2008.06.05 12:20:00 -
[574]
I think this is a great idea. Hope CCP thinks so tooooooo
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Raven Timoshenko
Flying While Intoxicated The Threshold
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Posted - 2008.06.05 14:05:00 -
[575]
PUHLEASSSEEE, Pretty pretty pretty please, PIN this post. War in EVE is like a box of chocolates. You never know which is the really nasty one with the horribly hard nougat center. |
Tuttomenui II
kungfuhammers
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Posted - 2008.06.05 19:27:00 -
[576]
You Sir, are a genious... And very good 3d graphical artist. I love this.
One thing I still like the seperate sentry guns, but be nice to have XL hard points on a module linked to station like your design, so you can add the guns that capital ships use to your pos in the way you done.
Tuttomenui II
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Dohl Khrensen
Huang Yinglong FOUNDATI0N
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Posted - 2008.06.05 21:48:00 -
[577]
I get it! Its Lego!!
Wonderful idea and fantastic design. The funny thing is, in some PvE missions it looks like the pirate factions have bases set-up along these lines. I wonder why this never crossed over into standard practice for player towers...
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Morris 159
Free Space Initiative FOUNDATI0N
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Posted - 2008.06.08 11:13:00 -
[578]
back to top, back to top.
Why oh why hasn't ccp commented on this idea? Its clearly verry popular with the players. "There are only two things that are infinite. The Universe and human stupidity, but I am rather unsure of the first" A-Einstein |
Raven Timoshenko
Flying While Intoxicated The Threshold
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Posted - 2008.06.08 11:46:00 -
[579]
FOR THE LOVE OF GOD!!! : PIN THIS TOPIC!! War in EVE is like a box of chocolates. You never know which is the really nasty one with the horribly hard nougat center. |
Matrixcvd
Rionnag Alba
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Posted - 2008.06.08 15:43:00 -
[580]
Edited by: Matrixcvd on 08/06/2008 15:44:25 the easiest way to fix all this buisness is just to lower HP on POS, anchorables, and station services. Make it so a 15 man gang can reinforce a tower, incapacitate station services, in 10 minutes, and all problems solved. Small corps would be real threats, larger alliances would have to stay home (no moar meganapfailtrains) or their money makin machines will go down, people wont need giagantic cap fleets and blobing in 1 system would not function well when towers in mutliple systems could be coming out of reinforced at the same time, forcing people to strategically plan, not just strategically blob and kill nodes
lowering HP drastically is great, moar fights, but another point to all this is that there are no large changes to the SOV structure, no major game play shifts which invite bugs and other testing hardships, wasted time rethinking mechanics when they are staring you straight in the face. You dont have to completely rework how people hold space. You just make it more dynamic in 0.0.
TO recap: lower HP on POS/Anchorables/Station Services to allow small gang roughly 10 minutes to reinforce/incapacitate what you get
1. No major changes to structure of soverignty. No re-working on how corps/alliances take and hold space
2. Smaller corps and alliances effect 0.0 politics. Blobs are limited as POS targets can be spread out over moar systems
3. Whatever is reinforced/incap'ed quickly, is also repped back faster, making it easier and less time consuming for the defender to re-activate incap'ed modules
4. Finally, and the best part, if the potential for small groups to really wage interdiction campaigns against larger alliances, particulary affecting ISK making operations, alliances would have to stay home moar and these mega alliances of blob filled node crashing nap trains, would be less prominate.
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Nikita Alterana
Malice.
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Posted - 2008.06.08 17:11:00 -
[581]
Originally by: Matrixcvd Edited by: Matrixcvd on 08/06/2008 15:44:25 the easiest way to fix all this buisness is just to lower HP on POS, anchorables, and station services. Make it so a 15 man gang can reinforce a tower, incapacitate station services, in 10 minutes, and all problems solved. Small corps would be real threats, larger alliances would have to stay home (no moar meganapfailtrains) or their money makin machines will go down, people wont need giagantic cap fleets and blobing in 1 system would not function well when towers in mutliple systems could be coming out of reinforced at the same time, forcing people to strategically plan, not just strategically blob and kill nodes
lowering HP drastically is great, moar fights, but another point to all this is that there are no large changes to the SOV structure, no major game play shifts which invite bugs and other testing hardships, wasted time rethinking mechanics when they are staring you straight in the face. You dont have to completely rework how people hold space. You just make it more dynamic in 0.0.
TO recap: lower HP on POS/Anchorables/Station Services to allow small gang roughly 10 minutes to reinforce/incapacitate what you get
1. No major changes to structure of soverignty. No re-working on how corps/alliances take and hold space
2. Smaller corps and alliances effect 0.0 politics. Blobs are limited as POS targets can be spread out over moar systems
3. Whatever is reinforced/incap'ed quickly, is also repped back faster, making it easier and less time consuming for the defender to re-activate incap'ed modules
4. Finally, and the best part, if the potential for small groups to really wage interdiction campaigns against larger alliances, particulary affecting ISK making operations, alliances would have to stay home moar and these mega alliances of blob filled node crashing nap trains, would be less prominate.
or not. __________________________________________________ |
Antaiir
Eat My Shorts Inc. Freelancer Coalition
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Posted - 2008.06.09 12:12:00 -
[582]
Awesome idea, love it
As i seen the first POS in my life, i thought it were a bad joke
Anta
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Matrixcvd
Rionnag Alba
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Posted - 2008.06.09 13:56:00 -
[583]
Originally by: Nikita Alterana
or not.
or not what? whats the problem? dont like to actually have to defend poses? dont like the idea of the little guy being able to ruin your day? gonna hide behind monster HP, terrible lag cause you can't PVP and actually defend anything?
thought so
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Jinx Barker
GFB Scientific
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Posted - 2008.06.09 14:58:00 -
[584]
Edited by: Jinx Barker on 09/06/2008 15:00:13
Originally by: Matrixcvd
Originally by: Nikita Alterana
or not.
or not what? whats the problem? dont like to actually have to defend poses? dont like the idea of the little guy being able to ruin your day? gonna hide behind monster HP, terrible lag cause you can't PVP and actually defend anything?
thought so
I think he is referring to your initial post that has nothing to do with the POS functionality discussed IN THIS THREAD. You are really talking about a 100% revamp of what POS is like today in functionality overhaul. This thread has been solely about MODULAR POS issues that should have been addressed when the POS first came out.
I would suggest you create a topic and discuss the functionality aspects of POS, that you do not like, there.
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Matrixcvd
Rionnag Alba
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Posted - 2008.06.09 16:58:00 -
[585]
Originally by: Jinx Barker Edited by: Jinx Barker on 09/06/2008 15:00:13
Originally by: Matrixcvd
Originally by: Nikita Alterana
or not.
or not what? whats the problem? dont like to actually have to defend poses? dont like the idea of the little guy being able to ruin your day? gonna hide behind monster HP, terrible lag cause you can't PVP and actually defend anything?
thought so
I think he is referring to your initial post that has nothing to do with the POS functionality discussed IN THIS THREAD. You are really talking about a 100% revamp of what POS is like today in functionality overhaul. This thread has been solely about MODULAR POS issues that should have been addressed when the POS first came out.
I would suggest you create a topic and discuss the functionality aspects of POS, that you do not like, there.
gotcha, wrong thread, forgot about how to completely waste time creating Role Play issues that have nothing to do with how the system operates on TQ but to just make stuff that looks cool, super sweet 3D graphics would mask the game mechanics issue even moar. IN point of fact, i think you all need jobs at CCP cause this is exactly what we have come to expect, broken stuff with shiney paint! YOO HOO!
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Jinx Barker
GFB Scientific
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Posted - 2008.06.09 19:28:00 -
[586]
Originally by: Matrixcvd gotcha, wrong thread, forgot about how to completely waste time creating Role Play issues that have nothing to do with how the system operates on TQ but to just make stuff that looks cool, super sweet 3D graphics would mask the game mechanics issue even moar. IN point of fact, i think you all need jobs at CCP cause this is exactly what we have come to expect, broken stuff with shiney paint! YOO HOO!
If you took some time to read the thread and the replies you would notice that the current system is cumbersome, overly sprawling, lag causing, mess. Hence why consolidation of the POS into a single structure with modular design is preferable to the way it is now.
This has nothing to do with role play, or 3d graphics, or masking the game mechanics. What you did with the above post was just prove your complete ignorance on a number of level. I would ask you to take some time and actually read the proposal and the thread...and do not troll, the issues raised here are important for ALL who own and operate POS farms.
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Kypsis
Imperial Dreams Curatores Veritatis Alliance
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Posted - 2008.06.09 20:20:00 -
[587]
Wow simply brilliant. Such an elegant and completely satisfying concept. I totally approve the idea proposed by op...
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Felaste D'Lucare
GFB Scientific
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Posted - 2008.06.13 22:58:00 -
[588]
Absolutely amazing so many years and it is still not done. Lets hope that this idea is really percolating at CCP.
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lpha centurion
Confrerie des ombres Roids'Are'Us
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Posted - 2008.06.14 11:57:00 -
[589]
Like a x3 reunion complex, that's an awesome idea which should be realised because it's simply pretty, realistic and looks rather like a complex than this sort of messy mixture in a bubble we call POS...
(and this will avoid players to do some hauling stuff to load the guns, laboratories...) -------------------------- Oneiromancer > What sound does the test server do in your language? Phthonos > *crash*
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Jinx Barker
GFB Scientific
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Posted - 2008.06.16 02:02:00 -
[590]
Well, I am going to bring it closer to the top. I really hope developers are working hard on developing this idea into reality.
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I I
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Posted - 2008.06.16 02:10:00 -
[591]
awesome.
no more messy random placements.
nice details, CCP should buy the BP's u made, lol
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Malkaivian
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Posted - 2008.06.16 04:25:00 -
[592]
Edited by: Malkaivian on 16/06/2008 04:30:55 This is a good idea however it is completely uneccisary. If you lack the skill to place POS structures in a significant good looking and meaningfull Order I'll be more than happy to do it for you...... For a fee.... And since my account is a new one after the skills are up. (I had an old one and gave it away)
Hell You tell me what you want in a base and I'll even Design one for you. And email its specs fuel requirements Weapon loadouts and everything else to you in Webpage format. (I design webpages as a hoby). Anything you can imagine I can design. Any base for any purpose.
For supper bases the key element is shield and tower placement So you do not overlap the Defense Towers Weapon systems with shields hence makeing them non-Functional. I beleive there used to be a way to place weapons from one tower inside the shield of another and them still function hence makeing the weapon indistructable, However I also believe this was fixed in an earlier patch.
Placement is not difficult nor is it hard. It takes time and a crap load of patients. But then thats what us perfectionists are for who are also OCD :D.
O.N.I Special Weapons development Curently has plans to build a 9 tower Superbase as its main headquarters. The plans are laid out and calculated and yes, It WILL work. Placement is key and thats all tha matters. O.N.I is just waiting on the Funds to build it and the member Capacity to support it.
For those of you that do not know, a Starbase can go 25-29 days without refueling. So this makes management of such supperstructures extreamly easy.
As far as the main Shield bubble, Thats just realistic. You would Not design a structure in space that large and not have some kind of Ubber main Shield.
All of the current POS structures also already have Shields of their own.
Some of the things in the Current POS systems do need to be changed. And yes haveing a linking Structure would make it easier.
But for the most part POS's are fine just the way they are. Like I said if your haveing trouble designing a POS I will be more than happy to help you.
You can Email me at [email protected]
OR
Mail me in Game or PM me on: Maleagant or Malcorian Vandsteidt.
Remember Im not free :P But, like I also said this is a new account so my prices are cheap and trades of certain ships and equipment rather than ISK will be accepted if you dont have the money. Gennerally however corporations who might need help with structural design and placement are probbaly pretty big so in either case I dont think it would matter.
Personally to be mavrick, I like the POS setup the way it is. It takes skill and is more realistic looking. This opens business for people with Design and placement tallants like me to make money and in a corporate world this is a very good thing :D (Albeit conjoining walks and rods for towers would make it perfect).
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Jinx Barker
GFB Scientific
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Posted - 2008.06.16 06:16:00 -
[593]
Originally by: Malkaivian ...Stuff...
I am not sure how much experience you have had with the POS in general - but, if you have ran at least 5+ POS farms you would not take so lightly the "effort" of configuring the POS as you appear to be, well, unless you are totally masochistic.
- because one has to be a complete masochist to really get into POS aesthetics - take my word for it, I am anal when it comes to placement of modules, and sure do spend allot of time making sure they are arranged with maximum usability and minimum distraction in mind.
Don't get me wrong, what you are proposing, when it comes to aesthetics of the POS is all well and good, and a commendable effort. However, this is not what this thread is about.
In its current state the POS itself is not only ungainly and unsightly, it is also VERY cumbersome to use, or take advantage of. The way modules and shield and everything around it assembled actually cause significant lag - as opposed to the POS-like structures mentioned above - in the missions, those structures, when are part of a single MODULAR design are actually easier on the CPU and as an added benefit, are easier on the eyes.
POS should be modular and they ought to have a docking interface. The logistics, because of different buildings just hanging there, are much more prohibitive than if the POS was a MODULAR design with additional structures added to the tower.
The time it takes to anchor and online single POS, even if it is modestly defended, are completely unreasonable and should this idea go into effect it will be easier to implement a "staggering" online/anchoring procedures on a MODULAR structure vs. disparate number of separate units.
Good luck with your "POS Aesthetics" enterprise, but realize that what you are able to do, and what even 1000 of you are able to do when it comes to aesthetics is not what majority of the Alliances and Corporations out there will take advantage of.
Most of us have experience of placing hundreds of POS all over EVE, after one or two we all know how to place it properly and how to play with the little green "directional" buttons/arrows. It is the question of streamlining the process, reducing lag, and actually making "PLAYER OWNED STRUCTURES" something that resemble a space station rather than an assembly of junk which was being hung "prettily" all over the damned place.
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Thunderbird Anthares
Crimson Star Empire CORPVS DELICTI
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Posted - 2008.06.16 06:31:00 -
[594]
this idea is just priceless and yet is being totally neglected by CCP because it would be "too much work" also,this topic is older than my socks,and thats something to say,and yet,nothing has happened so far
modular POS design "is" the "best" idea i saw on the forums so far,its also one of the oldest ones,and could add a LOT to the game fun factor,mainly because the players would feel like they "have" something,and not a pile of junk stashed at a pinhead,resembling a puddle of trash around a gravwell
shame on CCP,looks like theyre only interest is to pet the largest alliances,dumping the smallest,and doing it with as least work as possible
sorry if the sarcasm is burning through your carbon plating, but thats the way i feel it
THIS POST WAS STARTED AT 08/09/2006 22:54:00 yet is "still" stayying pretty high on the forums isnt that enough of a proof that people are interested in the idea and want it implemented? ------------------------------------------------ When you get to the end of your journey,everything that really matters is the journey itself. |
Wrangler Al
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Posted - 2008.06.17 15:21:00 -
[595]
Basicly the current POS system is UGLY!!!
It is more like a pile of space debris than a station.
I know CCP only have many issues to deal with and new content is always a driving force, but surely making the game easy on the eye and enjoyable to play is just as effective a selling point as making it challenging and adding new content.
Come on CCP please comment on this one, let us know you hear any of this!!!
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Euriti
SniggWaffe
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Posted - 2008.06.17 15:48:00 -
[596]
Awesome, truly awesome.
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gunnar aztek
Royal Stoned United
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Posted - 2008.06.17 22:51:00 -
[597]
awesome !!! -------- CCP can patch away bugs, but they can't patch away stupidity :P |
Atreus Danerun
Caldari Bank
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Posted - 2008.06.17 23:10:00 -
[598]
Cant wait for it to be implemented.
T2 SALES & SERVICE
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Nolo Contendere
GFB Scientific
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Posted - 2008.06.17 23:23:00 -
[599]
I want to hear more from the devs about this, and I think its great to make the modules connect at the bottom of the tower, thus perhaps, incorporating external docking around the surface of the POS where each individual ship is locked in place, even with some sort of personal password, so it could not be stolen, would do wonders for MoM and Titan pilots.
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Jinx Barker
GFB Scientific
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Posted - 2008.06.17 23:42:00 -
[600]
Well, many of you already know, and those who do not:
Originally by: Serenity Steele CSM has raised this issue to CCP now. Please keep discussing, although voting is no longer necessary to bring it to CCP.
And of course the "Assembly Hall" thread asking for Support the "Dead Horse Idea".
P.S. We have a milestone.... of sorts... 600 posts and counting.
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