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381. EVE Sans Neue - in EVE Technology Lab [original thread]
So, there's this EVE font used in the ingame client. It's in a couple of .otf files in resui00.stuff. Question is, is it allowed to use the font outside of EVE? Is there a license attached to it or is it closed source proprietary? I'd love to use...
- by Reiisha - at 2014.03.08 14:50:00
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382. @Devs: Oldest item? - in EVE General Discussion [original thread]
Katiya Khadiija wrote: I was just thinking about this and I'm very curious... What are the top ten oldest "living" items in EVE right now? I'm defining age by an item's assigned ID in the database, and of course this only applies to destructib...
- by Reiisha - at 2014.03.07 09:12:00
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383. The Mittani for CSM - in EVE General Discussion [original thread]
So you've got a personality cult, a hater group and the people caught in between. The power of persuasion is strong in some people, apparently. Reminds me of certain situations from the past 100 years.
- by Reiisha - at 2014.03.07 09:10:00
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384. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
I saw a blue/black abaddon and that was enough to make my brain have a nerdgasm.
- by Reiisha - at 2014.03.06 22:24:00
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385. Fleet formations / weapons fire line of sight - in Player Features and Ideas Discussion [original thread]
masternerdguy wrote: Yeah this thread has kind of turned into a computer science lecture. Hey, at least one person (ahem) learned something so it's not a total loss :)
- by Reiisha - at 2014.03.05 12:55:00
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386. Rate the Avatar above you - in EVE General Discussion [original thread]
Laetitia Nzero wrote: Two prosthetic arms and attitude to boot. 7/10 Nice arms. The pose and face look somehow quite mature, very attractive. The eyepiece really disturbs the image though, it looks like it just doesn't belong, so i have to...
- by Reiisha - at 2014.03.05 12:34:00
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387. Fleet formations / weapons fire line of sight - in Player Features and Ideas Discussion [original thread]
masternerdguy wrote: Reiisha wrote: I wonder if making this possible is a question of pure compute power, or whether there is still a solution to make the calculations more efficient than the exponential increase mentioned before... In t...
- by Reiisha - at 2014.03.05 12:20:00
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388. Fleet formations / weapons fire line of sight - in Player Features and Ideas Discussion [original thread]
masternerdguy wrote: Reiisha wrote: masternerdguy wrote: Sentamon wrote: Sigras wrote: You think there's lag in eve now? try fighting in an asteroid field with LOS on. In fact, I bet with LOS on you couldnt get 100 people on each s...
- by Reiisha - at 2014.03.05 11:24:00
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389. Fleet formations / weapons fire line of sight - in Player Features and Ideas Discussion [original thread]
Couldn't fleet formations be used as a shortcut for LoS? As in, you can fly in certain formations which adds protection when flown near or around other stuff, or protecting designated ships in the formation. It wouldn't actually be LoS but the e...
- by Reiisha - at 2014.03.05 09:19:00
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390. Fleet formations / weapons fire line of sight - in Player Features and Ideas Discussion [original thread]
masternerdguy wrote: Sentamon wrote: Sigras wrote: You think there's lag in eve now? try fighting in an asteroid field with LOS on. In fact, I bet with LOS on you couldnt get 100 people on each side shooting at each other before the serv...
- by Reiisha - at 2014.03.04 22:23:00
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391. Fleet formations / weapons fire line of sight - in Player Features and Ideas Discussion [original thread]
masternerdguy wrote: Reiisha wrote: masternerdguy wrote: Have you seen missiles try to avoid stuff? They pass through things all the time still. Also, it's not "one vector calculation" because you need to perform this vector calculation ...
- by Reiisha - at 2014.03.04 15:53:00
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392. Fleet formations / weapons fire line of sight - in Player Features and Ideas Discussion [original thread]
masternerdguy wrote: Have you seen missiles try to avoid stuff? They pass through things all the time still. Also, it's not "one vector calculation" because you need to perform this vector calculation for every turret and against all objects i...
- by Reiisha - at 2014.03.04 15:09:00
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393. Fleet formations / weapons fire line of sight - in Player Features and Ideas Discussion [original thread]
masternerdguy wrote: Cool, so I can just keep people from firing any weapons without triggering concord The miner bumpers will have new tools at their disposal. And what about missiles? Since they travel, what i they accidentally intercept so...
- by Reiisha - at 2014.03.04 14:40:00
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394. Fleet formations / weapons fire line of sight - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: This would devolve some of the fleet command down to wing commander and even squad commander level, that would have to be a good thing. For each player the line of sight marker could be left on screen (same as a repa...
- by Reiisha - at 2014.03.04 14:36:00
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395. Fleet formations / weapons fire line of sight - in Player Features and Ideas Discussion [original thread]
Nikuno wrote: Line of sight, following the introduction of the ship acceleration-to-warp changes, would be the best thing that could happen to eve. Tactics would suddenly become imperative on the battlefield- you could hide behind pos, asteroid...
- by Reiisha - at 2014.03.04 14:29:00
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396. Fleet formations / weapons fire line of sight - in Player Features and Ideas Discussion [original thread]
masternerdguy wrote: Reiisha wrote: I'm fairly sure everyone can imagine a lot of cool stuff you can do with LoS. The only people who would really lose are the lazy fleets and FC's playing the game half-afk and only following in warp and f1...
- by Reiisha - at 2014.03.04 14:25:00
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397. Fleet formations / weapons fire line of sight - in Player Features and Ideas Discussion [original thread]
As i see it, the current method of waging war is to blob it up... Ultimately 'the guy who has more always wins'. Aside from tidi, there's not a single penalty or consequence for simply blobbing it up with as many people as you want. This feeds di...
- by Reiisha - at 2014.03.04 13:33:00
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398. Is skill training a bit too slow? - in EVE General Discussion [original thread]
Gully Alex Foyle wrote: Bernie Nator wrote: good advice to train faster and to make better use of the skills you already have unidenify wrote: good advice to train faster Hasikan Miallok wrote: good advice to train more effective...
- by Reiisha - at 2014.03.04 12:47:00
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399. 2TB HDDs from Tiger Direct $2 each. - in Out of Pod Experience [original thread]
Bah, can't afford the shipping costs atm :/
- by Reiisha - at 2014.03.02 09:51:00
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400. Dev Blog: EVE Source Limited Edition open for pre-orders - in EVE Information Portal [original thread]
God dammit, missed out on the limited edition. Why didn't i see this news item untill now :/
- by Reiisha - at 2014.03.01 10:34:00
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