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1. Home much can I earn - in Missions & Complexes [original thread]
Originally by: Krav Many missions like Guristas Extravaganza commonly have ships right on top of where the acceleration gate throws you, so you land within 10 km of them. While Guristas have such "gatecamp", they also have stupid habbi...
- by Reinala - at 2006.10.13 05:41:00
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2. Silence the Informant lvl2 - Getting marmalised! - in Missions & Complexes [original thread]
You are talking about minmatar ship... Yes, they scatch you while you get to them, but when you get to them - they die in seconds. Passive shield tank with pair of Shield Power Relays is so perfect because you can do it without any micromanagment ...
- by Reinala - at 2006.10.09 10:21:00
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3. Silence the Informant lvl2 - Getting marmalised! - in Missions & Complexes [original thread]
Medium Shield Extender. Yes, you can. Yes, you must. No Shield Boosters, no Armor Repairers, no Nosferatu. Only AB to get close fast and Shield Power Relays to last longer (for resists put only hardeners/amplifiers, Damage Control better be sw...
- by Reinala - at 2006.10.09 09:24:00
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4. More difficult Angel or Guristas Extravaganza LVL 4 - in Missions & Complexes [original thread]
GE is more calm. There is no "funny things" there. Just warping in, shooting everything in order, turning SB once or twice and never having troubles with drones or having NPC BS too close, or even moving from gates a meter, everything (except inty...
- by Reinala - at 2006.10.08 19:06:00
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5. Having trouble with level 2's - in Missions & Complexes [original thread]
Passive tanked Rifter can do it. But I really recomend to put an active EM hardener on it (against EM heavy missiles). And of course - never fly directly at them, their lasers is too much hurt for frigate.
- by Reinala - at 2006.09.25 05:27:00
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6. LVL 5 Missions Must be Gang Based!!! - in Missions & Complexes [original thread]
Originally by: Sammiel You don't need to raise NPC DPS. An easier solution would be disallowing any sort of capital ship and just making the NPC tank on select NPCs beyond that attainable in any BS, preferrably more than that attainable by...
- by Reinala - at 2006.09.13 04:32:00
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7. Serious queston about Freighters - in Missions & Complexes [original thread]
If you looking for possible use for frighter pilot on missions, maybe you could think about DST way? I checked some numbers not long ago, Mastodon with fraction SB looked as it actually could take a load of damage without breaking a cycle (with to...
- by Reinala - at 2006.09.12 19:41:00
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8. Level3 fighting missions - in Missions & Complexes [original thread]
Damage mod for hybrids - Magnetic Field Stabilizer. Been a low powered modules - they are pain to fit for armor tankers. But going gallente way you have choice between Dominix and Megathron (yes, if you really going agent runner way - get battles...
- by Reinala - at 2006.09.12 18:25:00
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9. LVL 5 Missions Must be Gang Based!!! - in Missions & Complexes [original thread]
It's just not going to work with present system. Making them for "gang" in current terms means that NPC DPS (either "crowd aggro" or "single spawn") output must exceed top tanking capabilities of top empire-low-sec tankers (will we include carri...
- by Reinala - at 2006.09.12 16:17:00
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10. Level3 fighting missions - in Missions & Complexes [original thread]
You're welcome . When you get used to heavy tank (and various missions in the process) - I suggest to start swapping it for gank. Not just high caliber guns, but damage mods also (if you are going turret way). In the end you will fly something ...
- by Reinala - at 2006.09.12 15:46:00
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11. Level3 fighting missions - in Missions & Complexes [original thread]
Originally by: Edriahn And how can I understand what resistances I need for these npc's? eveinfo.com P.S. Oh, and Armor Compensation skills is basically useless with normal passive hardeners -> active is always better for missions (...
- by Reinala - at 2006.09.12 12:08:00
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12. Level3 fighting missions - in Missions & Complexes [original thread]
Edited by: Reinala on 12/09/2006 10:18:09 It seems you are having problems with your tank/experience. Small Cap Boosters? Why not normal Cap Recharges/Battaries? Armor Plate is for short amount of time - generaly on missions you either tank l...
- by Reinala - at 2006.09.12 10:14:00
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13. The Mordus headhunters mission - in Missions & Complexes [original thread]
None of course... I will never let go of my beloved 3xGyro and I simply can't fit desired guns and launchers without 4xPDS . But they never had a chance to scramble me. No frig can get closer than 40km.
- by Reinala - at 2006.09.11 20:50:00
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14. Murderer Brought to Justice Lvl 2 - in Missions & Complexes [original thread]
This mission is more about killing fast, than staying alive longer... but make you EMP and Thermal resists to the top (especialy EMP). And/or keep transversal to escorts as high as possible.
- by Reinala - at 2006.09.11 05:24:00
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15. Large projectiles hit zero in lvl 3 mission, go with AC instead? - in Missions & Complexes [original thread]
I would suggest to think before going that disappintment route of "chasing targets with AC around all complex". Large Artillery is uberwtfpwn machine on missions where you meet many small targets, you just need to understand how it works... The t...
- by Reinala - at 2006.09.10 20:37:00
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16. What is the Top Five Most Difficult Lvl 3 & 4 Missions? - in Missions & Complexes [original thread]
It's funny to have habbit of checking OP post date before posting... But jumping on topic I would add "The Right Hand Of Zazzmatazz". Just for its really intresting fast & furious quirk - you come unprepared/unlucky, you either die or run in sham...
- by Reinala - at 2006.09.09 07:40:00
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17. [faction] Extravaganza takes too long, or my DPS too low? - in Missions & Complexes [original thread]
Originally by: Xaen Why bother trying to hit the cruisers at all with 425mm? It doesn't work for crap. Just let your drones take them out. The 425s work great vs BC/BS, the drones work great vs anything smaller, plus, once all the little...
- by Reinala - at 2006.09.08 21:35:00
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18. [faction] Extravaganza takes too long, or my DPS too low? - in Missions & Complexes [original thread]
Originally by: Depko with a Megathron i was using blasters or 425mm. both are extreme long, or extreme short range. the ammo switching takes too long even if i want to switch from 70km to 25km with my targets. Missiles are way more univer...
- by Reinala - at 2006.09.08 17:22:00
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19. [faction] Extravaganza takes too long, or my DPS too low? - in Missions & Complexes [original thread]
Originally by: Depko With railguns, the same problem. The 425mm are great at 25+km, but useless with 8km orbitting cruisers or interceptors. You are flying sniper setup. Learn to use Look At before saying anything about their "uselessne...
- by Reinala - at 2006.09.08 09:24:00
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20. Saying goodbye to blockade and gone berserk lvl4 - in Missions & Complexes [original thread]
Awww... Blockade was only one mission where you could actually show off your Multi-Billion-Mission-Running-Monster in (simulated) combat to the whole universe (or at least that portion which was fortunate and curious enough to stay and look for se...
- by Reinala - at 2006.09.05 06:07:00
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