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1. Drakes - Do they need a nerf? - in Player Features and Ideas Discussion [original thread]
Personally I don't see what all the whining about. If you nerf drakes you take away just about the only good ship Caldari have left for PVP,as CCP has already nerfed all our other good ships after the cruise,ecm and torp nerf/s to the point where ...
- by Rellana - at 2010.10.31 02:26:00
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2. Drakes - Do they need a nerf? - in Player Features and Ideas Discussion [original thread]
The problem isn't that drakes need to be nerfed ,it's that the other races don't have a ship equilavent to the drake,so the other races need to have there battlecruisers looked as and a ship equivalent to the drake need to be given to them.The dra...
- by Rellana - at 2010.10.28 07:45:00
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3. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1: System Blockade units. Right now there too hard to take down boefore they come online without a massive gang in the system,so I propose that until they come online they don't get the 50% resistances across the board,to make it easier to defend...
- by Rellana - at 2010.10.25 12:05:00
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4. How to boost Lowsec [Idea Collection] - in Player Features and Ideas Discussion [original thread]
Some people have already said as much,but I'll add my bit. I'd like to see more pirate agents in low-sec,as it was said at fanfest if I wish to run missions for angels,currently they are in curse and going in curse is paramount to suicide right no...
- by Rellana - at 2009.10.15 04:38:00
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5. Planet-based guns - in Player Features and Ideas Discussion [original thread]
Well they did say in the most recent fanfest that there would be the option for Dust merc to "nuke it from orbit" so it's logical that if the option exists,there must be some means to repel it as well.
- by Rellana - at 2009.10.08 01:09:00
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6. Planet-based guns - in Player Features and Ideas Discussion [original thread]
Edited by: Rellana on 07/10/2009 12:20:43 After watching the CCP Youtube ideas for developing planets, I have to ask,in 0.0 when the expansion comes, will the building and deployment of planet-based guns and shields be possible? If so it opens...
- by Rellana - at 2009.10.07 12:20:00
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7. [idea] Planet Capital - in Player Features and Ideas Discussion [original thread]
If you can get that close without being doomsdayed,BOB are quite capable of deploying mutiple titans at once,and I've heard of DD's being used against scouting ships before. Also planetary defenses I'd think,due to the increased power avalible wou...
- by Rellana - at 2008.09.24 13:15:00
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8. [idea] Planet Capital - in Player Features and Ideas Discussion [original thread]
Well if the defenses are more developed than a pos,just how developed,as I'd imagine planetary defenses,fully developed could just about one-shot pop a capital ship,or at least make life very difficult for them. Also would planetary jumpbridges an...
- by Rellana - at 2008.09.24 12:56:00
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9. POS-types - in Player Features and Ideas Discussion [original thread]
Edited by: Rellana on 24/09/2008 12:18:08 well if it allows for any ship to dock,there's nothing stopping a indy with a cargoload of ammo docking. A transport ship with rigs fits about 38k in the hold,which would be a crapload of ammo,so I thi...
- by Rellana - at 2008.09.24 12:16:00
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10. POS-types - in Player Features and Ideas Discussion [original thread]
I don't know whether a large deathstar pos that's dockable at would fit into the current game mechanics,specially if said pos has a jumpbridge,as that would take it possible to dock the entire corp at the pos,so if it's attacked,instant pos gunner...
- by Rellana - at 2008.09.24 11:48:00
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11. Anticloaked ships weapons - in Player Features and Ideas Discussion [original thread]
Actually I'd like a high-slot mod,like a cloaking device that was specially designed to shut-down any cloaking device within a certain distance by emitting a massive Electromagnetic pulse,that shorted the cloaking device out for a certain time-per...
- by Rellana - at 2008.08.13 08:25:00
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12. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Edited by: Rellana on 03/06/2008 13:40:04 I support the idea of Gateguns,if warp scramblers,and statis webifiers are part of the said deployable gun types,due to the new trend of gang of nano-ships that are just about impossible to catch.Also ...
- by Rellana - at 2008.06.03 13:39:00
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13. POS Array: Personal Storage Array - in Player Features and Ideas Discussion [original thread]
I'd defintely go for this idea as well as the Personal Hangar array idea.If you've ever tried basing out of a 0.0 pos for warfare in a enemy-controlled system,well ideally you'd want replacement fittings/ships in the pos,that you could rely to hav...
- by Rellana - at 2008.06.03 12:48:00
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