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1. Sticky:[Focus Group] Capital Ships Signup - in Player Features and Ideas Discussion [original thread]
Me as well will edit when I get home and am not on mobile
- by Resgo - at 2015.11.02 20:14:24
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2. Increase the Variety of Solar Systems - in Player Features and Ideas Discussion [original thread]
Actually I don't agree with you at all on that. Wormhole life is very different from k-space. Adding system effects would be additional things to consider in roaming, PVE (from ratting to FW to Incursions), small gang battles, sovereignty defense...
- by Resgo - at 2014.07.25 23:04:00
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3. Increase the Variety of Solar Systems - in Player Features and Ideas Discussion [original thread]
Consider adding wormhole effects to some K-space systems. These could have interesting impacts on various existing metas. Consider adding solar systems with multiple stars. Consider adding other stellar objects like nebulas which might impact va...
- by Resgo - at 2014.07.25 15:15:00
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4. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Fozzie, How about changing that +5% Maximum Velocity per level bonus on the freighters to a +5% Warp Speed per level bonus?
- by Resgo - at 2014.05.18 08:32:00
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5. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Fozzie, If the goal of this is really to stimulate more sales of topes, why not decrease the volume of the isotopes by 50 percent rather than 33 percent and make a similar change to the volume of fuel blocks. I can guarantee that if you do that PO...
- by Resgo - at 2014.04.30 16:43:00
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6. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Resgo wrote: Rather than increasing the size of fuel bays, why not cut the volume of the isotyopes by a third. Then it would carry through all of your systems using the isotopes at fuel. It wouldn't have an impact on POSes ...
- by Resgo - at 2014.04.29 13:58:00
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7. Sticky:[Summer 2014] Jump Drive Isotope Consumption - in Player Features and Ideas Discussion [original thread]
Rather than increasing the size of fuel bays, why not cut the volume of the isotyopes by a third. Then it would carry through all of your systems using the isotopes at fuel. It wouldn't have an impact on POSes as POSes consume fuel blocks that wou...
- by Resgo - at 2014.04.29 13:47:00
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8. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
A) Add an XML API feed where we can query currently open public contract with the same type calls that we can do online. B) Add an ability to filter while viewing a contract. When there is a contract up with 200 items in it, it'd be really nice to...
- by Resgo - at 2014.04.02 15:00:00
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9. UI: Ability to set colors for different link types. - in Player Features and Ideas Discussion [original thread]
It'd be really nice if we could set different colors for different types of links since they currently all show the same color in the UI. It'd be nice being able to set different colors for: Hyperlinks Channel Invites Fleet Invites Fittings Item ...
- by Resgo - at 2014.03.24 22:29:00
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10. Skill Queue Update via EVE Gate - in Player Features and Ideas Discussion [original thread]
Damien White wrote: risks that would come with skill update via API? Someone has no idea how API works. You're talking about what EVE calls API currently. An Application Programming Interface is where a set of functions are exposed to other...
- by Resgo - at 2014.03.16 02:47:00
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11. Skill Queue Update via EVE Gate - in Player Features and Ideas Discussion [original thread]
scimichar wrote: Double click EVE exe file, update skill queue. Double click firefox exe file, update skill queue. How does updating skill queue on a browser make it less of a chore? You often have access to a browser where you do not have ...
- by Resgo - at 2014.03.16 02:38:00
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12. Skill Queue Update via EVE Gate - in Player Features and Ideas Discussion [original thread]
EVE Gate has been up and running for a couple years now. It already handles the multi-form authentication and is controlled by CCP in house. When are we going to be able to update skill queues via EVE Gate? This would eliminate many of the risks t...
- by Resgo - at 2014.03.15 20:06:00
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13. Sticky:[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor - in Player Features and Ideas Discussion [original thread]
Quote: Mobile Scan Inhibitor This structure prevents anything inside its 30km radius from appearing on either DScan or Probe Scans. The Scan Inhibitor structure itself however does show up on both types of scan and is very easy to probe d...
- by Resgo - at 2014.01.10 17:44:00
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14. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hi Slot layout : 7H, 6M, 6L; 5 turrets, 0 launchers Since this thing is obviously a drone / armor tank ship what are the odds of getting one or two of those mid slots getting converted to lows?
- by Resgo - at 2013.12.06 15:52:00
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15. Interdictor Lack of Aggression - in Player Features and Ideas Discussion [original thread]
This mechanic where Interdictors do not get aggression for launching bubbles is really terrible. When you have 0.0 NPC station interdictors can just undock bubble and redock endlessly with you having no way of preventing being bubbled with no risk...
- by Resgo - at 2013.12.01 02:31:00
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16. EVE Launcher Patch Check on Pressing Launch - in Player Features and Ideas Discussion [original thread]
I have a tendency to leave the EVE Launcher up and running for extended periods. There only seems to be a check to see if a new patch version has been posted when you first start the launcher. Could we get a second check after you've signed in to ...
- by Resgo - at 2013.10.10 18:35:00
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17. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
If you want to do something other than cookie cutter for the tanking bonuses. Why not swap some of those local booster bonuses to bonuses to remote reps received? I understand a lot of folks are complaining about how they use the command ships tr...
- by Resgo - at 2013.08.03 07:29:00
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18. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
So the Damnation is the only command ship that actually seems to be setup as well a command ship. It has both an armor bonus and armor resist bonuses. There is no shield ship equivalent and even worse both of the Minmatar ships are setup for a loc...
- by Resgo - at 2013.08.01 21:13:00
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19. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
With the Drake's new velocity bonus for its missiles shouldn't the targeting range have gotten bumped up to like 75 or 80km?
- by Resgo - at 2013.04.10 17:10:00
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20. Proposed elimination of the Corporation Management Skill Tree - in Player Features and Ideas Discussion [original thread]
For the most part the Corporation Management skills pretty useless and as wasteful as the old learning skills. I'd propose removing the ones involving the size and make up of the player's corporations and to remove the caps they tied to. Take the ...
- by Resgo - at 2013.04.10 05:04:00
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