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1. Problem for solo miners in 0.0 - in Science and Industry [original thread]
Edited by: Rhonnen on 08/05/2010 00:53:17 Don't you need to move containers into your cargo hold before you can open them at a POS? Stations and Outpost are few and far between. If it was a matter of docking at a station and setting up contrac...
- by Rhonnen - at 2010.05.08 00:51:00
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2. Problem for solo miners in 0.0 - in Science and Industry [original thread]
We moved out to 0.0 and began the usual... Most hit the anoms, some it the roids, and a couple went out to shoot and get shot at. Although we have players form the United Kingdom to Washington State in America not too many can be on at one time le...
- by Rhonnen - at 2010.05.07 23:48:00
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3. A Market tab feature on Corporat Hangers - in Player Features and Ideas Discussion [original thread]
What I'm proposing isn't for a market for corpmates to sell with in the corp. It's for the corporation to sell and/or buy stuff as a corp. Corp makes and sells ammo Corp member buy the ammo Corp makes a profit or Corp sets up hanger to buy all...
- by Rhonnen - at 2010.04.16 15:21:00
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4. A Market tab feature on Corporat Hangers - in Player Features and Ideas Discussion [original thread]
One of the problems our miners are having in 0.0 is the fact that all there mining goes into the corp as basically corp donations while leaving out miners to take the hit in their ISK. What I'm proposing is a feature that allows us to make a corp...
- by Rhonnen - at 2010.04.15 23:21:00
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5. Jump Clone moving. - in Player Features and Ideas Discussion [original thread]
Originally by: Santiago Fahahrri Jump clones already make movement easier than it should be. Not supported. Your pals should have sent a scout or two to bring you out. I'll admit the fault on the lack of scout. What do you mean by "e...
- by Rhonnen - at 2010.01.14 03:57:00
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6. Jump Clone moving. - in Player Features and Ideas Discussion [original thread]
Edited by: Rhonnen on 14/01/2010 03:29:38 How about being able to Move Jump clones as items. I recently tried to join my pals in 0.0. (Got podded halfway between empire and the destination.) My idea would allow you you entrust a Jump Clone...
- by Rhonnen - at 2010.01.14 03:27:00
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7. Agent Interaction - in Player Features and Ideas Discussion [original thread]
I'd like to see an agent setting menu that give the options on what kind of missions you get and how your rewarded. The if your a combat pilot but you don't want to hurt your standing with the other empire factions. But, if you you do that and t...
- by Rhonnen - at 2010.01.06 16:02:00
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8. Lock account to train more - in Player Features and Ideas Discussion [original thread]
Edited by: Rhonnen on 02/01/2010 14:05:54 Originally by: Valandril Originally by: Serafiel Originally by: Valandril And how is this preventing someone from toon farming... ? Its not to prevent farming. Its to preven...
- by Rhonnen - at 2010.01.02 14:05:00
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9. Lock account to train more - in Player Features and Ideas Discussion [original thread]
Originally by: Grarr Wrexx Name another (decent) MMO that lets you train/level/exp more than one character at once Well, name another MMO that grants players a form of experience that accumulates in real time whether your playing it ...
- by Rhonnen - at 2010.01.02 14:00:00
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10. Lock account to train more - in Player Features and Ideas Discussion [original thread]
Everyone that has more then one pilot on a single account knows that you can only have one of their skill queues going at any given time. The reason being is to prevent character farming. My Idea: Give Players the option to lock there accounts fr...
- by Rhonnen - at 2010.01.01 22:57:00
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11. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
How about a Counter ops ship that can make cloaked ships targetable if you have 2 of them within a 100km range of the ship. (Idea being that the ships have advance scanning ability that allows the ship to know the direction but not the distance, a...
- by Rhonnen - at 2010.01.01 16:08:00
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12. Using ships for cover. - in Player Features and Ideas Discussion [original thread]
Though I agree that ships should have to wory about their line of fire. I'm concerned with the amount of strain it'd put on the system. I'd hate it if I was in a fleet battle and get lag for about 5 minutes only to find myself in a station with th...
- by Rhonnen - at 2010.01.01 15:53:00
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13. Gallente MkII - in Player Features and Ideas Discussion [original thread]
Though I agree with the original post I'd like to see what a CCP Rep. thinks. This topic has been going for a while and not a single developer has said anything. If they have issues or they like it and are testing some of the theories I'd like to ...
- by Rhonnen - at 2010.01.01 15:46:00
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14. eliminating macro miners - in Player Features and Ideas Discussion [original thread]
I like the "eliminating macros" part but the best way is to device a program that searches for patterns in actions (especially in timing) . If the program finds a consecutive pattern a pop-up is shot out. If the pop-up is ignored for too long then...
- by Rhonnen - at 2009.12.30 03:32:00
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15. The Cloak generator........ - in Player Features and Ideas Discussion [original thread]
I like the idea but I think CCP needs to come up with a way to counter the standard cloak. (Covert-ops is just special)
- by Rhonnen - at 2009.12.30 03:18:00
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16. Degrading Implants - in Player Features and Ideas Discussion [original thread]
My way of thinking is this: PVPers experience EVE in an adrenaline rush experience. The care bares that inhabit empire space don't really experience that. (They mine for hours on end or fly around in a freighter that makes 10 jumps an hour.) ...
- by Rhonnen - at 2009.12.30 02:49:00
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17. New Dev Blog: Holiday Gift For All Capsuleers - The Zephyr - in EVE Information Portal [original thread]
Nice looking ship. Any chance of seeing a BPO of a cruiser size version that's more functional?
- by Rhonnen - at 2009.12.15 20:02:00
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18. Want to make Eve really fun? - in Player Features and Ideas Discussion [original thread]
Yea... I was surprised they made them 200 million isk each too. It'd understand more if it was more around 25 million.
- by Rhonnen - at 2009.12.11 23:56:00
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19. Wallet Modifications - in Player Features and Ideas Discussion [original thread]
I like it.
- by Rhonnen - at 2009.12.11 23:50:00
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20. Remove Highsec Icebelts - in Player Features and Ideas Discussion [original thread]
So you want to take out Hi-sec belts? eh... okay. If you look it contributes mainly to POS fuel. and let's face it. who really needs a Hi-sec POS anyway besides BP researchers and copiers. Your reasoning behind getting rid of the Macros is well p...
- by Rhonnen - at 2009.12.11 19:29:00
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