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Sonreir
Gallente Band of Builders Inc. Firmus Ixion
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Posted - 2009.12.29 21:09:00 -
[1]
It's my understanding that much of the interest in EVE arises from a Risk VS Reward system that was well thought out and well implemented. Nearly everything in EVE follows this paradigm, but implants (strangely) seem to buck the trend. It seems that players who stick to empire and play it safe and rewarded with shorter skill training times and/or less ISK to payout as they don't get podded as often.
I'm not sure if my solution to this problem is a good one, but I would love to hear some other people weigh in on this issue...
Anyway... my solution: Implants (both skill and attribute) degrade by one degree each week in which the player has not appeared on a killmail (as either the victim or the killer). That is, a +4 implant will become a +3 implant if you fail to kill something (or fail to lose a ship) within 7 days. Likewise, your +5% implant will become +4%. This will continue to occur until an implant is no longer useable. No, n00bships don't count. No, your corpmates can't kill you.
Any other ideas around this "problem" of implants not being a Risk VS Reward mechanism?
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ark maphar
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Posted - 2009.12.29 21:11:00 -
[2]
i dont know about you all-out pvpers, but for me its kinda rare to get 1 kill per week, especially if we are not in wartime....maybe its a good idea tho, it would just seem to turn the entire population into pvp-sloths
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Aloriana Jacques
Amarr Royal Amarr Institute
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Posted - 2009.12.29 21:22:00 -
[3]
No.
There is not one aspect of EVE that players are forced into, and your suggestion essentially says "YOU HAVE TO PVP OR ELSE THIS HAPPENS". This goes completely against the sandbox nature of the game.
It is YOUR choice to go out and fight and risk getting podded and lose your implants. You want to kill the carebears then sneak into highsec and suicide gank your targets and even pod them when you do. - - - Aloriana Jacques - Skill Sheet
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Sonreir
Gallente Band of Builders Inc. Firmus Ixion
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Posted - 2009.12.29 21:42:00 -
[4]
Fair enough. Though no one is forcing people to use implants either. It would just be another game mechanic introduced for their use.
What to do about the Risk VS Reward issue then? What should be risked to gain the reward of faster training time?
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darius mclever
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Posted - 2009.12.29 21:47:00 -
[5]
the risk is loosing the implants when getting shot?
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Krennel Darius
Caldari Nova Security Systems
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Posted - 2009.12.29 21:50:00 -
[6]
Getting people to low sec? Yes.
Getting people to 0.0? Yes.
Increasing blobs to a huge size? Yes.
Raising implant prices to an insane level, where no one will be able to afford them because they all moved to low sec and 0.0 in order to avoid them degrading, only to end up podded anyway? Most definitely.
_________________________________________________ If at first you don't succeed, you're not Chuck Norris |
Sonreir
Gallente Band of Builders Inc. Firmus Ixion
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Posted - 2009.12.29 21:52:00 -
[7]
Originally by: darius mclever the risk is loosing the implants when getting shot?
Yes. But what's the reward for risking them? You're better off staying in Empire.
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darius mclever
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Posted - 2009.12.29 22:01:00 -
[8]
the reward is higher training speed or better skills from the hardwirings.
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Sonreir
Gallente Band of Builders Inc. Firmus Ixion
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Posted - 2009.12.29 22:43:00 -
[9]
Originally by: darius mclever the reward is higher training speed or better skills from the hardwirings.
I think we're having a bit of miscommunication here. My issue wih implants at the moment is that the reward is in NOT risking them. If you go out and PVP in implants you have everything to lose and nothing to gain. Meanwhile those who avoid the risk of losing them are seeing the same level of reward of those who do risk them.
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darius mclever
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Posted - 2009.12.29 23:21:00 -
[10]
Originally by: Sonreir
Originally by: darius mclever the reward is higher training speed or better skills from the hardwirings.
I think we're having a bit of miscommunication here. My issue wih implants at the moment is that the reward is in NOT risking them. If you go out and PVP in implants you have everything to lose and nothing to gain. Meanwhile those who avoid the risk of losing them are seeing the same level of reward of those who do risk them.
well i pvp with a full +4 clone in 0.0 and dont get podded that often (mostly in lowsec. dont ask me why)[the risk]. so i enjoy faster learning time [my reward].
is it too obvious?
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Breaker77
Gallente Reclamation Industries
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Posted - 2009.12.29 23:34:00 -
[11]
Originally by: Sonreir Anyway... my solution: Implants (both skill and attribute) degrade by one degree each week in which the player has not appeared on a killmail (as either the victim or the killer).
Cool, so all I have to do is log in all my alts and then pick the one in the noob ship to blowup. Everyone gets 1 shot with a civ gun to appear on the KM.
Glad this wouldn't be abused or exploited. Hell I could probably charge others for 1 shot just to appear on a KM as well.
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grazer gin
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Posted - 2009.12.29 23:55:00 -
[12]
Brill another low/00 carebear crying about highsec carebears now what about the poor people living in low/null sec that dont get much time to play what they can pretty much go **** themselves while constantly replacing implants they have with what little money thay have which they could be using to have some fun in there own way.
Just quit crying about it and live with it like the rest of us.
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Pesets
The Hunt Club
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Posted - 2009.12.30 00:19:00 -
[13]
Edited by: Pesets on 30/12/2009 00:19:17 Playing the game is its own reward, so we should probably have some sort of risk associated with it. Like a chance to get permabanned when extending your subscription... or wait, we have that already...
I say make it possible to clonejump every three hours, so that implants don't discourage pvp.
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Reggie Stoneloader
JAFA Trade and Manufacturing Cooperative
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Posted - 2009.12.30 00:45:00 -
[14]
Too easy to beat, since you can just hop in Condor and go can-flipping. Raise the restriction to cruisers? Require it to happen in low-sec? You can't get people to fight fair under any circumstances.
The high-sec huggers who stay in their marauders and keep their implants installed are not cheating, they're just playing a different style of EvE, one that can be more lucrative than low-sec PvP or even 0.0 life in its many flavors. Making more money than you doesn't mean they owe you anything, not even a good fight.
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Crusades: Security Status |
Misanthra
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Posted - 2009.12.30 02:32:00 -
[15]
Edited by: Misanthra on 30/12/2009 02:32:48 Question for op... how would you handle rl stuff like say...vacation/holidays/business trips?
Gonna be away for 2 weeks, not able to play...kind of screws someone over if they actually have a real life lol. Don't know about you, my trips though, closest I get to an electronic device with a display of any kind is the lcd on the back of my camera and an itouch for inflight entertainment (don't even check e-mail lol)
Or shall we ask for extensions from ccp to turn off this feature if it was implemented?
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Rhonnen
Arctic Flying Penguins Consortium.
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Posted - 2009.12.30 02:49:00 -
[16]
My way of thinking is this:
PVPers experience EVE in an adrenaline rush experience.
The care bares that inhabit empire space don't really experience that. (They mine for hours on end or fly around in a freighter that makes 10 jumps an hour.)
If the implant idea is making you that annoyed, just remember that the care bares will never experience EVE the way you do. (Until they jump into low-sec by accident and have their ship destroyed.)
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Rupicolous
Gallente Higher Ground
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Posted - 2009.12.30 03:07:00 -
[17]
seriously if you want implant bonus get implants
if you want the most bonus buy the best
I you don't want to risk that much buy the lesser grade
what gives ???
can't have a cake and eat it too
oh wait you can ......... we have clones
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Misanthra
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Posted - 2009.12.30 03:20:00 -
[18]
bingo...main when in null sec pvp's on clean jc's. Not playing a few days, jump back in the implanted clone. Get your risk and reward. No need to nerf empire peeps. Their $15, they want to run damsel in distress 300 times, odd choice but theirs to take none the less.
I live on both sides of the fence on this issue. My main on a break from null sec now. Not seeing a reason to nerf my training for having the integrity to realize because of a busy schedule I was as useless as a eunich in a brothel since couldn't make time for ops in null sec.
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Trick Novalight
Caldari Instapop Industries Amici Noctis
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Posted - 2009.12.30 06:07:00 -
[19]
2 words: Jump Clone.
You want to train skills faster? keep a implanted clone somewhere in empire...
If you're out in null, expect to die. its a fact of life.
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2009.12.30 06:17:00 -
[20]
I don't see the problem here... Been flying in +4's since my first tour in Syndicate. Perhaps you're just too poor?
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