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21. The Typhoon, your thoughts? - in Ships and Modules [original thread]
yeah, and yet, with only 4 turret hardpoints, and a disgustingly short locking range, that isn't really a viable option except for camping gates when you have back up to keep your targets where you want them. i'v also had terrible "luck" using 140...
- by Robberts - at 2004.12.08 17:10:00
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22. The Typhoon, your thoughts? - in Ships and Modules [original thread]
yeah, and yet, with only 4 turret hardpoints, and a disgustingly short locking range, that isn't really a viable option except for camping gates when you have back up to keep your targets where you want them. i'v also had terrible "luck" using 140...
- by Robberts - at 2004.12.08 17:10:00
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23. Need arma setup - in Ships and Modules [original thread]
yeah, if you go for the gank (8 heat sinks) hope that you don't get in a situation where you have to tank (aka, warp jamed) Personaly, I use two Large Armor repairers, mostly because I do 0.0 rat hunting, often against multiple battle-ship spawns.
- by Robberts - at 2004.12.08 17:04:00
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24. Need arma setup - in Ships and Modules [original thread]
yeah, if you go for the gank (8 heat sinks) hope that you don't get in a situation where you have to tank (aka, warp jamed) Personaly, I use two Large Armor repairers, mostly because I do 0.0 rat hunting, often against multiple battle-ship spawns.
- by Robberts - at 2004.12.08 17:04:00
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25. The Typhoon, your thoughts? - in Ships and Modules [original thread]
One second whil'st I whip out my math. Phoon: PG: 12,500 (With Enegeneering 5: 15625) CPU: 600 (With Electronics 5: 750) High Slots: 4x Siege Launchers (7000pg/320cpu) Med Slots: 4xCap Recharger II (4pg/60cpu) Low Slots: 1x Large Armor Repairer...
- by Robberts - at 2004.12.08 16:43:00
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26. The Typhoon, your thoughts? - in Ships and Modules [original thread]
One second whil'st I whip out my math. Phoon: PG: 12,500 (With Enegeneering 5: 15625) CPU: 600 (With Electronics 5: 750) High Slots: 4x Siege Launchers (7000pg/320cpu) Med Slots: 4xCap Recharger II (4pg/60cpu) Low Slots: 1x Large Armor Repairer...
- by Robberts - at 2004.12.08 16:43:00
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27. Drones gone passive? - in Ships and Modules [original thread]
Except the "agressive" setting would be worthless as drones have perfect tracking. Yeah, my drones did this too... except mine don't even return and orbit, they just sit around the can and wait to be ***** slapped. Often they won't even follow my ...
- by Robberts - at 2004.12.08 16:16:00
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28. Drones gone passive? - in Ships and Modules [original thread]
Except the "agressive" setting would be worthless as drones have perfect tracking. Yeah, my drones did this too... except mine don't even return and orbit, they just sit around the can and wait to be ***** slapped. Often they won't even follow my ...
- by Robberts - at 2004.12.08 16:16:00
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29. Exodus changed armor repairers numbers??? - in Ships and Modules [original thread]
Originally by: *****en It was always 80 armor repaired npc ships just dish out more damage and are tougher now. kthx no. From the tests i'v done, NPCs aren't hitting any harder than they used to, and they also tank much less. My raven...
- by Robberts - at 2004.11.26 13:47:00
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30. Exodus changed armor repairers numbers??? - in Ships and Modules [original thread]
Originally by: *****en It was always 80 armor repaired npc ships just dish out more damage and are tougher now. kthx no. From the tests i'v done, NPCs aren't hitting any harder than they used to, and they also tank much less. My raven...
- by Robberts - at 2004.11.26 13:47:00
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31. Minmatars and interceptors - in Ships and Modules [original thread]
CCP said heaviest computers, not best little known fact about caldari: their computers are actualy the worst, still running off the "punch card" system, the caldari have better technology, but their strong sense of tradition keeps them where the...
- by Robberts - at 2004.10.09 10:23:00
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32. Minmatars and interceptors - in Ships and Modules [original thread]
CCP said heaviest computers, not best little known fact about caldari: their computers are actualy the worst, still running off the "punch card" system, the caldari have better technology, but their strong sense of tradition keeps them where the...
- by Robberts - at 2004.10.09 10:23:00
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33. What guns for my Typhoon? - in Ships and Modules [original thread]
um... 800mms? what, were you trying to use 1200mms up close? heck, at all? 1200mms are, quite frankly, the worst gun in the game atm. you'd have vastly better dot using 250mm rails as well as higher acuracy (a cruiser gun btw) 1400mms aren't much...
- by Robberts - at 2004.10.04 11:03:00
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34. What guns for my Typhoon? - in Ships and Modules [original thread]
um... 800mms? what, were you trying to use 1200mms up close? heck, at all? 1200mms are, quite frankly, the worst gun in the game atm. you'd have vastly better dot using 250mm rails as well as higher acuracy (a cruiser gun btw) 1400mms aren't much...
- by Robberts - at 2004.10.04 11:03:00
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