Pages: [1] 2 |
1. WORST battleship? - in Ships and Modules [original thread]
Originally by: 6Bagheera9 Typhoon just needs mad skillz in order to shine. It could use its base armor and shield HPs switched though. Mad Skillz? hardly. the Typhoon is amazing with around 6-8+ million, not too bad in the 4-6mill rang...
- by Robberts - at 2007.08.25 00:21:00
|
2. Typhoon Mission fit - in Ships and Modules [original thread]
best fit ever: 4x 650mm scout 4x arbie cruise launchers 4x Cap IIs 3x rat specific hardeners 1x EAN II 2x LAR II 1x CPR II 1x CCC 2x Rigs that increase armor rep amount. forgot name. Solo'd ever lvl 4 so far. except when I **** up order shooti...
- by Robberts - at 2007.08.23 23:15:00
|
3. Tempest Fitting For "Agains All Odds" - in Ships and Modules [original thread]
Originally by: Vashna For warping near me they must already know where I am... in 80% of fights, your foe will know where you are. Actually, I just made up the 80%, I'm willing to bet it's far higher than that. Your setup has -some- val...
- by Robberts - at 2005.05.15 16:55:00
|
4. Tempest NPC Setup? - in Ships and Modules [original thread]
Edited by: Robberts on 15/05/2005 16:48:09 Originally by: Ishtari 4 sieges afterburner, passive hardeners, cap recharge armor tank then whatever guns you can cram in with probably targetpainter/tracking comp. I must say that a tracki...
- by Robberts - at 2005.05.15 16:40:00
|
5. Serpentis Titan - in Ships and Modules [original thread]
Seriously, If CCP does it right, we humble players will only have the possibility to get titans through events such as this one. Otherwise, every jhonny-jim who can fly a raven in empire will be in one eventually. And that would suck.
- by Robberts - at 2005.05.10 21:53:00
|
6. mega - in Ships and Modules [original thread]
Skills? wha-hahah. Mega is a gun-boat, and therefor, my skill list shall be gun-oriented. Keep in mind, this is a rough list, as in, a starting point to build upon. I especially would like to recomende tec II large guns, they are worth every penny...
- by Robberts - at 2005.04.12 23:29:00
|
7. 'Phoon Setup - in Ships and Modules [original thread]
The current popular trend with this rather "challenge" ship, is to huck the ship bonus. Yeah, it seems like a waste to chuck two very sexy gun bonuses, but, from a DOT perspective, it is a necessity. 4 siege w/ torps > 4 1200mms in most situati...
- by Robberts - at 2005.03.29 04:47:00
|
8. large armor repairer II's - in Ships and Modules [original thread]
You can check to see if any item exists (In database) by turning off the "show all available" button on the maket screen. Things that are in the database are not necessarily in the game. Or necessarily dropping/aquireable except from other players...
- by Robberts - at 2005.03.27 13:25:00
|
9. Faction Frigates - Why do they suck? - in Ships and Modules [original thread]
Just get the right faction frigate. Blood raiders, greater webbie range, 4tw
- by Robberts - at 2005.03.15 00:36:00
|
10. moded dcm on apoc vs mining barge and strips?! - in Ships and Modules [original thread]
wtb: mining barge II
- by Robberts - at 2005.03.15 00:34:00
|
11. L4 Mish Apoc setup - in Ships and Modules [original thread]
Originally by: Miss Mwah the apoc setups for NPC, PVP and l4s are all pretty much the same :) If you set up an apoc for PvP like that, please let me know, i'v always wanted to take an apoc down in a cyclone.
- by Robberts - at 2005.03.12 17:15:00
|
12. Cruisers. - in Ships and Modules [original thread]
Or maybe just more HP, they're too fragile. If your average cruiser could withstand more than two volleys from a high-damage battleship, they'd be much better off, damage output isn't even much of a problem (for their cost). For example, take the ...
- by Robberts - at 2005.02.21 23:42:00
|
13. Tempest closerange shield tank setup.. ? - in Ships and Modules [original thread]
CPU on the tempest? I was trying out fittings on the test server yesterday, and one thing I was never short of was CPU. Do you have electronics lvl 5 and weapon upgrades at least level 4? it helps. If you are planning to use the tempest for rat hu...
- by Robberts - at 2005.02.21 12:37:00
|
14. Give the Tempest a 150% speed boost! - in Ships and Modules [original thread]
Originally by: Mikelangelo The only thing that makes the Apoc a better armor tanker than a Tempest is the Amarr battleship cap bonus. So you are right, nothing else armor tanks as good as an Apoc, but the Tempest comes close. Nope, t...
- by Robberts - at 2005.02.14 23:34:00
|
15. NPC Setup for Scorpions - in Ships and Modules [original thread]
Originally by: Sorja Sell it, buy a Raven. Scorp is not a PvM ship.. No, you teh loose. If you have half decent missile skills, Scorp can NPC almost as well as any raven, you only have 2 less missile slots, it's not such a huge differe...
- by Robberts - at 2005.02.13 15:34:00
|
16. More Tech 1 Tier 1 Battleships - Needed first? - in Ships and Modules [original thread]
I like your idea, but not the designs. Why should the gall tier 1 BS be better in every way to the tier 2 bs? stupid. Why should only the amarr and gall BS be designed towards tanking? again, stupid. I would like a nice, dedicated minmatar tank, a...
- by Robberts - at 2005.02.13 13:50:00
|
17. T2 Battleships... which race to train to lvl5? - in Ships and Modules [original thread]
Best bet's amarr, they have a friend up high. If you know what i mean.
- by Robberts - at 2005.02.13 13:46:00
|
18. The Cyclone - I'm loving it so far! - in Ships and Modules [original thread]
webber teh loose, you can't hit with 720mms well under 10k (where the webbie works) so don't even bother with it. I'd keep the tec II ab, to help keep range, and ditch the webber for another hardener, go for the tec II large (if you have the uber ...
- by Robberts - at 2005.02.10 14:09:00
|
19. The Cyclone? - in Ships and Modules [original thread]
Sheild tank w/ 4 meds = teh noes. even teh Moa is a bettered shield tankk, easily getting more shield HP and boost than teh cyclone. 5% per level is also a crappy bonus, you can never get as good as a single amp, even with battlecruiser level 5 (a...
- by Robberts - at 2005.02.10 14:06:00
|
20. Ship Variety In Eve - in Ships and Modules [original thread]
500mill isk? no. I'm a nub, and I could make that in 1/2 months, easily. No, Dreadnoughs should require a coordinated corperate(or, possibly, someone really, really uber, by which I meen a demi god) effort to construct, arm, mantain, and put to us...
- by Robberts - at 2005.02.09 02:12:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |