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1. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
Quote: - We are erring on the side of preserving the status quo in invention over preserving the status quo for T2 BPOs; note that, as previous point, we are not specifically targeting T2 BPOs in any particular way - Removal of negative TE/ME p...
- by Robert71 - at 2014.06.30 16:15:00
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2. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
What the hell is going on at Rekyavik.... Post #1 tells: CCP Fozzie wrote: ...To compensate for the ability to use rigs, the base capacity of all Freighters and Jump Freighters is going down, by between 27 and 30%. This means that Freighters c...
- by Robert71 - at 2014.05.20 16:36:00
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3. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
It seems that this patch is exactly I've expected :-( My job is mostly doing Cap and sometimes SCap-Production with a few other people. In an older Dev-Blog I read announcements about: - reducing reprocessing efficiency for NPC stations (reprocr...
- by Robert71 - at 2014.05.07 18:54:00
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4. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Balthazar Lestrane wrote: I can't remember if I brought this up before, but why are mining links being excluded from the no-pos sitting? Why are miners allowed to mitigate risk but not pvpers? I would like to see this change but more than that ...
- by Robert71 - at 2013.08.16 20:15:00
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5. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Murashu wrote: Robert71 wrote: So this is just another not well reasoned miner nerf ! Your mining links will still function inside the POS shields. The only change here is you can no longer act as a combat booster while remaining invulne...
- by Robert71 - at 2013.08.15 16:56:00
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6. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: https://forums.eveonline.com/default.aspx?g=posts&m=3426157#post3426157 Try reading that, the post you are quoting is not a CCP Dev post. You are right... but even the dev post says nothing about the ability to us...
- by Robert71 - at 2013.08.15 11:26:00
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7. [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses - in Player Features and Ideas Discussion [original thread]
Quote: T1 mindlink 15% Navy mindlink 20% 2 links T2 mindlink 25% So my Rorqual with 3 Mining, one Shield Link, Industry-Core online cannot enable the Shield-Link insied the FF anymore. Doing its job outside the FF is no option: Orcas deliv...
- by Robert71 - at 2013.08.15 11:13:00
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8. [Discussion] - Idea for now POS system - in Player Features and Ideas Discussion [original thread]
Alx Warlord wrote: Robert71 wrote: Another really neede funny module would be the: Long Distance Jump Bridge: The current one is already Overpowered don't you think? Not necessarily... - you may use the LDJB to connect to a seconda...
- by Robert71 - at 2013.05.20 14:30:00
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9. [Discussion] - Idea for now POS system - in Player Features and Ideas Discussion [original thread]
Just my Ideas: Why differnent sizes? One sice - and maybe extended by players. But has some "internal" restrictions like - maximum power link lengths: Creating to big structures the outer modules got no power? - limited length for processing ...
- by Robert71 - at 2013.04.30 17:49:00
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10. SCap Port - in Player Features and Ideas Discussion [original thread]
Alx Warlord wrote: Hey Robert71, I think that you might like this idea: https://forums.eveonline.com/default.aspx?g=posts&t=143764&find=unread Sure... thanks I just didn't find this post.
- by Robert71 - at 2013.04.30 16:34:00
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11. SCap Port - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Correct me if I'm wrong, but can't you stash them in a CSMA? Not really the same: The CSMA needs a POS with all known drawbacks: You may only anchor 2 (or 4?) CSMA's per POS, I have to trust all directors of my corporat...
- by Robert71 - at 2013.04.30 06:04:00
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12. SCap Port - in Player Features and Ideas Discussion [original thread]
Just an idea for an module to "store" SCAPS for a limited time: A Module - size like an CSAA but much nicer model which can be anchored near an outpost. Requires same SOV like a CSAA (and maybe another special IHUB Upgrade). Can store up to 2 M...
- by Robert71 - at 2013.04.30 00:11:00
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13. EVE 3rd-Party Developer Information - in EVE Technology Lab [original thread]
The First post of this forum: https://forums.eveonline.com/default.aspx?g=posts&t=6375&find=unread 2nd Link: http://www.eveonline.com/api/doc/ (Official but hugely incomplete) --> 404 not found. Link to Static Database: Incursion ...
- by Robert71 - at 2013.04.09 22:08:00
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14. [Service] EACS GÇô Free jumpclones; 1092 stations. - in Sell Orders [original thread]
Tank you very much for this excellent service ! First time I used it to travel to 0.0 .... and now to setup the clones for my OOC
- by Robert71 - at 2012.02.23 23:44:00
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15. Notes (to replace 'abused' bookmarks) - in Assembly Hall [original thread]
A note is a small text block with the following attributes: - a short message - a creator (char name) - a timestamp (when this note was created) Every division of a corporation hangar (at stations, outposts, corporate hangar arrays, ships corp...
- by Robert71 - at 2011.02.23 01:45:00
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16. [CSM] Backlog prioritization, your help is urgently needed! - in Assembly Hall [original thread]
Robert71, 38, 39, 40, 99, 107, 108
- by Robert71 - at 2010.08.04 16:30:00
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17. Fitting-Container - in Player Features and Ideas Discussion [original thread]
Ich hab mir fnr meine Schiff einen Satz von Long-Range- und einen Satz von Short-Range-Waffen zusammengestellt. Den jeweils 'inaktiven' Satz hab ich in einem Container liegen. Es wSre toll, wenn man das Fitting, oder noch besser einen Teil des...
- by Robert71 - at 2008.12.05 19:08:00
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