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Thread Statistics | Show CCP posts - 29 post(s) |

Chris Winter
Zephyr Corp V.A.S.T.
199
|
Posted - 2013.08.16 19:01:00 -
[781] - Quote
CCP Fozzie wrote: This ship isn't the ideal solo boat, but it's still possible to create solo fits that are powerful (the expense will be what holds it back for most people):
Requires Genolution CA-1, CA-2 and a EG-602 at least. [Nighthawk, XLASB] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II Nanofiber Internal Structure II
Experimental 10MN Microwarpdrive I X-Large Ancillary Shield Booster, Navy Cap Booster 400 Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Adaptive Invulnerability Field II
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I
Medium Anti-EM Screen Reinforcer II Medium Anti-EM Screen Reinforcer II
Warrior II x5
At the point you've got that fit...why don't you just use a Claymore?
Lots more tank, not much less gank, and a medium +small neut instead of two smalls. With no implants required. Plus, faster and a smaller sig.
The Nighthawk is awful next to the Claymore. At the very least, the Nighthawk needs another midslot instead of that low. |

Valterra Craven
100
|
Posted - 2013.08.16 19:02:00 -
[782] - Quote
CCP Fozzie wrote:Valterra Craven wrote:CCP Fozzie wrote:The more I post fits for these the more I realize I have to apologize for giving them too much fitting  Personally I think this has more to do with module balance than ship balance... You can fit dual XLASB on the vulture, but you can't fit two links on the astarte with an armor tank?! You were saying? Ok now I'm done posting fits for realzies, no more baiting me out.
Apologies, I honestly was not trying to bait you. I misspoke, I didn't realize the vulture with dual xlasb didn't have any links on it.
Personally I still think these ships are being shoe horned into things given that you always link the less cpu intensive heavy electrons and neutrons instead of the t2 250 rails.
I personally always fit rails because I like damage projection instead of close range. |

Deacon Abox
Justified Chaos
176
|
Posted - 2013.08.16 19:14:00 -
[783] - Quote
CCP Fozzie wrote: An actual solo fit armor Astarte would generally beat that XLASB Nighthawk in a real 1v1 given equal pilot skill, but the point is that it wouldn't be as big of a whitewash as some might think and the projection on the Nighthawk is really useful for stuff that isn't command ship 1v1s. Yes the mythical 1v1 is not a good way to balance ships in Eve. 
But on that note it wouldn't matter either way since all we will see is fleets of Cerbs to rival the prevalence of Drake use of old. Which btw, I'm much greatful for you guys killing off the Drake hegemony. But now you will be replacing them with fleets of Cerbs. Please stop before it's too late. Or if you don't, don't let it last 3 years like Drakes Online did. |

Robert71
Finanzamt Hannover-Mitte
4
|
Posted - 2013.08.16 20:15:00 -
[784] - Quote
Balthazar Lestrane wrote:I can't remember if I brought this up before, but why are mining links being excluded from the no-pos sitting? Why are miners allowed to mitigate risk but not pvpers? I would like to see this change but more than that I would like an explanation as to why there is a distinction. Links are links and risk mitigation is prevalent when boosting from a POS regardless of the links fitted. No risk = no reward, right?
Some consistency would be nice but apparently not obvious to all.
Just because so ignorant people like You !
And for explanation to people like you: The risk (and the amount of ISK) for a miner to play with an Rorqual which is locked for five minutes in space outside the FF, with not relevant defence and offence - compared to the risk for a PVP'ler is like: Low-Sec PVP with T1 frigates vs. 0.0 SCAP fights...
But it seems some people don't like to understand the role of a mining fleet and the role of a pvp fleet.... and some of them are really resistant in learning
Sure your main job is ganking freighters and now you are crying because you get no additional easy kills. Damm it - all this ignorant player. |

cearaen
Black Dragon Fighting Society The Devil's Tattoo
8
|
Posted - 2013.08.16 21:17:00 -
[785] - Quote
Balthazar Lestrane wrote:I can't remember if I brought this up before, but why are mining links being excluded from the no-pos sitting? Why are miners allowed to mitigate risk but not pvpers? I would like to see this change but more than that I would like an explanation as to why there is a distinction. Links are links and risk mitigation is prevalent when boosting from a POS regardless of the links fitted. No risk = no reward, right?
Some consistency would be nice but apparently not obvious to all.
It actually does make them equal. Neither one will have any risk.
The pvp ships will effectively be in a pos when they land in a safe spot since they are virtually unprobable. Due to sig radius the mining ships would have to take a risk if they had to leave a pos. |

Smyrk
Gradient Electus Matari
1
|
Posted - 2013.08.17 03:48:00 -
[786] - Quote
CCP Fozzie wrote:This will make the training path for gang boosting more of a slope and less of a cliff. Along these lines, as Shahai alluded to somewhere in the midst of this thread, there is still a somewhat un-EVE-like cliff from the specialist IV-V progression even with these improvements: the skill multiplier goes from 1.8 to 2 (okay), plus it opens up t2 link modules (25% better), plus it opens up all the mind links (25%), for a total of 73% better from IV-V if I did my math right (50% chance). The obvious suggestion to fix it would be to make mind links and/or t2 link modules only require specialist IV, but I'm also in the camp that even with these changes, off-grid links are still too powerful and that would make it much easier to train up a competent off-grid alt, which would be bad. Maybe something to keep in mind if off-grid links are more thoroughly nerfed in the future. |

Ekaterina 'Ghetto' Thurn
Department 10
42
|
Posted - 2013.08.18 10:34:00 -
[787] - Quote
There are a lot of pages here so I haven't read so I haven't read all CCP Fozzie's replies. I believe the price for the navy mindlinks has been increased from the initial price setting. Is there are any chance that some thought can be put into increasing the price for the Mining Mindlink? The current price setting for these mindlinks is vastly different to the current price and to my mind is far too cheap. With on-grid use the combat orientated mindlinks are liable to be lost a lot during combat so it makes sense for them to be relatively cheap. But as a general rule the mining mindlink will rarely be destroyed so I feel the price should be set much higher. Maybe 500 million ISK plus some LP ??
The incredibly low price currently planned for Mining Mindlinks is also liable to increase mining yield across New Eden and drop mineral prices even further which is not good for business.
Can you also make a statement on the OP if mindlinks will still be available as a reward in storyline missions post the changes or if they will only be available at the LP stores please? |

Cabooze Skadoosh
Corpus Alienum Game 0f Tears
5
|
Posted - 2013.08.18 20:51:00 -
[788] - Quote
You guys are too conservative with the nerfs here. I think the boosting ship should explode when it activates it's warfare links.
I wonder how many subscriptions CCP loses from dedicated link chars if they frak this up :D |

Mournful Conciousness
Embers Children TOHA Conglomerate
158
|
Posted - 2013.08.18 23:35:00 -
[789] - Quote
Fozzie, first off thanks for posting some fits. We have been doing a similar thing in the Command Ships discussion.
It's probably worth re-iterating that the gallente and minmatar ships are field command, and thus more oriented for close combat, whereas the caldari and amarr are fleet command - whether or not we agree with that decision ;-)
It seems logical then that the field command would be able to beat the fleet command ships in a hypothetical 1v1 since they are designed for the job, while the fleet command ships have been demonstrated to be able to be fitted with 400k alpha-resistance - beyond the capabilities of the minny and gallente ships.
If a nighthawk could solo an astarte, I'd feel somewhat short-changed if I opted for the field command option.
It's a case of pay your money and take your choice.
|

Yankunytjatjara
Red Federation RvB - RED Federation
79
|
Posted - 2013.08.19 07:23:00 -
[790] - Quote
CCP Fozzie wrote:Hey guys, I want to make it clear that the weapons timer for links is not for Odyssey 1.1. It's a tool we have in our back pocket for if it ends up being needed. I won't rule out using it depending on how things go in the future, but we're also not dead set on enabling it. What's the feasibility of implementing the aggro inheritance a la remote rep instead?
You mentioned elsewhere performance issues, but that sounds strange:
1. every time a ship in a fleet gets an aggro flag, its fleet inherits the same flag (no checks) 2. every time 1. happens, the fleet active boosters inherit the same flags (no checks)
Meaning no additional cycles... Nor any aggro checks, it's all cascaded.
Note that as a result, the weapons flag is inherited whenever a boosted fleet member gets it, resolving the situation "waiting timers to jump out all together" described in the thread.
PS don't forget to add them on killmails - to troll the "soloers"  My solo pvp video: Yankunytjude... That attitude! Solo/small gang proposal: Ship Velocity Vectors |

Mournful Conciousness
Embers Children TOHA Conglomerate
160
|
Posted - 2013.08.19 08:47:00 -
[791] - Quote
Yankunytjatjara wrote:CCP Fozzie wrote:Hey guys, I want to make it clear that the weapons timer for links is not for Odyssey 1.1. It's a tool we have in our back pocket for if it ends up being needed. I won't rule out using it depending on how things go in the future, but we're also not dead set on enabling it. What's the feasibility of implementing the aggro inheritance a la remote rep instead? You mentioned elsewhere performance issues, but that sounds strange: 1. every time a ship in a fleet gets an aggro flag, its fleet inherits the same flag (no checks) 2. every time 1. happens, the fleet active boosters inherit the same flags (no checks) Meaning no additional cycles... Nor any aggro checks, it's all cascaded. Note that as a result, the weapons flag is inherited whenever a boosted fleet member gets it, resolving the situation "waiting timers to jump out all together" described in the thread. PS don't forget to add them on killmails - to troll the "soloers" 
THIS!!!
Please do it! |

Alsyth
83
|
Posted - 2013.08.19 11:03:00 -
[792] - Quote
Can't you notice how your good armor fits still have 2 links when the shield ones downgrade to 2 small neut?
And your dual 1600 astarte is easier to fit (with links) than a single XLASB Nighthawk? Same for dual MAR, triple MAR, or 1600+MAR Astarte/Eos: they are easier to fit than a bloody single XL-ASB Nighthawk (or Sleipnir).
Really... Thank you for these proofs that armor CS have good fittings and shield CS [with the exception of Vulture) lack PG and CPU, what some of us keep saying from the start. |

Amantus
Snuff Box Urine Alliance
336
|
Posted - 2013.08.19 11:11:00 -
[793] - Quote
here's a super important question:
when theorycrafting fits does ccp fozzie use EFT, pyfa ordoes he buy all modules on a test server and then use the in-game fitting screen
CCP PLS RESPOND |

Henry Hackett
0
|
Posted - 2013.08.19 11:13:00 -
[794] - Quote
CCP Fozzie wrote::Edit: Updates posted on August 7th :Edit: .... And finally we're making some significant changes to the availability of mindlink implants: Adding normal T2 mindlinks (including mining mindlinks) to the Concord LP store for 20,000 Concord LP and 20m isk (~60-80m final product sale price).
Adding Navy Mindlinks with the 25% bonus to two different disciplines at once (matching racial command ship bonuses) to the normal racial LP stores at 100,000 LP and 100m isk, as well as requiring you to provide one of each of the T2 mindlinks that it combines. (~350m isk final product sale price).
....
I really like to see Mindlinks in LP Stores but Concord??? Put em all in the normal racial LP Stores. |

Mournful Conciousness
Embers Children TOHA Conglomerate
161
|
Posted - 2013.08.19 14:05:00 -
[795] - Quote
Alsyth wrote:Can't you notice how your good armor fits still have 2 links when the shield ones downgrade to 2 small neut?
And your dual 1600 astarte is easier to fit (with links) than a single XLASB Nighthawk? Same for dual MAR, triple MAR, or 1600+MAR Astarte/Eos: they are easier to fit than a bloody single XL-ASB Nighthawk (or Sleipnir).
Really... Thank you for these proofs that armor CS have good fittings and shield CS [with the exception of Vulture) lack PG and CPU, what some of us keep saying from the start.
The XLASB is a battleship-sized module. You can't even get a LAR on an astarte.
Try fitting it with appropriately sized modules.
Additionally, the nighthawk is a FLEET command ship - it's not designed to self rep at all. It's designed to soak up loads of alpha and then get repped by basilisks or carriers.
If you want to skirmish in a shield self-tanked command ship, the recommended option is the minmatar hulls.
I know, I know, we all agree that all races should have 1 skirmish and 1 fleet hull, but that's not the way it's going to be so we just have to adapt.
C'est la vie!
|

Alsyth
83
|
Posted - 2013.08.19 18:13:00 -
[796] - Quote
Mournful Conciousness wrote:Alsyth wrote:Can't you notice how your good armor fits still have 2 links when the shield ones downgrade to 2 small neut?
And your dual 1600 astarte is easier to fit (with links) than a single XLASB Nighthawk? Same for dual MAR, triple MAR, or 1600+MAR Astarte/Eos: they are easier to fit than a bloody single XL-ASB Nighthawk (or Sleipnir).
Really... Thank you for these proofs that armor CS have good fittings and shield CS [with the exception of Vulture) lack PG and CPU, what some of us keep saying from the start. The XLASB is a battleship-sized module. You can't even get a LAR on an astarte. Try fitting it with appropriately sized modules. Additionally, the nighthawk is a FLEET command ship - it's not designed to self rep at all. It's designed to soak up loads of alpha and then get repped by basilisks or carriers. If you want to skirmish in a shield self-tanked command ship, the recommended option is the minmatar hulls. I know, I know, we all agree that all races should have 1 skirmish and 1 fleet hull, but that's not the way it's going to be so we just have to adapt. C'est la vie!
Stopped reading at "XLASB is a battleship-sized module". You obviously know nothing.
Just to help you realize how wrong you are: 1600mm plate is as much of a BS-sized module as XL-ASB is, and as Fozzie showed, Astarte can fit 2 with 700dps and 2 links.
|

Chris Winter
Zephyr Corp V.A.S.T.
201
|
Posted - 2013.08.19 20:04:00 -
[797] - Quote
Mournful Conciousness wrote:Additionally, the nighthawk is a FLEET command ship - it's not designed to self rep at all. It's designed to soak up loads of alpha and then get repped by basilisks or carriers.
First off, the Fleet/Field command ship distinction no longer exists.
Second, the Nighthawk was the FIELD command ship, while the Vulture was the FLEET command ship, so even if the distinction existed anymore, you'd still be wrong.
The Nighthawk is terrible next to the Claymore. Giving it six mids would be a start towards evening the balance--it could have a stiffer tank, but would still be much slower and have a larger sig.
Currently, the Claymore can field a stronger tank than the Nighthawk, with not much less DPS, with a smaller sig and ~300m/s faster under MWD, and with easier fittings so you don't even come close to needing implants. |

Jerick Ludhowe
trolllolcorp
536
|
Posted - 2013.08.19 21:55:00 -
[798] - Quote
Chris Winter wrote:Mournful Conciousness wrote:Additionally, the nighthawk is a FLEET command ship - it's not designed to self rep at all. It's designed to soak up loads of alpha and then get repped by basilisks or carriers.
First off, the Fleet/Field command ship distinction no longer exists.
His remark about it being a "Fleet" ship has nothing to do with the old names and everything to do with the overall role of the ship. It's quite obvious to anyone who did not grow up eating paint chips that a slower ship with a resistance bonus is generally geared towards fleet work compared to faster ships with rep/boost bonuses.
Overall, you're straw man post that ignores the actual definition of "fleet" needs a dislike button. |

Mournful Conciousness
Embers Children TOHA Conglomerate
162
|
Posted - 2013.08.19 22:17:00 -
[799] - Quote
Chris Winter wrote:Mournful Conciousness wrote:Additionally, the nighthawk is a FLEET command ship - it's not designed to self rep at all. It's designed to soak up loads of alpha and then get repped by basilisks or carriers.
First off, the Fleet/Field command ship distinction no longer exists. Second, the Nighthawk was the FIELD command ship, while the Vulture was the FLEET command ship, so even if the distinction existed anymore, you'd still be wrong. The Nighthawk is terrible next to the Claymore. Giving it six mids would be a start towards evening the balance--it could have a stiffer tank, but would still be much slower and have a larger sig. Currently, the Claymore can field a stronger tank than the Nighthawk, with not much less DPS, with a smaller sig and ~300m/s faster under MWD, and with easier fittings so you don't even come close to needing implants.
Yes the claymore has a stronger tank than the nighthawk. It is designed to. The claymore is designed to sit in the front line and skirmish with the rest of the fleet.
The nighthawk is designed to be well back from the front line and provide fleet boosts with a buffer tank and incoming reps.
To compare the two ships' performance in a role for which one has been designed and the other not does not serve any useful purpose.
If you want to boost a fleet, use the nighthawk. If you want a combat skirmish tanking dps booster, use a claymore. The training conversion time is negligible.
The same argument holds for the amarr and gallente command ships.
CCP has decided that Caldari and Amarr command ships shall be suited for fleet boosting, while Gallent and Minmatar ships shall be skirmish boosters. I think we have to live with that. It's something I disagreed with to begin with, but have come to terms with.
I have already altered my training plans accordingly.
Adapt and survive... |

Nevyn Auscent
Broke Sauce
338
|
Posted - 2013.08.19 22:57:00 -
[800] - Quote
And those of us who took full advantage of the great BC & CS skill changes.... :P Have all four. |

Janeway84
Masters Of Destiny Pride Before Fall
14
|
Posted - 2013.08.20 10:56:00 -
[801] - Quote
CCP Fozzie have you ever thought about making it possible to overheat gang links? Im thinking especially if you have a gank linked ship on grid in a fight it could be cool to overheat them to maybe get a 3-6% extra fleet boost from them?
Could be nice to use as a last resort option in the final seconds before your command ship turns into scrap metal 
A little Offtopic but it would be nice if you could overheat your primary weapons on drone boats imo, Like adding the ability to overheat drone speed mods, drone tracking mods and drone optimal range and maybe drone dmg mods too?
To give them the same abilities as turret and missile ships have would be fair imo.  |

Mournful Conciousness
Embers Children TOHA Conglomerate
167
|
Posted - 2013.08.20 12:03:00 -
[802] - Quote
Janeway84 wrote:CCP Fozzie have you ever thought about making it possible to overheat gang links? Im thinking especially if you have a gank linked ship on grid in a fight it could be cool to overheat them to maybe get a 3-6% extra fleet boost from them? Could be nice to use as a last resort option in the final seconds before your command ship turns into scrap metal  A little Offtopic but it would be nice if you could overheat your primary weapons on drone boats imo, Like adding the ability to overheat drone speed mods, drone tracking mods and drone optimal range and maybe drone dmg mods too? To give them the same abilities as turret and missile ships have would be fair imo. 
it sounds to me about as realistic as the concept of overheating armour plates.
command links simulate better fleet communication and coordination. you won't prove that by turning up the power of the radios and shouting louder :-) |

Alduin666 Shikkoken
MIS Auxiliaries Kadeshians
13
|
Posted - 2013.08.21 09:37:00 -
[803] - Quote
I'm a Rorqual pilot currently training Capital Industrial Ships V to get the maximum amount of boosting available out of this toon (yes my main toon is a booster, deal with it). Contrary to what most mining boosters thing, getting the Orcas and Rorqs out of the POS would be nice. Actually compressing ore and having haulers actually ferry heavy water to the Rorq to keep the indy core running in the belt would actually spice things up a bit for 0.0 mining ops.
What I'm a little concerned with is that you are changing the mindlink bonus from 50% to 25%. Now if I had gotten any other mindlink I wouldn't be upset as much but I spent 1.4 bil on a mining foreman mindlink to get that 50%. If by some freak accident I get podded it might actually be more beneficial to save up for a Chimera (what I'm training for next) because I'm not going to spend 1.4 bil to get a 25% increase to my boosting.
Angry 0.0 industrialist rant over, carry on reading the rest of the thread now. Honor is a fools prize. Glory is of no use to the dead. |

Barrogh Habalu
Imperial Shipment Amarr Empire
486
|
Posted - 2013.08.21 09:38:00 -
[804] - Quote
Mournful Conciousness wrote:it sounds to me about as realistic as the concept of overheating armour plates.
command links simulate better fleet communication and coordination, presumably by dedicated staff and equipment. you won't improve that by turning up the power of the radios and shouting louder. you do it by remaining calm :-) Remaining calm racks up inner tension, up to the point when you blow up on comms and is rendered unable to command unless you take a minute to have a shot of something right before anything undesireable happens. You don't issue commands in the process, obviously.
Or really, insert any technobabble about overclocking any of that sensitive iCircuitry installed into link.
Do I have to spend 2 more minutes on how you benefit from overheating plates as well?  |

Mournful Conciousness
Embers Children TOHA Conglomerate
173
|
Posted - 2013.08.21 09:51:00 -
[805] - Quote
Barrogh Habalu wrote:Mournful Conciousness wrote:it sounds to me about as realistic as the concept of overheating armour plates.
command links simulate better fleet communication and coordination, presumably by dedicated staff and equipment. you won't improve that by turning up the power of the radios and shouting louder. you do it by remaining calm :-) Remaining calm racks up inner tension, up to the point when you blow up on comms and is rendered unable to command unless you take a minute to have a shot of something right before anything undesireable happens. You don't issue commands in the process, obviously. Or really, insert any technobabble about overclocking any of that sensitive iCircuitry installed into link. Do I have to spend 2 more minutes on how you benefit from overheating plates as well? 
I was hoping to present an argument as to why allowing overheat of command links was a bad idea :-)
|

Jerick Ludhowe
trolllolcorp
538
|
Posted - 2013.08.21 13:37:00 -
[806] - Quote
Mournful Conciousness wrote:
I was hoping to present an argument as to why allowing overheat of command links was a bad idea :-)
It's most probably bad for balance, the end
|

Lephia DeGrande
Luxembourg Space Union
57
|
Posted - 2013.08.21 13:42:00 -
[807] - Quote
Overheating should only increase Range (if CCP deside to give Warefare Links specific Ranges) or increase the Cycle duration to safe some Cap.
It would be funny if OnGrid Warfare links could OffGrid Boosting while Overheating . ;) |

Valterra Craven
100
|
Posted - 2013.08.21 18:13:00 -
[808] - Quote
Alduin666 Shikkoken wrote:
I'm not going to spend 1.4 bil to get a 25% increase to my boosting.[/b] [/i]
Angry 0.0 industrialist rant over, carry on reading the rest of the thread now.
Don't worry, CCP have changed how you get mindlinks so the price will be much cheaper than 1.4bil (likely not over 200mil). |

Maximus Andendare
Future Corps Sleeper Social Club
452
|
Posted - 2013.08.21 18:34:00 -
[809] - Quote
Alduin666 Shikkoken wrote:I'm a Rorqual pilot currently training Capital Industrial Ships V to get the maximum amount of boosting available out of this toon (yes my main toon is a booster, deal with it). Contrary to what most mining boosters thing, getting the Orcas and Rorqs out of the POS would be nice. Actually compressing ore and having haulers actually ferry heavy water to the Rorq to keep the indy core running in the belt would actually spice things up a bit for 0.0 mining ops.
What I'm a little concerned with is that you are changing the mindlink bonus from 50% to 25%. Now if I had gotten any other mindlink I wouldn't be upset as much but I spent 1.4 bil on a mining foreman mindlink to get that 50%. If by some freak accident I get podded it might actually be more beneficial to save up for a Chimera (what I'm training for next) because I'm not going to spend 1.4 bil to get a 25% increase to my boosting.
Angry 0.0 industrialist rant over, carry on reading the rest of the thread now. The price on mindlinks is going to fall, given that they'll be easier to obtain. When the supply goes up, demand will go down and that lowers the price. It won't be a 1.4b investment for 25%, but even still, people pay a lot of money for a miniscule gain (faction/deadspace mods), and 25% certainly isn't anything to scoff at.
Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day. |

Madbuster73
RED SQUAD
43
|
Posted - 2013.08.21 19:05:00 -
[810] - Quote
CCP Fozzie, you said you guys are working on disabling off grid boosting, how is this gonna work in FW? I know a LOT of FW guys have boosters (me including) and 90% of all the fights are INSIDE gated complexes that only allow frigates, dessies and cruisers..... How are we supposed to get our command ships in there?
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