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1. No pod killing in Empire space - in Player Features and Ideas Discussion [original thread]
Let me suggest a more radical approach that is likely to send shivers down the average PVP'er spine. Why not do away with the Security Level of the systems in relation to Chance of a PVP encounter. Now Before you flame read on.... The security s...
- by Rosbae - at 2004.12.07 20:34:00
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2. No pod killing in Empire space - in Player Features and Ideas Discussion [original thread]
Let me suggest a more radical approach that is likely to send shivers down the average PVP'er spine. Why not do away with the Security Level of the systems in relation to Chance of a PVP encounter. Now Before you flame read on.... The security s...
- by Rosbae - at 2004.12.07 20:34:00
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3. Increased Death Penalty - in Player Features and Ideas Discussion [original thread]
This is a Game and thus should be fun. Making it more difficult for new players to get anywhere is a BAD idea. I would rather they do away with podding all together. Besides anyone who does not think loosing a 100 plus million isk BS all the e...
- by Rosbae - at 2004.05.21 13:11:00
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4. Shuttles as mission rewards - in Player Features and Ideas Discussion [original thread]
Someone once did a great screen shot of what to do with shuttles, He apparently would undock, eject and then rinse and repeat until there were about 200 shuttles outside the station. True it would take forever but it was a hilarious act to demon...
- by Rosbae - at 2004.05.13 17:28:00
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5. Concord and Faction NPC Response Level. - in Player Features and Ideas Discussion [original thread]
Originally by: Ithildin Let's take it to another level - faction police respond better/worse depending on standing to the state they represent. Would make me very safe in Gallente space, and virtually unprotected in Caldari, it would It...
- by Rosbae - at 2004.05.04 19:32:00
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6. Concord and Faction NPC Response Level. - in Player Features and Ideas Discussion [original thread]
Also, Sentry Gun response at Gates would also be staged back to reflect the security Level of the system Accuracy and range would also be affected based on system security level 1.0 150 km range and deadly accurate .9 140km range .8 130km range ...
- by Rosbae - at 2004.04.29 18:11:00
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7. Concord and Faction NPC Response Level. - in Player Features and Ideas Discussion [original thread]
I would like to propose a change to the existing format that NPC Pirates, Race Security Forces and Concord react to aggression. I would like to see the response fit the act, for example a group of people are mining in a .5 system. Normally this m...
- by Rosbae - at 2004.04.28 20:22:00
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8. New skill: Insta-Gib - in Player Features and Ideas Discussion [original thread]
The day this game becomes just another FPS game and the day I quit playing will be the same day... "No matter where you go there you are"
- by Rosbae - at 2004.04.16 13:03:00
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9. Character Action Link - in Player Features and Ideas Discussion [original thread]
A screenshot is a great idea. Thx for the advise. Understand I have no problem with people wanting different lifestyles HOWEVER, if TankCEO wanted to join my corp as a alt I would love to know it in advance. I am sure all could agree "No matter w...
- by Rosbae - at 2004.04.15 20:50:00
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10. Character Action Link - in Player Features and Ideas Discussion [original thread]
I would love to be able to see all three characters a person has created before hiring someone in my corp. This could be a pay service called a "Background Check" you hire an agent and he gives you all three "Relative Characters" associated to tha...
- by Rosbae - at 2004.04.15 19:33:00
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11. EVE:Radio plugin - in Player Features and Ideas Discussion [original thread]
I would love this to work in game better, I think the problem may lay in CCP setting up there game to work with a third party website. What happens if Eve-Radio decide to close shop. I would like to see this or something like it in game though. i...
- by Rosbae - at 2004.03.25 16:03:00
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12. 2 new ship types - in Player Features and Ideas Discussion [original thread]
Quote: I will agree that there definitely need to be more ships in this game. The new Interceptor class is kinda what you asked for, but I am sorely disappointed that they just retextured ships they already have. I WANT MORE EYE CANDY!!!! ...
- by Rosbae - at 2004.02.13 20:12:00
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13. A Caldari / Minmatar Alliance? - in Player Features and Ideas Discussion [original thread]
Great Idea, I am a Caldari who loves the Minmatar Equipment so I am all for it. Also anything that would increase the the amount of events or NPC activity would be great in my opinion. . "No matter where you go there you are"
- by Rosbae - at 2004.01.20 18:34:00
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14. State of the game market - in Player Features and Ideas Discussion [original thread]
This is a great idea and is key to the games future. Would be great to see NPC pirates mining as well. Maybe give them a taste of there own medicine. Pirate haulers that are escorted by NPC fighters and frigates would be another interesting addi...
- by Rosbae - at 2003.12.29 21:17:00
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15. Moving ships - in Player Features and Ideas Discussion [original thread]
So what you are saying is to allow Real players to use NPC as a Strategic tool rather than a tool of convience? I am think this could have exploit written all over it although in the same breath of thought I could see some huge advantages. "No ma...
- by Rosbae - at 2003.11.28 00:29:00
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16. Moving ships - in Player Features and Ideas Discussion [original thread]
Quote: Eve players are so stingy they wont pay someone enough money to move a ship. I want ship moving in industrials back. You are probably right. But I agree there needs to be a way to haul ships from one location to the next in an ef...
- by Rosbae - at 2003.11.26 19:58:00
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17. Minmatar industrial: Mammoth - in Player Features and Ideas Discussion [original thread]
Bestower is definitely the Hauler powerhouse. 5% cargo bonus per level is great and 5 low slots. All Indys are suppose to have a definite advantage to use based on what you want to do. The Besty is a great hauler but has lousy Shields. The Bad...
- by Rosbae - at 2003.11.16 01:46:00
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18. Ship building regulated! - in Player Features and Ideas Discussion [original thread]
I like this idea. You are right The average Joe does not walk off the street and start building Aircraft Carriers for instance. Have corporations buy a Ship building skill and the skill have an expiration date that way it has to be renewed each mo...
- by Rosbae - at 2003.08.30 15:35:00
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19. the stragedy of frigates vs cruisers vs battleships - in Player Features and Ideas Discussion [original thread]
I would tend to take a slightly different tact. Consider the Battleships of WW II as an example, they were not loaded with ONLY 16 inch guns, they have a mix of guns. 3 3 Barrel 16 inch guns and hundreds of smaller medium and machine guns for Ant...
- by Rosbae - at 2003.08.30 15:23:00
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20. Highways, to stay.. or not to stay? - in Player Features and Ideas Discussion [original thread]
Ditto!! Arch, Well said!! "No matter where you go there you are"
- by Rosbae - at 2003.08.30 11:31:00
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