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21. List of features needed for contracts to replace the trade forums - in Test Server Feedback [original thread]
Originally by: Drackx As said in the previous threads, the Market needs a change too. All items ingame should be in the market, the reason for this is that the market always shows a price history and this is needed when you sell very rare...
- by Ruato - at 2007.08.22 13:20:00
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22. List of features needed for contracts to replace the trade forums - in Test Server Feedback [original thread]
Originally by: Kappas. Isn't that what I said except in less complex words? Propably. Contracts just **** me off and i needed to vent a little --- Get rid of those *bleep*ing secure containers. *bleep*!
- by Ruato - at 2007.08.22 13:19:00
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23. List of features needed for contracts to replace the trade forums - in Test Server Feedback [original thread]
Edited by: Ruato on 22/08/2007 10:44:50 Whats needed is that contract system allows string searches, not just specific module. Simple example: If i want to make price check for 'corpii a-type adaptive nano plating' with current contract syst...
- by Ruato - at 2007.08.22 10:41:00
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24. Couple quick comments on devblog about upcoming rev2.2 changes - in Test Server Feedback [original thread]
Quote: Using corpses and wrecks to "warp scramble" ships has been an increasing problem. Unfortunately, improving our physics engine - Destiny - requires resources we don't have for the foreseeable future, so that small objects would the exp...
- by Ruato - at 2007.08.21 08:47:00
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25. devs: mission standing gain when grouped = LOL - in Test Server Feedback [original thread]
Originally by: Runix Nightwalker I'll try this out to verify . . . if true, it really stinks, as it really, really hurts new players. I'm wondering if CCP implemented some sort of diminishing returns on standings . . . are the standings ch...
- by Ruato - at 2007.06.20 13:31:00
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26. +4 and +5 implants switched around? - in Test Server Feedback [original thread]
I had full set of +4 implants before Rev II, and i still have exact same +4 set in my head. So +4 didnt get replaced with +5's (atleast not across the board). --- Get rid of those *bleep*ing secure containers. *bleep*!
- by Ruato - at 2007.06.20 10:57:00
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27. devs: mission standing gain when grouped = LOL - in Test Server Feedback [original thread]
Quick mission test after patch. 2 guys did mission which gave around 5% standing gain before patch... Picture says more than bucket full of words, so without further babbling: --- Get rid of those *bleep*ing secure containers. *bleep*!
- by Ruato - at 2007.06.20 08:04:00
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28. Sound Loops - in Test Server Feedback [original thread]
>>> Jumping or docking doesn't help it. But going to sound options, disabling and re-enabling sound fixes it. --- Get rid of those *bleep*ing secure containers. *bleep*!
- by Ruato - at 2007.06.16 16:35:00
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29. Movme channel and doomsday alliance - in Test Server Feedback [original thread]
Originally by: Ice Globe Quickest way of moving is in a scouting tier interceptor Raptor Malediction Ares Stiletto With inertia stabs and hyperspatial velocity optimizer i rigs fitted You then align as fast as possible and warp with sp...
- by Ruato - at 2007.06.14 16:10:00
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30. Why the Caldari hate? - in Test Server Feedback [original thread]
Originally by: Kern Walzky As i can see it im not sure caldari is that bad at pvp setups however 1 med slot more would give caldari the pvp boost it needs. *shrug* Im cross trained gallente/caldari hybrid and been using raven quite s...
- by Ruato - at 2007.06.12 13:54:00
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31. (exploration) Partially mined hidden belts - in Test Server Feedback [original thread]
Originally by: Hectaire Glade *whistles innocently* Myself and a few friends have a running competition to see who can leave the smallest most worthless chip of rock in any site we are minning, we've had it done to us enough times to find...
- by Ruato - at 2007.06.12 12:46:00
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32. (exploration) Partially mined hidden belts - in Test Server Feedback [original thread]
Originally by: Jotan Veer Got this mail today: Quote: Bug Report Processed... Good to hear, but thats not really the problem though. Problem is wasting hours scanning that gravimetric sig and finding 1 half mined asteroid....
- by Ruato - at 2007.06.11 20:19:00
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33. Data usage by one anchored "advertisement" container (calculations) - in Test Server Feedback [original thread]
Edited by: Ruato on 09/06/2007 20:56:02 Then calculate how much traffic cans on belts cause. (traffic from miners and ratters) Then calculate how much database 'bloat' all these damn cans cause. Gotta love 'em --- Get rid of those *ble...
- by Ruato - at 2007.06.09 20:55:00
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34. Drones and heat. - in Test Server Feedback [original thread]
So... Are drone users getting anything from heat mechanic sometime in the future? Overload drones with risk of them going kaboom? Overload drone control units? stuff like that? --- Get rid of those *bleep*ing secure containers. *bleep*!
- by Ruato - at 2007.06.09 18:51:00
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35. Heat - The Straw that broke the camels back - in Test Server Feedback [original thread]
Edited by: Ruato on 04/06/2007 08:36:48 I agree about heat. Seems kinda useless feature (theres more than enough micromanagement in eve combat already). Dev time would have been used better elsewhere. Edit: doh, didnt read it through and mi...
- by Ruato - at 2007.06.04 08:36:00
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36. Mouse wheel - in Test Server Feedback [original thread]
And while they are fixing these zoom bugs/annoyances/features, also disable autozoom when warping when solarsystem map is active. It makes exploration very very annoying. (warp -> autozoom in -> manually zoom out -> drop probe -> warp...
- by Ruato - at 2007.06.01 23:30:00
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37. (exploration) Partially mined hidden belts - in Test Server Feedback [original thread]
Edited by: Ruato on 01/06/2007 23:23:10 Edited by: Ruato on 01/06/2007 23:21:53 There seems to be bit of a problem with hidden asteroid belts. Been scanning quite a bit in last week and ive scanned down 4 gravimetric signatures (hidden be...
- by Ruato - at 2007.06.01 23:20:00
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38. Kali 2.0 and drone ui, still nothing ? - in Test Server Feedback [original thread]
Hey! I wanna know too :) I'm not overly optimistic though. Seems adding more Stuff(tm) is quite a bit more important than fixing old annoyances. --- Get rid of those *bleep*ing secure containers. *bleep*!
- by Ruato - at 2007.05.30 16:38:00
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39. No Topic - in Test Server Feedback [original thread]
Edited by: Ruato on 15/03/2007 13:04:08 Originally by: Xcom Edited by: Xcom on 25/01/2007 09:16:10 Originally by: Ruato That suggestion is missing some stuff (how to select drones, drone stats, and so on...) But fear not, ...
- by Ruato - at 2007.03.15 13:07:00
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40. Salvaging Material Amounts - in Test Server Feedback [original thread]
Edited by: Ruato on 13/03/2007 02:14:07 Ive been running lv4 missions for couple weeks, salvaging everything i kill. Havent used or sold any of them (EDIT: not hardcore mission farming, 3-4 missions per day when i have time to play). Heres so...
- by Ruato - at 2007.03.13 02:17:00
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