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21. EW is ruined (or I don't get it). - in Ships and Modules [original thread]
Edited by: Sassi on 16/02/2005 11:54:09 I always thought Jammers are supposed to prevent one from locking, not brake a lock. If so, then WTF are you complaining about Jim Ray, you were just too damn slow to lock the Temp and jam the s++t out o...
- by Sassi - at 2005.02.16 11:54:00
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22. Is there anyone out there who... - in Ships and Modules [original thread]
Signed Lord T, signed.
- by Sassi - at 2005.02.10 13:45:00
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23. The best hunter bs - phoon - in Ships and Modules [original thread]
I had a Typhoon once. Failed to realize its potentials before it got blown up by some bad people gate camping. It has great slots lay out for armor tanking but might not tank AS well as an Apoc cuz of the HP differences but with good skills you...
- by Sassi - at 2005.01.30 07:09:00
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24. Guide for rat tanking - in Ships and Modules [original thread]
A shield tank should always consist of 2x EM hardeners cuz shields have zero nada % in EM resistance, and also shield tankings are often used if you are using a long range setup, thats all I really know for sure about shield tanking :P
- by Sassi - at 2005.01.29 12:18:00
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25. Tempest anyone? - in Ships and Modules [original thread]
Good skills YaY, but even tho your gonna run into some fitting problems, at least ifya gonna fit Howitzers and try to tank properly at the same time. Doesnt mean it wont work tho
- by Sassi - at 2005.01.29 07:11:00
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26. why are minmitar ships faster than gallente? - in Ships and Modules [original thread]
Edited by: Sassi on 28/01/2005 19:42:11 Edited by: Sassi on 28/01/2005 19:41:29 Thats why they go so fast, they¦re just scrapmetal and are therefor more lightweight and go faster. Also its their racial "bonus" you could say, Gallente have ...
- by Sassi - at 2005.01.28 19:41:00
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27. fof missiles - in Ships and Modules [original thread]
Speaks for itself really. FoF are autotargetting and do not use your ship¦s onboard targetting computer so you just release and let them do their business.
- by Sassi - at 2005.01.27 15:01:00
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28. The never ending Matari ship debate. - in Ships and Modules [original thread]
Edited by: Sassi on 21/01/2005 18:18:17 No wonder the devs want us to shield tank our Matari ships, because the ships are only held together with spit and glue . Seriously though, it'd be nice if Minmatar ships got +1 medium slot across...
- by Sassi - at 2005.01.21 18:17:00
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29. Named 1200mm (Prototype/Scout) vs 1400mm ? - in Ships and Modules [original thread]
Well the DMG mod between Howies and 1200¦s are actually a bit off each others track cuz even if the Howies only do 1.5x more dmg its still A LOT. So saying "dmg isnt that much below isnt really true :P The tracking on the other hand is much bette...
- by Sassi - at 2005.01.21 18:05:00
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30. The never ending Matari ship debate. - in Ships and Modules [original thread]
I really hate getting into this "Devs are favoring this race over others" but judging from the stats it does has a little truth in it, just a tiny bit of truth. At the moment the Caldari and Amarr don¦t have any problems with their ships. The peo...
- by Sassi - at 2005.01.21 12:32:00
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31. faction ship question - in Ships and Modules [original thread]
Edited by: Sassi on 21/01/2005 12:14:30 ohhh Machariel! Its like an uber Tempest .... I would like that ship. Judging by the look of the ship (as any idiots could) I guess I would have to do missions for the Arc Angels. Tho now current...
- by Sassi - at 2005.01.21 12:12:00
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32. best ~70mill BS - in Ships and Modules [original thread]
Scorp; PvP/Support BS Typhoon; PvP/NPC/Missions/Wingman Arma; PvP (dont count on suviving for long tho if ur apponent gets a good hit on ya : P Dominix; Mining/NPC and hey, I¦d even take it into PvP. with the skills maxed out you could use 15...
- by Sassi - at 2005.01.20 11:40:00
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33. My IP is not allowed? huh...? - in Issues, Workarounds & Localization [original thread]
ok never mind, haha, it all works fine now :Ì
- by Sassi - at 2005.01.17 13:43:00
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34. My IP is not allowed? huh...? - in Issues, Workarounds & Localization [original thread]
I was pleyin EvE, as usual when suddenly, the game crashes. I turn restart my computer and am about to connect to EvE again, when I noticed that it said "Status; Your IP is not allowed" What could be the reason it was banned and can anyone tell m...
- by Sassi - at 2005.01.17 13:40:00
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35. Rails vs. Howitzers - in Ships and Modules [original thread]
This thing ur talking about doesnt make any sense Kaet.... Its just like a gun that uses the force of ur finger to pull the trigger (projectiles I mean) but hybrid and not to mention lasers use electricity as their main source of power to fire. g...
- by Sassi - at 2005.01.16 07:12:00
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36. 1400mm howitzer artillery ii - in Ships and Modules [original thread]
HaHa, Leshrac, no it hasnt been changed I was¦nt really sure at the time I wrote that, sorry, my bad
- by Sassi - at 2005.01.16 07:05:00
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37. 1400mm howitzer artillery ii - in Ships and Modules [original thread]
Damage to expect? I really dont know....who knows anyways?? it al depends on the sistuations ur in : D You can improve everything in this game with the right skills. at the highest lvl(4 or 5 preferably) For example, if you want to improve the t...
- by Sassi - at 2005.01.15 10:32:00
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38. bonus on ceptors - in Ships and Modules [original thread]
ohh come on Kleric. Just let it go already :P
- by Sassi - at 2004.07.02 04:03:00
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39. bonus on ceptors - in Ships and Modules [original thread]
ohh come on Kleric. Just let it go already :P
- by Sassi - at 2004.07.02 04:03:00
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40. upcoming new ship classes - in Ships and Modules [original thread]
damn!! about time!! I'm already tired of looking at the same modules time after time....
- by Sassi - at 2004.05.01 20:33:00
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