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41. The Impact of the Empyrean Age on Pod Pilot kills - in EVE General Discussion [original thread]
I've whipped up a bit of a graph, and blurb regarding the impact the new addon, The Empyrean Age, has had on the amount of ships piloted by Pod Pilots in low and high sec space. Since the introduction of the addon, as expected the amount of ships ...
- by Seidr - at 2008.06.20 10:39:00
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42. IGB Trust Woes - in EVE Technology Lab [original thread]
Edited by: Seidr on 28/04/2008 14:04:59 Your print call will prevent HTTP headers from having any effect. Edit: damn, beat me to it Lumy! ;)
- by Seidr - at 2008.04.28 14:04:00
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43. Users Online - alternative? - in EVE Technology Lab [original thread]
Edited by: Seidr on 23/04/2008 11:45:40 You can retrieve the current status of the EVE server from this PHP script. It will return 'offline' if the server is down, or the player count if it is up. Example output: April 23, 2008, 11:41 am|0
- by Seidr - at 2008.04.23 11:44:00
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44. A small mapping experiment - in EVE Technology Lab [original thread]
Edited by: Seidr on 22/04/2008 14:03:13 I've managed to smooth out the region perimeters by giving a few pixels leeway for detection of the solar systems. It takes a few seconds longer to calculate and draw, but it seems to work. Until I've wo...
- by Seidr - at 2008.04.22 13:59:00
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45. A small mapping experiment - in EVE Technology Lab [original thread]
Wow, thanks for the offer DrefsabZN, greatly appreciated! I'll keep that in mind once this builds up a bit, right now it's just a simple little generator, nothing close to a workable tool, but it has promise! :) I've spat out a small function to ...
- by Seidr - at 2008.04.22 08:27:00
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46. A small mapping experiment - in EVE Technology Lab [original thread]
Edited by: Seidr on 21/04/2008 14:45:25 Thanks DrefsabZN! The maps shown are actually reduced in size. The original was around 8.5k width and 10k height, however for the sake of my servers poor CPU, I've reduced that down to 860 by 960ish. I'v...
- by Seidr - at 2008.04.21 14:44:00
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47. A small mapping experiment - in EVE Technology Lab [original thread]
Thanks for the working link Verite, and the comment Raquel, both are appreciated :) I've written up a make-shift function to draw the region perimeters..well, it's in the concept stage but I'll plug it in later. There's probably a better way to d...
- by Seidr - at 2008.04.21 14:36:00
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48. A small mapping experiment - in EVE Technology Lab [original thread]
Edited by: Seidr on 21/04/2008 09:56:51 Over the weekend, I had a spare hour or so and whipped up a quick map generator, based upon jump gate usage information gleaned from the EVE API. Using this data, in hand with the SQL dump I'm able to ge...
- by Seidr - at 2008.04.21 09:40:00
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49. @CCP: Corporation Info API - in EVE Technology Lab [original thread]
Exactly how I'm going about it, thanks. If a user does nto belong to a corp in an Alliance, I'll grab the data regarding the corp by passing their identifiers to the Corp API..that seems to spit out information on the Corp that the user belongs to...
- by Seidr - at 2008.04.17 13:17:00
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50. @CCP: Corporation Info API - in EVE Technology Lab [original thread]
Fan-blooming-tastic! I actually visited that page, I guess my eyes need a few more of the old Zzzs, or a bucket-load of Quafe! Thanks for the heads up :)
- by Seidr - at 2008.04.17 13:05:00
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51. @CCP: Corporation Info API - in EVE Technology Lab [original thread]
I'm working on a pretty neat project utilising the EVE API, and one thing that would make life easier would be if there was available via API Corporation and Alliance Information, in particular Corp / Alliance name, Founders, and in the case of Al...
- by Seidr - at 2008.04.17 12:30:00
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52. EVE Jump Calculator Application - in EVE Technology Lab [original thread]
Some interesting references you posted there Skye Cloudstrike, thanks.
- by Seidr - at 2008.03.02 20:34:00
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53. EVE Jump Calculator Application - in EVE Technology Lab [original thread]
I attempted to figure out a method that would calculate the route between two systems, and while I made significant progress I was unable to achieve a fully working function. I went Googling, and came across an article on a now non-existant Blog, ...
- by Seidr - at 2008.01.26 12:26:00
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54. Tuesday's patch nerfed lp giveout ? - in Missions & Complexes [original thread]
I recall a post stating that missions adjusting according to the amount of people running them, or some such thing. Could LPs adjust appropriately also? Just a thought.
- by Seidr - at 2007.07.18 23:24:00
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55. EVE on the iPhone? - in EVE General Discussion [original thread]
Edited by: Seidr on 13/07/2007 10:16:10 Likely with PSPVNC . I'm not sure if that is what is being used in the screen shot, as last time I used PSPVNC (over a year ago) it did not support scaling of the stream, however there is a version tha...
- by Seidr - at 2007.07.13 10:12:00
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56. EvEReg - Automated Validation of IGB Pilot Registration - in EVE General Discussion [original thread]
Turns out CCP already provide limited access API keys, which I guess could be used to the same effect to see if a users registration is valid, but that's another story. This being the case, this script is pretty much redundant I guess. If anyone w...
- by Seidr - at 2007.07.12 14:23:00
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57. IGB header spoofing - in Player Features and Ideas Discussion [original thread]
Edited by: Seidr on 12/07/2007 14:20:25 Ah, I was unaware of the limited access keys provided by CCP..oh well, it was a laugh writing this up none the less. One thing about this, the system is totally automated, but yeah the 1 hour turn around...
- by Seidr - at 2007.07.12 14:19:00
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58. EvEReg - Automated Validation of IGB Pilot Registration - in EVE General Discussion [original thread]
Thanks! If you want to have a chat as to how this could be integrated feel free to drop me a line in-game. I'm quite proficient in ASP/PHP/Perl etc, so the likely hood is I will be able to help
- by Seidr - at 2007.07.12 12:51:00
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59. EvEReg - Automated Validation of IGB Pilot Registration - in EVE General Discussion [original thread]
Edited by: Seidr on 12/07/2007 12:45:33 EvEReg is a little script I have written over the past couple of days. Basically, it provides users a method to validate registrations made from IGB are actually coming from the player that is specified ...
- by Seidr - at 2007.07.12 12:45:00
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60. EVE: Ascension - A Homeworld 2 Modification - in EVE General Discussion [original thread]
Very impressive. I look forward to playing this mod in the future :)
- by Seidr - at 2007.07.12 10:54:00
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