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1. Apoc Setup - in Ships and Modules [original thread]
hmmm i appear to be struggling with cpu with the above suggestions....
- by Sepharim - at 2004.03.08 22:45:00
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2. Heavy Nosferatus - in Ships and Modules [original thread]
if heavy nosferatus work, then that hi slot on an armageddon becomes handy :)
- by Sepharim - at 2004.03.04 18:41:00
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3. Why did CCP made the laser weapons obsolete? - in Ships and Modules [original thread]
lucre, your missing the point mate.... im not looking for the 'most powerful apoc' (or any other bs ) setting, what i want is a balance... take a step back, look at the bigger picture, if everyone used hybrids on their apocs (or other bs's) as you...
- by Sepharim - at 2004.02.27 18:57:00
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4. Why did CCP made the laser weapons obsolete? - in Ships and Modules [original thread]
nutz to all of this weopon is best nonsense , do as jim raynor says, make each weopon the best to the ship it is fitted with, ie a few months ago everyone had tachyons fitted, so ccp nerfed tachyons without thinking what the effects would be on am...
- by Sepharim - at 2004.02.26 23:50:00
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5. Vote - Best Ship Design - in Ships and Modules [original thread]
did anyone here play wipeout 2097 on the playstation? if so, do u reckon the megathron looks like a qirex? Anyway i too think the armageddon is the nicest ship, love the bridge on the top :)
- by Sepharim - at 2004.02.02 16:57:00
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6. Caracal? - in Ships and Modules [original thread]
Edited by: Sepharim on 29/01/2004 08:08:42 i was told to swap one of the heavy launchers for a medium launcher to use for defender missles, and heavy missles for frigs. (u can also save valuable cpu doing this) and if you stagger your missles...
- by Sepharim - at 2004.01.29 08:02:00
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7. Caracal? - in Ships and Modules [original thread]
although its hull and armour are quite puny it does have high shields (1000), combine this with 4 mid slots and you have a descent sheild tank. I find the caracals main drawback is the cpu, you cant even run a gameboy off it without the air con f...
- by Sepharim - at 2004.01.28 21:35:00
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8. Maller or Baller? - in Ships and Modules [original thread]
from what i gather then, best to use hybrids or projectiles on a maller than lasers and use the mallers cap for say sheild tanking, or low slot mods instead?, kinda makes sense suppose. (i suppose u could still use lasers for npc hunting to save...
- by Sepharim - at 2004.01.26 11:56:00
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9. Maller or Baller? - in Ships and Modules [original thread]
i tried experimenting with my maller last night, fitted 2 cap batterys in mid slots along with med sheild booster. the 500 plus bonus meant i was able to run the 1 sheild booster more effectively than 2 boosters, (or a booster and a hardener), als...
- by Sepharim - at 2004.01.25 02:12:00
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10. equiping a caracal... - in Ships and Modules [original thread]
how would you equip a caracal for pvp then?...
- by Sepharim - at 2004.01.12 01:29:00
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11. Race Ships/Fighting Style & General Balance - in Ships and Modules [original thread]
i hear what y'all saying about ships and races, personally i wouldnt want to be restricted to one races ships (that would be boring), but then again i do think it is too easy to get certain ships, and it does destroy the roleplaying element somewh...
- by Sepharim - at 2003.12.18 13:26:00
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