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21. A possible new raven setup..... - in Ships and Modules [original thread]
Did u try to kill anything larger than a Cruiser? 2 Cruiser and some friggs i can Kill with an Omen easily, without any problems. So is an Omen compareable with Raven? No, it isn't, but your setup only Sucks. Raven is a missile boat, and should be...
- by Seramis - at 2005.07.26 15:11:00
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22. Fix ECM - in Ships and Modules [original thread]
The rules of luck. He had luck that he was able to jam you although his chance was only 36%. it's the same as if you miss with maxed gunnery skills at optimal range with 0m/s of both ships. As both ships don't move you should hit with full damage ...
- by Seramis - at 2005.07.26 15:06:00
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23. 3 people, 3 ships, 3 setups....PVP.... - in Ships and Modules [original thread]
U use wrong ships and wrond setups. Kestrel is a nice ship, with 4 Launchers it can do good damage...with good Missile skills. But with your 850k SP (most in ship skills i think because u already skilled to battle cruiser) your offensive power is ...
- by Seramis - at 2005.07.26 14:24:00
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24. New defensive turret idea...... - in Ships and Modules [original thread]
why u need a defending turret? Missiles do so crappy damage, you don't need it.
- by Seramis - at 2005.07.25 11:58:00
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25. Claw setup - in Ships and Modules [original thread]
Originally by: Lo'ar ... HI 3 x 150mm Light Autos II 1 x Small Nos MED 1 x 1MN MWD II 1 x X5 proto webber LOW 1 x Gyro stab II 1 x 200mm Nanofiber plates 1 x Nanofiber internal structure 1 x Cap power relay ... What do u want to do w...
- by Seramis - at 2005.07.25 11:24:00
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26. Is there a reason to fly anything else then battleships? - in Ships and Modules [original thread]
There are more options than Cruiser/BC/HAC/BS. An interceptor is a very powerful and useful ship, and no BS can do what an Interceptor can do very well. Interceptor can lock nearly every ship in less than 2s, so u can scramble whatever u want, if ...
- by Seramis - at 2005.07.25 11:16:00
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27. I need ship and set up for level 2 drone missions - in Ships and Modules [original thread]
A solution for u could be a Rifter. I made a lot level 2 Missions in it, also Drone Missions. you have to stay at range and kill the drones from 15 - 20km (most drones only open fire if they are closer than 10km). So use an AB, a small repairer, 2...
- by Seramis - at 2005.07.25 10:56:00
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28. Caldari after new patch - in Ships and Modules [original thread]
Originally by: Drommy AND!.... turret users damage is cut even more. ever heard of transversal velocity? WELL I HAVE! u only have to worry about sig radious and speed. turret users have to think about transversal aswell Stop talking ...
- by Seramis - at 2005.07.15 11:14:00
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29. Caldari after new patch - in Ships and Modules [original thread]
Originally by: Feigned Interest 6 siege launchers, 1 target painter, 1 bcu, 2 small blasters for close range, and 8 warrior drones for speed to compensate when the new AI disengages you to kill the released drones. Warped it at 80km out a...
- by Seramis - at 2005.07.15 08:42:00
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30. Caldari after new patch - in Ships and Modules [original thread]
Originally by: Atina Palada Previos was writen by me! 400 torps to kill 4 frigs. And the real problem is not a frig the real problem is cruisers. It doesent matter what you fire cruises or torps. Time to kill one cruiser is like time to ...
- by Seramis - at 2005.07.15 08:28:00
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31. Missile Defense - in Ships and Modules [original thread]
Originally by: Gore Firell Edited by: Gore Firell on 15/07/2005 08:14:47 I've been playing for less than one month and so the skill are despirately lacking for myself. Just recently got a destroyer and was cleaning house on lvl 2 kill ...
- by Seramis - at 2005.07.15 08:23:00
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32. Zelfarios Kashnostramus's Tag - in Ships and Modules [original thread]
Afaik it's necessary for some Agent offers
- by Seramis - at 2005.07.14 08:59:00
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33. Crane bonus not working - in Ships and Modules [original thread]
Take a Badger MK II, add the Crane Bonus, and you should get the resistances of the Crane. Resistances are included in ship stats.
- by Seramis - at 2005.07.14 08:55:00
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34. Something else we don't have... - in Ships and Modules [original thread]
Originally by: Blind Fear I also have no problem with missile 'tracking' mods. Provided a 'tracking disruptor' type mod is also provided. There is an implant that reduces signature radius by 25% i think. So Missiles will make less dama...
- by Seramis - at 2005.07.12 15:23:00
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35. Light Freighters - in Ships and Modules [original thread]
Originally by: Sobeseki Pawi Originally by: Sobeseki Pawi Originally by: Montero iteron 5? 27315.559811695 m3 with 5x Expander IIs. Next? That's with best named expander. Afaik Expander II are not in game atm,...
- by Seramis - at 2005.07.12 10:32:00
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36. Freighter [additional] nerf - in Ships and Modules [original thread]
Dreads are made to attack PoS, PoS can only be built in 0.3 or less, so dread is not able to go to a system with security status 0.5 or higher. With freighter it would have been possible to bring a dread into a high secure system, that was not des...
- by Seramis - at 2005.07.12 10:26:00
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37. Light Freighters - in Ships and Modules [original thread]
Originally by: Encad Briht 30-100k m¦ would totally ok, freighter is much to big and to slow for use in a normal middle Empire-based Corp. i dont need those tons for hauling Ore from the belt (my Mammoth does this quite well), but to tra...
- by Seramis - at 2005.07.12 08:39:00
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38. problem i forsee with Gallente dread - in Ships and Modules [original thread]
Originally by: wappy rats do tend to switch target to your drones now although im still trying to figure out why as this does not happen all the time ... No, they don't. I made some Level 4 missions (Raven with medium drones) and the f...
- by Seramis - at 2005.07.11 11:02:00
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39. PvP log: how missiles are great :/ - in Ships and Modules [original thread]
Missiles in some cases are bugged at the moment. I have all new missile skills at level3, one at level 4. I fired torpedo against a structure (zero movement, should have large sig radius) making 145Damge. But torpedo should hit a structure with fu...
- by Seramis - at 2005.07.11 09:18:00
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40. Idea: different range missiles. - in Ships and Modules [original thread]
Originally by: Blind Fear Right now a crow will match a rail taranis in DoT once tech2 rocket launchers are released, with a range over 10k. The rail taranis will have an optimal of 6.75k and will therefore be losing damage above that. And...
- by Seramis - at 2005.07.11 08:52:00
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