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121. New (high-slot) Ewar: Capacitor Overload Destabilizer - in Player Features and Ideas Discussion [original thread]
Lilla Kharn wrote: Neut is the counter. Uses cap and takes their cap. Also, sounds too much like a remote energy transfer. This could be abused severely. Right, but it has to be abused very carefully. While being abused, chance of enemy ap...
- by Shivanthar - at 2014.11.14 17:01:32
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122. New (high-slot) Ewar: Capacitor Overload Destabilizer - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Shivanthar wrote: Swiftstrike1 wrote: Here's the problem with this idea: everything in EVE has a hard counter. This wouldn't. It would therefore be horribly unbalanced. ASBs, SBs, all ewar, laser platforms, hybrid...
- by Shivanthar - at 2014.11.14 16:47:46
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123. New (high-slot) Ewar: Capacitor Overload Destabilizer - in Player Features and Ideas Discussion [original thread]
Swiftstrike1 wrote: Here's the problem with this idea: everything in EVE has a hard counter. This wouldn't. It would therefore be horribly unbalanced. ASBs, SBs, all ewar, laser platforms, hybrid platforms, hardeners, ETA, RST, RAT for logis...
- by Shivanthar - at 2014.11.14 16:23:15
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124. New Ewar: [Weapon Type] Platform Internal Mechanism Destabilizer - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: So does caldari get ROF bonuses on hybrid spec hulls to balance if lacking? This hurts them a lot. As Mag stab is the only way they get any damage boosts for many hybrid platforms. Gallente gets ROF on hull here and there or ...
- by Shivanthar - at 2014.11.14 16:14:33
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125. New (high-slot) Ewar: Capacitor Overload Destabilizer - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: I think you are really excited about EVE which is good. Yet I am afraid you a determined to break EVE at all cost. Please don't. Thank you for your opinion. This is an idea, which might break it or make it even better. It is...
- by Shivanthar - at 2014.11.14 16:05:35
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126. New Ewar: [Weapon Type] Platform Internal Mechanism Destabilizer - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: There is a Remote tracking computer . Put one on your oneiros . (damn you evelopedia for being poor) increased tracking/optimal means better chance of better hits means more dps. Unless your shooting a stationary object...
- by Shivanthar - at 2014.11.14 14:24:54
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127. New (high-slot) Ewar: Capacitor Overload Destabilizer - in Player Features and Ideas Discussion [original thread]
This one is an interesting double-edged blade. --- Small/Medium/Heavy Capacitor Overload Destabilizer I Magnifies energy taken from your capacitor and overloads target's by a bigger margin, resulting unauthorized and unstable capacitor energy ...
- by Shivanthar - at 2014.11.14 14:23:51
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128. New Ewar: [Weapon Type] Platform Internal Mechanism Destabilizer - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: it reduces dps like a tracking disruptor, only less effectively by the looks of things... edit oh and it works on missiles, so i guess there is that. if we get this mod do we have to have a remote gyro/mag stab/heat sink...
- by Shivanthar - at 2014.11.14 13:48:11
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129. New Ewar: [Weapon Type] Platform Internal Mechanism Destabilizer - in Player Features and Ideas Discussion [original thread]
Types: Laser Platform Internal Mechanism Destabilizer
Projectile Platform Internal Mechanism Destabilizer
Hybrid Platform Internal Mechanism Destabilizer
Missile Platform Internal Mechanism Destabilizer
[Weapon Type] Platform Int...
- by Shivanthar - at 2014.11.14 12:51:56
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130. New Rig: Hyperbolic Photon Wave Inverter Matrix - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: Shivanthar wrote: ...The game lacks counter against overheating...aand some other nonsense.. You are basing your idea on a false premise. Heat is a resource like capacitor and once you use it up, there is no more of it. O...
- by Shivanthar - at 2014.11.12 22:37:21
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131. New Rig: Hyperbolic Photon Wave Inverter Matrix - in Player Features and Ideas Discussion [original thread]
Arla Sarain wrote: ...but why not just have a dedicated module? This goes against your lore, but Caldari have no second EWAR. I didn't think It as a dedicated module because that would make equipped ship very strong. Being able to fire at t...
- by Shivanthar - at 2014.11.10 22:42:59
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132. Give battleships a bigger buffer margin: armor plates/shield extende... - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: As I said three weeks ago and last week, battleships are currently not worth the minerals they cost to build. When tech one cruiser hull very getting buffs, the mineral price increase was justified but some battleships even l...
- by Shivanthar - at 2014.11.10 22:37:23
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133. New Rig: Hyperbolic Photon Wave Inverter Matrix - in Player Features and Ideas Discussion [original thread]
Daenika wrote: As an actual high-slot item (similar to a neut), it could be good, especially if it actually added heat to each rack (but didn't inflict module damage unless the target was overheating that rack). As a rig, it would be too weir...
- by Shivanthar - at 2014.11.10 22:10:52
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134. New Rig: Hyperbolic Photon Wave Inverter Matrix - in Player Features and Ideas Discussion [original thread]
Alundil wrote: I'm really not certain what you were aiming to accomplish with this. Laser turret ships are already some of the most susceptible to cap warfare ships in game. Lasers punish target with thermal (heat) and em damage. This is a ...
- by Shivanthar - at 2014.11.07 23:59:32
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135. New Rig: Hyperbolic Photon Wave Inverter Matrix - in Player Features and Ideas Discussion [original thread]
Under Energy Weapon Rigs: (Or somewhere more suitible) Hyperbolic Projected Photon Wave Inverter Matrix This ship modification is designed to modify photon wave in advanced beam lasers in order to make target's subsystems more vulnerable to hea...
- by Shivanthar - at 2014.11.07 16:08:16
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136. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
Edward Olmops wrote: Ficti0n wrote: DON't SHOOTMEPLZ wrote: Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games. Maybe also prevent docking? This is a fa...
- by Shivanthar - at 2014.10.17 08:04:00
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137. Cloakmarines (aka submarines of space) - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Lugh Crow-Slave wrote: i thought the bombers were already the eve sub? You could call them inspired by, if you keep the association loose enough. We don't actually have anything that requires a deliberate act to be noti...
- by Shivanthar - at 2014.10.15 12:22:00
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138. Cloakmarines (aka submarines of space) - in Player Features and Ideas Discussion [original thread]
Agondray wrote: Shivanthar wrote: World was not prepared when first submarine was invented ;) But, thank you for all the responses ;) While sitting on a gatecamp with boredom, wouldn't it be interesting to see someone shouting on comms: pla...
- by Shivanthar - at 2014.10.14 19:04:00
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139. Cloakmarines (aka submarines of space) - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: The perception of advantage is strong with this idea. I would modify this, as follows: The torpedo, unlike the cloaked vessel firing it, IMMEDIATELY appears on the overview as a hostile object. (Possibly non hostile if blue...
- by Shivanthar - at 2014.10.14 18:51:00
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140. Cloakmarines (aka submarines of space) - in Player Features and Ideas Discussion [original thread]
Komi Toran wrote: Shivanthar wrote: There is no perfection here. When fired your 3 torps, you're like in the bastion. Great. Now you want to make the people flying these things blue to me as well. Hahahahahaha :D Well, the coincidence ...
- by Shivanthar - at 2014.10.14 17:29:00
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