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21. Big Useless Ship : Titan - in Player Features and Ideas Discussion [original thread]
Kashern Sinns wrote: Its an jump bridge. It's a jump bridge mushroom ^.^
- by Shivanthar - at 2014.12.23 09:25:52
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22. [Suggestion] Active Directional Scanner (DSCAN) - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: I'd go with 10s. That's plenty fast enough to get me using that feature. Switchable and 10s passive sweep sounds pretty reasonable for me too ^.^
- by Shivanthar - at 2014.12.23 09:20:44
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23. [Suggestion] Active Directional Scanner (DSCAN) - in Player Features and Ideas Discussion [original thread]
I've just seen the Mornak's answer. +1 for that also. Making this thing switchable is a really good way to go. My .02 isk: everyone will dip their finger to taste this if it ever goes live.
- by Shivanthar - at 2014.12.22 20:49:09
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24. Big Useless Ship : Titan - in Player Features and Ideas Discussion [original thread]
Cassie Celestis wrote: You would't hunt a fly with a bazooka would you? Yes even a big fly..Yes even if was a noob.. And solo.. And just sitting there.. can't breathe! I did something "relatively" similar in the past. It works! I imm...
- by Shivanthar - at 2014.12.22 15:33:43
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25. Covert cyno activation in complexes - in Player Features and Ideas Discussion [original thread]
Pelle Wittewoa wrote: Esmanpir wrote: No. Just more tools for pirates and killboard whores to gank PVE players. Compex PVE is too safe, to be honest Is warping through acceleration gates too hard?
- by Shivanthar - at 2014.12.22 15:19:56
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26. I'll Make My Own SOE Shuttle... - in Player Features and Ideas Discussion [original thread]
This is no shuttle, this is a flying coffin! Well, since most ships at that size are no different than coffins, I can see the point ^.^ Other than that, those pictures didn't seem appealing to my personal taste at least. I don't know what others...
- by Shivanthar - at 2014.12.22 15:07:34
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27. [Suggestion] Active Directional Scanner (DSCAN) - in Player Features and Ideas Discussion [original thread]
Adrie Atticus wrote: Next thread in this chain: "I forgot to run my DSCAN from 5 degrees to 360 and died, please automatically reset the values for every scan!". -1 Declining something with an exaggaration is a bad practice. Save your -1 ...
- by Shivanthar - at 2014.12.22 14:58:35
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28. [Suggestion] Active Directional Scanner (DSCAN) - in Player Features and Ideas Discussion [original thread]
This is no different than having to spam warp button when ship lands on gate in the past, so +1. Useless manual requirements should be removed. A spaceship with manual radar sweep button! :lol: It is simply out of place during the age of spaceships.
- by Shivanthar - at 2014.12.22 14:50:43
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29. A solo idea - in Player Features and Ideas Discussion [original thread]
Yige Shen wrote: I've been around since 2007 and my dad has 60 million skill points and he stopped playing years ago. I've been around. You people need to give up they are already working on what I'm talking about. When it comes to MMO's it's a...
- by Shivanthar - at 2014.12.22 09:31:17
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30. Nuclear power - in Player Features and Ideas Discussion [original thread]
At first sight , I thought you are a new player and need help learning stuff. Now I understand why lots of people became hard-shelled because of troll alts like you.
- by Shivanthar - at 2014.12.21 21:01:33
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31. A solo idea - in Player Features and Ideas Discussion [original thread]
Yige Shen wrote: One thing i will never be able to do is defeat a fleet. And they are everywhere, guarding the gates to null sec and everything. I think a way for us numerous solo pilots to solo the game is to make a tech III module or ship tha...
- by Shivanthar - at 2014.12.21 12:03:07
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32. Death to Miner Cycles - in Player Features and Ideas Discussion [original thread]
Disert Ohmiras wrote: To keep it simple no. Use the scanner an calculate when you have not enough ore for a full cycle. -1 I haven't seen a simplicity distortion to this much degree for a long time. Can you please define simple? To make it...
- by Shivanthar - at 2014.12.21 10:21:45
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33. Death to Miner Cycles - in Player Features and Ideas Discussion [original thread]
Abrazzar wrote: Your idea would require several database changes per second per mining laser. While it may sound cool, it would use up more resources than justifiable for such a small comfort gain. No, it doesn't. But, I agree that it would ...
- by Shivanthar - at 2014.12.20 21:54:35
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34. Forum bug - in Issues, Workarounds & Localization [original thread]
Forum tag system has a bug: {b} tag followed by a {s} tag negates all spaces before it despite the number of spaces between /s and b. Like this: There must be spaces after this. But it eats it all. When I edit, I can see the spaces properly ...
- by Shivanthar - at 2014.12.20 14:01:15
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35. Why is Damage Control an Active module? - in Player Features and Ideas Discussion [original thread]
Narku Bourgeoisie Tonisilitis wrote: Since getting into Eve, this has confused me more than most things. I've got all these active and passive module choices, but the one that I always fit by default is an active module that A) should never be ...
- by Shivanthar - at 2014.12.20 13:57:12
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36. Covops Gate Cloaking - in Player Features and Ideas Discussion [original thread]
Hmm. A post full of common misconseptions here. But I know somewhere where you can learn all. But that has a cost. - Gather like 20 million isk first. - Join chat channel "Agony Public" and read channel's message of the day -Type "Hi, I'm new, wh...
- by Shivanthar - at 2014.12.20 13:50:21
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37. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
I like these changes. Sounds like solo missioners also have to adapt some stuff. It now requires wise watching and even a probing wingman in order to do missions in low/null. For all-solo players (single char-wants to be alone toons) it is now a n...
- by Shivanthar - at 2014.12.20 01:47:59
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38. Death to Miner Cycles - in Player Features and Ideas Discussion [original thread]
Along with this, a rock being mined getting smaller every second (can be done client side) would make a great mining experience overall ^.^
- by Shivanthar - at 2014.12.18 22:09:59
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39. Gallente t3 Destroyer Role Bonus = HULL REPPERS over 9000% - in Player Features and Ideas Discussion [original thread]
Jenshae Chiroptera wrote: There have always been a few ships that hull tanked well, before the rigs. Minmatar usually goes for speed and damage though. Minmatar! Yes! Speed because they have hulls having smaller mass. Their sig radius is g...
- by Shivanthar - at 2014.12.18 11:37:22
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40. Concept - T4s, or maybe how T3s should have been. - in Player Features and Ideas Discussion [original thread]
Whatevery the side effects might be, I felt the warmth when I read the lines. +1 for at least putting effort into thinking this. All balance issues can be fixed with pricetags or one-shot layout option (like soulbound item, unable to repackage onc...
- by Shivanthar - at 2014.12.18 11:30:59
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