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141. Trade, worthwhile? - in Market Discussions [original thread]
Edited by: Shocky on 26/12/2004 13:32:43 Originally by: Erty Shocky how do you mean exploiting? Anyway, now I have earned around 75 million isk from trading :) Once you get the hang of it it's really easy. If everyone knew how to ...
- by Shocky - at 2004.12.26 13:32:00
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142. Trade, worthwhile? - in Market Discussions [original thread]
There are people exploiting the npc market earning over 30mil an hour. CCP imo should stop these types of trade as its bad for the game, there are people strugling to make a few mil an hour as this thread shows yet fairly new charactors are making...
- by Shocky - at 2004.12.25 11:37:00
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143. Trade, worthwhile? - in Market Discussions [original thread]
There are people exploiting the npc market earning over 30mil an hour. CCP imo should stop these types of trade as its bad for the game, there are people strugling to make a few mil an hour as this thread shows yet fairly new charactors are making...
- by Shocky - at 2004.12.25 11:37:00
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144. HP increase and Minmatar ships - in Ships and Modules [original thread]
Min should have an equal increase to both shield and armor or prehaps a little more armor considering most minmator ships have more low slots.. Typhoon e.g...
- by Shocky - at 2004.12.25 11:28:00
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145. HP increase and Minmatar ships - in Ships and Modules [original thread]
Min should have an equal increase to both shield and armor or prehaps a little more armor considering most minmator ships have more low slots.. Typhoon e.g...
- by Shocky - at 2004.12.25 11:28:00
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146. The projectile fix - in Ships and Modules [original thread]
The main problem with projectiles in general is tracking so increasing the dmg is just another have assed fix which doesnt help.. The 20% increase to autocannon tracking is very welcome though.
- by Shocky - at 2004.12.24 11:37:00
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147. The projectile fix - in Ships and Modules [original thread]
The main problem with projectiles in general is tracking so increasing the dmg is just another have assed fix which doesnt help.. The 20% increase to autocannon tracking is very welcome though.
- by Shocky - at 2004.12.24 11:37:00
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148. Market Bug (iimportant) - in Market Discussions [original thread]
So what happens if someone selling an item for say.. 71,111,111 and also sells the same item at the same location for the normal price of say 10,000 will the 10,000 actually sell for 71mil?? could this be exploited? Would explain all the 11,111,11...
- by Shocky - at 2004.12.23 22:44:00
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149. Market Bug (iimportant) - in Market Discussions [original thread]
So what happens if someone selling an item for say.. 71,111,111 and also sells the same item at the same location for the normal price of say 10,000 will the 10,000 actually sell for 71mil?? could this be exploited? Would explain all the 11,111,11...
- by Shocky - at 2004.12.23 22:44:00
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150. Ship HP Increased - in Ships and Modules [original thread]
Umm, 75% shield boost for Min?? if this goes ahead please increase minmator cpu on ships as I cant shield tank my tempest without using 2 co-processors. Or better still fix the bloody projectiles.
- by Shocky - at 2004.12.20 18:12:00
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151. Ship HP Increased - in Ships and Modules [original thread]
Umm, 75% shield boost for Min?? if this goes ahead please increase minmator cpu on ships as I cant shield tank my tempest without using 2 co-processors. Or better still fix the bloody projectiles.
- by Shocky - at 2004.12.20 18:12:00
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152. Server just Dropped. - in EVE General Discussion [original thread]
Edited by: Shocky on 18/12/2004 13:54:37 Damn ccp, they must learn to be more careful with thoughs plug extentions.
- by Shocky - at 2004.12.18 13:54:00
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153. Server just Dropped. - in EVE General Discussion [original thread]
Edited by: Shocky on 18/12/2004 13:54:37 Damn ccp, they must learn to be more careful with thoughs plug extentions.
- by Shocky - at 2004.12.18 13:54:00
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154. care bears ruining this game? - in Ships and Modules [original thread]
Originally by: Zelota Edited by: Zelota on 17/12/2004 02:28:51 OK people of eve.It is time we get rid of all the greefers in this game.Caus some guy said OMG WAHAHA BU HU I WANA HUG,now i cant play this game the way i wana play it.Im n...
- by Shocky - at 2004.12.17 11:54:00
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155. care bears ruining this game? - in Ships and Modules [original thread]
Originally by: Zelota Edited by: Zelota on 17/12/2004 02:28:51 OK people of eve.It is time we get rid of all the greefers in this game.Caus some guy said OMG WAHAHA BU HU I WANA HUG,now i cant play this game the way i wana play it.Im n...
- by Shocky - at 2004.12.17 11:54:00
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156. Anti Vampathron apoc setup? - in Ships and Modules [original thread]
The 800mm idea looks interesting but on an apoc...
- by Shocky - at 2004.12.13 16:31:00
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157. Anti Vampathron apoc setup? - in Ships and Modules [original thread]
The 800mm idea looks interesting but on an apoc...
- by Shocky - at 2004.12.13 16:31:00
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158. Anti Vampathron apoc setup? - in Ships and Modules [original thread]
Originally by: John Blackthorn Well the best counter would be to stay out or range of the NOS.. eh? -BT p.s. 20-25 km i belive unless they have named modules Well that wouldnt really work coz if he couldnt catch you he would just ge...
- by Shocky - at 2004.12.13 15:31:00
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159. Anti Vampathron apoc setup? - in Ships and Modules [original thread]
Originally by: John Blackthorn Well the best counter would be to stay out or range of the NOS.. eh? -BT p.s. 20-25 km i belive unless they have named modules Well that wouldnt really work coz if he couldnt catch you he would just ge...
- by Shocky - at 2004.12.13 15:31:00
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160. Anti Vampathron apoc setup? - in Ships and Modules [original thread]
Originally by: Shadowsword Originally by: Shocky Edited by: Shocky on 13/12/2004 12:46:31 But the damage done by drones and 2 guns is tankable quite easily so If you countered the mega with the same number of nos's wouldnt the ...
- by Shocky - at 2004.12.13 14:53:00
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