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61. Ruppie for lvl3 deadspace missions??? - in Ships and Modules [original thread]
Originally by: Cetshwayo Originally by: Shocky Originally by: xKillaH Originally by: Cetshwayo 3 heavy launchers 3 named 280s (hit surprisingly hard!) 1 med t2 cap battery rechargers 2 med t2 repairers cap relays ...
- by Shocky - at 2005.05.02 15:42:00
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62. Ruppie for lvl3 deadspace missions??? - in Ships and Modules [original thread]
Originally by: xKillaH Originally by: Cetshwayo 3 heavy launchers 3 named 280s (hit surprisingly hard!) 1 med t2 cap battery rechargers 2 med t2 repairers cap relays can run the tank forever and i have never needed to warp out o...
- by Shocky - at 2005.05.02 11:24:00
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63. Ruppie for lvl3 deadspace missions??? - in Ships and Modules [original thread]
Originally by: Rexy Edited by: Rexy on 02/05/2005 01:27:46 this is what i used even in the lvl3 angel extravaganza 4x220II 1xNos 1xrocket launcher with defenders abII,x5webber,cap recharger t2 3xhardners and 2x small reppers it gets...
- by Shocky - at 2005.05.02 10:42:00
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64. A good rant about some very poor ship designs... - in Ships and Modules [original thread]
Edited by: Shocky on 30/04/2005 17:33:25 Tempest should be redesigned imo, its just a flying cube with bits sticking out with a crappy ship config also.
- by Shocky - at 2005.04.30 17:30:00
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65. mission tempest setup anyone? - in Ships and Modules [original thread]
Originally by: Moghwai high: 4x 1400 4x siege (both standard) med: 1 sig booster 4x cpr / cpr2 low: 1 large acco/tech2 1 med tech2 3 hardeners 1 rcu2 drones as needed. should do fine in most level 4 missions (angel) and can adjustet ...
- by Shocky - at 2005.04.30 10:40:00
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66. Target Painting NPC's - in Ships and Modules [original thread]
Originally by: Buraken v2 NOW IT ALL MAKES SENCE :D Hmm, Yeah that does make sence. /me pretends to understand in fear of flamage.
- by Shocky - at 2005.04.29 15:05:00
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67. The myth About Ravens being the best. - in Ships and Modules [original thread]
Its very easy to take out slow moving missiles with sb's. Used to do it all the time vs heavy missiles, It also helps when silly raven pilots fire all there torps in one nice easy to take out bunch.
- by Shocky - at 2005.04.29 11:54:00
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68. Target Painting NPC's - in Ships and Modules [original thread]
Originally by: Zyrla Bladestorm Ok, strange, but good. I like the idea myself, solves the multiplicative problem I have tried the t1 painter on a number of frigates and cruiser npcs to test and it didnt make the slightest bit of differ...
- by Shocky - at 2005.04.29 11:49:00
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69. Freeks Corp....backstabbers - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Shocky on 29/04/2005 11:34:47 Do yourself a favor and leave freeks then, if my own corp ganked me without very good reason id leave right away and suggest you do the same.
- by Shocky - at 2005.04.29 11:34:00
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70. Node down? - in EVE General Discussion [original thread]
Well I did manage to recon about 15min later..... Weird bug..
- by Shocky - at 2005.04.28 15:43:00
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71. Node down? - in EVE General Discussion [original thread]
I just got dropped and cant reconnect.. Anyone else having problems ?
- by Shocky - at 2005.04.28 13:25:00
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72. CELTS Formal announcment - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Shocky on 27/04/2005 11:31:09 Nothing but good memories of Celts, it includes lots of mining but good memories none the less. gl guys
- by Shocky - at 2005.04.27 11:07:00
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73. Mega Pulse T2 or Heavy Pulse T2 for L4 Mission..? - in Ships and Modules [original thread]
neither, dual heavy beam t2
- by Shocky - at 2005.04.23 13:43:00
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74. Agents and how they are ruining the economy - in EVE General Discussion [original thread]
I understand players dont like risk/pvp etc but if lvl4 missions remain the same then 0.0 spawn bountys/loot/mining yields should be increased to represent the larger level of risk these players take.
- by Shocky - at 2005.04.22 12:02:00
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75. Agents and how they are ruining the economy - in EVE General Discussion [original thread]
Originally by: Larsson7 Originally by: Viceroy Edited by: Viceroy on 22/04/2005 10:38:55 The problem isn't missiles. It's the simple fact that you can spawn 2.5mil npcs in 1.0 systems with a single click . You can also spawn d...
- by Shocky - at 2005.04.22 11:34:00
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76. Agents and how they are ruining the economy - in EVE General Discussion [original thread]
Originally by: Viceroy Edited by: Viceroy on 22/04/2005 10:38:55 The problem isn't missiles. It's the simple fact that you can spawn 2.5mil npcs in 1.0 systems with a single click . You can also spawn drones that drop zyndrine , not ...
- by Shocky - at 2005.04.22 11:16:00
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77. lasers post nerf-how do you cope? - in Ships and Modules [original thread]
Originally by: Nicholai Pestot My second accounts ammarian character also has problems fitting beams, especially on smaller ships, where i am now starting to give up lowslots in order to insure a good weapon compliment. Of course this is ...
- by Shocky - at 2005.04.21 13:42:00
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78. Pirate/Victim honor code... - in EVE General Discussion [original thread]
Nice ideas but will never work, I for one would never pay pirates anything and would rather just hit the self destruct then give them another cheap kill.
- by Shocky - at 2005.04.18 13:11:00
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79. I think Tomb just looks at the wolf and laughs - in Ships and Modules [original thread]
Originally by: Gariuys Originally by: Shocky Edited by: Shocky on 11/04/2005 13:36:45 Yeah its one of the reasons I dislike the ship, typical screwed up minmator setup. I usually use it as a gank setup with a shield booster and...
- by Shocky - at 2005.04.11 13:50:00
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80. I think Tomb just looks at the wolf and laughs - in Ships and Modules [original thread]
Edited by: Shocky on 11/04/2005 13:36:45 Yeah its one of the reasons I dislike the ship, typical screwed up minmator setup. I usually use it as a gank setup with a shield booster and range of dmg/tracking mods in low. Seems to be the only role...
- by Shocky - at 2005.04.11 13:28:00
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