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161. Time for captcha ingame? - in Player Features and Ideas Discussion [original thread]
+1 "What's the only named system in syndicate?"
- by Simc0m - at 2013.09.04 17:14:00
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162. Decrease the accelerate/decelerate time of warp. - in Player Features and Ideas Discussion [original thread]
+1 I have thought about this many times and agree completely, the accel/decel should be faster. This would give a REAL advantage to ships that can warp faster such as interceptors, and is a change I can completely get behind.
- by Simc0m - at 2013.09.04 17:10:00
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163. [Feature request] Jetcans that expand as things are placed in them. - in Player Features and Ideas Discussion [original thread]
The title pretty much sums it up. It makes no sense that a jetcan is some tiny little thing that has enormous holding capability. Instead, it would be great if the jetcan expanded/changed visually as things were placed into it. Not only would it l...
- by Simc0m - at 2013.09.04 17:02:00
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164. EVE-Profit - TackledInBelt Service - in Market Discussions [original thread]
MuriMuri wrote: Im going through mogul withdrawl.... halp. Same. Jeronica where are you!
- by Simc0m - at 2013.08.24 23:57:00
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165. EVE-Profit - TackledInBelt Service - in Market Discussions [original thread]
Eve-mogul is down for me, any word on the issue and how long it will be down? Thanks.
- by Simc0m - at 2013.08.24 00:19:00
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166. Make it easier to distinguish friendly and enemy wrecks. - in Player Features and Ideas Discussion [original thread]
Sometimes I zoom out of a large battle, see lots of wrecks and try to gauge how well we are doing in battle, but this is really hard because I can't easily determine which wrecks are friendly and which are enemy. I propose some visual cue be added...
- by Simc0m - at 2013.08.20 00:21:00
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167. Include the standings tag next to the character's name when chatting in local. - in Player Features and Ideas Discussion [original thread]
In busy systems I don't know whether the chat in local is blue or red which makes following the conversation pretty hard. Standings tags next to the character name would be helpful.
- by Simc0m - at 2013.08.20 00:13:00
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168. One stack for damaged crystals. - in Player Features and Ideas Discussion [original thread]
my OCD says +1
- by Simc0m - at 2013.08.19 23:37:00
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169. Paint a small skull decal on each ship, one for each final blow that ship has de... - in Player Features and Ideas Discussion [original thread]
I got this idea after brawling a bunch of frigs in an instacane last night. I somehow managed to get 33 killmails and didn't lose my ship - It would be awesome to have a skull painted onto the side of that hurricane, one for each kill.
- by Simc0m - at 2013.08.19 21:25:00
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170. Increase the model size for supercarriers and carriers. - in Player Features and Ideas Discussion [original thread]
Carriers are barely larger than battleships yet they are somehow able to fit 2 fully assembled battleship hulls in their ship maint. array plus other ships, junk, topes, and a hundred fighers and other drones... it doesn't make sense and should be...
- by Simc0m - at 2013.08.19 21:17:00
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171. Nice names stuck on unused characters - in Player Features and Ideas Discussion [original thread]
Caleb Seremshur wrote: masterChang wrote: Rowells wrote: theyll be gone in minutes if CCP tells anyone they did it Probably with people using trial accounts as well They should just outright delete trial accounts that haven't subbed ...
- by Simc0m - at 2013.08.19 21:10:00
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172. Small things request: Allow me to highlight and cancel multiple orders at once. - in Player Features and Ideas Discussion [original thread]
Every time TEST gets kicked out of a station I have to cancel all of my orders. Right click -> cancel order doesn't seem that bad, but when you have to do it hundreds and hundreds of times it gets kind of old.
- by Simc0m - at 2013.08.19 20:41:00
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173. Small things request: Play an audio effect when you land the final blow on a ship. - in Player Features and Ideas Discussion [original thread]
When you're flying in a fleet and you kill something the first thing everyone wants to know is who got the killmail so that it can be linked it in fleet chat. Of course nobody knows who got the mail so we all have to check, this happens many many ...
- by Simc0m - at 2013.08.19 20:37:00
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174. Training on multiple characters on the same account - in Player Features and Ideas Discussion [original thread]
+1 This idea has been suggested many times by myself and others. Yes, many people would pay plex to get a second character training on the same account. CCP has been really dragging their feet on this one. My guess is there would be more plex gob...
- by Simc0m - at 2012.01.28 18:36:00
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175. You fail to dock/jump because you are cloaked - in Player Features and Ideas Discussion [original thread]
+1 Happens to me 10x per day. You can even lose your ship because of this. If you are cloaked and choose to dock at a station, sometimes it drops you 2200 from the station, throws this warning message "cannot dock because you are cloaked", and...
- by Simc0m - at 2012.01.09 19:42:00
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176. Jump Cloning reduced to 12 hours - in Player Features and Ideas Discussion [original thread]
Vincent Athena wrote: How about if the clone jump does not result in changing stations, the timer is much shorter? That way the purpose of the 24 hour timer, to keep the universe a big place, remains, but a change done just to get into a low im...
- by Simc0m - at 2012.01.08 19:36:00
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177. Changing boosters - in Player Features and Ideas Discussion [original thread]
+1, I think this would be a positive change for the game.
- by Simc0m - at 2011.12.22 05:06:00
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178. [SUGGESTION] Autopilot ETA counter - in Player Features and Ideas Discussion [original thread]
+1
- by Simc0m - at 2011.12.22 04:56:00
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179. Docking to the neutral and plus stations. - in Player Features and Ideas Discussion [original thread]
Rina Asanari wrote: Danika Princip wrote: 1) open dotlan (...) Why is that hard? On the other hand, why should someone rely on outgame sources to acquire essential information? This. 90% of players have never heard of dotlan. Many h...
- by Simc0m - at 2011.12.22 04:52:00
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180. Adjust Ship Fitting Managment to use Cargohold. - in Player Features and Ideas Discussion [original thread]
+1
- by Simc0m - at 2011.12.22 04:46:00
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