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1. What skills do i need for Level 1 research agents ? - in Skill Discussions [original thread]
#1 Standing to use him/her #2 Lvl 5 science. #3 lvl 5 engineering/electronics/mechanic ( depends on skill) #4 Respective field skill you want to use. (such as quanum physics for example)
- by SirSpectre - at 2007.04.15 05:24:00
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2. Implant Skill Requirements - in Skill Discussions [original thread]
This is very puzzling indeed....
- by SirSpectre - at 2005.04.20 17:07:00
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3. New missile skills *sigh* - in Skill Discussions [original thread]
I remember when they had the Spec. gunnery skills in as a place holder. The skil requirements were only level 4 of the apropriate skill such as, Small rail gun spec. only needed small hybrid 4. These missle skills will change when the tech II laun...
- by SirSpectre - at 2005.04.13 18:04:00
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4. Gunnery Skills - in Skill Discussions [original thread]
One thing he forgot was MOTION PREDICTION. This is gallente's best friend. And FYI traj analyisis requires Gunnery 5 Heres Spectres recomendations for brutix battle Weapon Upgrade 3 Motion prediction 3/4 Rapid Firing 2/3 Sharpshooter 3 Surgical ...
- by SirSpectre - at 2005.04.08 18:37:00
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5. So I have this character... - in Skill Discussions [original thread]
Dont forget about Production Eff 5 and Refinging Eff 5
- by SirSpectre - at 2005.04.07 15:50:00
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6. implants - in Skill Discussions [original thread]
+5's are rare. They take I believe like 400k LP. So smart people would wait the extra 100k LP and get a cool ship as a prize . The reason you dont see them on the market, is because no one is selling them on the market. 99% of them are sold on es...
- by SirSpectre - at 2005.04.06 19:28:00
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7. Negotiation skill, does it work? - in Skill Discussions [original thread]
AFAIK, It works fine. I have it trained to 3 and i get all the bonuses. It may not say it in the Mission description, but check your wallet journal, the correct ammount should show up.
- by SirSpectre - at 2005.04.06 19:26:00
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8. Secondary skills??? - in Skill Discussions [original thread]
The easy way of knowing if you can or cannot use something is check the skill reqs, and if it is ALL green then you can. If there is even one red you cant.
- by SirSpectre - at 2005.03.18 20:35:00
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9. Learning skills? - in Skill Discussions [original thread]
The advanced skills normally take 40 minutes to 1, 2.5 hours to 2, 8.5 hours to 3, 2.5 days to 4, then 13-15 days to 5. The thing is with the advanced learning skills they dont rely on int and mem. The rely on what ever attribute it raises . So IM...
- by SirSpectre - at 2005.03.16 19:46:00
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