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1. day 1 nerf 1, day 300 nerf 1,000 - in Ships and Modules [original thread]
thanks for your nerfing man i dont know what i would do if a bs could hit my frigate hauling 30k megacyte. I mean that is how the stuff gets to market so... thanks man! No gun on a bs can hit me so I laugh ! yay haha mr pirate you cant hit me and ...
- by SithEwok - at 2004.06.26 00:20:00
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2. new patch and combat - in Ships and Modules [original thread]
I have played both sides of the community, good and bad. I used to want to get my megacyte to empire and wished i could get by the battle ships in my frigate. I did, and very well many times. Even when they were maxed out on sensor boosters while ...
- by SithEwok - at 2004.06.25 08:19:00
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3. Capacitor Power Relay and Capacitor Recharger changes - in Ships and Modules [original thread]
Edited by: SithEwok on 23/04/2004 01:06:48 stupid-est change ever! well as i have said 3-4 times the more nerf the more pilots you lose. Tomb, please stop changing stuff so it sux. I know you need lovin, but please stop the mod nerfin.
- by SithEwok - at 2004.04.23 01:04:00
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4. Candidate for EW - in Ships and Modules [original thread]
Quote: Quote: This is a seriously bad nerf. I'm not going to list the hundereds of reasons why, but our whole corp has come to rely on ECM's 100% perfection. No range limit, no maybe of it not working, etc... Everyone has always been...
- by SithEwok - at 2004.03.15 15:28:00
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5. New Drones? How will they affect Gallente ships.. - in Ships and Modules [original thread]
another thing, the drones need to orbit further away. This would stop torpedos aimed at your ship, causing splash to your helpful drones. they would have to be specifically targetted. The drones are an awesome idea to help gallente out, however...
- by SithEwok - at 2004.03.11 23:04:00
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6. Reduced Capacitor Usage and Volume of Charges on Chaos - in Ships and Modules [original thread]
Edited by: SithEwok on 11/03/2004 22:49:26 tachs should stay the same or use more cap since the ship is equipped for super powered shield and cap recharge. The amar vessel NEVER has to use ammo. That means they never buy a thing and get to sit...
- by SithEwok - at 2004.03.11 22:44:00
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7. New Drones? How will they affect Gallente ships.. - in Ships and Modules [original thread]
i would like to see the ability to use 15 to 20 drones to fit the doms capacity!
- by SithEwok - at 2004.03.10 02:03:00
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8. New Drones? How will they affect Gallente ships.. - in Ships and Modules [original thread]
Edited by: SithEwok on 09/03/2004 01:18:34 ARE YOU CRAPPING ME?? HE GONNA USE MY IDEA! YAY OLD POST
- by SithEwok - at 2004.03.09 01:10:00
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9. dumb changes - in Ships and Modules [original thread]
Bring back the dual mwd to use less cap! Bring back the warning for pRATs and enemies, make that usesless green sonar icon on your hud, flash red with warning. Sure its a cool icon and has one function, but i want warning! I have slowed my play...
- by SithEwok - at 2004.03.09 01:09:00
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10. desperate for TomB - in Ships and Modules [original thread]
Hi, i have been enguaging in large fleet battles lately. Being gang leader I am in charge several times per week. I would like to make a suggestion on the gang box that pops up. I know the pictures can be manipulated to not be shown, but could yo...
- by SithEwok - at 2004.01.21 03:00:00
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11. PVPers unite. - in Ships and Modules [original thread]
Quote: 4. More damaging missles, or another skill to increase missle damage. Missles are currently fairly weak in battleship PvP. Missiles are TOOOOOO weak my friend. What would you say about 35% too weak? They have such a payload that ...
- by SithEwok - at 2004.01.08 20:12:00
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12. Blockade Running - in Ships and Modules [original thread]
well... Im not a pirate, but I could lock you under 3 seconds with my bs, if 1 vol of antimatter dont get you the missiles would.
- by SithEwok - at 2004.01.08 20:09:00
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13. PVPers unite. - in Ships and Modules [original thread]
Edited by: SithEwok on 08/01/2004 19:57:05 I guess what I am really trying to accomplish here, is a compelation of new ideas that can go b4 TomB to see about getting them implemented. The nerf bat has hit me in the jewels so many times im kind...
- by SithEwok - at 2004.01.08 19:55:00
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14. How do u name ur precios? - in Ships and Modules [original thread]
This is the funniest topic. I could just see that lil guy huddled up in his ship caressing the controls: "nice and cool.., my precious"
- by SithEwok - at 2004.01.08 16:05:00
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15. Most dmg ever made? - in Ships and Modules [original thread]
Edited by: SithEwok on 07/01/2004 21:12:46 560something Modal med neutron blaster @3k range (wrecking dmg) scored over 4 times. My Large neutron blasters were doing round 300 2 mag v's, 2 f12's, i forget what else. Oh yeah, all antimatta. ...
- by SithEwok - at 2004.01.07 21:10:00
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16. PVPers unite. - in Ships and Modules [original thread]
Edited by: SithEwok on 08/01/2004 22:09:30 Missiles are going through some changes, its up in the air for TomB to make a final decision on what to do. Thus far cruise are leaving kestrels. Caldari ships have taken a beating on the damage th...
- by SithEwok - at 2004.01.07 17:43:00
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17. PVPers unite. - in Ships and Modules [original thread]
Edited by: SithEwok on 07/01/2004 17:30:02 Ok this is where I want tacticians to come and talk about loadouts. New ideas for new mod concepts. Pros/cons of current weapons that need to be tweaked by ccp as well.
- by SithEwok - at 2004.01.07 17:28:00
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18. Desire to make Gallente ships better? - in Ships and Modules [original thread]
Edited by: SithEwok on 07/01/2004 16:41:00 Make a new breakthrough drone development. Raise the drone capacity of the megathron to just short of the dominix. Make new drones 500m3 up to 1250m3. Lvls on the new war drones would increase dama...
- by SithEwok - at 2004.01.07 16:30:00
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19. Race Ships/Fighting Style & General Balance - in Ships and Modules [original thread]
Quote: In EVE I am part of the minority. I feel that a significant flaw persists with the game, in that pilots may fly ships of any race, without penalty. This effectively removes RP'ing from the game. Perhaps balance could be achieved by...
- by SithEwok - at 2003.12.18 01:35:00
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