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1. Proper EVE database - in Player Features and Ideas Discussion [original thread]
Perhaps CCP could update their item database to include faction ships etc? Killing the Minmatars since 22480 AD
- by Slaveabuser - at 2006.03.01 18:13:00
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2. Proper hangar for people in npc corps plz - in Player Features and Ideas Discussion [original thread]
Can people in NPC corp get proper hangars? I dont mean that everyone in a npc corp share the same, but that each and one of us gets divisions. It wouldnt have been an issue if the lock function were removed from station containers, but since it...
- by Slaveabuser - at 2006.01.31 17:57:00
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3. T2 Combat, costs, risk-taking and tip-over points - in Player Features and Ideas Discussion [original thread]
Problem : booo-hooo I lost my t2 gear and it stings Solution : Use cheaper mods. Having to live on, one knows better than to value life too much.
- by Slaveabuser - at 2005.12.04 22:50:00
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4. Unbalanced Weaponary (Apoc vs Mega vs Tempest) - in Player Features and Ideas Discussion [original thread]
Why do you need to target paint a bs? Anyhow if you use 8 dual II`s and nothing but heatsinks you can take anyone down. Having to live on, one knows better than to value life too much.
- by Slaveabuser - at 2005.12.04 21:49:00
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5. New Gunnery Skill - in Player Features and Ideas Discussion [original thread]
Originally by: Elberet Dear Slaveabuser, I congratulate you. You have obviously found your spot in society as EVE's master laser gunslinger. Way to go, you'll soon have achieved that goal. You've won the game. There's nothing left for you ...
- by Slaveabuser - at 2005.11.25 07:11:00
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6. One to get more people into low-sec... - in Player Features and Ideas Discussion [original thread]
Originally by: Tresh Keen mining fitted Apoc Thats just as wrong as fitting a Scorpion with miners Having to live on, one knows better than to value life too much.
- by Slaveabuser - at 2005.11.24 12:56:00
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7. New Gunnery Skill - in Player Features and Ideas Discussion [original thread]
Im specialising in gunnery. Lasers only, and all the basic ones are maxed out ages ago. Soon the specialisation skills will be maxed out aswell. I want more gunnery. You train your mining dron skills. Having to live on, one knows better th...
- by Slaveabuser - at 2005.11.22 07:04:00
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8. New Gunnery Skill - in Player Features and Ideas Discussion [original thread]
Just give us more gunnery skills period. I need more skills to train. Having to live on, one knows better than to value life too much.
- by Slaveabuser - at 2005.11.21 22:56:00
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9. Contract killing etc. - in Player Features and Ideas Discussion [original thread]
Good point. The declerations should have some limitasions to them to prevent just that. Hmmm back to the thinkbox. Having to live on, one knows better than to value life too much.
- by Slaveabuser - at 2005.11.21 21:45:00
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10. Contract killing etc. - in Player Features and Ideas Discussion [original thread]
Yes very good! I belive this would give more love to the lone wolf's in the game and others that dont want to be apart of the whole political machine that domintes alot of eve. Having to live on, one knows better than to value life too much.
- by Slaveabuser - at 2005.11.21 20:22:00
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11. Contract killing etc. - in Player Features and Ideas Discussion [original thread]
Ive tried piracy and I've tried the big alliance thingy. Atm im kinda bored with eve. But I would like to have the opertunity to just log on and find someone to kill. Sure theres is allways 0.0 but in most cases you will encounter some form of ga...
- by Slaveabuser - at 2005.11.21 17:30:00
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12. Market change. - in Player Features and Ideas Discussion [original thread]
Would be nice if modules were sorted by t1 and t2. when looking for lets say t2 guns one have to scroll down a long list before finding what you want. Might seam like im splitting hairs here but a t2 category would really be nice. Nothing perso...
- by Slaveabuser - at 2005.09.16 11:50:00
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13. Pos and refinerys and logoff timer. - in Player Features and Ideas Discussion [original thread]
Originally by: sonofollo Bad idea. That made us alot smarter Nothing personal
- by Slaveabuser - at 2005.09.02 11:19:00
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14. Why no Hurricane Katrina Donation link? - in Player Features and Ideas Discussion [original thread]
Originally by: Ademaro Imre You still just don't get it. To you, this is about your ignorant hatred for America - and that is a whole new thread about your insecurities and jealousness that you need to fuel with conspiracy theories. ...
- by Slaveabuser - at 2005.09.02 10:46:00
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15. Why no Hurricane Katrina Donation link? - in Player Features and Ideas Discussion [original thread]
Originally by: Sessho Seki Having difficulty? Perhaps that ignorance is precluding your ability to defend your leftist ramblings? Congratulations Kissinger, you get the 2005 moron award. Nothing personal
- by Slaveabuser - at 2005.09.02 10:41:00
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16. Pos and refinerys and logoff timer. - in Player Features and Ideas Discussion [original thread]
Why not remove the concept of needing to have soverenity before you can take a refinery? I mean its logoff peoples wet dream. Sneak into selected systems with haulers etc.....if hostiles in local logoff for 2 days. Log back on when system is empty...
- by Slaveabuser - at 2005.09.02 10:37:00
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17. Pimp my ship - in Player Features and Ideas Discussion [original thread]
Tech 2 Impairor plz. Spelling is bad? I blame the beer
- by Slaveabuser - at 2005.08.27 21:45:00
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18. Renting Asteriod Belts - in Player Features and Ideas Discussion [original thread]
Originally by: Nicholai Pestot Damnit slave, your making me like you despite the trolling, quit it mmmkay. Thats ok, most people love me. Just ask my slaves.
- by Slaveabuser - at 2005.05.19 20:31:00
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19. Race Specialization - Very Important Feature - in Player Features and Ideas Discussion [original thread]
Pffft you are just angry because I own your family. ever heard of an Amarr slave? No, kthnxbye.
- by Slaveabuser - at 2005.05.19 20:02:00
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20. Race Specialization - Very Important Feature - in Player Features and Ideas Discussion [original thread]
Edited by: Slaveabuser on 19/05/2005 19:44:12 Originally by: Vashna The bonus of these new skills must be very low 2% is already a bit high for my opinion... if you give to high bonuses, like 10%, you cause that amarr fly only amarr ...
- by Slaveabuser - at 2005.05.19 19:44:00
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