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461. To the Devs: In Response to Oveur's Request for Missile Suggestions - in Ships and Modules [original thread]
Damage per size only works for a proximity blast. It does not work for direct contact. In other words, regardless of the size of the target object, the impact would only be on single arrow, and all the force would be the point of that single co...
- by Slithereen - at 2004.12.18 06:20:00
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462. A Suggestion for Missle Changes - in Ships and Modules [original thread]
Edited by: Slithereen on 18/12/2004 05:44:44 We already have inertia factors existing in the game. Missile inertia should be very similar to turret tracking. If the target sig radius, speed and transverse velocity, put its out of the miss...
- by Slithereen - at 2004.12.18 05:42:00
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463. A Suggestion for Missle Changes - in Ships and Modules [original thread]
Edited by: Slithereen on 18/12/2004 05:44:44 We already have inertia factors existing in the game. Missile inertia should be very similar to turret tracking. If the target sig radius, speed and transverse velocity, put its out of the miss...
- by Slithereen - at 2004.12.18 05:42:00
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464. Has anyone looked outside of EVE for the answer? - in Ships and Modules [original thread]
The fastest campaign in modern history is the Six Day war the Israelis conducted, followed by the Soviet invasion of Afghanistan in 1979, which was accomplished faster than the Coalition forces did in 2002. Modern fighter jets have one afterbu...
- by Slithereen - at 2004.12.18 05:36:00
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465. Has anyone looked outside of EVE for the answer? - in Ships and Modules [original thread]
The fastest campaign in modern history is the Six Day war the Israelis conducted, followed by the Soviet invasion of Afghanistan in 1979, which was accomplished faster than the Coalition forces did in 2002. Modern fighter jets have one afterbu...
- by Slithereen - at 2004.12.18 05:36:00
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466. To the Devs: In Response to Oveur's Request for Missile Suggestions - in Ships and Modules [original thread]
Personally I think it is doable. We can convert two useless items for this purpose. For example, ECM burst. Who the hell uses that? Let's make ECM Burst useful by giving it an antimissile quality, capable of affecting missiles at a specific r...
- by Slithereen - at 2004.12.18 05:23:00
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467. To the Devs: In Response to Oveur's Request for Missile Suggestions - in Ships and Modules [original thread]
Personally I think it is doable. We can convert two useless items for this purpose. For example, ECM burst. Who the hell uses that? Let's make ECM Burst useful by giving it an antimissile quality, capable of affecting missiles at a specific r...
- by Slithereen - at 2004.12.18 05:23:00
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468. A Suggestion for Missle Changes - in Ships and Modules [original thread]
Edited by: Slithereen on 18/12/2004 05:12:54 Damage in relation to sig radius does not make sense to me. The damage (force of explosion and impact) of a missile on a large ship or to a small boat is always the same. I like some treatment a...
- by Slithereen - at 2004.12.18 05:11:00
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469. A Suggestion for Missle Changes - in Ships and Modules [original thread]
Edited by: Slithereen on 18/12/2004 05:12:54 Damage in relation to sig radius does not make sense to me. The damage (force of explosion and impact) of a missile on a large ship or to a small boat is always the same. I like some treatment a...
- by Slithereen - at 2004.12.18 05:11:00
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470. To the Devs: In Response to Oveur's Request for Missile Suggestions - in Ships and Modules [original thread]
Edited by: Slithereen on 18/12/2004 04:51:43 Some of these changes are non intuitive, non reality-consistent, and non immersive. I do not believe in missile changes that are simply not realistic and nonsensical at all, such as having less ...
- by Slithereen - at 2004.12.18 04:44:00
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471. To the Devs: In Response to Oveur's Request for Missile Suggestions - in Ships and Modules [original thread]
Edited by: Slithereen on 18/12/2004 04:51:43 Some of these changes are non intuitive, non reality-consistent, and non immersive. I do not believe in missile changes that are simply not realistic and nonsensical at all, such as having less ...
- by Slithereen - at 2004.12.18 04:44:00
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472. What assault frig to train for? - in Ships and Modules [original thread]
Edited by: Slithereen on 17/12/2004 12:16:18 Also if you're experienced with Level 3 missions, you can choose which assault to use depending on the mission. For example, Missions for Retribution/Vengeance: Pirate Extravaganza Confiscate th...
- by Slithereen - at 2004.12.17 12:15:00
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473. What assault frig to train for? - in Ships and Modules [original thread]
Edited by: Slithereen on 17/12/2004 12:16:18 Also if you're experienced with Level 3 missions, you can choose which assault to use depending on the mission. For example, Missions for Retribution/Vengeance: Pirate Extravaganza Confiscate th...
- by Slithereen - at 2004.12.17 12:15:00
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474. assault frigate (hawk) on level 3 security missions...foolish?? - in Ships and Modules [original thread]
That sounds encouraging. When I played this mission shortly after Exodus, the Stabbers are able to keep distance of my Vengeance, even when I was flying 900m/s on an oversized booster. _______________________________________________ "Is it me o...
- by Slithereen - at 2004.12.17 12:06:00
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475. assault frigate (hawk) on level 3 security missions...foolish?? - in Ships and Modules [original thread]
That sounds encouraging. When I played this mission shortly after Exodus, the Stabbers are able to keep distance of my Vengeance, even when I was flying 900m/s on an oversized booster. _______________________________________________ "Is it me o...
- by Slithereen - at 2004.12.17 12:06:00
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476. Autocannon Woes.. what am I doing wrong? - in Ships and Modules [original thread]
Edited by: Slithereen on 17/12/2004 06:46:45 You're orbiting with your MWD. Don't. Your ship is not a giant interceptor. I go into a slow orbit, without running my mwd or booster, and tank the damage. You got a much better chance of hitting...
- by Slithereen - at 2004.12.17 06:44:00
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477. Autocannon Woes.. what am I doing wrong? - in Ships and Modules [original thread]
Edited by: Slithereen on 17/12/2004 06:46:45 You're orbiting with your MWD. Don't. Your ship is not a giant interceptor. I go into a slow orbit, without running my mwd or booster, and tank the damage. You got a much better chance of hitting...
- by Slithereen - at 2004.12.17 06:44:00
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478. Deadspace mission - help please ! - in Missions & Complexes [original thread]
Edited by: Slithereen on 17/12/2004 03:48:56 If you have a cruiser with small guns, this mission is a breeze. A medium smartbomb will easily turn most of the attackers into a slaughter without any conscious effort. Survivors you can take...
- by Slithereen - at 2004.12.17 03:47:00
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479. Deadspace mission - help please ! - in Missions & Complexes [original thread]
Edited by: Slithereen on 17/12/2004 03:48:56 If you have a cruiser with small guns, this mission is a breeze. A medium smartbomb will easily turn most of the attackers into a slaughter without any conscious effort. Survivors you can take...
- by Slithereen - at 2004.12.17 03:47:00
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480. Silence The Informant aka Kill the nark - in Missions & Complexes [original thread]
Ah that's too bad, as I finally managed to find a way to beat the prepatched Silence the Informant mission in bonus time. Ship: Ferox 5 heavy launchers with FOF and targeted Heavies 2 Heavy Neutron Blasters Oversized AB Large Shield Booster T...
- by Slithereen - at 2004.12.17 03:43:00
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