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1. [TL:DR] Game physics not realistic for space flight simulation - in EVE General Discussion [original thread]
I guess we'll need to get rid of the fiery explosions in space, too, since that's fairly impossible in a vacuum. Oh, and aren't lasers invisible without an atmosphere full of crap to pass through? No more seeing yourself shoot, sorry Amarr. Oh, ...
- by Smapty - at 2012.09.07 15:24:00
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2. An amazing fix that ccp can do to scanning that'd save us 15% grief - in EVE General Discussion [original thread]
BoBoZoBo wrote: Making things a pain in the ass does not mean it's smart. Be careful with that revolutionary talk, you might cause the entire game to vanish in a puff of logic! :P
- by Smapty - at 2012.08.03 14:17:00
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3. Quality of Life: Make Tractor Beams Standard - in Player Features and Ideas Discussion [original thread]
Doddy wrote: In this case the certainly are. I mean why bother having having tractor beams at all, why not just have the loot teleport into your cargo hold. In fact why not just have it appear in your hangar. Looting has fully intended mechani...
- by Smapty - at 2012.07.24 15:55:00
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4. Quality of Life: Make Tractor Beams Standard - in Player Features and Ideas Discussion [original thread]
FloppieTheBanjoClown wrote: No. You should have to give up DPS to speed up your looting. This is a purely self-serving idea to allow you to speed up your PVE without sacrificing anything. No. It's simply an effort to improve gameplay. You re...
- by Smapty - at 2012.07.23 23:02:00
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5. Quality of Life: Make Tractor Beams Standard - in Player Features and Ideas Discussion [original thread]
Corina Jarr wrote: Collecting salvage is a separate profession from mission running. This is intentional. I'm not talking about salvaging wrecks, I'm talking about looting cargo holds... something that *shouldn't* require a special ship to p...
- by Smapty - at 2012.07.23 20:44:00
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6. Quality of Life: Make Tractor Beams Standard - in Player Features and Ideas Discussion [original thread]
PinkKnife wrote: Marauders say hello. So a basic function of any mission-running player is only convenient in a specialized T2 battleship. That's really super.
- by Smapty - at 2012.07.23 20:41:00
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7. Quality of Life: Make Tractor Beams Standard - in Player Features and Ideas Discussion [original thread]
I'm quickly finding that looting ships after a battle is a time consuming process, flying from wreck to wreck checking their cargo.... definitely a bit of a buzz kill when looting takes as long as the fight. Never mind actually wanting to Salvage....
- by Smapty - at 2012.07.23 14:32:00
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8. A dump for Loyalty Points? - in Player Features and Ideas Discussion [original thread]
It would be nice to have an entry in the LP Store which costs your current number of LP and exchanges it for a small amount of ISK. This wouldn't be intended to be a wise use of LP, but simply a dump for folks who have LP scattered among several...
- by Smapty - at 2012.07.18 22:25:00
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9. Alts in Eve? - in Player Features and Ideas Discussion [original thread]
Yeep wrote: I think, contrary to your final statement, that providing people with 3 training queues per account would provide more short term gain at the expense of sustainability. The faster people train skills the more content CCP has to add ...
- by Smapty - at 2012.07.12 18:40:00
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10. Alts in Eve? - in Player Features and Ideas Discussion [original thread]
Yeep wrote: I have played WoW at an endgame raiding level and while I wasn't in an elite guild we cleared everything except the Lich King in Icecrown 25 hard modes. At the end of Wrath I was unemployed and had a level 80 of every class. WoW alt...
- by Smapty - at 2012.07.12 17:03:00
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11. Alts in Eve? - in Player Features and Ideas Discussion [original thread]
Tchulen wrote: Whilst I can understand you questioning the skill progression system in EvE, coming from WoW as you have, what I can't understand is your beligerant refusal to accept that the reason it's this way is because that's how it works b...
- by Smapty - at 2012.07.12 15:25:00
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12. Alts in Eve? - in Player Features and Ideas Discussion [original thread]
Xorv wrote: If numbers were the standards of what is good, all restaurants should be making food like McDonalds. Yes, but restaurants run by the Iron Chef only gets 50 visitors a day... which works great for the Iron Chef, but has pretty sign...
- by Smapty - at 2012.07.12 03:53:00
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13. Alts in Eve? - in Player Features and Ideas Discussion [original thread]
Xorv wrote: Smapty wrote: Xorv wrote: Maybe in your themepark games where you gather with your fellow "hardcore" gamers and PvE raid, aka kill loads of dumb scripted NPCs for loot. But, for games trying to be immersive, sandbox, simulatio...
- by Smapty - at 2012.07.12 00:26:00
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14. Alts in Eve? - in Player Features and Ideas Discussion [original thread]
a newbie wrote: Smapty wrote: Daria Meridian Carlile wrote: I am not saying that i wouldn't like to be able to train another character on my account, but i think it'll do more harm than good considering how eve works. This is where thi...
- by Smapty - at 2012.07.11 21:23:00
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15. Alts in Eve? - in Player Features and Ideas Discussion [original thread]
Xorv wrote: Maybe in your themepark games where you gather with your fellow "hardcore" gamers and PvE raid, aka kill loads of dumb scripted NPCs for loot. But, for games trying to be immersive, sandbox, simulation orientated, or competitive PVP...
- by Smapty - at 2012.07.11 21:07:00
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16. Alts in Eve? - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: What does this have to do with your idea? Well... 1. As said before, keeping younger players throttled in "cheap ships"might frustrate them a bit... but personally, that's a better option than them dying in droves in expensi...
- by Smapty - at 2012.07.11 20:51:00
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17. Alts in Eve? - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: If you can't afford a second account with plex, chances are you aren't a serious player. Also, where is this "people hate alts" notion coming from? Alts are more widely used and accepted in Eve than any other dame I've playe...
- by Smapty - at 2012.07.11 20:28:00
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18. Alts in Eve? - in Player Features and Ideas Discussion [original thread]
Tomcio FromFarAway wrote: You don't have to train all those skills up to level 5 just to try different things. You can spend few weeks training for any activity and be quite good at it. Higher levels of skills/advanced ships just increase your ...
- by Smapty - at 2012.07.11 18:35:00
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19. Alts in Eve? - in Player Features and Ideas Discussion [original thread]
Kusum Fawn wrote: I just want to be sure that i know what it is you are asking for, - the ability to train all three characters on one account at the same time (with no penality) for the price of the one account. is that correct? Yes, tha...
- by Smapty - at 2012.07.11 17:40:00
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20. Alts in Eve? - in Player Features and Ideas Discussion [original thread]
mxzf wrote: It's not a perfect analogy, just somewhat close. You're still not getting the core difference between SP and XP. SP rewards patience . The whole point of SP is that it doesn't matter if one guy goes on a 72h Eve binge and you can o...
- by Smapty - at 2012.07.11 17:20:00
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