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Smapty
EVE University Ivy League
0
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Posted - 2012.07.23 14:32:00 -
[1] - Quote
I'm quickly finding that looting ships after a battle is a time consuming process, flying from wreck to wreck checking their cargo.... definitely a bit of a buzz kill when looting takes as long as the fight. Never mind actually wanting to Salvage... without a separate account in the wings coming in with Salvage modules after is just not worth the travel/refit time.
So a thought that would improve looting quality of life: Get rid of the Tractor Beam module and simply make Tractor Beams standard in every ship, similar to the basic Scanner. Level 1 of the Salvaging skill (or perhaps a new skill) would allow use of the standard beam, 20km range, with each level adding an additional target/beam (max 5), and possibly increasing the range/speed.
This way an activity that *everyone* enrages in would be less annoying without the need to refit tractor beams after every fight... those that want to salvage would still need Salvagers of course. |
Eli Green
The Arrow Project
10
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Posted - 2012.07.23 14:42:00 -
[2] - Quote
The Noctis frowns upon you |
leviticus ander
CATO.nss
204
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Posted - 2012.07.23 14:54:00 -
[3] - Quote
Eli Green wrote:The Noctis frowns upon you no, it could just make it so that you get the range bonus to the internal beams, then you get to fit 8 salvagers. |
xPredat0rz
Violent Alternatives C0NVICTED
13
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Posted - 2012.07.23 16:54:00 -
[4] - Quote
carry a noctis in your ship bay of cap.
or just do what TEST does and have salvage rifters and hurricanes in the fleet.
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PinkKnife
Noir. Academy Noir. Mercenary Group
174
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Posted - 2012.07.23 18:05:00 -
[5] - Quote
Marauders say hello. |
FireT
Royal Advanced Industries Imperial Hull Tankers
71
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Posted - 2012.07.23 19:07:00 -
[6] - Quote
PinkKnife wrote:Marauders say hello.
And we have a winner for the 'I don't want a Noctis' problem. Though I did not know it was a problem. |
Smapty
EVE University Ivy League
0
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Posted - 2012.07.23 20:41:00 -
[7] - Quote
PinkKnife wrote:Marauders say hello.
So a basic function of any mission-running player is only convenient in a specialized T2 battleship.
That's really super. |
Corina Jarr
Spazzoid Enterprises Purpose Built
1099
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Posted - 2012.07.23 20:42:00 -
[8] - Quote
Collecting salvage is a separate profession from mission running. This is intentional. |
Smapty
EVE University Ivy League
0
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Posted - 2012.07.23 20:44:00 -
[9] - Quote
Corina Jarr wrote:Collecting salvage is a separate profession from mission running. This is intentional.
I'm not talking about salvaging wrecks, I'm talking about looting cargo holds... something that *shouldn't* require a special ship to pull off without annoyance. |
Corina Jarr
Spazzoid Enterprises Purpose Built
1101
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Posted - 2012.07.23 20:51:00 -
[10] - Quote
Smapty wrote:Corina Jarr wrote:Collecting salvage is a separate profession from mission running. This is intentional. I'm not talking about salvaging wrecks, I'm talking about looting cargo holds... something that *shouldn't* require a special ship to pull off without annoyance. If you want to loot and mission all at once, there is a specific ship to do that.
Otherwise, deal with the way CCP intended looting to be done. |
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Simi Kusoni
HelloKittyFanclub
1537
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Posted - 2012.07.23 20:52:00 -
[11] - Quote
Smapty wrote:Corina Jarr wrote:Collecting salvage is a separate profession from mission running. This is intentional. I'm not talking about salvaging wrecks, I'm talking about looting cargo holds... something that *shouldn't* require a special ship to pull off without annoyance. I know you eve uni guys leave a lot of wrecks behind, but seriously, most of it isn't worth looting.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
mxzf
Blackened Skies
1965
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Posted - 2012.07.23 20:57:00 -
[12] - Quote
Corina Jarr wrote:Otherwise, deal with the way CCP intended looting to be done.
This. Just because you think that you should have a free tractor 24/7 doesn't mean it would be good for the game. When it comes down to it, the system is completely and totally working as intended, you have the choice to either sacrifice a highslot to bring wrecks to you or you can slowboat over to the wrecks or you can leave the loot. Just because you don't want to have to make a choice doesn't mean it's a good idea.
Also, I'll toss this out there. I would be willing to support a built in tractor to ships with two conditions. 1, 2.5km range or less. 2, 300m/s tractor speed or less. This would let people drag a single wreck along behind them while slowboating over to the next wreck. AKA, something so marginally useful that it might as well not be in the game (really only useful for players slowboating from one wreck to another). |
FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2011
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Posted - 2012.07.23 21:12:00 -
[13] - Quote
No. You should have to give up DPS to speed up your looting. This is a purely self-serving idea to allow you to speed up your PVE without sacrificing anything. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
277
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Posted - 2012.07.23 21:29:00 -
[14] - Quote
no, I don't like this idea [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG] |
Smapty
EVE University Ivy League
0
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Posted - 2012.07.23 23:02:00 -
[15] - Quote
FloppieTheBanjoClown wrote:No. You should have to give up DPS to speed up your looting. This is a purely self-serving idea to allow you to speed up your PVE without sacrificing anything.
No. It's simply an effort to improve gameplay. You remember, fun?
In every other game since the dawn of man it works like this:
A) Kill bad guy. B) Collect shiney.
Only in EVE can they find a way to make that model a tedious choice.
This may be confusing for you since you've clearly been here a while, but tedium and complexity for complexity's sake are sometimes good game design, but sometimes they're just not. |
Simi Kusoni
HelloKittyFanclub
1539
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Posted - 2012.07.23 23:08:00 -
[16] - Quote
Smapty wrote:FloppieTheBanjoClown wrote:No. You should have to give up DPS to speed up your looting. This is a purely self-serving idea to allow you to speed up your PVE without sacrificing anything. No. It's simply an effort to improve gameplay. You remember, fun? In every other game since the dawn of man it works like this: A) Kill bad guy. B) Collect shiney. Only in EVE can they find a way to make that model a tedious choice. This may be confusing for you since you've clearly been here a while, but tedium and complexity for complexity's sake are sometimes good game design, but sometimes they're just not. It isn't simply tedium, because looting a battlefield makes you vulnerable. Making it take a little time to loot after a big fight makes you vulnerable for longer, which is generally a good thing.
Besides, you're Eve uni. I honestly can't quite get across in words how much I doubt that you get to loot the field very often. And no, salvaging your fleet member's wrecks doesn't count.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |
FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2016
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Posted - 2012.07.24 02:23:00 -
[17] - Quote
Smapty wrote:FloppieTheBanjoClown wrote:No. You should have to give up DPS to speed up your looting. This is a purely self-serving idea to allow you to speed up your PVE without sacrificing anything. No. It's simply an effort to improve gameplay. You remember, fun? In every other game since the dawn of man it works like this: A) Kill bad guy. B) Collect shiney. Only in EVE can they find a way to make that model a tedious choice.
It's not a tedious choice. You can collect shiney now. Just motor on over there and pick it up. You want it to come faster, you have to fit your ship with a tractor. You want REALLY fast looting? More tractors.
The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
Astroniomix
Thorn Project Black Thorne Alliance
104
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Posted - 2012.07.24 05:13:00 -
[18] - Quote
You know that many ships have utility highslots that could be used to fit a tractor? (raven comes to mind) |
Jint Hikaru
OffWorld Exploration Inc
238
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Posted - 2012.07.24 09:17:00 -
[19] - Quote
No.
The choice to fit a tractore comes at a cost to your DPS. Its the way Eve works.
The idea behind MMOs is to get groups of people working together rather than having one person able to do everything at once.
Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. |
StoneCold
Eurotech Industries
31
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Posted - 2012.07.24 09:43:00 -
[20] - Quote
You allready get rewarded for poping the red cross. Bounty.
Somehow i m total sort of a freak while playing eve as a multiple-ppl-game. Get someone from your corp to pickup the loot and split 50/50. Hint: get a noctis pilot. |
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Doddy
Excidium. Executive Outcomes
80
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Posted - 2012.07.24 11:12:00 -
[21] - Quote
Smapty wrote:FloppieTheBanjoClown wrote:No. You should have to give up DPS to speed up your looting. This is a purely self-serving idea to allow you to speed up your PVE without sacrificing anything. No. It's simply an effort to improve gameplay. You remember, fun? In every other game since the dawn of man it works like this: A) Kill bad guy. B) Collect shiney. Only in EVE can they find a way to make that model a tedious choice. This may be confusing for you since you've clearly been here a while, but tedium and complexity for complexity's sake are sometimes good game design, but sometimes they're just not.
In this case the certainly are. I mean why bother having having tractor beams at all, why not just have the loot teleport into your cargo hold. In fact why not just have it appear in your hangar.
Looting has fully intended mechanics both for pvp (agresison mechanics) and pve (salvaging miniproffession). If you kill a guy in pvp he has the chance of getting his stuff back (which he wouldn't if everyone had auto tractor beams) and the delay it may take you to get to a wreck to loot it increases the time he has to come back and kick your ass. Also theft of loot is an integral part eve pvp and auto tractor beams would remove this almost entirely. Similarly the ability to loot other peoples wrecks they couldn't be bothered to pick up is an entire mini profession in itself which would also be removed by auto tractor beams. So basically you want to nerf people getting thier loot back in pvp (or taking revenge), people salvaging others wrecks (extremely nooby friendly) and theft (core eve game play) all so you don't need to fit a tractor beam or fly a faster ship?
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Smapty
EVE University Ivy League
0
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Posted - 2012.07.24 15:55:00 -
[22] - Quote
Doddy wrote:In this case the certainly are. I mean why bother having having tractor beams at all, why not just have the loot teleport into your cargo hold. In fact why not just have it appear in your hangar.
Looting has fully intended mechanics both for pvp (agresison mechanics) and pve (salvaging miniproffession). If you kill a guy in pvp he has the chance of getting his stuff back (which he wouldn't if everyone had auto tractor beams) and the delay it may take you to get to a wreck to loot it increases the time he has to come back and kick your ass. Also theft of loot is an integral part eve pvp and auto tractor beams would remove this almost entirely. Similarly the ability to loot other peoples wrecks they couldn't be bothered to pick up is an entire mini profession in itself which would also be removed by auto tractor beams. So basically you want to nerf people getting thier loot back in pvp (or taking revenge), people salvaging others wrecks (extremely nooby friendly) and theft (core eve game play) all so you don't need to fit a tractor beam or fly a faster ship?
Those are all valid points, however you're looking at it from the perspective of a seasoned player looking for edge case pvp opportunites, etc... I'm looking at it from the perspective of almost any new player joining this game.
New players likely don't have access to significant Corp connections (they're told not to trust ANYONE in fact), let alone T2 battleships, and they certainly don't PVP. The average new player in Eve will probably spend the first few months of their career soloing missions while they figure out what on earth is going on. They also happen to be broke, which means leaving loot on the battlefield feels unwise. What the new player is left with, then, is spending 20-30 mins after every battle tooling around looting their ships... which is actually the opposite of fun.
I imagine this isn't terribly important to most folks in this thread, but there are a laundry list of new player experience issues that are preventing you from having a LOT more people to fly with. A ridiculous learning curve is one thing (which also could be addressed with proper game design), but then for the new player experience to simply be un-fun to boot is a huge problem. This should be your concern.
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HAMBER BOGAN
House Of Serenity. Unprovoked Aggression
32
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Posted - 2012.07.25 03:54:00 -
[23] - Quote
I would love to see a CFC fleet where everyone has a tractor beam on their ship. They would rip the wrecks into 500 pieces. Eve Down Under Australian Eve Fanfest Event Sydney in November https://forums.eveonline.com/default.aspx?g=posts&t=115795&find=unread |
FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2027
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Posted - 2012.07.25 13:54:00 -
[24] - Quote
Smapty wrote:New players likely don't have access to significant Corp connections (they're told not to trust ANYONE in fact), let alone T2 battleships, and they certainly don't PVP. The average new player in Eve will probably spend the first few months of their career soloing missions while they figure out what on earth is going on. They also happen to be broke, which means leaving loot on the battlefield feels unwise. What the new player is left with, then, is spending 20-30 mins after every battle tooling around looting their ships... which is actually the opposite of fun.
Within a week of starting Eve, I was in a player corp with some other noobs. Within a month we'd figured out tractors and salvagers, and I was flying a salvage catalyst with four of each.
I quite often advise new players to build a destroyer--I recommend the cat for its fitting options--for salvage. Even going solo, it's a lot faster for you to simply bookmark a wreck in each room and return with a dedicated salvage ship once the deadspace has closed than it would be with the feature you're asking for.
I think that what the game needs is a civilian tractor beam (maybe 5 or 8km range) and a brief lesson on using tractors for salvage operations. From there, let the noobs figure it out for themselves. You don't get good at Eve by following cookie-cutter plans. You do it by learning early to innovate. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
Tchulen
Trumpets and Bookmarks The Omega Industries
183
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Posted - 2012.07.25 14:15:00 -
[25] - Quote
All objections have been amply explained so all that's left for me to say is......
-1 |
Canabi
Frontier Explorer's League Rebel Alliance of New Eden
3
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Posted - 2012.07.25 14:46:00 -
[26] - Quote
Simi Kusoni wrote:I know you eve uni guys leave a lot of wrecks behind, but seriously, most of it isn't worth looting.
No, it's mostly crap... well all of it is. but it's good to reprocess for the mats if nothing else. |
Griffin Omanid
IntersteIIar Moneymakers
3
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Posted - 2012.07.25 23:15:00 -
[27] - Quote
FloppieTheBanjoClown wrote: Within a week of starting Eve, I was in a player corp with some other noobs. Within a month we'd figured out tractors and salvagers, and I was flying a salvage catalyst with four of each.
I quite often advise new players to build a destroyer--I recommend the cat for its fitting options--for salvage. Even going solo, it's a lot faster for you to simply bookmark a wreck in each room and return with a dedicated salvage ship once the deadspace has closed than it would be with the feature you're asking for.
I think that what the game needs is a civilian tractor beam (maybe 5 or 8km range) and a brief lesson on using tractors for salvage operations. From there, let the noobs figure it out for themselves. You don't get good at Eve by following cookie-cutter plans. You do it by learning early to innovate.
Good idea. And also good advice for the OP.
Isn-¦t this the standard procedure. Either your ship got one or two high slots left where you can-¦t fit a further weapon (like Raven, or better every damn Marauder) or fit supported weapon (Myrmydon) and you can loot while solve your mission, or you just bookmark every room and loot after you solve your mission (Noctis..., but the destroyer is also a good idea for beginners). |
Shish Tukay
Blue Republic RvB - BLUE Republic
16
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Posted - 2012.07.26 20:42:00 -
[28] - Quote
I'd be happy for your mission running BS to have built-in tractor beams when my noctis has built-in BS-sized guns :3 |
Akatenshi Xi
Elite Shadow Society ESS Empire
29
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Posted - 2012.07.26 23:23:00 -
[29] - Quote
In Freelancer every ship had a tractor beam for looting wrecks.
You kill someone or a NPC, select them, then hit the hotkey for the tractor beam. It's in your cargohold after a few seconds. |
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