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Smapty
EVE University Ivy League
0
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Posted - 2012.07.23 14:32:00 -
[1] - Quote
I'm quickly finding that looting ships after a battle is a time consuming process, flying from wreck to wreck checking their cargo.... definitely a bit of a buzz kill when looting takes as long as the fight. Never mind actually wanting to Salvage... without a separate account in the wings coming in with Salvage modules after is just not worth the travel/refit time.
So a thought that would improve looting quality of life: Get rid of the Tractor Beam module and simply make Tractor Beams standard in every ship, similar to the basic Scanner. Level 1 of the Salvaging skill (or perhaps a new skill) would allow use of the standard beam, 20km range, with each level adding an additional target/beam (max 5), and possibly increasing the range/speed.
This way an activity that *everyone* enrages in would be less annoying without the need to refit tractor beams after every fight... those that want to salvage would still need Salvagers of course. |

Smapty
EVE University Ivy League
0
|
Posted - 2012.07.23 20:41:00 -
[2] - Quote
PinkKnife wrote:Marauders say hello.
So a basic function of any mission-running player is only convenient in a specialized T2 battleship.
That's really super. |

Smapty
EVE University Ivy League
0
|
Posted - 2012.07.23 20:44:00 -
[3] - Quote
Corina Jarr wrote:Collecting salvage is a separate profession from mission running. This is intentional.
I'm not talking about salvaging wrecks, I'm talking about looting cargo holds... something that *shouldn't* require a special ship to pull off without annoyance. |

Smapty
EVE University Ivy League
0
|
Posted - 2012.07.23 23:02:00 -
[4] - Quote
FloppieTheBanjoClown wrote:No. You should have to give up DPS to speed up your looting. This is a purely self-serving idea to allow you to speed up your PVE without sacrificing anything.
No. It's simply an effort to improve gameplay. You remember, fun?
In every other game since the dawn of man it works like this:
A) Kill bad guy. B) Collect shiney.
Only in EVE can they find a way to make that model a tedious choice.
This may be confusing for you since you've clearly been here a while, but tedium and complexity for complexity's sake are sometimes good game design, but sometimes they're just not. |

Smapty
EVE University Ivy League
0
|
Posted - 2012.07.24 15:55:00 -
[5] - Quote
Doddy wrote:In this case the certainly are. I mean why bother having having tractor beams at all, why not just have the loot teleport into your cargo hold. In fact why not just have it appear in your hangar.
Looting has fully intended mechanics both for pvp (agresison mechanics) and pve (salvaging miniproffession). If you kill a guy in pvp he has the chance of getting his stuff back (which he wouldn't if everyone had auto tractor beams) and the delay it may take you to get to a wreck to loot it increases the time he has to come back and kick your ass. Also theft of loot is an integral part eve pvp and auto tractor beams would remove this almost entirely. Similarly the ability to loot other peoples wrecks they couldn't be bothered to pick up is an entire mini profession in itself which would also be removed by auto tractor beams. So basically you want to nerf people getting thier loot back in pvp (or taking revenge), people salvaging others wrecks (extremely nooby friendly) and theft (core eve game play) all so you don't need to fit a tractor beam or fly a faster ship?
Those are all valid points, however you're looking at it from the perspective of a seasoned player looking for edge case pvp opportunites, etc... I'm looking at it from the perspective of almost any new player joining this game.
New players likely don't have access to significant Corp connections (they're told not to trust ANYONE in fact), let alone T2 battleships, and they certainly don't PVP. The average new player in Eve will probably spend the first few months of their career soloing missions while they figure out what on earth is going on. They also happen to be broke, which means leaving loot on the battlefield feels unwise. What the new player is left with, then, is spending 20-30 mins after every battle tooling around looting their ships... which is actually the opposite of fun.
I imagine this isn't terribly important to most folks in this thread, but there are a laundry list of new player experience issues that are preventing you from having a LOT more people to fly with. A ridiculous learning curve is one thing (which also could be addressed with proper game design), but then for the new player experience to simply be un-fun to boot is a huge problem. This should be your concern.
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