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1. Revisions to Crimial flagging/timers and killrights - in Player Features and Ideas Discussion [original thread]
Originally by: Hirana Yoshida Denying people the ability to dock/gate is what I meant with the 'disallowing' comment. I would argue that a weeks long tradeable KR is worth more than 15 minutes of character/corp/alliance specific aggressio...
- by Smurfalpha - at 2009.05.20 22:32:00
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2. Revisions to Crimial flagging/timers and killrights - in Player Features and Ideas Discussion [original thread]
Originally by: Hirana Yoshida Some attention to the "flagging" mechanics are long overdue, I agree, but: Your "Stealing" proposal is way too harsh, it like life sentencing for shoplifting a candy bar. Any system that disallows any action ...
- by Smurfalpha - at 2009.05.17 13:58:00
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3. Revisions to Crimial flagging/timers and killrights - in Player Features and Ideas Discussion [original thread]
Originally by: Hariya Yet another thread making the flawed assumption that stealing is bad The assumption is that killing thieves would be fun, not that stealing is bad. Come up with a new sentence to cut and paste into threads, thi...
- by Smurfalpha - at 2009.05.17 13:36:00
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4. Revisions to Crimial flagging/timers and killrights - in Player Features and Ideas Discussion [original thread]
Any other thoughts on the game balance aspects of this proposal?
- by Smurfalpha - at 2009.05.17 04:32:00
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5. Revisions to Crimial flagging/timers and killrights - in Player Features and Ideas Discussion [original thread]
Originally by: AtheistOfDoom Currently high sec is pretty balanced compared to low sec and 0.0. so no, these ideas are stupid. Such a well reasoned and fully articulated response, I am stunned by your insight.
- by Smurfalpha - at 2009.05.14 21:35:00
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6. Revisions to Crimial flagging/timers and killrights - in Player Features and Ideas Discussion [original thread]
Originally by: Meethos Antilles I think this is a great idea, that should be implemented. It still allows criminals to be criminals, plus gives them the additional thrill of the getaway. It would also give some people who live in high-sec ...
- by Smurfalpha - at 2009.05.13 11:06:00
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7. Revisions to Crimial flagging/timers and killrights - in Player Features and Ideas Discussion [original thread]
Originally by: Sep'Shoni Originally by: Galvatine ... Acutally it turns it into system vs pirate, with no way to support fellow pirates. Im all for making pvp more viable but what you are proposing will be a turkey shoot and kill a...
- by Smurfalpha - at 2009.05.12 03:31:00
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8. Revisions to Crimial flagging/timers and killrights - in Player Features and Ideas Discussion [original thread]
Edited by: Smurfalpha on 10/05/2009 11:14:10 Edited by: Smurfalpha on 10/05/2009 11:11:20 Originally by: Galvatine Well it still sounds like an attempt to make high sec even more high sec, so on those grounds I disagree Actuall...
- by Smurfalpha - at 2009.05.10 11:10:00
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9. [IDEA] Heavy Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Originally by: Loth'nwenar On an all level V dread, Citadel torps go 1125m/s. You want to reduce that by 75%, leaving 281.25m/s So, say you were 25km away from your opponent, a fair distance considering tracking and warp disruptors and s...
- by Smurfalpha - at 2009.05.10 09:57:00
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10. Revisions to Crimial flagging/timers and killrights - in Player Features and Ideas Discussion [original thread]
Originally by: Galvatine Sounds to me like you want it to be very one sided. For example, why should "everyone" suddenly have dibs on the criminal, then when they fire on him, only he can legally shoot back? That sounds like a VERY one si...
- by Smurfalpha - at 2009.05.10 09:53:00
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11. Revisions to Crimial flagging/timers and killrights - in Player Features and Ideas Discussion [original thread]
No comments? Does that mean the idea I posted is perfect as is?
- by Smurfalpha - at 2009.05.10 09:33:00
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12. Revisions to Crimial flagging/timers and killrights - in Player Features and Ideas Discussion [original thread]
Just giving people their highsec pvp fix. It opens up a lot of possibilities. Did you have anything to actually contribute or perhaps a reason why it would not work?
- by Smurfalpha - at 2009.05.09 00:29:00
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13. Revisions to Crimial flagging/timers and killrights - in Player Features and Ideas Discussion [original thread]
Edited by: Smurfalpha on 08/05/2009 09:15:56 Similar topics have been posted, but none I have read have this particular take on it. Problem: The mechanics we have now protect the "criminals" more than the "victims". Crimes in highsec pretty ...
- by Smurfalpha - at 2009.05.08 09:09:00
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14. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
Originally by: Imnar Blade Might have been asked before, but didn't see it in the first 35 pages or so. Some of us (including me) have really crappy standings with Empire factions. What is the situation if an exit wormhole to empire high ...
- by Smurfalpha - at 2009.02.04 01:41:00
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15. WTSell 60 Day GTC 650mil x1 - in Timecode Bazaar [original thread]
Sending.
- by Smurfalpha - at 2009.01.06 22:20:00
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16. WTSell 60 Day GTC 650mil x1 - in Timecode Bazaar [original thread]
Last one better hurry.
- by Smurfalpha - at 2009.01.06 22:19:00
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17. WTS Hulk Pilot with High Learning Skills and + 3 impants - in Character Bazaar [original thread]
How much is your current buyout? It still 1.1 bil?
- by Smurfalpha - at 2008.12.30 08:18:00
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18. [WTT] 17.8 mil Hulk/Amarr BS V pilot - in Character Bazaar [original thread]
Nice character.
- by Smurfalpha - at 2008.12.30 08:16:00
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19. WTT Hulk/Orca Pilot (7.2 mil SP) - in Character Bazaar [original thread]
Are you considering selling?
- by Smurfalpha - at 2008.12.30 08:06:00
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20. Any market for starter pirate toons? - in Character Bazaar [original thread]
You could always run the sec status back up with some ratting.
- by Smurfalpha - at 2008.12.30 07:58:00
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