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| Author |
Thread Statistics | Show CCP posts - 47 post(s) |

Isac Hands
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Posted - 2009.02.03 14:51:00 -
[1381]
Just wonder how they will balance this:
A W-hole in hi-sec cant be guarded without CONCORD interference, and is free for all to get into with the largest possibilty of player opposition and danger of it collapsing due to mass. This makes hi-sec w-holes the most dangerous ones i guess.
In low-sec and 0.0 it can be guarded if you have the numbers.
The big differece comes into play when it appears in an alliance stronghold, where it is an enterance to a privat fishing pond in comparision.
I feel that mass/time need to be lowest in 0.0 Any thoughts of this? Or any other ideas? |

Ahro Thariori
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Posted - 2009.02.03 16:07:00 -
[1382]
FEATURE REQUEST:
If WH space is void of any npc stations or outposts (no sov to build them) there is no way to reprocess crappy loot (refining arrays only work for ice/ore afaik). Please consider adding a reprocessing array.
Thx,
Ahro |

Aylara
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Posted - 2009.02.03 16:18:00 -
[1383]
Originally by: cianide pro how much space you need in your cargo for fuel and the loot for 1 week?
Depends on the length of the jump; pretty much half your cargo bay will be needed for fuel; also someone must fire up a cyno for you.
Originally by: cianide pro if it happens you exit in hostile space then go back into the wormhole and look for another exit 
Well, in this case you don't need a black ops at all. After all, you can search for an exit into low-sec or even empire. |

cianide pro
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Posted - 2009.02.03 16:25:00 -
[1384]
Originally by: Aylara
Originally by: cianide pro how much space you need in your cargo for fuel and the loot for 1 week?
Depends on the length of the jump; pretty much half your cargo bay will be needed for fuel; also someone must fire up a cyno for you.
Originally by: cianide pro if it happens you exit in hostile space then go back into the wormhole and look for another exit 
Well, in this case you don't need a black ops at all. After all, you can search for an exit into low-sec or even empire.
I said that as atm the black ops have a cargo bay way to small to be useful for this line of work ;)
Boost cargo bay space and add fuel bay then they could be useful. |

Jason Penopolis
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Posted - 2009.02.03 17:16:00 -
[1385]
How will the skill 'Sleeper Technology' be factored into this? Will it maintain it's position for production of equipment from the sleepers or will it be worked into extraction thereof?
Will ratters/explorers need any new skills to rat or salvage equipment from the sleeper wrecks?
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Tierius Fro
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Posted - 2009.02.03 21:49:00 -
[1386]
SUGGESTION
I think you should have 3 or 4 capital ship rats that randomly select a W-system each day and then attack any POS found in that system. It should be setup so that a fueled POS will most likely survive, but an un-fueled POS .. gone.
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Letrange
Minmatar Mobile Alcohol Processing Units United Freemen Alliance
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Posted - 2009.02.03 22:28:00 -
[1387]
Originally by: CCP Greyscale
Originally by: Mikal Drey if its possible to take an orca through a wormhole to this new space but a BS was restricted (mass/class etc) is/will there be a system in place to stop the orca taking a packaged BS (50km) inside its cargo bay, passing through the wormhole, then jettisoning the ships directly into space. IIRC ships jettisoned from cargo auto assemble in space. ergo completely bypassing ship size restriction
This is recommended behavior - if you can use maintenance bays to maximize the capacity of wormholes, you should definitely do so!
/me looks at the ships stats humm it's a way to bring extra ships along with an Orca but not to use the Orca to increase your ships beyond what you could bring without the Orca I notice. Stats for the clueless:
masses: Orca - 250 Gg (Giga grams - i.e. 1,000,000 kg) BS - 100 Gg (aprox) Cruiser - 10 Gg (aprox) Frigate - 1 Gg (aprox)
Packaged Volumes: BS - 50 km3 Cruiser - 10 km3 Frigate - 2.5 km3
Capacity of a rigged Orca 90 km3 (primary cargo hold) 30 km3 (corp hangar)
So in theory an Orca could haul 1 BS, 6 Cruiser and the modules for same (plus what ever is in the maintenance bay) Which represents 160 Gg of ships but it takes 250 Gg of ship to get them there. For pure weight of firepower it would be better to simply send the ships thru with their pilots.
On the other hand if you want to use the Orca as a base of operations while in W-space this would permit you to bring an extra 153 Gg (you send those 7 pilots thru in frigates) of ships thru wormwhole. Or bring along 160 Gg of spare ships for re-mounts to replace losses incurred in W-space.
The point here is you can't use an orca to INCREASE the weight of ships you bring. But you can use it to bring more than you would think.
I also note that it is more efficient in this case to bring the biggest ships possible. due to the efficiency in packing in mass for the same volume:
BS - 2 Gg per km3 Cruiser - 1 Gg per km3 Frigate - 0.4 Gg per km3
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Imnar Blade
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Posted - 2009.02.03 22:45:00 -
[1388]
Might have been asked before, but didn't see it in the first 35 pages or so.
Some of us (including me) have really crappy standings with Empire factions. What is the situation if an exit wormhole to empire high sec comes out in a system where we are not at all welcome. Will the police be immediately on us as soon as we exit the wormhole, or will they only notice our presence once we hit a station or stargate?
ie. Will we get a chance to dock up and make arrangements, or will our hard won loot be immediately scattered across the cosmos?
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Infinion
Caldari Es and Whizz Hedonistic Imperative
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Posted - 2009.02.03 23:22:00 -
[1389]
Originally by: Imnar Blade Might have been asked before, but didn't see it in the first 35 pages or so.
Some of us (including me) have really crappy standings with Empire factions. What is the situation if an exit wormhole to empire high sec comes out in a system where we are not at all welcome. Will the police be immediately on us as soon as we exit the wormhole, or will they only notice our presence once we hit a station or stargate?
ie. Will we get a chance to dock up and make arrangements, or will our hard won loot be immediately scattered across the cosmos?
When you have bad standings with a faction, they will attack you at stargates and stations. You will also be blinky to all players in the system. |

Jmanis Catharg
Caldari Dusk Blade
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Posted - 2009.02.03 23:40:00 -
[1390]
Quote:
When you have bad standings with a faction, they will attack you at stargates and stations. You will also be blinky to all players in the system.
Wrong.
- A navy crew will arrive and warp around, following you and engaging you. These guys pack a pretty big punch, but you can tank it for long enough. - Sentry Turrets will engage you at stations and gates. - You are *not* attackable by other players, unless you join a FW corp and are engaged by a player of the opposing corp, as per any wardec mechanic. You are *not* blinky red like an outlaw. - Customs and Police NPCs *will not* engage you unless aggress them. Something you really don't want to do. ---
Originally by: CCP Mitnal I went to the forums for special powers and all I got was a dancing padlock and a banhammer.
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Infinion
Caldari Es and Whizz Hedonistic Imperative
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Posted - 2009.02.03 23:55:00 -
[1391]
Originally by: Jmanis Catharg
Quote:
When you have bad standings with a faction, they will attack you at stargates and stations. You will also be blinky to all players in the system.
Wrong.
- A navy crew will arrive and warp around, following you and engaging you. These guys pack a pretty big punch, but you can tank it for long enough. - Sentry Turrets will engage you at stations and gates. - You are *not* attackable by other players, unless you join a FW corp and are engaged by a player of the opposing corp, as per any wardec mechanic. You are *not* blinky red like an outlaw. - Customs and Police NPCs *will not* engage you unless aggress them. Something you really don't want to do.
orly, I assumed it was the same as when entering a system with too low of a security status
I have a question of my own: If you were to leave a ship in W-Space in some planet or moon for a day, returning to it to drop off loot etc, would it still be there the next day or is there a timer on when it disappears? I know that you can leave ships in and around POS bubbles but not without
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Smurfalpha
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Posted - 2009.02.04 01:41:00 -
[1392]
Originally by: Imnar Blade Might have been asked before, but didn't see it in the first 35 pages or so.
Some of us (including me) have really crappy standings with Empire factions. What is the situation if an exit wormhole to empire high sec comes out in a system where we are not at all welcome. Will the police be immediately on us as soon as we exit the wormhole, or will they only notice our presence once we hit a station or stargate?
ie. Will we get a chance to dock up and make arrangements, or will our hard won loot be immediately scattered across the cosmos?
Usually a small group of the faction's navy will show up to "greet" you, but if you are quick you can just jump like hell to a safe area.
On the other hand, it sounds like you should have taken better care of your faction standings in the first place. |

Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.02.04 01:50:00 -
[1393]
Originally by: Infinion
Originally by: Jmanis Catharg
Quote:
When you have bad standings with a faction, they will attack you at stargates and stations. You will also be blinky to all players in the system.
Wrong.
- A navy crew will arrive and warp around, following you and engaging you. These guys pack a pretty big punch, but you can tank it for long enough. - Sentry Turrets will engage you at stations and gates. - You are *not* attackable by other players, unless you join a FW corp and are engaged by a player of the opposing corp, as per any wardec mechanic. You are *not* blinky red like an outlaw. - Customs and Police NPCs *will not* engage you unless aggress them. Something you really don't want to do.
orly, I assumed it was the same as when entering a system with too low of a security status
I have a question of my own: If you were to leave a ship in W-Space in some planet or moon for a day, returning to it to drop off loot etc, would it still be there the next day or is there a timer on when it disappears? I know that you can leave ships in and around POS bubbles but not without
I would think it's the same as shuttles or similar- 30 days. |

ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.02.04 03:10:00 -
[1394]
as far as loot space, t3 will allow ship mods u might loose black ops jump range but could boost cargo bay |

Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2009.02.04 04:03:00 -
[1395]
Originally by: Bellum Eternus I would think it's the same as shuttles or similar- 30 days.
No they won't, only shuttles, fighters and noob ships are cleaned up. (devblog) |

Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.02.04 04:23:00 -
[1396]
Originally by: Rakshasa Taisab
Originally by: Bellum Eternus I would think it's the same as shuttles or similar- 30 days.
No they won't, only shuttles, fighters and noob ships are cleaned up. (devblog)
Ah, guess that solves the problem of losing motherships heh. |

An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2009.02.04 06:27:00 -
[1397]
So I had a thought. You have your wormhole in a w-space system. Is it possible (although extremely unlikely) that the exit wormhole you find in the system, just ends up in a second wormhole that tosses you back into that same system?
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.02.04 07:55:00 -
[1398]
its quite possible yes u could end up back in the same wsystem but u got a 1 in 20k chacne by my cals
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Aleia Destrava
Minmatar O.W.N. Corp OWN Alliance
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Posted - 2009.02.04 08:16:00 -
[1399]
Originally by: An Anarchyyt So I had a thought. You have your wormhole in a w-space system. Is it possible (although extremely unlikely) that the exit wormhole you find in the system, just ends up in a second wormhole that tosses you back into that same system?
I guess that all depends on how they implement the wormhole generation. If it just picks two systems from the pool, determine locations in those systems and connect them through the newly created WH, then yes. If they first pick the first system and then pick the second system from the pool minus the first system then no. |

Camerapup
Amarr Six Sigma Logistics
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Posted - 2009.02.04 09:31:00 -
[1400]
Random Thoughts
1) will pve and pvp combat flags affect your ability to leave said wormhole's?
2) will pilot x having visited wormhole y, after visiting it z number of times eventually have it added to his in game map, say 20,50, 100 times?
3) will wormholes have navigation restrictions impossed on them ie: afterburners and microwarpdrives?
4) more of a future expansion/patch suggestion but maybe allow the purchasing/naming of a star/wormhole/gate etc for a certain amount of isk much like you can name a star after someone in rl?
5)the art/visual team diffinitely needs to make a wormhole teaser video
that's all for now i may come up with more stuff later really looking forward to seeing all this on the test realms.
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.02.04 11:11:00 -
[1401]
Originally by: Camerapup Random Thoughts
1) will pve and pvp combat flags affect your ability to leave said wormhole's?
2) will pilot x having visited wormhole y, after visiting it z number of times eventually have it added to his in game map, say 20,50, 100 times?
3) will wormholes have navigation restrictions impossed on them ie: afterburners and microwarpdrives?
4) more of a future expansion/patch suggestion but maybe allow the purchasing/naming of a star/wormhole/gate etc for a certain amount of isk much like you can name a star after someone in rl?
5)the art/visual team diffinitely needs to make a wormhole teaser video
that's all for now i may come up with more stuff later really looking forward to seeing all this on the test realms.
1.) usual logoffski timers aggro no aggro 90 second aggro perhaps as existing before exiting gate
2.) wormholes are off map they dont exist on a map they have hteir own system ids. U can create BMs numbering those u have visitied
3.) only time and mass u will warp to 0km on wormhole and jump im assuming
4.) not gunna happen make BMs and make naming conventions within youre corp-alliance
5.) yes good idea but if we have it on sisi this week we can make our own fan vids
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Neddy Fox
Gallente Paxton Industries Paxton Federation
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Posted - 2009.02.04 12:46:00 -
[1402]
Originally by: ollobrains2 as far as loot space, t3 will allow ship mods u might loose black ops jump range but could boost cargo bay
T3 is CRUISER SIZE HULLS only.
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Mashie Saldana
Minmatar Sharks With Frickin' Laser Beams
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Posted - 2009.02.04 15:30:00 -
[1403]
Will we get 0-way wormholes, so if you enter it you will instantly get spit out right where you started or maybe at a different location but in the same solarsystem?
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Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2009.02.04 16:36:00 -
[1404]
Originally by: Mashie Saldana Will we get 0-way wormholes, so if you enter it you will instantly get spit out right where you started or maybe at a different location but in the same solarsystem?
Already implemented. They're called logoffski-holes.
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Dell Piano
Caldari Astrowave
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Posted - 2009.02.04 16:58:00 -
[1405]
Living in "Wormland" won't be easy, but i'm going to try it anyway.
Thanks CCP for all the good work.
I want another devblog !!!!! 
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Illectroculus Defined
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Posted - 2009.02.04 17:04:00 -
[1406]
Originally by: Neddy Fox
T3 is CRUISER SIZE HULLS only.
I know CCP have been showing off the ships, but I haven't heard any comment from them regarding the addition of T3 modules.
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Red 7
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Posted - 2009.02.04 17:20:00 -
[1407]
Bumped to remind Grayscale to dish the dirt on the new probing system.
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Ranged Airman
Airman Expedition
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Posted - 2009.02.05 01:16:00 -
[1408]
I love it all, but can you think about changing the mass limit from 12million kg to 13.2million kg? Otherwise Caldari Cruisers can't fit....
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Donkey Pong
Gallente Static Shock Industries
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Posted - 2009.02.05 04:16:00 -
[1409]
Originally by: CCP Whisper
The current exploration and encounter content in K-space will remain and function exactly as before. Except of course you will have a new scanner and probe system with which to find the sites. In fact I believe our content team is adding more exploration sites to K-space in Apocrypha, but there will be more information on that coming later.
AWESOME! This sounds like a great expansion, and I am really excited about it. Plus your adding more exploration sites --> Win WIN
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Donkey Pong
Gallente Static Shock Industries
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Posted - 2009.02.05 04:18:00 -
[1410]
Originally by: Red 7 Bumped to remind Grayscale to dish the dirt on the new probing system.
Hear! Hear! |
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