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Author |
Thread Statistics | Show CCP posts - 47 post(s) |

Amy Wang
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Posted - 2009.01.26 17:53:00 -
[211]
Edited by: Amy Wang on 26/01/2009 17:54:34 Will the wormhole space as such be interconnected by a) stargates and/or b) wormholes ? Or will any given wormhole system be completely insular bar its random wormhole connection(s) to high sec/low sec/o.o ?
If they are connected between each other anyway will it be allowed to cyno capital ships between wormhole systems (I understand it is not allowed to use a cyno to reach wormhole space but if you are already there?)
Will it be possible for wormhole systems to posses multiple wormholes to/from different destinations at the same time? |

teji
Ars ex Discordia GoonSwarm
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Posted - 2009.01.26 17:54:00 -
[212]
Originally by: CCP Whisper I'll let Greyscale answer this in more detail in his blog, but I think he's come up with a different solution in the interim that might make getting home bit more difficult from the wormholes with higher difficulty levels. So yes, it might turn into an epic trek back home.
How will difficulty be determined? The current broken truesec mechanic or some more general system. |

Ordais
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Posted - 2009.01.26 17:56:00 -
[213]
Originally by: CCP Prism X Edited by: CCP Prism X on 26/01/2009 17:52:32 Bookmarks! Man, I have* a hate/hate relationship with bookmarks. It's so intense that the 'have*' over there was another 'hate' before I proof read this.  But my old score with them aside. They will work in their relevant systems although you never know what systems that is, it's position towards the one you are currently in, the way there or if the great Space Hydra has eaten it. But you can use them to see if you have been there before, yes. I cry inside thinking of the umpteenthousand new little bookmark records in the DB. 
Well, its your choice tbh, if BMs are the only way to create a MAP of some sorts, then we will use them. Why create a map you say if the links change all the time? Simple no? To catalog the ressources in a system. If you dont want to create thousands of new BMs give us another way to chart the world. |

Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2009.01.26 18:01:00 -
[214]
Originally by: CCP Prism X Bookmarks! Man, I have* a hate/hate relationship with bookmarks. It's so intense that the 'have*' over there was another 'hate' before I proof read this.  But my old score with them aside. They will work in their relevant systems although you never know what systems that is, it's position towards the one you are currently in, the way there or if the great Space Hydra has eaten it. But you can use them to see if you have been there before, yes. I cry inside thinking of the umpteenthousand new little bookmark records in the DB. 
Edit: Also, there is no Space Hydra. /tinfoil right now!
Every time I make a bookmark, I think of you. Then I make another, because I thought of you. ^_^
My Wormspace bookmarks folder will become large. VERY large. |

Rieger VaunBraun
InQuest Ascension Skunk-Works
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Posted - 2009.01.26 18:01:00 -
[215]
I have been playing this game since 2005, and there isn't a single expansion/nerf/boost/addition to this game that has sounded 1/100th as good as these wormholes sound.
I simply can't wait. |

dojocan81
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Posted - 2009.01.26 18:03:00 -
[216]
i've a question and hopefully, it will be anwsered:
lets say player a finds a wormhole in 0.0, player b one in 0.1 low sec
is it possible, that 2 or more people from different corners of new eden, can catch up the same wormhole entrance ? or is it totally random ? or do wormhole system only have "one" entrance ?
cheers |

Serenity Star
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Posted - 2009.01.26 18:04:00 -
[217]
Originally by: Ordais
Originally by: CCP Prism X Edited by: CCP Prism X on 26/01/2009 17:52:32 Bookmarks! Man, I have* a hate/hate relationship with bookmarks. It's so intense that the 'have*' over there was another 'hate' before I proof read this.  But my old score with them aside. They will work in their relevant systems although you never know what systems that is, it's position towards the one you are currently in, the way there or if the great Space Hydra has eaten it. But you can use them to see if you have been there before, yes. I cry inside thinking of the umpteenthousand new little bookmark records in the DB. 
Well, its your choice tbh, if BMs are the only way to create a MAP of some sorts, then we will use them. Why create a map you say if the links change all the time? Simple no? To catalog the ressources in a system. If you dont want to create thousands of new BMs give us another way to chart the world.
Although I hate it, as I love the idea of getting a thrill because there is no system name and no way to know what system you are in, yea people are just going to create a billion and a half bookmarks.
Best solution, just give the systems names like from 0.0, random wtf crap names. People will just create online databases with what is in what systems based on those names. If you don't, then yea, billion and a half bookmarks here we come. Unfortunately people are going to be much too willing to throw away that thrill of the unknown. |

Mashie Saldana
Minmatar Sharks With Frickin' Laser Beams
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Posted - 2009.01.26 18:04:00 -
[218]
Originally by: Rex Lashar Why wouldn't a jump clone work if everyone set one up beforehand? When they activate it from empire, they just install another right after.
And its not really a stupid move if the MS can travel around via wormholes. A mothership makes for a more practical logistics platform than a POS or Orca. Besides, 15bil is peanuts compared to the riches you could get. Fighters would help with new NPCs too presumably.
They might simply disable the feature, like disable the clonevat bay in an exploration area.
As for jumping around with a MS, read through this whole thread again, it's seem very few wormholes will permit enough mass for a MS to get through. So yes it can be a one way trip to a single system that you won't see a big enough wormhole in for a very long time. But hey give it a try, only 15b.  |

Delana Locke
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Posted - 2009.01.26 18:05:00 -
[219]
Originally by: CCP Whisper Wormhole systems will not be added to your universe map as you find them. You are not even going to get a "You are here" indicator floating off in the blackness of space. Wormhole space was designed to be the great unknown with constantly shifting connections. Of course some things we cannot prevent, such as determining the system ID and slowly building up a database of what's in the systems. But seeing as the main content of these systems is through randomly distributed exploration and encounter sites I think we can live with someone eventually compiling a list of the wormhole systems.
CCP Whisper, I've skimmed the questions and comments here, so forgive me if I've repeated these questions.
It sounds like there will be a variable number of wormhole connections to a fixed number of systems. Are the connections one-way or two-way?
If I enter a system and setup a POS and I get "stranded" because the wormhole I was using has closed, I assume over time some wormhole will spawnin system and I could use that to move to another system (whether that be wormhole space or "normal" space). So you're never really "stranded" you're just unable to use your original connection back to home space.
Can we also assume that the NPCs in wormhole space will not be known to CONCORD and thus not have any sort of ISK reward? In other words, the only way to profit off of wormhole space is to go in and come back with loot to trade? |

Kayn Otar
Samurai Syndicate
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Posted - 2009.01.26 18:09:00 -
[220]
Originally by: Ordais
Originally by: CCP Prism X
Bookmarks! Man, I have* a hate/hate relationship with bookmarks. It's so intense that the 'have*' over there was another 'hate' before I proof read this.
Well, its your choice tbh, if BMs are the only way to create a MAP of some sorts, then we will use them. Why create a map you say if the links change all the time? Simple no? To catalog the ressources in a system. If you dont want to create thousands of new BMs give us another way to chart the world.
We need some way to keep track of where we have been. If the systems don't have names, then we need to give them names. The only way to do that is with bookmarks.
If you don't want bookmarks, then give the systems names, or galactic coordinates, or ID numbers, or ... anything.
Not having names is pretty cool, initially. But eventually they will be given names, one way or another. |
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Jason Edwards
Internet Tough Guy
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Posted - 2009.01.26 18:09:00 -
[221]
Quote: So can I clone into wormhole space? Nope. Design is you get in through: Wormholes. Who knows what happens in the future though. Technology catches up, new opportunities are created, etc.
I take it you cant cyno into the system. Or use titan jumpbridge to cyno in neither.
On the other side. You will be able to move a carrier lets say into the wormhole.. mass willing. How about pods going through?
Lets say I have a a thanatos. I put all my friend's ships in the ship maint. Pods follow giving negligible mass deduction.
Alternatively obviously the reverse works also. Bring corp hangar, some pos fuel, and a small pos. Tons of space to work things around. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

Rex Lashar
Amarr
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Posted - 2009.01.26 18:12:00 -
[222]
Originally by: CCP Prism X Edited by: CCP Prism X on 26/01/2009 17:52:32 Local and Wormhole Space! Removing local from 0.0 has far reaching mechanical implications which are well beyond the scope of the project. Removing local just from wormhole space has been brought up but is not considered a part of the package we absolutely need to deliver. So it's not a top priority and thus hasn't been decided on. I'm somewhat afraid of people feeling it's too instanced if we do and 0.0 is not delayed. But like I said, outside of our scope. Were local to go away from 0.0 that will apply to wormhole space as well.
It was mentioned local revision would come in tandem with map and scanner revision, and more specifically - first half of 2009 according to Zulupark.
Why not use wormhole space as a test bed? I don't see how it could possibly be interesting if local stays how it is. It would eliminate all feeling of exploration, mystery and danger if you could know 100% exactly who is in a system.
If your upgraded scanning system is good, it should supplement things fine.
Originally by: CCP Prism X So can I clone into wormhole space? Nope. Design is you get in through: Wormholes. Who knows what happens in the future though. Technology catches up, new opportunities are created, etc. 
Is there a good chance you will cap the mass value at under capitals? I don't consider supercaps balanced and regular capitals might make the new NPC content too easy.
Also, are POS in these new systems restricted by lack of ice or trade goods or both? Like, will you be able to bring in a bunch of trade goods if you know the system ahead has an ice belt?
Originally by: CCP Prism X Dedicated probe ships needed. Well, not strictly. The fitting on the core scanner isn't that restrictive so you can fit it on any other ship. But I definitely do not recommend probing out a wormhole and then switching to a BS with no probes, go through it and get lost in space. So, you need someone with probes there but it doesn't have to be his only role.
Can you give some indication of the scan speed and fittings of the pvp launcher? Will we ever see the difficulty of finding agent runners reduced some? What is the max range of the probes?
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Dinsdale Pirannha
Gallente
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Posted - 2009.01.26 18:15:00 -
[223]
Originally by: CCP Prism X
Dedicated probe ships needed. Well, not strictly. The fitting on the core scanner isn't that restrictive so you can fit it on any other ship. But I definitely do not recommend probing out a wormhole and then switching to a BS with no probes, go through it and get lost in space. So, you need someone with probes there but it doesn't have to be his only role.
And this gets to the crux of the matter for me. Yes, probe launchers can be fit on any ship, but currently CovOps are the only class that is truly effective with probes. From all that I have read, you are destroying the utility of that ship. Plus all the skills exploration pilots have invested great time and effort honing, well they are utterly redundant or useless for wormhole exploration.
If a 3 day old char can fit probe launchers (original blog stated "extremely low fitting requirements") and someone with the attention span of a 4 year old can operate them (the whole concept of mostly failure every scan cycle is tossed out), what is the point of getting involved in exploration? I loved the fact that exploration was about patience, planning, and using my human intelligence. Not many people did it because it was "boring" and had no instant gratification. Everyone will now be doing it, given how easy it will be.
It sounds like once again, CCP has caved into the mandate that the game must be dumbed down to grab more of the market of 12 year old WoW players. Good business decision, awful game building decision. Please show me how I am wrong, and why I should continue building my exploration skills.
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CydonianKnight
THE IRIS United Freemen Alliance
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Posted - 2009.01.26 18:18:00 -
[224]
Edited by: CydonianKnight on 26/01/2009 18:18:50
Originally by: CCP Prism X Edited by: CCP Prism X on 26/01/2009 17:52:32 Dedicated probe ships needed. Well, not strictly. The fitting on the core scanner isn't that restrictive so you can fit it on any other ship. But I definitely do not recommend probing out a wormhole and then switching to a BS with no probes, go through it and get lost in space. So, you need someone with probes there but it doesn't have to be his only role.
So, do we have new probing ships that will be useful in combat coming ? (e.g. Cruiser/BC Hulls)
Or will one member of the party have to forgoe one ship, to bring one with a probe launcher ?
Alternatively both these question will get answered in future dev blogs ?
Also any clue as to what the Skill Reqs. for the combat launcher may be like ?
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Karab Gerlinger
Rim Collection RC Kraftwerk.
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Posted - 2009.01.26 18:19:00 -
[225]
Originally by: Dinsdale Pirannha
Originally by: CCP Prism X
Dedicated probe ships needed. Well, not strictly. The fitting on the core scanner isn't that restrictive so you can fit it on any other ship. But I definitely do not recommend probing out a wormhole and then switching to a BS with no probes, go through it and get lost in space. So, you need someone with probes there but it doesn't have to be his only role.
And this gets to the crux of the matter for me. Yes, probe launchers can be fit on any ship, but currently CovOps are the only class that is truly effective with probes. From all that I have read, you are destroying the utility of that ship. Plus all the skills exploration pilots have invested great time and effort honing, well they are utterly redundant or useless for wormhole exploration.
If a 3 day old char can fit probe launchers (original blog stated "extremely low fitting requirements") and someone with the attention span of a 4 year old can operate them (the whole concept of mostly failure every scan cycle is tossed out), what is the point of getting involved in exploration? I loved the fact that exploration was about patience, planning, and using my human intelligence. Not many people did it because it was "boring" and had no instant gratification. Everyone will now be doing it, given how easy it will be.
It sounds like once again, CCP has caved into the mandate that the game must be dumbed down to grab more of the market of 12 year old WoW players. Good business decision, awful game building decision. Please show me how I am wrong, and why I should continue building my exploration skills.
Not sure if I read you right, but your probing skills will still be a huge help in finding these wormholes faster among other things...
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Serenity Star
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Posted - 2009.01.26 18:19:00 -
[226]
Originally by: Delana Locke Edited by: Delana Locke on 26/01/2009 18:05:20 CCP Whisper, I've skimmed the questions and comments here, so forgive me if I've repeated these questions.
It sounds like there will be a variable number of wormhole connections to a fixed number of systems. Are the connections one-way or two-way?
If I enter a system and setup a POS and I get "stranded" because the wormhole I was using has closed, I assume over time some wormhole will spawnin system and I could use that to move to another system (whether that be wormhole space or "normal" space). So you're never really "stranded" you're just unable to use your original connection back to home space.
Can we also assume that the NPCs in wormhole space will not be known to CONCORD and thus not have any sort of ISK reward? In other words, the only way to profit off of wormhole space is to go in and come back with loot to trade?
Edit: Will trial accounts be able to traverse wormholes?
It has been said that wormholes are two-way, mass limits permitting. SO you can go through, but you may not be able to make it back as there is not enough mass limit remaining on the wormhole.
For your other question it has also been stated that in a wormhole system there will always be a wormhole leading out, you just need to find it. Out just means out of the system you are in though, that could be out to empire or out to another wormhole system.
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Vyktor Abyss
IONSTAR Curatores Veritatis Alliance
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Posted - 2009.01.26 18:21:00 -
[227]
Finally some real info on what we're getting in Apocrypha, but it just generates more questions for me:
ò Will all the wormholes systems be boring single star systems or will we have some funky visuals and effects like Nebulas, Black Holes or Binary/Tri-Star systems etc?
Regarding the NPCs - ò Will they automatically be hostile? ò Will they have structures (like stations) players could possibly use? ò Are there any market mechanics in Wormholes space? ò Will NPC standings and any associated mechanics be possible?
Regarding Wormhole entry/exit points ò Will they ever spawn on grid near gates, stations or belts in system (are they effectively providing a way to escape from CONCORD/Faction Navies in high sec or do they have agression jump timers too?  )? ò Will there be a radius of entry/exit from the spawn point and a "jump/enter" button? ò Will they be destructable via shooting etc?
ò Are there systems "deep" in wormhole space that rarely OR never spawn wormholes to normal space but only to other wormhole space? ò Will manufacturing/science and industry be possible in wormhole space at a POS? For example assuming you could fuel a POS or two for a couple of months, is it feasable to live out there mining away producing ships, harvesting raw materials without ever needing to return to empire until the POS fuel runs low?
Thanks in advance, Vyk.
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Random Neg
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Posted - 2009.01.26 18:21:00 -
[228]
Originally by: CCP Prism X Edited by: CCP Prism X on 26/01/2009 17:52:32 Bookmarks! Man, I have* a hate/hate relationship with bookmarks. It's so intense that the 'have*' over there was another 'hate' before I proof read this.  But my old score with them aside. They will work in their relevant systems although you never know what systems that is, it's position towards the one you are currently in, the way there or if the great Space Hydra has eaten it. But you can use them to see if you have been there before, yes. I cry inside thinking of the umpteenthousand new little bookmark records in the DB. 
Edit: Also, there is no Space Hydra. /tinfoil right now!
Speaking of Bookmarks, the way the probing system is going to work, will we see the need for the perfect spot exploration/bookmark system going in way of a new improved probe move/triangulation system??
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Jason Edwards
Internet Tough Guy
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Posted - 2009.01.26 18:22:00 -
[229]
How about cyno jumping ships inbetween the wormhole space?
Get your capital ship fleet into the systems. Then cyno them into 1 main hub area?
Logistically basically nobody can fight you. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

Exlegion
Caldari New Light
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Posted - 2009.01.26 18:24:00 -
[230]
Originally by: Rex Lashar Edited by: Rex Lashar on 26/01/2009 17:44:41
Originally by: Mashie Saldana
Originally by: Rex Lashar Still didn't answer - How is local affected in these new systems under the new map and scanner changes? How is it affected everywhere else?
And it was mentioned getting into these systems by any means other than wormhole is a sploit. But yet you might get lucky and send a mothership through. So is it a sploit to use clone vat bays of rorqual and motherships?
PS: I'm pretty sure capitals shouldn't be allowed here, except *maybe* Orca.
If you are stupid enough to send a MS on a one way trip through a wormhole where it might get stuck forever please let us know if it work to JC to it. I doubt you will have much of a success though.
Why wouldn't a jump clone work if everyone set one up beforehand? When they activate it from empire, they just install another right after.
And its not really a stupid move if the MS can travel around via wormholes. A mothership makes for a more practical logistics platform than a POS or Orca. Besides, 15bil is peanuts compared to the riches you could get. Fighters would help with new NPCs too presumably.
For this reason I hope motherships and other such logistics ships aren't allowed to perma-reside on these systems. Or they will just become more space for the mega alliances.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr |
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Cailais
Amarr 0utbreak
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Posted - 2009.01.26 18:24:00 -
[231]
You know sometimes I almost feel as if the devs do actually read the features and ideas forum.... Linkage (not exactly a new idea but heh )
This is going to be awesomely awesome of awesomeness with added awesome sprinkles added on top .
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Heroldyn
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Posted - 2009.01.26 18:26:00 -
[232]
interesting read.
however the whole implementation seems a bit too harsh and financially ineffective in the long run to me.
Essentially a solo player would enter a wormwhole with two ships/characters: an exploration ship and a mission/pve ship. Maybe with an estimated value of 500m (ships+fitting).
from what i read there is then a highly chance for that player to loose both ships and potentially his implants aswell, combined of
- the wormwhole exit-wormwhole not having enough allowed mass (left).
- the exit-wormwhole leading anywhere into 0.0 space
- the wormwhole collapsing while the player is in it.
- the "new ai" inside the wormwhole being superior.
this leaves me wondering of how valueable thoose resources in the wormwholes could possibly be, to judge that combined chance of loosing two complete fittings and implants.
especially tho the "getting stuck within" and "exit leading to completly random place" points should be revised in my oppion, if they are really that likeley/common as it sounds from your postings. i'd feel far more interested in trying wormwholes out, if once an exit-wormwhole closes, a new one spawns (requiring a new scan off course), and that theese exit wormwholes would actually lead to space of similiar security status as the wormwhole was entered from.
Actual post content below:
just for clarification, what is the likelyness of an exit-wormwhole leading to insecure/0.0 space from a wormwhole-system entered from high security space ?
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keepiru
Omega Fleet Enterprises Executive Outcomes
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Posted - 2009.01.26 18:27:00 -
[233]
Originally by: Cailais This is going to be awesomely awesome of awesomeness with added awesome sprinkles added on top .
Pretty much yeah.
If local is actually in delayed mode it may very well cause widespread "my pants glow with an awesome power" moments. |

Kovid
Reaper Industries Eternal Rapture
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Posted - 2009.01.26 18:28:00 -
[234]
The sheer amount of new systems is vast. But will there be a certain amount open at a time?
I wonder if instanced space removed from eve space will be an enabler of carebearing and safety due to the fact the chances of them being found again is far removed. In eve space deadspaces protected their signature by what factor, 100 or whatever it is? This is thousands of new systems randomly assigned. I suppose the popularity of exploration will determine the safety. The more people go do them and fill the space up, the higher the risk for them all. Or is the difficulty of finding them the only chokepoint to how many are active? |

Mikal Drey
Minmatar Priory Of The Lemon Atlas Alliance
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Posted - 2009.01.26 18:30:00 -
[235]
early possible exploit notification :)
if its possible to take an orca through a wormhole to this new space but a BS was restricted (mass/class etc) is/will there be a system in place to stop the orca taking a packaged BS (50km) inside its cargo bay, passing through the wormhole, then jettisoning the ships directly into space. IIRC ships jettisoned from cargo auto assemble in space. ergo completely bypassing ship size restriction :/
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Random Neg
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Posted - 2009.01.26 18:30:00 -
[236]
More Bookmark Questions/Suggestions.
Would it be possible to attach a bookmark to a exploration site that has been discovered, so that when the site expires and de-spawns, the bookmark would also de-spawn as well. It would provide a solution for those that go into a wormhole system and find a bunch of sites but never return (and by extension don't track their BMs) to clean up the DB Records. This would have the added benefit of being implement in normal space exploration. |

ArmyOfMe
4S Corporation Morsus Mihi
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Posted - 2009.01.26 18:30:00 -
[237]
very very cool.
this feature is something im really happy about  |

mamolian
Cruoris Seraphim
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Posted - 2009.01.26 18:31:00 -
[238]
I like where this is going. Proceed.  |

Salliene
Gallente The Scope
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Posted - 2009.01.26 18:32:00 -
[239]
Like many others, I would like to know if the wormhole exploration is going to be built upon the exploration skills and ships we have already built up, or is everyone with a week old character going to be able to find wormholes?
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Random Neg
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Posted - 2009.01.26 18:33:00 -
[240]
Originally by: Mikal Drey early possible exploit notification :)
if its possible to take an orca through a wormhole to this new space but a BS was restricted (mass/class etc) is/will there be a system in place to stop the orca taking a packaged BS (50km) inside its cargo bay, passing through the wormhole, then jettisoning the ships directly into space. IIRC ships jettisoned from cargo auto assemble in space. ergo completely bypassing ship size restriction :/
I think this is more of a question of Mass vs. Size. I am not 100% sure, but a BS has the same mass both packaged and assembled, if the mass restriction of a Wormhole takes into account the total mass of the transport and cargo (or whatever ship being used to move cargo) then it will not matter how you transport the ships as they will have the same effect on the wormhole.
The better question is if you exceed the Wormholes mass quota when you attempt to go through it, does it close before or after you pass through the wormhole? |
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