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Thread Statistics | Show CCP posts - 47 post(s) |

Mr Horizontal
Gallente KIA Corp KIA Alliance
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Posted - 2009.01.26 15:59:00 -
[121]
Originally by: CCP Whisper Regarding gate camps: When you go through a wormhole you will appear at the exit wormhole. Theoretically it is possible that someone could set up a gate camp on the other side, but pilots can view how much mass and time left on the wormhole, so pilots need to make a value judgment about whether to jump through. Of course, there is also the chance that the campers get over enthusiastic and only leave enough mass for one more pilot to jump through. Which would cause the wormhole to collapse. So the campers might end up stuck in the wormhole system...and if they haven't got a ship with a probe launcher, well they'll be in an interesting position to be sure. 
Sounds like a pirate's paradise.
Here's a question, if people enter a wormhole, the wormhole collapses with people in there, what can happen? - Will another wormhole linked to another part of space then be opened and the new people meet the squatters? If so what's the spawn time? - In the case above, do wormholes appear in completely different parts of the entire galaxy, or within the same region / constellation as current exploration sites do? ie will we have the hypothetical scenario that a bunch of BoB explorers open up a chunk of wormhole space and find a load of Goons in there? |

Last Wolf
Umbra Wing
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Posted - 2009.01.26 16:00:00 -
[122]
Is it me, or does this whole expansion scream JOVE! |

Onyx Asablot
M. Corp Mostly Harmless
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Posted - 2009.01.26 16:01:00 -
[123]
Edited by: Onyx Asablot on 26/01/2009 16:01:44 Great dev blog thanks, i'm very excited as exploration is something that HAS to be in a space game... remember in Elite jumping into the unknown for as far as your fuel would take you :)
One question for the dev's, will there be a galaxy map for the new wormhole space, and will there therefore be an autopilot? Personally I hope not.
Even better would be that the wormhole only adds systems as you visit them, so you have to build up your own map as you explore. I would hate to warp into wormhole space and suddenly see it all mapped out perfectly... |

Deva Blackfire
Viziam
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Posted - 2009.01.26 16:05:00 -
[124]
sex |

Random Neg
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Posted - 2009.01.26 16:06:00 -
[125]
Originally by: Onyx Asablot Edited by: Onyx Asablot on 26/01/2009 16:01:44 Great dev blog thanks, i'm very excited as exploration is something that HAS to be in a space game... remember in Elite jumping into the unknown for as far as your fuel would take you :)
One question for the dev's, will there be a galaxy map for the new wormhole space, and will there therefore be an autopilot? Personally I hope not.
Even better would be that the wormhole only adds systems as you visit them, so you have to build up your own map as you explore. I would hate to warp into wormhole space and suddenly see it all mapped out perfectly...
Or is this going to go the other way and you will never have a Galaxy Map that includes Wormhole systems you've been too (assuming they are added as they are visited) |

Mr John22ta
Underworld Protection Agency The Crimson Federation
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Posted - 2009.01.26 16:09:00 -
[126]
Originally by: Kessiaan I have refined my idea further, based on this devblog. I don't expect this to actually be possible, but, I'd still like to know how something like this would be prevented (or if I should start recruiting people for my hairbrained scheme)
Wormhole Space, Ghetto Sov.
1) Your corp locates a suitable wormhole system. A suitable wormhole system has, at a minimum, an ice belt and some method of getting minerals, as well as a wormhole that can admit your Rorqual in step 2.
2) You load up a Rorqual with the following:
* 6 clones of people with strong mining and combat skills, as well as one good manufacturer * Some macks / hulks / haulers * A good selection of T1 BPOs ** A large tower ** A corp hanger ** A ship maint. array ** A refining array ** A large ship assembly array ** A medium ship assembly array ** A small ship assembly array ** An ammunition assembly array ** A drone assembly array ** An equipment assembly array
By my calculations all those POS parts use up 84,750m3 of space, which leaves a little over 50K for fuel and equipment.
3) You take your Rorqual into the system (as CCP has already said caps can use wormholes). Bring in additional supplies via industrial ships (whose pilots are NOT cloned on the Rorqual) until the wormhole collapses.
4) Set up your POS
5) Clone jump your pilots in
6) Start mining fuel, minerals, and building up your fleet. Your explorer pilot looks for wormholes going back to Empire while this is going on.
7) When your explorer finds a suitable wormhole, bring out more of your forces. And some POS guns. Continue doing this until you're moved out completely.
8) You now own a wormhole system. Feel free to gank any exploring noobs mercilessly :P. Use medical clones and your Rorqual's clone bay to get pods in and out of Empire easily. Move T3 materials and surplus minerals when suitable wormholes to empire are available.
Personally, i hope this sort of thing isn't possible. I want to be able scan out a worm hole, go to it, and start exploring, if someone else in local, ignore them or gank them. Hopefull it will be empty. I don't want to end up with large allaince's or corporations to start claiming wormhole systems for themselves, it might as well be more conquerable 0.0 if they allow that. it should allow small, roving groups to jump in for however long they want to be there, collecting items and exploring, then come back to empire when they are ready.
Being able to jump clone in and out would defeat the whole purpose of wormholes IMHO.
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CCP Whisper

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Posted - 2009.01.26 16:11:00 -
[127]
Some responses to points raised so far:
System Naming: The systems are not going to be named, and once you jump through you should not see any information regarding name, constellation or region in the upper left-hand corner as you would in known space. And no, you will not see where a wormhole leads before you jump through. All you can see is the information regarding how much mass and time remains of its initial allocation.
What happens when the wormhole closes behind you? You need to scan down a wormhole which leads back to known space. Every wormhole system will have a wormhole that leads you back to known space. You just need to find it.
Is there any chance of seeing 1-way wormholes? Yes. Mass and time will be randomly assigned when the wormhole spawns. If the mass allocation of the wormhole equals that of your ship it is going to definitely be a one-way journey.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2009.01.26 16:13:00 -
[128]
So.. - the 1000+ Wormholesystems in Wormhole Eden itself are static - their connections between each other and - their conns to New Eden itself will be of random temporary nature..
If you go in (with a small group), grab what you can and go back out you're fine.
If you try to bring some pos/cap for longer stayovers you'll have some fun waiting-time to get the stuff back out there. Resuppling the POS with the npc stuff is out of question anyways, so you need to bring all in one haul.. and as you don't know when/where you'll get the products back to new eden.. tough. Although, when you use up all of the Wormholes mass, you're relatively safe.. nice.
Zapping along Wormhole Eden with some mobile base until you find some exit, well, that sounds like the life of the thukkers.. great! Which kind of Ship would allow for that, when MSs are sucking up the WH mass at one traverse? I bet the Orca will be the ship of choice for such a way of living of a group of people..
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Ki Tarra
Caldari Ki Tech Industries
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Posted - 2009.01.26 16:16:00 -
[129]
Originally by: CCP Whisper System Naming: The systems are not going to be named, and once you jump through you should not see any information regarding name, constellation or region in the upper left-hand corner as you would in known space. And no, you will not see where a wormhole leads before you jump through. All you can see is the information regarding how much mass and time remains of its initial allocation.
But can you look up the SolarSystemID via the API and use that as an identifier for the system, or are you going to nerf that too? |

Noggin TheNog
Minmatar Republic University
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Posted - 2009.01.26 16:17:00 -
[130]
Originally by: Last Wolf Is it me, or does this whole expansion scream JOVE!
Methinks not.
If you read the EVE novel (which is cool, by the way) then at the end, the epilogue bit, the dying dude in the battered ship (no spoilers here!), I reckon that's one massive, hefty, pointer to the galactic cataclysm that they're hinting at in this blog, and I'd not be at all surprised if the new NPCs were terrans...
Nog |
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CCP Whisper

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Posted - 2009.01.26 16:17:00 -
[131]
Originally by: ardik [...] do you want to wander around in some totally empty wasteland with no other people in sight, clicking scan every couple minutes to hope you find a site with ******ed NPCs that you can kill with so little effort, that the most common PVE question in Eve is about what setups you can AFK with? [...]
The only thing I can respond to this with is: Wait until you see what the team in charge of NPC's and NPC AI have come up with. Anyone who ventures into wormhole space expecting the same sort of NPC behaviour from the wormhole NPC's as from the ones in known space is in for a bit of a shock. It's going to be awesome. |
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Rex Lashar
Amarr
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Posted - 2009.01.26 16:19:00 -
[132]
If you can pull that off as awesome as it sounds, I may have to eat my hat.
The only 'wtf' moment here is warping probes. Sounds kinda cheesy to me.
So, what about local? You revised the map and the scanner, but didn't say anything about how instant intel will be in these systems. |

Arkady Sadik
Gradient Electus Matari
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Posted - 2009.01.26 16:20:00 -
[133]
Originally by: CCP Whisper Every wormhole system will have a wormhole that leads you back to known space. You just need to find it.
Oh. So you can't be "lost in wormhole space" in the sense that the only wormhole from your current system leads to other wormhole space? 
Quote: Jove
More like, Talocan and Sleeper. |

Artmedis Valben
Gallente Lobster of Babel
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Posted - 2009.01.26 16:20:00 -
[134]
Originally by: Kessiaan I have refined my idea further, based on this devblog. I don't expect this to actually be possible, but, I'd still like to know how something like this would be prevented (or if I should start recruiting people for my hairbrained scheme)
Wormhole Space, Ghetto Sov.
1) Your corp locates a suitable wormhole system. A suitable wormhole system has, at a minimum, an ice belt and some method of getting minerals, as well as a wormhole that can admit your Rorqual in step 2.
2) You load up a Rorqual with the following:
* 6 clones of people with strong mining and combat skills, as well as one good manufacturer * Some macks / hulks / haulers * A good selection of T1 BPOs ** A large tower ** A corp hanger ** A ship maint. array ** A refining array ** A large ship assembly array ** A medium ship assembly array ** A small ship assembly array ** An ammunition assembly array ** A drone assembly array ** An equipment assembly array
By my calculations all those POS parts use up 84,750m3 of space, which leaves a little over 50K for fuel and equipment.
3) You take your Rorqual into the system (as CCP has already said caps can use wormholes). Bring in additional supplies via industrial ships (whose pilots are NOT cloned on the Rorqual) until the wormhole collapses.
4) Set up your POS
5) Clone jump your pilots in
6) Start mining fuel, minerals, and building up your fleet. Your explorer pilot looks for wormholes going back to Empire while this is going on.
7) When your explorer finds a suitable wormhole, bring out more of your forces. And some POS guns. Continue doing this until you're moved out completely.
8) You now own a wormhole system. Feel free to gank any exploring noobs mercilessly :P. Use medical clones and your Rorqual's clone bay to get pods in and out of Empire easily. Move T3 materials and surplus minerals when suitable wormholes to empire are available.
Sounds great, They key is finding a wormhole with an Ice Belt. Even so bringing in enough of the trade commodities for long term fuelling may be very difficult. Will some wormhole systems have Ice belts? Will they all have Planets, Moons and asteroid belts in addition to these new T3 exploration sites?
Regarding any means other than wormholes to enter the new space being declared an exploit. we really need answers to whether this includes JCing to a Rorqual/Mothership. Also whether jumping out is also an exploit.
Simpler would just be to make sure that all new wormhole systems are at least 15-20ly away from mapped spaced. I assume that all the new systems will be at a fixed location in space even though wormholes to these will be "random" (perhaps within some parameters, such as 25-30ly max).
Or you could simply not allow cyno gens to function in the wormhole space, thus allowing exit by jump capitals to mapped systems in range, even if they can only enter through wormholes.
If you fail to do either, and I can find a nice wormhole system in jumprange of mapped space, I would find it ridiculous to ban accounts that exploit this glitz.
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CCP Whisper

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Posted - 2009.01.26 16:22:00 -
[135]
Originally by: Random Neg
Originally by: Onyx Asablot [...]One question for the dev's, will there be a galaxy map for the new wormhole space, and will there therefore be an autopilot? Personally I hope not.
Even better would be that the wormhole only adds systems as you visit them, so you have to build up your own map as you explore. I would hate to warp into wormhole space and suddenly see it all mapped out perfectly...
Or is this going to go the other way and you will never have a Galaxy Map that includes Wormhole systems you've been too (assuming they are added as they are visited)
Wormhole systems will not be added to your universe map as you find them. You are not even going to get a "You are here" indicator floating off in the blackness of space. Wormhole space was designed to be the great unknown with constantly shifting connections. Of course some things we cannot prevent, such as determining the system ID and slowly building up a database of what's in the systems. But seeing as the main content of these systems is through randomly distributed exploration and encounter sites I think we can live with someone eventually compiling a list of the wormhole systems. |
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Pattern Clarc
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Posted - 2009.01.26 16:26:00 -
[136]
Don't **** up this new space with crappy sov mechanics and anchorable structures please. |

Ha'Uler
GoonFleet GoonSwarm
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Posted - 2009.01.26 16:27:00 -
[137]
If the new systems won't be named, what will the killmails say? 
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Pattern Clarc
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Posted - 2009.01.26 16:28:00 -
[138]
And would it be possible to use your ship scanner to find a worm whole out say, after 1 hour of scanning?
Might save yourselves a few thousand petitions a week. ____
My Blog Is Awesome
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Des Jardin
Ad Astra Vexillum Arcane Alliance
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Posted - 2009.01.26 16:29:00 -
[139]
Edited by: Des Jardin on 26/01/2009 16:30:42 Edited by: Des Jardin on 26/01/2009 16:29:32
Originally by: CCP Whisper
Wormhole systems will not be added to your universe map as you find them. You are not even going to get a "You are here" indicator floating off in the blackness of space. Wormhole space was designed to be the great unknown with constantly shifting connections. Of course some things we cannot prevent, such as determining the system ID and slowly building up a database of what's in the systems. But seeing as the main content of these systems is through randomly distributed exploration and encounter sites I think we can live with someone eventually compiling a list of the wormhole systems.
Why does this make me think of "You are lost in a maze of twisty little passages, all alike."
Guess a cargo load of secure containers will be the order of the day for explorers.
Des Jardin
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Random Neg
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Posted - 2009.01.26 16:29:00 -
[140]
Originally by: Tres Farmer So.. - the 1000+ Wormholesystems in Wormhole Eden itself are static - their connections between each other and - their conns to New Eden itself will be of random temporary nature..
If you go in (with a small group), grab what you can and go back out you're fine.
If you try to bring some pos/cap for longer stayovers you'll have some fun waiting-time to get the stuff back out there. Resuppling the POS with the npc stuff is out of question anyways, so you need to bring all in one haul.. and as you don't know when/where you'll get the products back to new eden.. tough. Although, when you use up all of the Wormholes mass, you're relatively safe.. nice.
Zapping along Wormhole Eden with some mobile base until you find some exit, well, that sounds like the life of the thukkers.. great! Which kind of Ship would allow for that, when MSs are sucking up the WH mass at one traverse? I bet the Orca will be the ship of choice for such a way of living of a group of people..
I question the choice of using an Orca in such a situation, it's not built to survive combat as is, but it is a good base design for a Deep Space Ship meant to weather the unknowns. To me, taking a Orca into a wormhole system is like taking it into Low Sec or Null Sec space.
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maarud
Sharks With Frickin' Laser Beams
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Posted - 2009.01.26 16:30:00 -
[141]
Originally by: Pattern Clarc Don't **** up this new space with crappy sov mechanics and anchorable structures please.
Doesn't sound like there is going to be sov, but sounds like you can put towers up. Maarud. 
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Miss President
Caldari SOLARIS ASTERIUS
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Posted - 2009.01.26 16:30:00 -
[142]
Why not make black ops ships able to influence the unstable wormhole once on the other side into Stealth Mode for an X period of time.
Where X can be random number from 1 hr through 12 hrs. Able to do only once.
This way you can have the system all to yourself for a short amount of time. :D
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Herio Mortis
HYDRA MANUFACTURING Corp O X I D E
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Posted - 2009.01.26 16:32:00 -
[143]
If it's suddenly a bit wet around here, it's ok. Just me drooling...  Really cool stuff, but I still think we a yay/nay answer on the jump clone question.
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gpfault
Haunted House
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Posted - 2009.01.26 16:34:00 -
[144]
Originally by: Random Neg I question the choice of using an Orca in such a situation, it's not built to survive combat as is, but it is a good base design for a Deep Space Ship meant to weather the unknowns. To me, taking a Orca into a wormhole system is like taking it into Low Sec or Null Sec space.
T2 orca anyone?
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Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2009.01.26 16:34:00 -
[145]
Originally by: Des Jardin Edited by: Des Jardin on 26/01/2009 16:30:42 Edited by: Des Jardin on 26/01/2009 16:29:32
Originally by: CCP Whisper
Wormhole systems will not be added to your universe map as you find them. You are not even going to get a "You are here" indicator floating off in the blackness of space. Wormhole space was designed to be the great unknown with constantly shifting connections. Of course some things we cannot prevent, such as determining the system ID and slowly building up a database of what's in the systems. But seeing as the main content of these systems is through randomly distributed exploration and encounter sites I think we can live with someone eventually compiling a list of the wormhole systems.
Why does this make me think of "You are lost in a maze of twisty little passages, all alike."
Guess a cargo load of secure containers will be the order of the day for explorers.
Des Jardin
I can imagine the secure containers already. "TURN BACK" "ABANDON ALL HOPE ALL YE WHO ENTER HERE" "WORMHOLE NEAR COLLAPSE - DO NOT USE!!" "IF YOU CAN SEE THIS CAN YOU QUALIFY FOR CORP X" etc. etc. etc.
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Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.01.26 16:37:00 -
[146]
Originally by: Gamer4liff
I can imagine the secure containers already. "TURN BACK" "ABANDON ALL HOPE ALL YE WHO ENTER HERE" "WORMHOLE NEAR COLLAPSE - DO NOT USE!!" "IF YOU CAN SEE THIS CAN YOU QUALIFY FOR CORP X" etc. etc. etc.
"welcome to new goonadonia" |

Prometheus Exenthal
Genos Occidere
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Posted - 2009.01.26 16:37:00 -
[147]
I see this being tons of fun. It's going to suck the first time I get stranded (I'm sure it's going to happen).
HOWEVER What I'm curious about is if they will appear on overview once probed out. If you absolutely NEED a prober to find wormholes that have already been activated... I will be disappointed  |

Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2009.01.26 16:38:00 -
[148]
You're telling us an advanced space-faring race cannot use the stars and spacey stuff of the surroundings to figure out; Have I been here before?
Please consider adding some kind of unique ID for systems displayed _in client_, and not some out-of-client hack. I don't care about maps, I just want to know if i've been in a system before. |

Makko Gray
Gallente Nexus Aerospace Corporation Leather Rose Syndicate
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Posted - 2009.01.26 16:40:00 -
[149]
If capital ships can use wormholes I'm imagining there will need to be some check when entering a wormhole back into known space to bar them from going through if it leads back to high sec space. As such I imagine this could be used by pirates worried about jumping into empire and getting shot.
How will the changes to scanning affect ships and ship bonuses to scanning? Will we see some more robust ships coming better able to cope with the dual roles of scanning and combat in these new and potential harsh enviroments? |

Random Neg
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Posted - 2009.01.26 16:40:00 -
[150]
Originally by: gpfault
Originally by: Random Neg I question the choice of using an Orca in such a situation, it's not built to survive combat as is, but it is a good base design for a Deep Space Ship meant to weather the unknowns. To me, taking a Orca into a wormhole system is like taking it into Low Sec or Null Sec space.
T2 orca anyone?
Or T3? |
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