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Thread Statistics | Show CCP posts - 47 post(s) |
clone 1
Laughing Leprechauns Corporation Lotto Syndicate
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Posted - 2009.01.26 15:11:00 -
[91]
Originally by: FlameGlow
Originally by: clone 1
Originally by: Rakshasa Taisab A small and irrelevant question: Would CJ'ing to a wormhole system be considered an exploit?
CCP Prism X said it would on first page. Wormholes allow you to reach wormhole space. Anything other means will be considered defective and then an exploit.
To clonejump there you first need to get a ship with cloning vats in, and they aren't exactly lightweight kind
my bad.. -------------------------------------------------- The Angels Have the Phone Box |
Klutte
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Posted - 2009.01.26 15:13:00 -
[92]
oh hell! i thought this was going to be a useless feature, now it seems like it will be the thing that ones again makes eve a too big part of my life...
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Arte
AFK
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Posted - 2009.01.26 15:14:00 -
[93]
Really sounds good, nice blog. I'm looking forward to giving it a shot, definitley going to actively increase my exploration efforts when it comes around. Just a few questions...
- May I assume that it will be tried and tested on sisi before it gets released - in its entirety so that we may guage what skills we'll need.
- Will the new probing system use the same skills, will new ones be needed to remain as effective as they are now (guessing from what I've read, that Greyscale will answer that in his blog)
- Assuming the worst happens and we get stuck, would it be safe to assume that podding yourself will still get you back to your clone station?
- Are the new systems like deadspace in its featureless glory, or regular systems with moons, planets, belts and anomolies to warp to?
- If this is the case, will warping to them remain as it is now in 'regular space' or will our nav computers have to be tuned in somehow to be able to find the celestial objects.
- Once found, do they stay on our nav computers for easier reference back to them. (breadcrumbs in case we get lost) or do we have to continually search for them again.
Thanks again for a good blog. Optimistic that this will have me logging on more often... Can't wait for the follow on blogs.
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Kitten Smitten
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Posted - 2009.01.26 15:25:00 -
[94]
Triangulation is a great idea, but won't it make catching 0.0 ninja ratters semi-impossible? Right now it is hard to quickly scan the raven's safespot before it cloaks, and just one probe is enough. If you have to deplay 3 or more of them... The only possibility will be a belt spam with enough interceptors and praying he's not aligned (which he's). Maybe intorduce a way to scan someone cloaked already (there has been numerous good ideas about that on the forums) Just my 2 cent.
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2009.01.26 15:25:00 -
[95]
First: although it hasn't explicitly been stated, it sounds as though wormholes work in both directions. They have a single mass limit that applies to the total traffic in both directions.
Is there any chance of seeing 1-way wormholes?
Also, if I understand correctly, there will be no stargates between systems in wormhole space, just other wormholes. Will there be more wormholes in wormhole space than in normal space to compensate for this?
Next question: will the wormhole systems have pre-assigned names, like normal systems, or do we have to make up our own?
About the randomness of the wormholes - will they appear along static routes, appearing at random times, or will they be on totally random routes as well as random times? Also, will they expire on their own if no-one uses them?
So far, only 'wormhole <-> wormhole' and 'normal <-> wormhole' routes have been mentioned. Is there any chance of seeing 'normal <-> normal' routes? --- Can't afford that BPO? Look here. 20:1 mineral compression The EVE f@h team |
Miss President
Caldari SOLARIS ASTERIUS
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Posted - 2009.01.26 15:26:00 -
[96]
First things first, good job CCP on bringing new content to the game. I'm looking forward to learning more about wormholes.
"Which begs the question of how you will find the wormholes. Well, we are in the process of revamping the entire scanner mechanic, making it faster and easier to use. A shortlist of the new scanner features is" - Dev Blog by CCP Whisper
Next, please consider that exploration career has always involved lots of specialization. By the sound of your blog "making it faster and easier to use" you make it sound like EVERYONE AND THEIR GRANDMA will be able to do it.
There is not enough information in your blog to say or don't say that specialized exploration career will vanish with everyone scanning, but do consider the above.
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Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2009.01.26 15:27:00 -
[97]
Edited by: Rakshasa Taisab on 26/01/2009 15:27:50
Originally by: FlameGlow
Originally by: clone 1
Originally by: Rakshasa Taisab A small and irrelevant question: Would CJ'ing to a wormhole system be considered an exploit?
CCP Prism X said it would on first page. Wormholes allow you to reach wormhole space. Anything other means will be considered defective and then an exploit.
To clonejump there you first need to get a ship with cloning vats in, and they aren't exactly lightweight kind
They aren't, however I'm still asking.
If you got a clone in a wormspace system, then you've already reached it (else how would your clone be there). And the backstory on CJ'ing does not preclude it. So CCP Whisper's statement about exploit can be interpreted in ways that could would allow it.
So, I'm asking for a definite answer, not an interpretation of the answer on cynos.
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.01.26 15:27:00 -
[98]
Sounds aweeeeeeeeeeeeesome!!
I still have a question or two:
1) Would it be possible to jump OUT of a wormhole system, for example with a jumpfreighter? Or is the only connection between wormhole-space and normal space the wormhole(s)?
2)Since it will be possible to see how much time and mass is left on the wormhole, will it also be possible to see how much mass was available in the first place for the wormhole? Otherwise any prediction on how many ships used that wormhole might be pretty nonsense.
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Jupix
Minmatar Pari Nallea Failliance
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Posted - 2009.01.26 15:27:00 -
[99]
If a wormhole collapses, and I'm inside wormhole space, will I be able to dwell in that solar system for some time and eventually get out through a new (respawned) wormhole?
Or, am I like, really stuck there?
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Kessiaan
Minmatar Army of One
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Posted - 2009.01.26 15:31:00 -
[100]
Edited by: Kessiaan on 26/01/2009 15:32:03 I'll be honest and say this idea is ****ing brilliant, quite possibly the best feature I've seen posted in a devblog since I started playing back in 2007.
Anyway.. I read through the pages and while the 'no cynos' makes me sad I was wondering if some of the wormhole systems will have ice belts? If so it seems possible that a determined corp could get a freighter (or maybe a Rorqual loaded up with clones) out to a suitable wormhole system (one way trip of course), set up a POS, and just freakin' live there.
Sure, getting everyone out there, then running loot back to normal space would be a royal pain in the ass but with some forethought (and a good BPO collection) you could be largely self-sufficient as well as incredibly difficult to dislodge - you could rat, mine, and do whatever else is in there to your heart's content and gank explorers all day long without worrying about a real force ever showing up.
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Random Neg
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Posted - 2009.01.26 15:32:00 -
[101]
Is it possible that we will get to see new true Deep Space Exploration ships, something similar to an Orca or Carrier designed to be more self sufficient while cut off from normal space? Aka, they have a refining module and manufacturing capabilities (both of which with a penalty to refining and manufacturing so they do not replace a POS or station)?
My vision is to take a fleet into Wormhole space, traveling around from system to system, mining ore, gathering loot, and generally just doing the Brave New World bit. Eventually we decide we want return to home so we search for an exit point, or we have Jump Clone capabilities so a couple of our pilots can cycle out while exploring.
On the aspect of a Deep Space Exploration Ship, if there was to be such a beast, could we also have a way to anchor the ship like a POS, which allows the pilot to exit the ship and essentially lock it so that only someone with a password can board the ship. The ship could be like a POS in that regard where it has a siege mode if it is attacked until either destroyed or boarded (and boarding immediately takes it out of siege mode)
Just some thoughts to make exploration more fun :)
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LaserX
Caldari Legion of Steel Lions
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Posted - 2009.01.26 15:33:00 -
[102]
The whole system sounds brilliant really. Will there be info about how difficult the rat in the wormhole system will be and what kind of ships we are expected to bring? I mean will they be able to be done in let's say a bs gang with logistics or something like that? _____________________________________
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Lord Saradomin
Gallente The Vorlon Empire Skunk-Works
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Posted - 2009.01.26 15:36:00 -
[103]
This is quite possibly the best expansion feature I will have the pleasure of playing when it first comes out in over 2 years now.
The simple updates to the scanning system also sound spanking. I just love the whole randomness of it, will I get stuck? what happens when I go in? can I get home? lol
Awesome ♥
Eve Online: QR = welcome to Assault Frigate Online |
WarlockX
Amarr Free Trade Corp
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Posted - 2009.01.26 15:36:00 -
[104]
One possible exploit that no one's brought up yet, that comes to mind.
Since worm holes have a mass limit what's to prevent ppl from jumping back and forth with multiple ships on purpose to collapse worm holes so that no one else can access the area. ----------------------------------------------- Free Trade Corp - Flash page
"Nothing about Eve should be easy. Not even ganking." -Rhohan
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ardik
GoonFleet GoonSwarm
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Posted - 2009.01.26 15:38:00 -
[105]
Quote: And while there are still thrills to be had, there exists at the back of many of our minds the nagging knowledge that we are not the first to venture here. That the maps have been drawn, the anchorages charted, the wild hills surveyed and the paths trodden so often they're now four-lane blacktop highways with shopping malls and 24-hour burger bars along the fringes.
So what? It's not exactly the most common complaint about eve, but really, do you want to wander around in some totally empty wasteland with no other people in sight, clicking scan every couple minutes to hope you find a site with ******ed NPCs that you can kill with so little effort, that the most common PVE question in Eve is about what setups you can AFK with? Or do you want your world to be crowded with actual PLAYERS fighting over SCARCE resources, creating the content on their own with PVP, instead of your elaborate and time consuming effort to create PVE **** that's so bland and boring that it's only done for the sake of farming?
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MotherMoon
Huang Yinglong
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Posted - 2009.01.26 15:39:00 -
[106]
got an idea.
Let tech 3 ships on-board scanners find wormholes.
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Myra2007
Shafrak Industries
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Posted - 2009.01.26 15:39:00 -
[107]
Originally by: Bellum Eternus
Quote: There will be two new probe types, exploration and combat. Exploration probes will not be able to locate ships and drones but will have extremely low fitting requirements, making them ideal for people who wish to hunt down wormholes and other celestial anomalies. The combat probe launcher is able to detect ships and drones but has a higher fitting requirement, making this the tool of choice for those wishing to hunt down other pilots. We are still in the process of balancing these probes and launchers and yes, we are looking into the options of how to deal with the existing probes, probe blueprints and launchers.
AHA! I *knew* CCP would find a way to nerf piracy!
Mark my words, whatever probing scheme they come up with for the new system, it won't be as effective as what we're currently using to kill mission runners (i.e. racial quest probes).
Agreeing with Bellum for the first time in my life. --
Originally by: kublai on Ankhesentapemkah That said, the "i'm a girl who plays your computer game and i'm not that ugly" has always been a certain winner in the mmo world
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.01.26 15:40:00 -
[108]
Originally by: WarlockX One possible exploit that no one's brought up yet, that comes to mind.
Since worm holes have a mass limit what's to prevent ppl from jumping back and forth with multiple ships on purpose to collapse worm holes so that no one else can access the area.
That is no exploit but intended mechanism. CCP Whisper covered it already
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Kile Kitmoore
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Posted - 2009.01.26 15:41:00 -
[109]
Any thoughts about giving corps. the ability to build some sort of gate/wormhole amplifier? Providing either a permanent (until someone blows it up or corp. does not maintain it) or expands the time/mass allowed for the wormhole to remain open.
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LaVista Vista
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Posted - 2009.01.26 15:41:00 -
[110]
Originally by: CCP Whisper
Originally by: ardik I think you missed the part where a revamp just wont cut it for that ****ing tumor of a game mechanic, cut that **** out and you might live.
It has been excised. The new scanner mechanic is to the old one as apples are to oranges. But I am going to let Greyscale talk about that since he's the one who designed it.
The mechanics are awesome. I did exploration for a month straight and then quit because it made me emo. But with this mechanic I'm pretty damn sure it won't be the case. I might just get really addicted, in fact.
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Des Jardin
Ad Astra Vexillum Arcane Alliance
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Posted - 2009.01.26 15:42:00 -
[111]
Lots of issues to think about ... but really excited overall.
Questions:
1. Non-T3 science ships -- any news on whether any will be deployed.
2. What happens to old launchers, implants, rigs, probes, etc.?
3. Looks like the old exploration skills will still be useful, but would like some verification.
That will do for now.
Des Jardin
P.S. Like the name of the Dev Blog (we have had the corp name for almost two years)
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Pattern Clarc
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Posted - 2009.01.26 15:43:00 -
[112]
I hope your not adding a bunch of t1 mins (no matter how valuble) that can be mined in this region - just look at what the drone regions did to low sec ore prices.. ____
My Blog Is Awesome
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Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.01.26 15:44:00 -
[113]
Originally by: WarlockX One possible exploit that no one's brought up yet, that comes to mind.
Since worm holes have a mass limit what's to prevent ppl from jumping back and forth with multiple ships on purpose to collapse worm holes so that no one else can access the area.
the wormhole will respawn elsewhere, so all they would be doing is moving it around the universe. |
Driston Kamer
Minmatar Urban Mining Corp
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Posted - 2009.01.26 15:44:00 -
[114]
Came up with another question. I know that the Dev's have said there is no cyno out to wormhole space, but what about cyno'ing around wormhole space?
This would really be cool from an exploration stand point because you could always have a frame of reference once there and to get to a new area you have to explore the wormholes. If you find one you like and meet some nice friendly Aliens that will let you rent out some station space, being able to jump back and forth to known locations would be very very cool.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2009.01.26 15:45:00 -
[115]
Originally by: WarlockX One possible exploit that no one's brought up yet, that comes to mind.
Since worm holes have a mass limit what's to prevent ppl from jumping back and forth with multiple ships on purpose to collapse worm holes so that no one else can access the area.
Allready brought up and legit.. see page 2 or 3 i think, dev post
Forge '07 on Sale
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Adam C
Caldari H A V O C
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Posted - 2009.01.26 15:49:00 -
[116]
Edited by: Adam C on 26/01/2009 15:55:31
Originally by: "CCP Whisper" and new pockets of resources to exploit
I think they really mean that - weak joke.. is weak
Originally by: "CCP Whisper" brand new type of NPC
oh and im guessin' jovians :D
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MotherMoon
Huang Yinglong
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Posted - 2009.01.26 15:51:00 -
[117]
Originally by: Driston Kamer Came up with another question. I know that the Dev's have said there is no cyno out to wormhole space, but what about cyno'ing around wormhole space?
This would really be cool from an exploration stand point because you could always have a frame of reference once there and to get to a new area you have to explore the wormholes. If you find one you like and meet some nice friendly Aliens that will let you rent out some station space, being able to jump back and forth to known locations would be very very cool.
maybe you could one day just live in this new space
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Merin Ryskin
Peregrine Industries
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Posted - 2009.01.26 15:54:00 -
[118]
Ok, a couple questions here:
1) I'm a pirate with a covops alt. While waiting for targets, I have a set of exploration probes out on my alt, giving me free profit as well as scanning down any targets that happen to show up. From your description, it sounds like this is going to change... will I no longer be able to scan for both deadspace sites (and wormholes?) and ships at the same time?
2) You have stated that you can't cyno jump into a wormhole, but could you clarify whether you can jump out? If I bring my carrier through the wormhole, can I simply jump out to a non-wormhole system like normal (avoiding the mass limit, and avoiding getting stuck)? -----------
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Kessiaan
Minmatar Army of One
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Posted - 2009.01.26 15:54:00 -
[119]
I have refined my idea further, based on this devblog. I don't expect this to actually be possible, but, I'd still like to know how something like this would be prevented (or if I should start recruiting people for my hairbrained scheme)
Wormhole Space, Ghetto Sov.
1) Your corp locates a suitable wormhole system. A suitable wormhole system has, at a minimum, an ice belt and some method of getting minerals, as well as a wormhole that can admit your Rorqual in step 2.
2) You load up a Rorqual with the following:
* 6 clones of people with strong mining and combat skills, as well as one good manufacturer * Some macks / hulks / haulers * A good selection of T1 BPOs ** A large tower ** A corp hanger ** A ship maint. array ** A refining array ** A large ship assembly array ** A medium ship assembly array ** A small ship assembly array ** An ammunition assembly array ** A drone assembly array ** An equipment assembly array
By my calculations all those POS parts use up 84,750m3 of space, which leaves a little over 50K for fuel and equipment.
3) You take your Rorqual into the system (as CCP has already said caps can use wormholes). Bring in additional supplies via industrial ships (whose pilots are NOT cloned on the Rorqual) until the wormhole collapses.
4) Set up your POS
5) Clone jump your pilots in
6) Start mining fuel, minerals, and building up your fleet. Your explorer pilot looks for wormholes going back to Empire while this is going on.
7) When your explorer finds a suitable wormhole, bring out more of your forces. And some POS guns. Continue doing this until you're moved out completely.
8) You now own a wormhole system. Feel free to gank any exploring noobs mercilessly :P. Use medical clones and your Rorqual's clone bay to get pods in and out of Empire easily. Move T3 materials and surplus minerals when suitable wormholes to empire are available.
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dojocan81
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Posted - 2009.01.26 15:58:00 -
[120]
Edited by: dojocan81 on 26/01/2009 15:58:44 hm, nice idea ... can you even clone jump into a wormhole system ? b/c if so, this idea above can work ... and it would be fatal for "new probers"
btw, iam looking forward for this part of the new expansion
hell, iam really excited about it ... go on ccp, /thumpsup
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