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1. EVE crashes due to low network activity? - in Issues, Workarounds & Localization [original thread]
since i switched from a laptop with mobile internet to a desktop with cable i have had a lot of crashes. I think I have found the core of my problems... Unless i keep my network bussy it seems to go into some sort of sleep mode. so if i mine or...
- by Klutte - at 2009.07.09 05:33:00
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2. Courier mission cargo size - in Missions & Complexes [original thread]
Originally by: Lady Spank If your going to fit a BR for cargo you'd be better off with a DST. DST have some security issues the BR doesn't. the aligntime is significantly in the BR's favour as is the ability to fit a CovOps cloak
- by Klutte - at 2009.04.22 14:07:00
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3. Courier mission cargo size - in Missions & Complexes [original thread]
So a blockade runner would be good, it can take 9.5k rigged and fitted for cargo... Thanks
- by Klutte - at 2009.04.22 09:51:00
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4. Courier mission cargo size - in Missions & Complexes [original thread]
What cargo size is to expect when doing courier missions, and how many jumps?
- by Klutte - at 2009.04.21 19:10:00
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5. Freighter Containers - in Player Features and Ideas Discussion [original thread]
Originally by: Nnamuachs but in all seriousness.. yeah, something like light freight containers in the area of 40-60km3 i think would be best. Hell yeah! that would be like 40000 million m3!! guess you mean 40-60k m3
- by Klutte - at 2009.04.01 06:20:00
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6. 81,694 dps active tank... - in Ships and Modules [original thread]
Edited by: Klutte on 24/03/2009 18:46:08 Originally by: Gambit Stryder How much DPS does concord dish out? quite irrelevant because if they bring too little they autospawn a GM with the focused DDD in the form of a /heal 0 command ...
- by Klutte - at 2009.03.24 18:45:00
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7. 2 Months played, what I think needs changes (mainly game basics) - in Player Features and Ideas Discussion [original thread]
Originally by: Rhinanna Collision detection must be done server side for the normal reasons (cheating/hacking) There is no reason path finding can't be done client side, the pathfinder would then only have the same information as the playe...
- by Klutte - at 2009.03.03 15:09:00
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8. Apocryph Graphics =D - in EVE General Discussion [original thread]
Originally by: MotherMoon Originally by: Sleepkevert What rock have you been hiding under since Trinity if I might ask? get ON the test server, and see it for yourself. the new shadow system for one is fantasic. I love how ti...
- by Klutte - at 2009.02.17 10:57:00
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9. Mass relevant webs - in Player Features and Ideas Discussion [original thread]
Originally by: sq0 Why? Frigs would be exactly as usefull as they are now - 50-60% on BS, but more usefull on other frigs where they would have 80+ but a bs will web a frigg down to prenerf speeds... wich meens instadeath
- by Klutte - at 2009.02.14 13:22:00
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10. t2 Minmatar EW - in Ships and Modules [original thread]
Originally by: Kahega Amielden 2 webs and a TP would still cut transversal less than 3 webs would, though, wouldn't it? sure, a tp doesnt cut transversal at all... but it helps tracking Quote: Torps have an explosion radius tha...
- by Klutte - at 2009.02.06 07:00:00
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11. Aura - a new voice - in Player Features and Ideas Discussion [original thread]
but doesnt sound have to be client side... and cant it then be solved with a better comp?
- by Klutte - at 2009.02.01 16:58:00
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12. So, now that we are getting T3... - in EVE General Discussion [original thread]
only if it attacks a random ship on grid, including your own... so it is a last resort stuff
- by Klutte - at 2009.01.27 15:16:00
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13. New Dev Blog: Sic Itur Ad Astra - Building a New Bridge to the Stars - in EVE Information Portal [original thread]
oh hell! i thought this was going to be a useless feature, now it seems like it will be the thing that ones again makes eve a too big part of my life...
- by Klutte - at 2009.01.26 15:13:00
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14. BS Grade Rocket Launchers - in Player Features and Ideas Discussion [original thread]
Originally by: Maceross as far as i know small ships are quite vulnerable to big guns, as long as their transversal is down, as in they are orbiting another ship
- by Klutte - at 2009.01.20 10:55:00
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15. Ctrl Q [FIX] - in Player Features and Ideas Discussion [original thread]
Originally by: sneak's Where i see it used the most is jumping through a gate holding cloak then ctrl q so maybe put a longer timer if you recently have jumped before you disappear from space.CCP is more than competent to find a way to put...
- by Klutte - at 2009.01.04 19:58:00
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16. New Ship - Cruiser size bomber - in Player Features and Ideas Discussion [original thread]
Originally by: Kayl Breinhar Edited by: Kayl Breinhar on 03/01/2009 18:19:35 Actually, they'd be about on par. The unsieged damage of two faction Rift torpedoes (using an Onyx as a base) is a 6415 alpha with a 36 second duration. These...
- by Klutte - at 2009.01.03 22:05:00
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17. Stealth bombers question if I may - in Ships and Modules [original thread]
there is really no use for the other two highslots. noone would ever fit a cloak to a stealth bomber... and the other cant be used to fit a offlined armour repper or hull repper. that would be so stupid, especially if you fly in a small pack of t...
- by Klutte - at 2008.12.30 11:08:00
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18. Shuttle align time - in Ships and Modules [original thread]
does anyone know the formula? I couldnt find it and it would be interresting. also what align time might be considered unlockable?
- by Klutte - at 2008.12.11 19:19:00
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19. Shuttle align time - in Ships and Modules [original thread]
how long does it take a shuttle to get into warp after a gate jump? and if someone know what is the align formula?
- by Klutte - at 2008.12.11 15:23:00
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20. Counter to ECM - Manual Aiming - in Player Features and Ideas Discussion [original thread]
Originally by: Nuandha Originally by: Jin Labarre Neat idea, but I don't think it would work. Dampeners reduce targeting range Targeting Disruptors reduce tracking and weapons range Target Painters increase signature The easiest w...
- by Klutte - at 2008.12.11 12:11:00
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