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Thread Statistics | Show CCP posts - 47 post(s) |
Maric TheSecond
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Posted - 2009.02.02 10:57:00 -
[1351]
Option for devs:
Considering that proly there is no bounty - only salvage from rats, new AI and having probe launcher as a must; is it time to remove Salvager module to standard ship equipment like ship scaner? Or introduce Salvaging drones? If things stays this way many ship setups will be cripled having 2-3 non-combat modules (Probe launcher, Salvager and Tractor beam for BSs).
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.02.02 11:13:00 -
[1352]
as far as trading youre other option is if u come across some regular wspace customers is standings with trusted clients. I think 1 in 3 will probably lead to kspace, 1 in 6 probably to low sec or high sec so youre chances for regular refuel, rearm or even just escape for a bit to rat for isk or drop off modules assuming youre corp has 10-15 active at any time and peeps left behind in wspace to "let u back in" the i dont see any problems
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Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2009.02.02 11:23:00 -
[1353]
Small question (and if it's already been asked, sorry) which may be more appropriate to Greyscale's blog - you mention mass limitations on the wormholes - precisely what mass do you mean? Base ship mass? Total mass? Would the use of mass-influencing modules have any effect, e.g. armour plates?
Whilst no bad thing per se, I can see shield tanking becoming more popular if it keeps the mass down... ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Strom Nekth
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Posted - 2009.02.02 11:23:00 -
[1354]
Originally by: An Anarchyyt Well then answer this much more important question:
Why should these rats have a bounty?
From what perspective?
From a game design perspective if you have a lot of people switching from running missions (mission and bounty isk) and ratting (bounty isk) to W-Space (no bounty) then the inflow of isk into the universe is going to drop noticeably. Not necessarily a bad thing, but changes to the fundamental economy are always concerning. It also has the perverse effect of concentrating more of the isk inflow into the hands of macroers (who stay in K-space) compared to honest players who explore W-Space.
Then there's risk vs reward. W-Space has a lot more risk (getting lost, getting owned by the more powerful rats). The developers have said that they want T3 to be roughly the same power as T2. In the long term that suggests that the prices for the components should be roughly comparable too, so where would the extra reward come from to compensate for the loss of bounty? In the short term this wont matter much as the demand for short supply T3 will be huge, but if a lot of it turns out to be not so desirable (like drone complexes) then the risk/reward balance could pretty easily get messed up in favour of the macroers. It's a lot easier to balance isk reward than it is to balance component drops. Just how many people use augmented drones, anyway?
The new rats can nos, warp inhibit and webify. If the macroers are forced to go into W-Space in order to remain competitive then the chances of them dying will be substantially increased both to the harder rats and to other players.
Roleplay wise it sounds as though the Sleepers are going to be hostile to the established Empire powers so there's no reason why they wouldn't put a bounty on Sleeper ships.
I'm not totally convinced that they should have bounties, but I think that I'd be leaning that way if I was a developer.
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.02.02 11:32:00 -
[1355]
id like to see combinations of sleeper rats and also some existing faction anamolies in wspace they could create a new we have discovered a covert blood raider wormhole system operation ( given the pirate factions are looking for them in the last chronicle) the rats could be modified to be harder officer or faction spawn perhaps or a chance. Perhaps 1/4 bounites of normal rats but slightly better drops. |
cianide pro
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Posted - 2009.02.02 12:02:00 -
[1356]
Originally by: Strom Nekth
Originally by: An Anarchyyt Well then answer this much more important question:
Why should these rats have a bounty?
From what perspective?
From a game design perspective if you have a lot of people switching from running missions (mission and bounty isk) and ratting (bounty isk) to W-Space (no bounty) then the inflow of isk into the universe is going to drop noticeably.
First place a bounty on those rats aint logic, second those system should not be for isk farmers, jumping trough a wormhole and go ratting to earn isk. If people want to kill rats for bounties that then they can go into 0.0.
Why should this change any way the inflow of cash? People will lose ships there and so have to buy new ones, if they get low on cash then they back to do some mining, missions or any other way to make isk like always. The time some players spend in scanning the wormholes and trying to get any t3 part back to empire will have no effect on the economy of eve at all.
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Jmanis Catharg
Caldari Dusk Blade
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Posted - 2009.02.02 12:38:00 -
[1357]
Edited by: Jmanis Catharg on 02/02/2009 12:37:44
Quote: Option for devs:
Considering that proly there is no bounty - only salvage from rats, new AI and having probe launcher as a must; is it time to remove Salvager module to standard ship equipment like ship scaner? Or introduce Salvaging drones? If things stays this way many ship setups will be cripled having 2-3 non-combat modules (Probe launcher, Salvager and Tractor beam for BSs).
God gave you Marauders for a reason. That and you work as a team, not as a solo. I think people are forgetting these guys (hopefully, from the claims being made by devs) likely won't be solo-able. |
Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2009.02.02 12:38:00 -
[1358]
Originally by: Cailais Its entirely possible for example that we could see the equivalent of trade caravans in the future (like a mobile market) selling ammo / drones etc actually in w-space.
That would be so incredibly cool. Interestingly it would enable players to in essence duplicate the Thukker lifestyle - roaming, always on the move - though how one keeps roaming in groups whilst also logging in and out would be an interesting challenge...
Originally by: Bellum Eternus I can't imagine that CCP would allow bounties on w-space rats. If they did they would completely bypass the problem of getting the ISK out of w-space, which doesn't make any sense at all.
Plus from a perspective of roleplaying etc - when we get paid for killing pirate ships, it's CONCORD saying 'well done, a threat removed'. Unless the Sleepers (for those still worrying about who the NPCs will be) are deemed a threat, we most definitely wouldn't be paid to shoot them.
Plus to quote the aforementioned dev blog:
Originally by: CCP Ytterbium Why shoot them? Because they will guard and yield the very components needed for Tech3 ship production.
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Maric TheSecond
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Posted - 2009.02.02 12:55:00 -
[1359]
Originally by: Jmanis Catharg Edited by: Jmanis Catharg on 02/02/2009 12:37:44
Quote: Option for devs:
Considering that proly there is no bounty - only salvage from rats, new AI and having probe launcher as a must; is it time to remove Salvager module to standard ship equipment like ship scaner? Or introduce Salvaging drones? If things stays this way many ship setups will be cripled having 2-3 non-combat modules (Probe launcher, Salvager and Tractor beam for BSs).
God gave you Marauders for a reason. That and you work as a team, not as a solo. I think people are forgetting these guys (hopefully, from the claims being made by devs) likely won't be solo-able.
CCP gave us Marauder for a reason but this reason is not exploring. That and not all people can/like work in group or can fly Maraurders.
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Brixer
Dai Dai Hai
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Posted - 2009.02.02 13:27:00 -
[1360]
Sin for the win! :P
Droneboat (no ammo), 'free' hi-slots for cloak, probe-launcher, tractor beam, salvager. Armor tank: Med slots for analyzer, codebreaker.
Can probe out the exit after a successfull 1 week MIA, and then after getting out, jump home if you happen to exit in hostile space.
I can't really think of *any* solo-ship more suitable for the task. Unless you are going in to mine, setup POS or something else redicolous.
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Miss President
Caldari SOLARIS ASTERIUS
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Posted - 2009.02.02 14:15:00 -
[1361]
Originally by: Brixer
Sin for the win! :P
Droneboat (no ammo), 'free' hi-slots for cloak, probe-launcher, tractor beam, salvager. Armor tank: Med slots for analyzer, codebreaker.
Can probe out the exit after a successfull 1 week MIA, and then after getting out, jump home if you happen to exit in hostile space.
I can't really think of *any* solo-ship more suitable for the task. Unless you are going in to mine, setup POS or something else redicolous.
I would hope it can be soloed in a BS type ship but based on the dev post you will need a few people.
http://oldforums.eveonline.com/?a=topic&threadID=985287&page=4#111
Originally by: CCP Gangleri
Some people solo lvl5 missions even though it is less profitable than doing lvl4 when measured in ISK per hour, those missions were never meant for solo play. But some people still do it. There simply comes a time when having more people is more efficient, and rightfully so, cooperation should be more efficient in most cases.
Our goal for the Sleepers was to make each encounter more like a PvP battle, so if you bring a solo BS against a gang of Sleepers you are going to lose, hard. Unless you are that good, guess we'll have to see.
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SolusLunes
Caldari Royal Hiigaran Navy
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Posted - 2009.02.02 14:24:00 -
[1362]
Edited by: SolusLunes on 02/02/2009 14:25:06 Edited by: SolusLunes on 02/02/2009 14:24:04 I'll make my post short, sweet, and to the point.
First, however, put your tinfoil hats on!
http://myeve.eve-online.com/updates/plannedfeat.asp?sid=806246278
Now look at the Shantytown Initiative. Tell me that wouldn't be an awesome idea.
Also, since these pages haven't been updated in forever, I'm taking the disclaimer on the top of the page to be a lie. A DIRTY, DIRTY LIE.
Why do I say it's a dirty, dirty lie? The mission overhaul bit is still on that page.
What are we getting this Apocrypha? A mission overhaul. :D </tinfoil> |
Sinistro
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Posted - 2009.02.02 14:26:00 -
[1363]
Originally by: Miss President
Originally by: Brixer
Sin for the win! :P
Droneboat (no ammo), 'free' hi-slots for cloak, probe-launcher, tractor beam, salvager. Armor tank: Med slots for analyzer, codebreaker.
Can probe out the exit after a successfull 1 week MIA, and then after getting out, jump home if you happen to exit in hostile space.
I can't really think of *any* solo-ship more suitable for the task. Unless you are going in to mine, setup POS or something else redicolous.
I would hope it can be soloed in a BS type ship but based on the dev post you will need a few people.
http://oldforums.eveonline.com/?a=topic&threadID=985287&page=4#111
Originally by: CCP Gangleri
Some people solo lvl5 missions even though it is less profitable than doing lvl4 when measured in ISK per hour, those missions were never meant for solo play. But some people still do it. There simply comes a time when having more people is more efficient, and rightfully so, cooperation should be more efficient in most cases.
Our goal for the Sleepers was to make each encounter more like a PvP battle, so if you bring a solo BS against a gang of Sleepers you are going to lose, hard. Unless you are that good, guess we'll have to see.
link does not work for me, page not found
we have to see as we dont know enough yet about the rats there and so all is pure speculation.
''if you bring a solo BS against a gang of Sleepers you are going to lose, hard'' there are other ships then bs's ingame and also tactics will play here a big part like in pvp |
Cyberman Mastermind
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Posted - 2009.02.02 15:36:00 -
[1364]
Originally by: Brixer Droneboat (no ammo)
I think that should read "Droneboat (no weapons, served on a platter for anyone scanning)".
These NPCs are supposed to be intelligent - so the last I'd do were going in with drones as primary weapon. Also, someone wrote somewhere that with the new scanning system it should be easier to find mission-runner. I'm merely guessing now, but I'd say it'll make finding drone users even easier then. Drones are portable beacons right now anyway. In a system where (probably) not many are, it's going to be worse. |
Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.02.02 19:30:00 -
[1365]
Originally by: SolusLunes Edited by: SolusLunes on 02/02/2009 14:25:06 Edited by: SolusLunes on 02/02/2009 14:24:04 I'll make my post short, sweet, and to the point.
First, however, put your tinfoil hats on!
http://myeve.eve-online.com/updates/plannedfeat.asp?sid=806246278
Now look at the Shantytown Initiative. Tell me that wouldn't be an awesome idea.
Also, since these pages haven't been updated in forever, I'm taking the disclaimer on the top of the page to be a lie. A DIRTY, DIRTY LIE.
Why do I say it's a dirty, dirty lie? The mission overhaul bit is still on that page.
What are we getting this Apocrypha? A mission overhaul. :D </tinfoil>
Uhm those pages where updateed very recently. =============
Pre Order your Sisters of Eve ship today
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Miss President
Caldari SOLARIS ASTERIUS
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Posted - 2009.02.02 20:51:00 -
[1366]
Now if the sleepers are *THAT* intelligent, they can pop your drones Guess we'll just have to wait and see. Not that I wanna give any ideas to the devs |
Strom Nekth
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Posted - 2009.02.03 00:25:00 -
[1367]
Edited by: Strom Nekth on 03/02/2009 00:28:13 Edited by: Strom Nekth on 03/02/2009 00:26:25
Originally by: cianide pro
First place a bounty on those rats aint logic
This is just a baseless statement on your part. If, in a new chronicle, masses of sleeper ships emerge out of wormholes and attack Concord and Empire then a bounty would be logical. If the Sleepers are just random wormhole inhabitants then it wouldn't be logical. The bounty logic depends on developer/storyline decisions that we don't know, so it is ridiculous to state that it 'aint logic' [sic].
Quote: , second those system should not be for isk farmers, jumping trough a wormhole and go ratting to earn isk. If people want to kill rats for bounties that then they can go into 0.0.
Why not? Why not have the isk farmers go somewhere where it is easier to kill them?
Quote:
Why should this change any way the inflow of cash? People will lose ships there and so have to buy new ones, if they get low on cash then they back to do some mining, missions or any other way to make isk like always. The time some players spend in scanning the wormholes and trying to get any t3 part back to empire will have no effect on the economy of eve at all.
I think you mis-understand my point. Running a mission or killing a ship with a bounty on it adds isk to the eve universe. Mining and selling modules just transfers isk around the universe (often actually decreasing it due to taxes).
If you decrease the amount of cash entering the universe and increase the number of desirable goods at the same time then you could see deflation kicking in.
As to it not having any effect on the economy, I think you're just making that up. You seriously think that T3 isn't going to affect the economy? If you'd been watching the markets you'd have seen that the upcoming expansion has already significantly affected parts of it. |
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.02.03 05:07:00 -
[1368]
amarr working with the drones, sleepers well im guessing some battle around that drone station of stations takes place and perhaps by blowing it up a vast amoung of wormholes are opened up in a catastrophic event, could this have collapsed the original eve gate |
Tierius Fro
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Posted - 2009.02.03 06:02:00 -
[1369]
I am an exploration junky, so I will be all over this. Sounds great!
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cianide pro
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Posted - 2009.02.03 06:30:00 -
[1370]
Ok Strom Nekth I will explain.
Its not logic those rats will have bounties as the whole idea of those wormhole systems is exploration from unknown space due wormholes opened after a cataclysmic event. So we are invading their space.
ccp Wisper wrote: ''First a bit of background musing. One of the criticisms that have been levied against EVE is that space is becoming crowded and that there really is no feeling of exploration.''
So the idea main idea is exploration, that is not ratting for bounties, we have plenty of 0.0 space for those who want that.
ccp Wisper wrote: ''Wormholes will bring us to this new frontier, appearing all over New Eden as a result of a cataclysmic event, the nature of which we'll reveal in the coming months. These wormholes are unstable and will spawn and vanish randomly throughout the known universe. A pilot who stumbles across one of these stellar phenomena can fly through it and travel to unknown space, where there are no stargates or stations, just the unexplored void of a new solar system'' |
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Jmanis Catharg
Caldari Dusk Blade
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Posted - 2009.02.03 06:31:00 -
[1371]
Quote:
CCP gave us Marauder for a reason but this reason is not exploring. That and not all people can/like work in group or can fly Maraurders.
lol, no. That reason is for *hunting NPCs* and recovering/hauling loot. All marauders can fit, when correctly fit: A full rack of appropriate weapons, salvager, tractor and a probe launcher and a tank. Gee, I wonder where that could become useful?
And hey, I cant commit to regular time commitments to 0.0 alliance work, so guess what? I'm not part of an alliance. If you have particular RL commitments, or simply choose not to make the choices that allow you to perform a task in EVE, don't come crying for change when the tools are already at your disposal. |
Madam Squishy
Southern Cross Empire
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Posted - 2009.02.03 09:21:00 -
[1372]
Current status of ICE FIELDS? (POSSIBLE AT ALL OR IMPOSSIBLE?)
Also the current status of a CAPITAL ship? I saw one post saying something along the lines of some W space will NOT allow SOME types of ships at all. Is this still true or has the Mass allowance taken over and it is "Slim chance" YYRU YYUB ICUR YY4ME |
ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.02.03 09:22:00 -
[1373]
i think small bands of freelancers might form similiar to the original freelancer alliance in game or some small loosely aligned alliances might benefit from a wspace presense
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.02.03 11:01:00 -
[1374]
Will the wormholes be multiple colors to help 'visually' indicate their attributes possibly like mass remaining so it would like shift colors as it gets closer to 'dying' =============
Pre Order your Sisters of Eve ship today
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Zey Nadar
Gallente Heavily Utilized Mechanic Mayhem Einherjar Alliance
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Posted - 2009.02.03 11:01:00 -
[1375]
Originally by: Strom Nekth
Originally by: An Anarchyyt Well then answer this much more important question:
Why should these rats have a bounty?
From what perspective?
From a game design perspective if you have a lot of people switching from running missions (mission and bounty isk) and ratting (bounty isk) to W-Space (no bounty) then the inflow of isk into the universe is going to drop noticeably. Not necessarily a bad thing, but changes to the fundamental economy are always concerning. It also has the perverse effect of concentrating more of the isk inflow into the hands of macroers (who stay in K-space) compared to honest players who explore W-Space.
But I think this is fine since people have been talking about too much isk inserted to Eve currently, the effect of the wormhole exploration might reduce that which should be good thing.
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2009.02.03 11:17:00 -
[1376]
im guess as far as wormholes dying perhaps a timer and mass countdown with a right click might reveal the stats perhaps a ship scanner might be required to get an accurate reading. Wormholes out of jita i am going to assume will quickly collapse maybe with interesting outcomes but some remote system ones might allow u more time to plan youre moves
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JimBob Leeroy
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Posted - 2009.02.03 13:14:00 -
[1377]
lol ok isk come in to the game the same way as money in to the real life, with the exception that the government here has no balance, but any economic system. any time you take components (labor included) and make something more valued, you have added isk(in this case) to the system, hence, mining adds to the system as much as rating does, building as well, but any one that profiteers really adds to it,ie: the old t2 builders. any time you destroy or use up you take out.since the government is the taxes, it only tries to balance the government's out, so taxes are not really taking out only balancing.and faction and officer drops are the real monster inputs, and with the cost of them so high that they are only used when they are not expected to be lost.
in the end, it is hard to balance this, and they try hard here to do it, but you will notice that the ones that cry over this are normally the worse corporates in it.
and yes mission running does hurt the economy, because there are few loses in it,but mining is as bad, but is more necessary, but the 0.0 rating in safer areas with the faction and officer drops are even worse.
the big problem is that low sec is too dangerous for non ganged ppl, so any that are not the joiner types do little that is dangerous, the WH's will offer them a chance to do this.thus giving a better chance of balance to the over all game.witch is why some of the WH's from high sec should be solo able,to alow for this.
and pirates will have better chance with this as well, if they do get some one they will have better rewards, but will have more work to find them, witch will help to limit grievers, who are the bane of any game. they just make it unfun for any one but other grievers till it circles down to where you have carebears and 0.0, and grievers, and little else. i have great hopes for this expansion!
try and look at the game from every aspect, and from different ppls perspective, this is the task of the devs, and there goal is for every one to have fun. and while you can never please every one, they must try for the best they can.because if ppl can't have fun they will find other games to play. and there are a lot of them now days,but they will all ways try to stick with a game because the time they have invested. and the need to reinvest in the next one.
and yes if you are seting on a gate with 10 ppl your a griever(other than 0.0 warfare) and if you scanning out some one in a mission to attack while they are engaged as well(though there are many that could be a pirate,very gray area). and salvage ninja as well(since they don't get to defend and it is so easy to find them),but this is a ccp fault one. well this is not the place to continue
but once again, this looks to have great possibilities, looking good! |
Maximus Orlham
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Posted - 2009.02.03 13:30:00 -
[1378]
Will there be better stuff for miners.........
New roids and bigger ones????
Better ships for us?
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Aylara
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Posted - 2009.02.03 14:11:00 -
[1379]
Originally by: Brixer Droneboat (no ammo), 'free' hi-slots for cloak, probe-launcher, tractor beam, salvager. Armor tank: Med slots for analyzer, codebreaker.
Can probe out the exit after a successfull 1 week MIA, and then after getting out, jump home if you happen to exit in hostile space.
Sorry, but i would also point 2 things regarding the jump to home: 1- possible cynojammer in the system 2- (most important) FUEL
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cianide pro
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Posted - 2009.02.03 14:23:00 -
[1380]
Originally by: Aylara
Originally by: Brixer Droneboat (no ammo), 'free' hi-slots for cloak, probe-launcher, tractor beam, salvager. Armor tank: Med slots for analyzer, codebreaker.
Can probe out the exit after a successfull 1 week MIA, and then after getting out, jump home if you happen to exit in hostile space.
Sorry, but i would also point 2 things regarding the jump to home: 1- possible cynojammer in the system 2- (most important) FUEL
how much space you need in your cargo for fuel and the loot for 1 week?
if it happens you exit in hostile space then go back into the wormhole and look for another exit
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