Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 .. 49 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 47 post(s) |

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.01 06:02:00 -
[1321]
Originally by: Joe Smiles Why do I need isk? I like money. lol.
I need money to pay the bills, feed my market orders. I like my ships to eventually make money, pay for themselves. It's kinda a goal. Who cares really. I just wanna know if it's possible to do so.
Afaik from all the dev replys on the subject there will be no isk faucets in w-space just isk sinks until you bring the valuable commodities you have gathered to an empire market. However there is one possibility to play as your indicating and that would be to have the market come to you. Build relationships with market traders or industry producers and they can send cargo ships with needed supplies to your system to pick up your goods for whatever amount of isk or trade you hammer out. If you want a leg up on how I think the market dynamics of w-space will end up do a google of my corp name and read up.  |

Zey Nadar
Gallente Heavily Utilized Mechanic Mayhem Einherjar Alliance
|
Posted - 2009.02.01 10:46:00 -
[1322]
This seems to be by far the most interesting expansion of my eve career, I am VERY excited! Finally something interesting to do as a small corp/alliance.
|

Zey Nadar
Gallente Heavily Utilized Mechanic Mayhem Einherjar Alliance
|
Posted - 2009.02.01 10:53:00 -
[1323]
Originally by: Joe Smiles
-So will it be possible for extended stays? Solo stays.
From what I can understand from the dev blog, yes. The system will be a static star system somewhere, but the entry/exit point will move and spawn in random places in normal space and within that system. It will be extremely cool if it really works like that.
Obviously the moving entry/exit point is meant to make it hard on logistics for permanent stay.
Id be very surprised if theres no bounty rats in there.
|

Jowen Datloran
Caldari Science and Trade Institute
|
Posted - 2009.02.01 12:04:00 -
[1324]
Originally by: Zey Nadar
Id be very surprised if theres no bounty rats in there.
Well, then either you or me is going to wake up to a surprise on March the 10'th. ---------------- Mr. Science & Trade Institute
|

Bellum Eternus
Gallente Death of Virtue
|
Posted - 2009.02.01 12:55:00 -
[1325]
Originally by: Zey Nadar
Originally by: Joe Smiles
-So will it be possible for extended stays? Solo stays.
From what I can understand from the dev blog, yes. The system will be a static star system somewhere, but the entry/exit point will move and spawn in random places in normal space and within that system. It will be extremely cool if it really works like that.
Obviously the moving entry/exit point is meant to make it hard on logistics for permanent stay.
Id be very surprised if theres no bounty rats in there.
I can't imagine that CCP would allow bounties on w-space rats. If they did they would completely bypass the problem of getting the ISK out of w-space, which doesn't make any sense at all. |

Zey Nadar
Gallente Heavily Utilized Mechanic Mayhem Einherjar Alliance
|
Posted - 2009.02.01 13:12:00 -
[1326]
I dont really mind either way. Youre propably right in that there shouldnt be bounties in there, only collectable resources. |

Cailais
Amarr 0utbreak
|
Posted - 2009.02.01 16:40:00 -
[1327]
Originally by: Bellum Eternus
Originally by: Zey Nadar
Originally by: Joe Smiles
-So will it be possible for extended stays? Solo stays.
From what I can understand from the dev blog, yes. The system will be a static star system somewhere, but the entry/exit point will move and spawn in random places in normal space and within that system. It will be extremely cool if it really works like that.
Obviously the moving entry/exit point is meant to make it hard on logistics for permanent stay.
Id be very surprised if theres no bounty rats in there.
I can't imagine that CCP would allow bounties on w-space rats. If they did they would completely bypass the problem of getting the ISK out of w-space, which doesn't make any sense at all.
I can't see why there shouldnt be bounties on the NPC rats. It all depends on if there is to be any type of settled exisitence within w-space or if it will only be transitory in nature.
Its entirely possible for example that we could see the equivalent of trade caravans in the future (like a mobile market) selling ammo / drones etc actually in w-space.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
|

Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
|
Posted - 2009.02.01 17:24:00 -
[1328]
Originally by: Cailais Its entirely possible for example that we could see the equivalent of trade caravans in the future (like a mobile market) selling ammo / drones etc actually in w-space.
I've given this some thought and with current game mechanics, that would be a very difficult line of work to be in. Not impossible, but the transaction risks are enormous and very difficult to minimize.
I do, however, have a vision of a "trading post" vessel in some future expansion, perhaps about half the size of an Orca with the cargo capacity of a fully expanded Itty V. It would have a logistics mode you could put it in that makes it immobile and very difficult to gank, and it would have a hangar that allowed the pilot to open trade windows (like the ones in station) with adjacent ships.
Obviously it would be up to the pilot to provide security before (and especially after) putting it into trade mode. We don't want a perfectly safe enterprise here, just another way of enabling trade in remote regions of W-Space. |

Cailais
Amarr 0utbreak
|
Posted - 2009.02.01 17:51:00 -
[1329]
Originally by: Marlenus
Originally by: Cailais Its entirely possible for example that we could see the equivalent of trade caravans in the future (like a mobile market) selling ammo / drones etc actually in w-space.
I've given this some thought and with current game mechanics, that would be a very difficult line of work to be in. Not impossible, but the transaction risks are enormous and very difficult to minimize.
I do, however, have a vision of a "trading post" vessel in some future expansion, perhaps about half the size of an Orca with the cargo capacity of a fully expanded Itty V. It would have a logistics mode you could put it in that makes it immobile and very difficult to gank, and it would have a hangar that allowed the pilot to open trade windows (like the ones in station) with adjacent ships.
Obviously it would be up to the pilot to provide security before (and especially after) putting it into trade mode. We don't want a perfectly safe enterprise here, just another way of enabling trade in remote regions of W-Space.
Trade within w-space is probably possible within the current mechanics as you say. I could envisage 'corps' based upon a loose trade network - e.g the individual pilots operate independently until they happen to meet and then trade internally. Thats dependant upon how 'deep' one can progress into w-space of course, and the availability / ease of simply returning to k-space.
will be interesting to see if anything like this evolves (however unlikely that might be).
C.
|

Polysynchronicity
Amarr MEK Enterprises
|
Posted - 2009.02.01 18:12:00 -
[1330]
What I'd like to see, personally, is an anchorable "beacon" structure that you place at a star. It would be visible systemwide, have a decent amount of HP, and you'd be able to set its name and description.
So if someone's interested, they can buy a beacon, anchor it in a W-Space system, and name the beacon - something like "Welcome to Polyland" or w/e. If someone else comes along and doesn't like it, they can blow up the beacon (and optionally, replace it) ---------- Now recruiting:
|
|

Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
|
Posted - 2009.02.01 20:24:00 -
[1331]
Originally by: Cailais Trade within w-space is probably possible within the current mechanics as you say. I could envisage 'corps' based upon a loose trade network - e.g the individual pilots operate independently until they happen to meet and then trade internally.
Now, that is a nifty idea. Trading with strangers is probably too dangerous to become routine, but a corp structure for wanderers, that exists primarily to secure trades? That could work nicely! |

Jmanis Catharg
Caldari Dusk Blade
|
Posted - 2009.02.01 21:00:00 -
[1332]
Edited by: Jmanis Catharg on 01/02/2009 21:00:48
Quote:
I can't see why there shouldnt be bounties on the NPC rats. It all depends on if there is to be any type of settled exisitence within w-space or if it will only be transitory in nature.
There shouldn't be any possibility for settled existence tbh, otherwise it'll turn into exactly what 0.0 is now.
As I asked before, why do you need ISK bounties if you plan to spend forever somewhere with no market?
If your answer includes an alt residing in K-space, then you really don't plan to stay permanently hey? In that case, rat or mission when you're back in K-space.
Wormhole rats *do not* need bounties. |

Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
|
Posted - 2009.02.01 21:02:00 -
[1333]
I had another idea, probably too server-intensive but hella fun.
Imagine if you could buy and carry "messenger drones" in various sizes, at a cost of a few million ISK (to reduce spammy use). They would accept small volumes (say, 10 cubic meters, 50 cubic meters, and 200 cubic meters) of cargo from the person who launches them, and have a programmed destination station.
Upon launch, they begin a travel algorithm. Stargate in system? If yes, set autopilot to destination, start jumping.
No stargate in system? Warp to a random safespot, begin probing for a wormhole. When one is found, jump through it. Loop back to start.
Upon reaching the destination station, they would dock and be found waiting in the owner's ship hangar, available for repackaging and re-use.
Of course, at any point on their journey, people would be able to intercept and blow up these mobile treasure chests. They should be fairly fast, have a small sig radius, and be tricky to probe out, but if they are priced so that they're usually full of decent loot, they'll be worth chasing. This ads excitement everywhere along their route, and populates wormspace with a ton of mobile "lost" treasure.
I think people would still use them, as long as they were balanced so that some of them tended to get through. Loot of medium value that would otherwise have to be abandoned? Load it into messenger probe, fire and forget.
|

Bellum Eternus
Gallente Death of Virtue
|
Posted - 2009.02.01 21:51:00 -
[1334]
Originally by: Cailais
Originally by: Bellum Eternus
Originally by: Zey Nadar
Originally by: Joe Smiles
-So will it be possible for extended stays? Solo stays.
From what I can understand from the dev blog, yes. The system will be a static star system somewhere, but the entry/exit point will move and spawn in random places in normal space and within that system. It will be extremely cool if it really works like that.
Obviously the moving entry/exit point is meant to make it hard on logistics for permanent stay.
Id be very surprised if theres no bounty rats in there.
I can't imagine that CCP would allow bounties on w-space rats. If they did they would completely bypass the problem of getting the ISK out of w-space, which doesn't make any sense at all.
I can't see why there shouldnt be bounties on the NPC rats. It all depends on if there is to be any type of settled exisitence within w-space or if it will only be transitory in nature.
Its entirely possible for example that we could see the equivalent of trade caravans in the future (like a mobile market) selling ammo / drones etc actually in w-space.
C.
**THE** most important reason to not have bounties on w-space rats is so that ISK farmers can't go into w-space and earn ISK and basically hide indefinitely from anyone who would kill them. That's why.
If that wasn't an issue, I'd say go right ahead and have bounties on w-space rats. |

Cailais
Amarr 0utbreak
|
Posted - 2009.02.01 22:20:00 -
[1335]
Originally by: Bellum Eternus
**THE** most important reason to not have bounties on w-space rats is so that ISK farmers can't go into w-space and earn ISK and basically hide indefinitely from anyone who would kill them. That's why.
If that wasn't an issue, I'd say go right ahead and have bounties on w-space rats.
ISK farmers can do pretty much this anywhere else in EVE, why should W-Space be any different?
IF 'ordinary' players can make ISK through an activity, then ISK farmers by definition can do the same through repetitive action.
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
|

Jmanis Catharg
Caldari Dusk Blade
|
Posted - 2009.02.01 23:37:00 -
[1336]
Quote: ISK farmers can do pretty much this anywhere else in EVE, why should W-Space be any different?
IF 'ordinary' players can make ISK through an activity, then ISK farmers by definition can do the same through repetitive action.
Why *shouldn't* W-space be different? Because if wormholes and the objectives were the same old ****, I'd be thoroughly disappointed.
Straight off the bat I'll ask the tired old question "What's wrong with ISK farming?". All the big alliances do it when their members rat belts all day long. It's a fundamental goal of EVE.
Macroers and ISK sellers, they're a problem. ISK bounties give them instant rewards and the ability to keep doing their business by wiring acquired ISK to alts in high sec. non-isk rewards require them to at least try to get the goods back to stations to sell, getting a blockade runner to do the run. That gives people an opening to kill them at least, as opposed to the current "Enter system, pilot 'Asdjfghk' logs off and pings the system every half hour until it's clear" *******s.
On top of that, ISK bounties are EVE-easy mode, just ask any mission runner. T3 needs to be a challenge. If this wasn't the case, you'd see a helluva lot more of the rouge-drone drone components/completed drones on the market. |

An Anarchyyt
Gallente Battlestars GoonSwarm
|
Posted - 2009.02.02 01:08:00 -
[1337]
Originally by: Cailais
Originally by: Bellum Eternus
**THE** most important reason to not have bounties on w-space rats is so that ISK farmers can't go into w-space and earn ISK and basically hide indefinitely from anyone who would kill them. That's why.
If that wasn't an issue, I'd say go right ahead and have bounties on w-space rats.
ISK farmers can do pretty much this anywhere else in EVE, why should W-Space be any different?
IF 'ordinary' players can make ISK through an activity, then ISK farmers by definition can do the same through repetitive action.
C.
Well then answer this much more important question:
Why should these rats have a bounty?
Originally by: CCP Wrangler Second, a gentile is a non jewish person
|

Smurfprime
|
Posted - 2009.02.02 01:38:00 -
[1338]
Originally by: Cailais
Its entirely possible for example that we could see the equivalent of trade caravans in the future (like a mobile market) selling ammo / drones etc actually in w-space.
C.
Rofl, Yeah that would be as profitable as running an indy through Rancer during primetime.... The only one to profit off of that idea would be the pirates who blow it up. |

Kesha Cachet
|
Posted - 2009.02.02 01:47:00 -
[1339]
Is there any chance that the new scanning system will enable cloaked ships to be scannable? |

Lone Gunman
|
Posted - 2009.02.02 02:15:00 -
[1340]
One thing that no one has so far mentioned is the effect this may have on other aspects of the game, specifically Factional Warfare. Since the logistical requirements are so extreme, you may need access to all of empire space to be able to re supply. If your corp is a member of a Militia you are effectively barred from half of Empire space.
Now they are forcing you to choose which side of the sandbox to play in, you could probably do both but what a hassle? Now I know what pirates go through, except that was their choice, I resent having to be forced to choose one or the other, just not very well thought out as usual.
|
|

Jmanis Catharg
Caldari Dusk Blade
|
Posted - 2009.02.02 03:15:00 -
[1341]
Quote:
Rofl, Yeah that would be as profitable as running an indy through Rancer during primetime.... The only one to profit off of that idea would be the pirates who blow it up.
You *could* do it as follows:
1. Load up an orca with small frigates and a cloak, appropriately named in ammo "bundles" full of that ammo. 2. Fly orca around W-space looking for people to buy ammo/supplies. 3. When ISK received for a purchase, pop a ship out with an alt, fly out to the destination and drop the ammo. Alternatively, take a chance and just arrive in the single ship before isk payment as a reassurance. If it gets popped you only lost that particular deal too.
Maybe even run a half-payment up front deal so that if anything, you break even on a deal (you'd mark ammo up obviously). ---
Originally by: CCP Mitnal I went to the forums for special powers and all I got was a dancing padlock and a banhammer.
|

Mjr Kong
|
Posted - 2009.02.02 03:25:00 -
[1342]
You are participating in faction warfare by choice.
Originally by: Lone Gunman One thing that no one has so far mentioned is the effect this may have on other aspects of the game, specifically Factional Warfare. Since the logistical requirements are so extreme, you may need access to all of empire space to be able to re supply. If your corp is a member of a Militia you are effectively barred from half of Empire space.
Now they are forcing you to choose which side of the sandbox to play in, you could probably do both but what a hassle? Now I know what pirates go through, except that was their choice, I resent having to be forced to choose one or the other, just not very well thought out as usual.
|

Bellum Eternus
Gallente Death of Virtue
|
Posted - 2009.02.02 05:22:00 -
[1343]
Originally by: Cailais
Originally by: Bellum Eternus
**THE** most important reason to not have bounties on w-space rats is so that ISK farmers can't go into w-space and earn ISK and basically hide indefinitely from anyone who would kill them. That's why.
If that wasn't an issue, I'd say go right ahead and have bounties on w-space rats.
ISK farmers can do pretty much this anywhere else in EVE, why should W-Space be any different?
IF 'ordinary' players can make ISK through an activity, then ISK farmers by definition can do the same through repetitive action.
C.
Are you just being obtuse on purpose?
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
|

Rex Lashar
Amarr
|
Posted - 2009.02.02 05:49:00 -
[1344]
To the devs..
I think discussion has gone as far as it can go without more specifics. The most important bit of info would be clarifying the role WH space has in comparison to traditional 0.0 space for the long term.
Then at least we could theorize on what is correct from an implementation standpoint.
|

Master Entreri
Wildcat Federation ALLIANCE UNKNOWN
|
Posted - 2009.02.02 05:49:00 -
[1345]
Would it be possible for a corp to just up and disappear into WH space and operate out of it just by jumping from WH system to WH system?
I know that there have been posts that said its built around NOT being able to maintain a permanent presence but I'm talking more about a nomadic operation then trying to claim the system.
|

Jmanis Catharg
Caldari Dusk Blade
|
Posted - 2009.02.02 06:27:00 -
[1346]
If you got appropriate ammo drops, I can't see why not. You'd have to be lucky though. |

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.02 07:01:00 -
[1347]
Originally by: Master Entreri Would it be possible for a corp to just up and disappear into WH space and operate out of it just by jumping from WH system to WH system?
I know that there have been posts that said its built around NOT being able to maintain a permanent presence but I'm talking more about a nomadic operation then trying to claim the system.
If Amarr weapons are effective against the new rats then you will see lots of ships with lasor fits. Basically anything gallente and of course amarr would be perfect as t1 crystals last forever. Make sure you have a remote armor repper to patch up your drones and with luck and skill you could stay in w-space farming rats for t3 components until you run out of cargo space. Then just scan out an exit and if it leads to empire dump the goods in a station to contract it to an alt and pick up some spare whatever and go right back in and do it again. Yes I'll say nomadic life will be very viable for a smart crew. |

Dan Grobag
Caldari Deep Core Mining Inc.
|
Posted - 2009.02.02 10:17:00 -
[1348]
I was thinking that a W system could act as a "floating" vehicle, a corp could settle inside one then look at what the today worm portal lead to to choose their activity.
"Hey look ! It lead to jita, let's sell our exotic crap and refill our pos with fuel"
"Looks like today it move into the back of bob, let's make some fun with their mining/npc ops"
Those are extremities but I can't seem to see what could prevent this behavior. |

Zeba
Minmatar Honourable East India Trading Company
|
Posted - 2009.02.02 10:46:00 -
[1349]
Originally by: Dan Grobag I was thinking that a W system could act as a "floating" vehicle, a corp could settle inside one then look at what the today worm portal lead to to choose their activity.
"Hey look ! It lead to jita, let's sell our exotic crap and refill our pos with fuel"
"Looks like today it move into the back of bob, let's make some fun with their mining/npc ops"
Those are extremities but I can't seem to see what could prevent this behavior.
Indeed. *rubs hands together gleefully in anticipation*
inappropriate signature. ~WeatherMan |

Hon Kovell
Gallente Neh'bu Kau Beh'Hude Ushra'Khan
|
Posted - 2009.02.02 10:48:00 -
[1350]
Originally by: CCP Prism X But it -->would<-- be SOCOOL if you'd suddenly pop out of a new wormhole that is just spawning in the middle of a fleet fight, launches you out at umpteenmillion KmS and starts sucking in half of the fleefight due to proximity. 
How would you feel about a device that formed a wormhole, or 'pulled' a wormhole to you, in such a way that the wormhole could take more mass. Your ship and nearby ships, up to normal mass times X, get sucked in and wormhole collapses behind you. Downsides are that the destination is random and you have to find a new exit.
So for exploration it's an expensive gamble that takes a bigger/heavier fleet further into W-space. As a weapon it works like your example.
Alternately, Doomsday Mk2. Ships don't get destroyed, just thrown into a distant system. So it's like the current doomsday in effect but either more annoying or more exciting depending on outlook. 
On another matter, it's been hinted a lot that the locals object quite strenuously to being dismantled for parts. How do they feel about POS? Is it possible that a POS left up for too long may be forcibly removed by the locals?
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 .. 49 :: one page |
First page | Previous page | Next page | Last page |