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1. Idea for Stealthbombers - in Player Features and Ideas Discussion [original thread]
yeah i know but maybe via rightclick there should be something like send fighters
- by Spikum - at 2007.03.18 22:14:00
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2. Idea for Stealthbombers - in Player Features and Ideas Discussion [original thread]
Edited by: Spikum on 18/03/2007 21:29:28 Edited by: Spikum on 18/03/2007 21:28:04 What about making those things able to control fighters while beeing cloaked. Like they sit somewhere cloaked and when a target appears they can send the fi...
- by Spikum - at 2007.03.18 21:31:00
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3. Assetlist soloution? - in Player Features and Ideas Discussion [original thread]
Nah i meant that the only advantage you will have is that all your stuff is in one station nothing else. so it schould be quite expensive moving factionstuff.
- by Spikum - at 2006.10.08 17:39:00
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4. Assetlist soloution? - in Player Features and Ideas Discussion [original thread]
Edited by: Spikum on 08/10/2006 16:37:14 The time penalty aint much tbh. I Would say 1 hour per 1000m¦ d
- by Spikum - at 2006.10.08 16:37:00
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5. Do your Top 10 list - in Player Features and Ideas Discussion [original thread]
1. No bookmarks within range of object like stations/stargates... (Remove instas in general) 2. Creating Bookmarks at custom coordinates 3. Remove useless items like Micro smartbombs or micro shield extenders 4. Add Faction stuff to market 5....
- by Spikum - at 2006.10.08 16:19:00
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6. Tactical Environments - in Player Features and Ideas Discussion [original thread]
Edited by: Spikum on 08/10/2006 16:03:38 Radioactive Asteroids: Pro: - higher ammounts of valueable ores Contra: - radiation damages your ship over time Hidden Stations in one of those nebulars mentioned in the third post by "silverBird" ...
- by Spikum - at 2006.10.08 16:03:00
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7. Assetlist soloution? - in Player Features and Ideas Discussion [original thread]
Edited by: Spikum on 08/10/2006 15:47:44 I think I am not the only person in eve who got stuff spreaded over ike 60 Stations or whatsoever. It would be nice if there is an option that you pay a certain ammount of isk for each item to move your...
- by Spikum - at 2006.10.08 15:45:00
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8. First top ten features/fix list - in Player Features and Ideas Discussion [original thread]
plz enlarge the trackingspeed. Its impossible to hit a cruier from a NPC (im using 250MM Railguns, i got trajectory analysis at 5 ant fitted two tracking comps) fraction that orbits me at ~15 KM.
- by Spikum - at 2005.01.31 15:37:00
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9. User Interface Suggestions and Ideas Thread. - in Player Features and Ideas Discussion [original thread]
Mark stations in List with mission target and or assets. Sounds and Graphics from shots should be more colorfull and have deep bass :D maybe changeable in Options Add some themes for the HUD
- by Spikum - at 2004.07.27 22:47:00
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10. User Interface Suggestions and Ideas Thread. - in Player Features and Ideas Discussion [original thread]
Mark stations in List with mission target and or assets. Sounds and Graphics from shots should be more colorfull and have deep bass :D maybe changeable in Options Add some themes for the HUD
- by Spikum - at 2004.07.27 22:47:00
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11. New Modules: Suggested. (list thread) - in Player Features and Ideas Discussion [original thread]
Area Cargo Scanner 1 Med slot 50tf 3MW activation cost 10 duration 5 range 25 km scans nearby cargocontainers in range for their content. skills: sensor upgrades lvl3 electronics lvl2 Highspeed Turrets. Turrets with an veryfast firingspeed 0,1s ...
- by Spikum - at 2004.07.27 17:19:00
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12. New Modules: Suggested. (list thread) - in Player Features and Ideas Discussion [original thread]
Area Cargo Scanner 1 Med slot 50tf 3MW activation cost 10 duration 5 range 25 km scans nearby cargocontainers in range for their content. skills: sensor upgrades lvl3 electronics lvl2 Highspeed Turrets. Turrets with an veryfast firingspeed 0,1s ...
- by Spikum - at 2004.07.27 17:19:00
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13. Missle balacing - in Player Features and Ideas Discussion [original thread]
I think Light missles should be very fast and heavy,cruise and torps very slow cause they are much bigger. And a sort of smoke-purely would be nice.
- by Spikum - at 2004.07.09 10:20:00
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14. Missle balacing - in Player Features and Ideas Discussion [original thread]
I think Light missles should be very fast and heavy,cruise and torps very slow cause they are much bigger. And a sort of smoke-purely would be nice.
- by Spikum - at 2004.07.09 10:20:00
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15. Top 10 things I'd like to see in Shiva as a corporation - in Player Features and Ideas Discussion [original thread]
Edited by: Spikum on 21/03/2004 18:30:21 nice would be: That you can number the skills to train. when skill 1 finished training to next lvl, then automaticly began to train skill 2. Disrupt stargates Better visual effekts of weapons when the...
- by Spikum - at 2004.03.21 18:29:00
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