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Darrin Tobruk
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Posted - 2004.04.25 00:32:00 -
[121]
Edited by: Darrin Tobruk on 25/04/2004 00:33:33 I would also like to see the problem of factories unrenting before a job is done fixed. There are some nifty ideas here. 
Edit: Forgot a word  _______________________________________________ Eris Discordia: On the scale of funny and constructive it scores low, real low. |

The BlackGate
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Posted - 2004.04.25 16:05:00 -
[122]
It would be very handy if the CEO could set a maximum amount of money that an corpmember can take from the corpwallet every day/week.
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Sierra
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Posted - 2004.04.27 05:13:00 -
[123]
Would be awesome if ya did sort out taxes. Corps would have alot more life in them instead of asking the members to give. 
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Kerplunk
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Posted - 2004.04.27 13:08:00 -
[124]
1. Able to use a stations scanners while you're docked. It gets a bit boring as a Noob when a tougher corp you're at war with is camping outside and you can't tell if they are there or not to make a run for it! ---
Make it idiot proof and someone will make a better idiot.
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Bad Harlequin
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Posted - 2004.04.28 14:04:00 -
[125]
Edited by: Bad Harlequin on 28/04/2004 14:06:21 laston, laston, laston, LASTON, LASTOFF DANIEL-SAN
sorry, got excited. login to any MU*. type "finger <playername>:" Bad_Harlequin was last logged in on April 28th, 2004 at 20:26 dear god please now yes oh.
At the very least, the
CEO Directors Personnel Manager(s)
should be able to see this info for their own corp members - the timestamp of when the system last saw them log OFF.
Even if someone "isn't around much," popping in to train skills etc., i can differentiate those maybe taking a short break from those whose playtime is currently limited but are still logging in to read mail and look around, from those who haven't been on at all.
And sending a corpmessage does not tell you if someone's been not around for a 2 weeks, or 8 months...
PS whomever made this forum dropdown that just appeared below me here, BLESS YOU.
You are in a maze of twisty little asteroids, all alike. |

Mangold
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Posted - 2004.04.28 20:49:00 -
[126]
One thing that really bugs me is the missing option to release slaves. When I'm doing missions for Minmatar corps I often get to kill Amarr slavers and I now have guite a lot of slaves in my hangar. As my char is anti slavery I can't sell them. I don't want to trash them either.
I would like to have a way to give the slaves to a Minmatar corp in exchange for better standings. Is that possible? I am aware that it could be possible for people to buy a lot of slaves and give them to the corp for better standings, but why don't change the slaves that drop from missions to "released slaves" or something like that?
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tigress
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Posted - 2004.04.29 00:15:00 -
[127]
Edited by: tigress on 29/04/2004 00:23:56 Since more hangers/divisions probably wont happen, how about: 1. filtering? A selectbox (html) where you can choose type of item, "Ammo/Drones", "Ships" and so on.
2. tracking of corp assets, just make it so a corp can track 5 items of choice wherever they are to prevent corp theft, or make a hanger loggable like the wallet. Or make a hanger take more than X% needing a vote by directors.
3. POS with ability to defend themselves., And i mean defend, NOONE is gonna build anything if their POS is getting killed when they sleep. They need to be like fortresses if put together right. Or small cities.
4. POS should be able to be own by an alliance. (the new alliance system), or several corps at a time.. IE if two friendly corps want to build a small outpost together they can.
5. Corp taxes
6. Harder NPC pirates. or more diverse loot-tables. The battleships are far too random. And not tied to ore distro either.
7. More special skills, the new armor tanking needs some more skills, and i think shield tanking could use some too.. Look at all the categories currently and count the skills. Mechanic for instance could use more advanced skills. And mwd+closerange fighters need some special "raiding" skill to be able to make a fast MWD boost without loosing that much CAP.
8. Special drones, ECM, REPAIR, WEBBERS
9. special missiles (same but not repair ofc)
10. more advanced ammo, or targeting of special parts of ships.. with a percentage of success, meybe fitting-ECM (you target the enemy ship capacitor relay in lowslot, you "jam" it and it unfits/deactivates itself?), would cost immense cap
11. Fix the Nosferatus, the defenders and the FOFs, all related to dempeners aswell. Since FOFS/defencers wont work when dampened..
12. defender skill for gang-protection. When the new ship classes arrive (escort cruiser) make them able to protect a whole gang.. leaving fleet battles having more specialized pilots.. at the moment we have three acting classes in abattle: damage dealers, ECM personnell, and scouts (frigs/interceptors) --
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Listor
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Posted - 2004.04.30 13:09:00 -
[128]
hi, what about a feature for corps like a tactical map with an overview about the whole starfleet. which is based on scanning informations from the fleet. like what a BS sees in his scan range would be displayed on the tactical map.
this could help big corps with big starfleets to give good tactical orders to the fleet in fight like "add fleet waypoint" or send a backorder message to all ships. the tactical map could also be enlarged by small sensor stations or scanning drones for example.
what do you think about it ? _________________________________ Ceo of Sinix INC. |

Jarvil Tsing
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Posted - 2004.05.03 05:03:00 -
[129]
Gday,
I can see why people want shiva so much. Having our corp threatened by a frigate only corp of 6 players demanding 30mil is a joke. Unfortunately when they take out a 100mil battleship with frigates it no longer becomes a joke. We can kill them but their costs are far less than ours. It pretty funny how human nature can force developers in an online game to change it to protect people who just want to enjoy themselves and not be harrassed.
It is preferrable to not interfere in the EVE world. Maintaining dynamics is very important because small changes can cause big problems. But not allowing Frigate class to attack Battleship class appears extreme. A softly-softly solution is to allow people to create corps that cannot engage in war, eg cannot declare war or have war declared on them. People would say their goes the PvP aspect of EVE! Well it doesn't really. Anything in low sec is fair game which maintains the PvP. And all the money is in lowsec anyway.
Jarvil Tsing
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Moiran
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Posted - 2004.05.04 20:27:00 -
[130]
Edited by: Moiran on 04/05/2004 20:31:52 1. ability to see coorp wallet for certain members without having access to it. 2. An option for ceo and those with that role to corp brand items it cannot either be sold/refined/traded by anyone while under this flag, if those items are in an ship that explodes the corp flag is removed from items who survived. this will still allow corp theft but make an lot of hack more difficult i see no problem with that, thieves should work for it too, corp has worked hard to obtain items thief needs to find some1 that is in the plot too (shooting his ship to loot the items left), auto destruct offcource removed for corp branded ships. 3. Ships be insurable by corporation, the ships stays insured until it goes outside corp 4. Make it possible to buy options in private owned basis or create structures like insurance/repair/cloning/factories/labs ect. ect. . 5. If an CEO hasn't logged in for 2 months or when he hasn't paid his eve account auto assign an new ceo (an active director or the person who is the longest in that corp), this prevents and corp go to waste when the CEO cannot come online or lost intrest. 6. Simplify the docking system for conquarable stations what good is sec status in 0.0 space? hack even some pirates have positive security status, make docking for corp x,y,z possible and the rest cannot dock unless they take shields down offcoure. 7. black market for lawless space.
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Imhotep Wade
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Posted - 2004.05.05 15:22:00 -
[131]
Listor, I was thinking the same thing.
Should add a "probe" unit.
So a ship goes out and deploys and anchors a probe in a certain location. That gives the corp the ability to use that probes scanner from within corporate headquarters. Perhaps a time delay for each jump gate away from headquarters the probe is will deter probifying space too much.
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iNFERNi
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Posted - 2004.05.07 01:55:00 -
[132]
somekind of indicator which shows if an anchored container is empty or not would be nice.
Ever tried flying between 20+ containers with a bestower and not knowing which container is empty or not?
well..it's hell 
___________________
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Sirilonwe
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Posted - 2004.05.08 11:54:00 -
[133]
Edited by: Sirilonwe on 08/05/2004 12:18:29 Hmmm i'm thinking of a Beacon that you put in a system that permit to tell "News". This should go through the local chat.
Someone put a beacon in a system and set up it to tell "Best products sold at Station XXX from Corporation YYY. Current promotion on Railguns" And this message would appear in the local chatroom (or maybe a specialised chatroom named 'beacons'?)
Another thing: i've seen that objects has properties. Lets the scientists upgrade the objects properties by researching them.
Like: a basic cargo expander that gives 5% of more cargo space. Let a scientist research it, for a time, and then the property is updated to 6%. Currently scientists don't have a lot of work. They should be able to do suchs things. And don't forget the reverse engineering!
And give the option to send a mail to people when there is a bill to pay! _______________________ DSU Recrute! Corporation PVP FR, nous formons les nouveaux joueurs. Travail salariÚ. Contactez moi ingame. Forums DSU |

Listor
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Posted - 2004.05.09 08:23:00 -
[134]
Originally by: Imhotep Wade Should add a "probe" unit.
So a ship goes out and deploys and anchors a probe in a certain location. That gives the corp the ability to use that probes scanner from within corporate headquarters. Perhaps a time delay for each jump gate away from headquarters the probe is will deter probifying space too much.
yeah. the tactical aspect should be get more important in this game. there should be different types of probes where some can fly a short way and some can fly a large way. so you don't need to travel into the unknown space. probes can be destroyed be weapon fire. so there should be probes with shield gens and so on.
and the tactical overview of all probes should be display to the starfleet commander of the corp. _________________________________ Ceo of Sinix INC. |

Dhin Trintoks
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Posted - 2004.05.09 11:24:00 -
[135]
Originally by: Sierra Would be awesome if ya did sort out taxes. Corps would have alot more life in them instead of asking the members to give. 
I totally agree... Corps nowadays are more like friendly teams, there are no bosses, there are no employees. I would like to be able to set up more of strict rules.
Like, each week collect 4000 kernite or youre out, if you do you get you salary of 100000 and a new ship of your choice. Something like that... |

Xavier Arron
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Posted - 2004.05.10 02:02:00 -
[136]
Originally by: Imhotep Wade Listor, I was thinking the same thing.
Should add a "probe" unit.
So a ship goes out and deploys and anchors a probe in a certain location. That gives the corp the ability to use that probes scanner from within corporate headquarters. Perhaps a time delay for each jump gate away from headquarters the probe is will deter probifying space too much.
Some kind of POS deployable, like a sensor outpost. Large deployable that can scan current system and all systems with in 2-3 jumps. Would allow alliances to monitor their space, yet would allow possiblity for invading fleets / pirates to take em out and blind that area. (I really think current show all pilots in space really needs to go).
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eddie valvetino
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Posted - 2004.05.10 14:30:00 -
[137]
Originally by: Kinnison
Quote: Please read my post in Idea Lab headed "Evening the Balance". And I don't think it would have to wait until Shiva to implement.
I hope I replied to the right post.
At present there are effectively no penalties for being a pirate. Low security rating - whoop-te-doo!
My suggestions:
1) (posted before) 24-hour open season (or maybe more) on anyone committing an act of agression in empire space. Open season proportionate to the offence; you fire on someone, anyone who feels like it can blow up your ship, no penalties (in fact, I would suggest a sec rating bonus, except rats would exploit it.) They pod you, anyone can pod them anywhere.
Come on pirates, you all say you like a challenge, prove it!
2) Market orders restricted by corp or sec level. Personally, if I could avoid selling to pirates I would, but the profits would be higher for those who are willing.
3) Dealing financially with those with a negative security rating gets you a sec level hit; my proposal would be 20% of their sec level added to yours. Aiding and abetting criminals is usually a crime. By dealing I mean anything at all, private deals or otherwise. (Note; adding a negative number means a decrease.)
4) No insurance at all for those with a security level below a certain point; I would suggest -2.0. Would any insurance company logically help those who hurt their profits?
5) No bounty payment if the would-be collector is of sec level below a certain point; again I would suggest -2.0. Stops the exploit where pirates gank each other for the bounty.
6) No clone facilities for pirates in legit stations; there are many pirate stations in 0.0 space that would be happy to take your business, for a price of course.
7) No repair facilities in legit stations for pirate ships - see 6) above.
At present, known criminals can just wander around at will, and buy whatever they like whenever they like. Not a very realistic society, in my opinion.
Of course, I don't expect CCP to take any notice of this post; EVE is a piracy sim, after all.
I edited in your post & suggestions from another thread in on request -Eris Discordia
Amen to that... I like this one alot!!!
1) (posted before) 24-hour open season (or maybe more) on anyone committing an act of agression in empire space. Open season proportionate to the offence; you fire on someone, anyone who feels like it can blow up your ship, no penalties (in fact, I would suggest a sec rating bonus, except rats would exploit it.) They pod you, anyone can pod them anywhere.
(\_/) (O.o) (> <) |

Bobby Wilson
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Posted - 2004.05.11 15:32:00 -
[138]
Hanger management options:
1. Allow corps to decide for themselves how many hangers they have in their offices.
2. Increase the max hangers to 50.
Other stuff:
Make pirate agents give useful stuff. Pirate research agents?
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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Locust L
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Posted - 2004.05.12 19:01:00 -
[139]
Edited by: Locust L on 12/05/2004 19:04:27 Edited by: Locust L on 12/05/2004 19:03:10 Waypoints In waypoints list it's no possibility to add waypoint to current system. I can understand no possibility make waypoint1 to current system, but why i can't return on current system after some long way with 10 points.. Or if i need to fly 5 times from one system to another and one from them current..
Optimising algorythm of waypoint optimiser Too long time thinking on way with >9 waypoints.
Sorting Assets Sort assets by region where system with item is - very need for thouse who have lot of assets in many systems(traders). It takes too many time for repeating and rechecking waypoints.
Waiting for those fixes. Later want to offer other stuff.
Sorry for my english.
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Leegion
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Posted - 2004.05.13 00:57:00 -
[140]
Edited by: Leegion on 13/05/2004 00:59:07 As a corporation I would like to see a folder system in the Corp Hangars.
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Infection
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Posted - 2004.05.14 05:48:00 -
[141]
Edited by: Infection on 14/05/2004 05:51:20 As my requests are all equal in value, I will post them with bullet separation.
- Office Location display: Allowing anyone in the corporation to see office locations. (Has been requested already.)
- More customizable divisional options: Either more more divisions, or division sub catagories, as some corporations use divisions as a item sorting for corp hanger meta's.
- Member listing refresh: As so you can see new members without having to log off then back on to see the current member list.
- Corporation description detail: Allowing more than "website" to be displayed but rather an additional entry for Ingame website to.
- Note meta: Adding a user createable 255 character note meta item. This would allow anyone to carry a specific note and make copies of it to give to who should have it. This could also hold descriptions for common corporation dealings. Another use would carry the creators signature, giving it the ability to be used as a mining or hunting pass or such of simaler use.
- Bookmark folder save: An option to save to file your bookmarks and your bookmark folders. After a clean reinstall and having a couple hundred bookmarks, loosing all folders is a big downer.(Additionaly a backup option for buddies list folders aswell)
- Assests Search: For both corp and character owned hanger assets, a function to search and display found results for said item would be nice. (Also fixing the assets window auto refresh while flying so it doesnt minimize the contents of open hanger display would be helpful.)
- Ship config load/save: Added option of saving/loading from file current ship configuration. Allowing players to switch between hunting, pvp, traveling, and mining configurations.
- Bookmark from website: Adding support to the ingame shiva browser to import from a corporation website (or trusted website) a bookmark to your bookmark list. This will be useful for corporations that have mobile bases setup in locations that arent near anything. Also allowing a simpler way to gain the location for such a place. (Instead of waitinf for someone to come online to get a bookmark copy.)
- Shiva Ingame browser support: Supporting a deeper function set allowing isk transfers to character or corporation (either from player to player , corporation to player, player to corporation, or corporation to corporation), character ID variable access (allowing site to track what user id is attached to what name for a far more accurate user access list to be used on ingame site), table backgrounds (currently shiva ingame supports full page backgrounds but table backgrounds are far more flexable on page size optimization for bandwidth usage, aka making a site dialup friendly), and ingame site to buddy list transfer (Allowing a playerid/name to be added to buddy list from ingame site that has trusted access). (Allowing a player to add a player id/name from site to their buddy list)
- RSS user online and user record feed: Allowing websites to display current users online and record online without the use of a continuous socket connection at a repeating interval causing more load on ccp bandwidth then nessesary. (Of course with a rule stipulation stating no faster than a 30 second to 1 minute check interval)
- Ship Axis control: Giving a player x/y/z cord manipulation when a ship is not moving. This allows a player to align himself to shoot an object after being nocked around by a missle. Making this option only for when you are still should not have an impact on bandwidth as it will not effect ship direction while ship is in flight.
- Chat room regulation: Giving ceo and specified members the ability to control corp channel, this would also effect non corporation channels made for specific internal use, like user created divisional/recruiting/trade channels.
- UI change: Possibility of adding the option of non lighted ui, minimalist ui or standerd ui would be useful to many. Fixing the chat window disapear bug on double click of tab would also be helpful as then a player would not need to log off and back on to get the chat window back.
- Corporation Ownership Tag: Giving a corporation the ability to tag an item or ship with ownership. As to allow a corporation to track said ships or items. Also allowing the ability to report said ship or item stolen to Concord preventing corporation theft urges and getting the corporation back its assets.
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Infection
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Posted - 2004.05.14 05:51:00 -
[142]
Ran out of space, continued here.
- Character/Ship modification: Allowing slight cosmetic change to player ship or character at a cost, most players identify a player by name not looks, so allowing clothes and hair, lighting, background costmetic changes would be ideal for new characters that created apearance not knowing they could not change how they look and are now rather stuck with how they apear. For the ship costmetics a limited paint color flag and possible corporation logo flag for corporation owned ships would be nice.
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deadlyblade
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Posted - 2004.05.14 23:16:00 -
[143]
Edited by: deadlyblade on 04/06/2004 22:18:24 1st better ways for a corp to run ( MORE HANGERS , MORE ROLES , MORE ACCESS eg. can with draw a maxium of 1 mill from corp account. A CO CEO RANK you and a friend start a corp u can both be the ceo at same time not director i mean the ceo. more pictures for corp pic longer corp describtions.
ALSO a ( corp merge tab if the ceos and directos of both corps agree they all have to like accept merger and after this the two corps will merge ( they agree on a new name )this will make a new set of hangers ( the other corps hangers ) where the ceo or people of that corp can give access gradully give access to the other corps members to their hangers. of course directors and ceos would be givin instant access to both sets of hangers.
4th new ships types like dreadknots( heavy battleships slow but powerful with high defence ) heavy frigates , assult cruiser, gun boats / missile boats we need more varity.
6th add frigate / cruiser fight options for anyone whos wants to have fun eg. you and a friend different corps want to have some fun u go dock out fit ur ship go out to planet belt or what ever and u right click ur friend or any person select frigate fight if they accept u got a 5 sec get ready time and in this mode no matter what u cannot destory the others guys pod ( EVEN WITH TORPS)
7th better allience controls
8th repair drones / loot drones
9th ability to change your characters pic / sex make it cost isk or something lol but let us change our mistakes.
Quote: If life gives u lemonds... use them to blind your enemy and mate with his wife >:)
Want power want cool people want a big organized corp. join ( EVE GLOBAL ALLIANCE ) NOW ACCESS TO 0.0 SPACE 96+ members ( FADE alliance >:D) |

Infection
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Posted - 2004.05.15 04:19:00 -
[144]
For my 3rd post.
- Rank level Corporation ticker: Allowing the option of additional ticker data and a rank level system for corporation managment. Creating the ability to display a corporation members rank next to their name.
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Atharax
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Posted - 2004.05.16 10:59:00 -
[145]
Please have a look at this post in the idea lab.
Paranoia in eve isn't fun but... |

Atharax
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Posted - 2004.05.16 11:20:00 -
[146]
Please have a look at this post in the idea lab.
Paranoia in eve isn't fun but...
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Hawk Firestorm
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Posted - 2004.05.17 18:54:00 -
[147]
Also a serious look at some of the games design flaws that weren't worked out in beta, which are causing you to loose high level players.
Main areas I would sugest you look at at how people get around, one area that's always been somewhat tedious especially for long distance travel.
Other being the Corps, at the moment there's simply just too many of them, which doesn't promote larger corps with a large social dynamic that promotes grp activety, most of any Mpog is the in-game social aspect, which can flags somewhat because of how corps/factions were implemented.
You really need to try move the game more into that light rather than people getting bored and waiting for the next toy to play with in the next patch.
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Novacain
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Posted - 2004.05.20 11:51:00 -
[148]
Player Owned Structure and the defence of these: (Assuming these are under full ownership and control of a corp.)
Orbiting stations: deploying defence drones and/or minor (npc(corporation owned)) ships. Movement restricted naturally to the narrowly defined proximity of the station(structure). e.g. planet.
The number drones/ships should be replenished to a defined amount(max) and at a given rate(timeframe) when retired/destroyed. Their duities and 'rule of engagement' defined by the corporations general standing/alligence or structure specific standing.
All of the above naturally at the expense and discretion of the corporation.
not a new idea right 
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Apothil
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Posted - 2004.05.20 12:28:00 -
[149]
this may have come up but whjat about divisions. you can make as many divitions as you like and can give them funding people aer them put into thye divisions and the head of the divitons can have access to the division funds
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Silverlancer
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Posted - 2004.05.21 10:20:00 -
[150]
Simple.
A shield that can run 12 hours a day on a set of deployables. And it takes 24 hours for changes to its program to activate (you program it for a specific range of times). So that people who aren't on 24 hours a day can defend their station. Otherwise GMT people would come on late and kill EST people, etc...
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