| Pages: 1 2 3 4 5 6 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Oveur
|
Posted - 2004.03.03 16:03:00 -
[1]
I'm also adding a thread here to corporate players to voice their most wanted feature they would like to see as a part of Shiva.
Please, keep it simple and and prioritise your requests.
i.e.
1. Black Market 2. Scenarios / "Dungeons"
Thankyes. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Kinnison
|
Posted - 2004.03.03 16:21:00 -
[2]
Please read my post in Idea Lab headed "Evening the Balance". And I don't think it would have to wait until Shiva to implement.
|

BigB
|
Posted - 2004.03.03 16:32:00 -
[3]
1. more hangers, and the ability to make department folders for the hangers i.e
production/minerals,blueprints miners/hauling equip,ores
2. sort out the tax 
3. some kind of heirachi display,
BigB Ceo (pic)
Vice Ceo1(pic) ---- Vice Ceo2(pic)
Production director(pic) ---- Miners Director(pic) ---- Hunters Director(pic)
4. ability to share corp information, such as hierachi, assets,
5. Wage system, set wage for each member taken out at end of week/month decided by anyone with rights within corp (accountant)
6. ability to dock pay, due to lack of attendance.
7. ability to suspend corp interaction (chat channels/hangers) of individuals due to poor behaviour/performance
8. npc banks, able to put money into banks to earn interest.
9. stock exchange, working market, will open up the choice of a job as an invester, which would also allow people to compete with npc banks (more risk for players but possibilities of more interest)
10. corp skills page, that shows all the skills of the members, allowing the person with the rights to view who would be best for certain jobs (personnell)
i can probably role these off for hours but i will stop now.
--------------------------------
http://www.freewebs.com/bigb_home/ |

Kinnison
|
Posted - 2004.03.03 16:43:00 -
[4]
Quote: Please read my post in Idea Lab headed "Evening the Balance". And I don't think it would have to wait until Shiva to implement.
I hope I replied to the right post.
At present there are effectively no penalties for being a pirate. Low security rating - whoop-te-doo!
My suggestions:
1) (posted before) 24-hour open season (or maybe more) on anyone committing an act of agression in empire space. Open season proportionate to the offence; you fire on someone, anyone who feels like it can blow up your ship, no penalties (in fact, I would suggest a sec rating bonus, except rats would exploit it.) They pod you, anyone can pod them anywhere.
Come on pirates, you all say you like a challenge, prove it!
2) Market orders restricted by corp or sec level. Personally, if I could avoid selling to pirates I would, but the profits would be higher for those who are willing.
3) Dealing financially with those with a negative security rating gets you a sec level hit; my proposal would be 20% of their sec level added to yours. Aiding and abetting criminals is usually a crime. By dealing I mean anything at all, private deals or otherwise. (Note; adding a negative number means a decrease.)
4) No insurance at all for those with a security level below a certain point; I would suggest -2.0. Would any insurance company logically help those who hurt their profits?
5) No bounty payment if the would-be collector is of sec level below a certain point; again I would suggest -2.0. Stops the exploit where pirates gank each other for the bounty.
6) No clone facilities for pirates in legit stations; there are many pirate stations in 0.0 space that would be happy to take your business, for a price of course.
7) No repair facilities in legit stations for pirate ships - see 6) above.
At present, known criminals can just wander around at will, and buy whatever they like whenever they like. Not a very realistic society, in my opinion.
Of course, I don't expect CCP to take any notice of this post; EVE is a piracy sim, after all.
I edited in your post & suggestions from another thread in on request -Eris Discordia
|

Synex
|
Posted - 2004.03.03 16:58:00 -
[5]
1. Even more specialised skills... I can't believe I'm the very best miner EVER with only 1 month of skill training... So Advanced Mining, Ore Sucking, Adv Sucking etc...
2. Astrogeology 5 to be worth it... (Allow Miner 2 with Astro G 5 to pick up 96 m¦ / min - allowing 6 Ark /min rather than the 5 Ark you can get with Astro G 3)
3. Corporation/Crafter Bonuses to player-crafted items - get one of the devs to play EnB for a few days - and rip off their crafting system.
4. Allow reverse engineering to make limited run BPCs of said player-crafted items
5. Player Owned Struture (I know these are coming but we really really need them to be able to properly claim territory!!)
6. Tugs <- These were mentioned way back in beta and we've not heard anything since...
7. NEW ships, not the same old ships with new skins...
8. Proper R&D - none of this research agent crap = I'll think up a way of doing this properly...
Include those and I'll be a happy Gallente...
Synex eveDB Code Monkey
|

kingelmo
|
Posted - 2004.03.03 17:08:00 -
[6]
I totally agree with the pirate thing. If those things come into play, i may even become a pirate once i've been playing a while. It will certainly make the game more intresting and much more realistic. Pirates will have to hide away. How ever if your going to do this CCP, please make it so Pirates are ok to attack in 0.0 - 0.3 systems and not just 0.0. At the moment there is 'police' pressents in the 0.1 and 0.2 systems.
|

Lord Azraiel
|
Posted - 2004.03.03 17:44:00 -
[7]
Edited by: Lord Azraiel on 03/03/2004 17:50:58 1. Corp Tax 2. Colored text for ceo's and directors in corp chat, as well as text a few colors to assign to people. 3. Ability to buy and sell things as the corp. I.E. sell something, it shows up as being bought form x corp, and money goes directly to corp wallet, same as when you buy things. 4. Stock Market 5. Ability to restrict sell orders or buy order from certain people, people with security ratings, and people your corp dont like, etc. "I'm comin' for ya, and Hell's comin' with me!" |

Baldour Ngarr
|
Posted - 2004.03.03 18:36:00 -
[8]
Hangar access to be grantable by region, or failing that by Empire, would be nice.
Fred Bloggs: access to manufacturing in Amarr space, but nowhere else. Joe Bloggs: access to manufacturing in Caldari and Minmatar space.
etc. etc. ... would allow for proper regional organisation for the large corps.
And sort out the corp tax, of course 
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |

Cousin IT
|
Posted - 2004.03.03 19:20:00 -
[9]
#1. Banking system #2. Lease/Loan system #3. Ability to hire Concord to protect POS #4. Ability to change security status of .4 and below system via NPC bounty hunting that doesn't take years to achieve. #5. Ability to build POS in empire space by a. lease/rent moon from faction controlling area. b. see #3 above. #6. Ability to protect youself and your property. anywhere in Eve Universe, includes Concord Policed areas e.g. if someone target locks me, I can shoot to protect myself without the police getting me. #7 Defender missiles that work adequately or so means of missile defense #8 Tugs #9. Indys that are a little faster than they are now and/or ability to use mwd on all Indys. #10. customizable equipment e.g. Corp branded equipment #11. Customizable ship skins. goes with Corp branded equipment. #12. ability to rent advertising space on Concord billboards. lets get rid of the damn cans around star gates. #13. Player owned sentry guns that are equivalent to NPC sentry guns.
|

Cousin IT
|
Posted - 2004.03.03 19:29:00 -
[10]
#14. Stock Market for buying and selling shares in a corp #15. multiple character skill training on one account. #16. ability to buy and or obtain ownership via stock and/or outright purchase of NPC owned stations in the Eve Universe. Ability to hire Concord and/or other police forces e.g. Sarum Family police or others.
|

Harisdrop
|
Posted - 2004.03.03 19:36:00 -
[11]
Edited by: Harisdrop on 03/03/2004 19:37:22 1)Make non-scc items contriband. Not allowed in empire space unless worked on. 2)Place a slot for bpc on the scc market. --------------------------
Garsh ma it soo cool killing people in there space thingies |

Dianabolic
|
Posted - 2004.03.03 19:46:00 -
[12]
1 - Corp Tax in some shape or form (it was mentioned just start by taxing pirate bounties in a previous CSM). 2 - Ability to set access at specific stations. 3 - Ability to set CORP SELL / BUY ORDERS!
|

Sequin
|
Posted - 2004.03.03 19:47:00 -
[13]
Quote: 1)Make non-scc items contriband. Not allowed in empire space unless worked on.
Very good idea, example a possible smuggler with high skills might be able to sneak contraband passed detections..
^A Raem Civre Original EVE-Trade, for your buying and selling needs. A Voogru original. [i]Redon > evol and mass have a GM helping them with everything Redon > notice how they always get ships replaced and none of us cant <--- Hurray for teamwork! b] We are evil exploiters! |

Amduscius
|
Posted - 2004.03.03 20:29:00 -
[14]
Edited by: Amduscius on 03/03/2004 20:30:54 I would like to see a way for changing Sec rating of systems. The original Sec rating would always be there, but a secondary Sec rating would be used for determining pirates, CCP presence, etc, but not for 'natural' things like asteroid presence. IMO only a corporation with an office in the constellation (or nearest system with offices) could effect the secondary Sec rating, and then only with a noticeable payout of isk. Say... difference cubed times a million isk per month. This represents, on the positive side, hiring rentacops, who may very well be off duty ccp personel, etc to keep down pirate incursions, or in the negative direction, paying bribes to corrupt officials and/or shuffling funds to npc rats to increase their presence. This sort of system would allow pc rat corps to raise the threat level to surrounding areas, and peaceful corps to lower the threat to their members.
There should be up to a 24 hour delay on the change with a display of the forecast, so that, in the event of 2 corps working on the secondary rating simultaneously, especially in opposite directions, people have a chance to plan ahead and leave or get their corps to 'bid against' the forecast.
That's my 2 cents worth.
|

Caleb Ayrania
|
Posted - 2004.03.03 21:06:00 -
[15]
Actually I can see a rather easy solution for a lot of the things causing trouble to our community atm.
Each Corp needs a more easily and accesible way of communicating.
Solution.
COMMUNICATION
Offer corps a minor version of a website, a representation like the NPC corps, maybe with a 3 sectioned Forum for public announcements and one for corp members only.
A locked CEO access only forum in addition but with a special feature that makes this visible in ingame browser. (coded restrictively to accept only the html tags and link possible in IGB)
A GUI and better control with chatrooms ingame, more irc like features only with a GUI to show things.. AWAY tag, (no need to be auto, just status set actively) OP tag for operator..
And functions to claim ownership etc and set passwords that can be called from rightclick, as it was actually at some point earlier in the game..
a minor addition to igb browser that would ease things alot (a link type calling OS and not client based browser, and email so you could effectively make "splash screen effects in igb)
EXTRACTION (knowledge)
More extraction like features as many as there can be actually. The more info we can pull out of the client when playing, the easier people can make and add things to the notloggedin part of EVE.
Market extraction for current fiscal and economical reports.
Save IGB Html for gathering fast ingame information, using the corps, and players own information and what they do with it to create MORE game.
Save setting of the client.
Personal settings, graphic etc. EVEmails, and contact lists and bookmarkes. Maybe even in a way easily accessed outside the client, so it could be used in the webbased community, and send to eachother in ways outside the game.
PARTICIPATION
Make more effort to use the player community. Name call people doing something worth a note or to. Make yourselfs seen on the player based communities, sometimes as your official selves sometimes spying and kicking the beehives.
OH and just to say this yet again, allthough I am getting a bit tired of it... TAX TAX TAX, STOCKS STOCKS STOCKS.
(latter would need the total basic value information extraction to work. Total sales worth in wallet, and total buys. And total basic values in corp hangars, and in personal, preferably one for each hangar division.)
If I am not mistaken doing just 10% of the above would greatly improve the game.
PS The need for proffesions have been turned again and again, would maybe be a good idea if CCP made an official ongoing sticky discussions with community on ths topic. Same could go for a few other topics, and with more harsh moderation deleting and "gagging" when things become flamelike, and of topic. Maybe creating an actual topic called flames and gags, and moving content of postings there leaving a shadow link in the topic..
|

Cousin IT
|
Posted - 2004.03.03 21:56:00 -
[16]
Edited by: Cousin IT on 03/03/2004 22:02:14 geez I forgot this one #18 reverse thrusters on ships e.g. the ability to back a ship up. #19 Long Range FoF missiles.
#20. :::cringe::: no balancing of basic ship attributes, skill attributes, or NPC pirate abilities this go around. Just got adjusted to Castor from Gemini. Hate to go through the learning curve again so soon.
|

Drac Dragnog
|
Posted - 2004.03.04 15:30:00 -
[17]
1) Stock Market, That way I have something to do with the thousands of Stocks I bought from many a corp that Ive been in.
2) Player Modified Colors for Ships. Could be Corp Related or not, but it would definately be better on my Lil Kestrel to see My corp logo instead of the same number as on every other Kestrel out there.
3) New ship types, not modifications on the base type.
4) Player Carriers. These need to also be usable to maybe repair or refit Mods on your ships while in a Hostile Zone or even carry more ships to let Pilots that loose one retrieve. (Basically a mobile station, but pilot-able.) If CCP wants major Fleet Battles, put these in and watch the Fireworks. I would love one of these!
5) Tech 1 pirate loot fully integrated into the market (Including the named items) so that we dont have to Escrow almost worthless Items. I would prefer to throw the 1000's of items that my corp never uses onto the market instead of waiting for the next set of Newbs that come along for training.
*Disclaimer* Random Babble is quite possible |

Darrin Tobruk
|
Posted - 2004.03.04 16:32:00 -
[18]
1. Stock Market
2. Ship Painting
3. Company Logos on Ships
4. Automatic Company Tax
_______________________________________________ Eris Discordia: On the scale of funny and constructive it scores low, real low. |

WildHope
|
Posted - 2004.03.04 17:38:00 -
[19]
How about a feature that allows you to "tag" a certain number of items (perhaps relative to you position within a corp) so that you can track where they are. So a search for the homing beacon on that item will show me which system it's in and which player is currently using/holding it. It'd make it a lot easier to see where communal corp items have ended up, and discourage hanger thieves.
Wildhope ShinRa Curse Alliance (may it last 1000 generations) |

Danton Marcellus
|
Posted - 2004.03.04 17:44:00 -
[20]
Edited by: Danton Marcellus on 04/03/2004 22:17:53 1 More complex and specific agent features.
2 Modules making it possible to hide in 0.0 and if not a serious nerfing of the map.
3 High slot modules for traders giving them a chance to escape blockades if properly fitted and trained.
4 Map option to see own corporate offices.
5 An improve corporate logo maker with larger display, a lot more icons and colors along with the ability to set a one colored background and so on and on...
6 Ability to view and renew all the local sell orders by a station to station option.
7 Hangar settings by station optionals.
8 Ability to terminate pending offers and clear the application slate.
9 Boosters implemented.
10 Ability to transmute human passengers into appopriate form, of course affecting faction and corporate standings some, i.e marines to slaves, slaves to homeless, tourists to slaves. With the exit point homeless having an increased demand to them, for whatever purpose be it settler or what have you.
11 Corporate taxes.
12 Ability to sell via corporate front.
13 Shares overlook, shares from deleted members returned and from those inactive for over 2 months shares revoked and sold on the public stock market with an option to buy first for the issuing corporation.
Convert Stations
|

Scorpyn
|
Posted - 2004.03.04 18:40:00 -
[21]
Edited by: Scorpyn on 04/03/2004 18:44:18 1. Corp tab in assets for easy viewing of all corp hangers you have access to. 2. Ability to grant someone access to my personal hanger at a specific station (for a specific time interval). Especially granting this right remotely (when docked somewhere).
|

Mrissa Easeah
|
Posted - 2004.03.04 18:41:00 -
[22]
1. Corp Tax 2. Stock Market (with option to go Private vs. Public) 3. Letters of Marque 4. Investment Banking 5. Credit Rating 6. Loans/Financing 7. Chapter 7, Liquidation
Clarifications:
1. Pretty Self explanitory, with settings as to -what- the corp taxes (Sales and/or Bounties and/or Missions, etc.)
2. I'm all for the Stock Market, but would prefer to also see the option to 'not go public' and not have stock shares at all at the corp's creation.
3. A limited 'status' that can be granted according to the CEO's Leadership skill. Leadership level = max numbers of Letters grantable at a given time. These have the ability to include 1 other person, outside the corp, in that corp's Wars until a) the war ends, or b) the letter is revoked by an officer of the corp.
4. Ability to buy CD's, Bonds, Savings Accounts from NPC's to earn a % based on Eve's economy. Severe penalties for early withdrawal.
5. Private and Corp Credit Rating based on Concord Status (initially, before the player/corp's first loan), Current isk balance, Outstanding Debt and payment history. This limits/sets inital loans available to the character or corp, and the interest rate. Rating improves with a) the loan being paid off, b) increases in isk balance, c) increases in Concord status. Rating goes down with a) paying a payment late, b) lowering Concord status, c) defaulting on a loan (This last should also cost Sec Status as well as Concord status, but be leveraged against amount already paid off).
6. Banking firms giving out loans to corps or individuals, with maximum loans determined by credit rating. Skipping is highly plausible, but until you've worked up a good credit history, you're not likely to have gained much for the penalties recieved.
7. Dissolution rules for a corp that removes it from the data Eve database and handles distribution of corp assets to the stockholders -after- debts have been settled with outstanding loans/fincnacing institutions.
|

Michel Licari
|
Posted - 2004.03.04 19:10:00 -
[23]
CORP TAXES... Divisional accounts
'To fight when others fold, pursue while others retreat. conquer while others quit and make right when all else is wrong' |

Zarthan
|
Posted - 2004.03.05 00:54:00 -
[24]
1. More corprate hangars, or better yet sub divisions of the current divisions.
2. More logs on people's activities in those hangars so you know who as taken what when.
3. The ablility to go after a corp theif.
4. Player owned objects
5. corporate bookmark folder, IE a folder in the bookmarkes p&p that would have all shared bookmarks from your corporation.
6. Actual monitary divisions so you would have a wallet for each division.
7. Ability to change access to monetary and corp hangars based on location.
8. Stock market/black market
_______________________________________________________ Get custom sigs and graphics done here Unforgivn Website
|

Zarthan
|
Posted - 2004.03.05 00:56:00 -
[25]
also like the idea's of
-ship painting
-Adding corporate logo's to ships IE every ship in your corp would automatically have a certian color and your corp logo.
-Being able to track how often members play.
_______________________________________________________ Get custom sigs and graphics done here Unforgivn Website
|

Mnis
|
Posted - 2004.03.05 01:37:00 -
[26]
Prosonaaly i would like to see: 1. gang autoploit introduced into the game
|

Neko Makai
|
Posted - 2004.03.05 02:22:00 -
[27]
1: A way to make an official alliance instead of just saying you are. 2: Stores specifically for corp members and/or ally members.
|

Sedate Solution
|
Posted - 2004.03.05 19:25:00 -
[28]
Most important i think is a fuel system where you would have to mine something and convert it to fuel, this then would create a more realistic economy and give something to fight for.
Sedate Solution.
|

Hawk Firestorm
|
Posted - 2004.03.05 20:52:00 -
[29]
Edited by: Hawk Firestorm on 22/05/2004 23:38:21 Edited by: Hawk Firestorm on 05/03/2004 21:04:14 Edited by: Hawk Firestorm on 05/03/2004 21:00:10 1. Trashing of the current fitting system (Too Simplistic), instead laying down exactly wht each ship can equip and how muh of it, no uber this or uber that. Proper balance, with ships having more defined strengths and roles, as well as the introduction of purpose mining ships, leave combat vessels for just that combat.
2. Measures to clamp down on Corp theft, by The Ability to Flag items as Corp property, so the Security officer can pull these items out of a offending members hanger, and these items be returned to the corp if the player leaves, and prevent trashing, recycling and sale if the flag is set.
3. More hanger Divisions.
4. Repack and stack all options, and perhaps repair all, or auto repack and stack if put in the hanger.
5. Defence Installations for Player Stations, along with some remodeling to get rid of bad docking/launch ports. And a total overhaul of the sttings to make configuration alot easier.
6. Ability to improve designs of Manufactured goods to allow corps to compete on more than just price, and research done to do so being a function of the corp not Agents.
7. Dynamic Agent missions that actually reflect where a player is in the game not by level.
8. Strict rules on Mobile Deployables, and where they can be deployed, ie not as a aid for gate campers, or to cripple travel in game.
9. Re-organistion of the Gate system to reduce overall travel times, with regional gate hubs. (Now ya wouldn't wire ya network like that would ya? or would ya?? Checks lag meter... lol ), to help remove the Jumpgate simulator factor in game.
10. Broader manufacturing base and different corp types, ie Mineral to componant manufacturers, componant to finished Items such as ships.
11. Personal Hanger Divisions.
12. Far better implementation of NPC's in game rather than ramming them down players throats in belts or camping gates, perhaps hyperspace encounters that links in with a new method of quick travel.
13. Fundemental look at the games design on 3 key areas, and fixing the problems that didn't get sorted in beta resulting in the game bleeding alot of higher players out of the game, Corp and their implementation, and how it effects team play, and the games social fabric. Travel, how people get around in game, and measures to reove the jumpgate simulator factor. and the fitting system and how it effects balance as mentioned before. Eve HAS to be more than just about wht's in the next patch to survive, otherwise it's doomed to go the same way as E&B, 90% of any MPOG is the in game social aspect, something that's been nerf'd somewhat because of how corps were implemented.
Basically take a hard look at some of the flaws in the games design that make some aspects of the game tedious like travel and the transit system and how people get around etc, and how corps do shiping etc, and try implement methods that remove some of this off the player allowing them and corps to focus on the more fun aspects of the game, you've got a game that's got lots of potential here, but in many aspects it's still just that and hasn't appeared as of yet.
|

Danton Marcellus
|
Posted - 2004.03.06 15:50:00 -
[30]
A race specific name generator, this is a must, also outlaw caps only and numbers in the names.
Convert Stations
|

Hawk Firestorm
|
Posted - 2004.03.07 07:05:00 -
[31]
Oh and severe restrictions on forming new corps.
Why? there's simply too many corps out there now for the player base, hundreds of small 1 player corps etc.
Need to encourage large corps for a more social and dynamic gaming.
1.5mil restriction I think just isn't enough.
|

Black 5
|
Posted - 2004.03.07 18:15:00 -
[32]
A Carrier that would be a lot like this...
holds 10x Frigates 7x Cruisers 2x BS(only able to atach not dock:for repairs also since the BS wouldnt be docked it should take time to repair the ship. Also the carrier shouldnt be able to warp with the BS attached to it.)
3x Large turret hardpoints 2x launcher hardpoints 0x med slots 1x low slot
- Include Repair shop - very small hangars for each ship pilot to carry ammo and some gadgets - Make em cost around 150 mil(doesnt seem right...) - Max speed aprox 80m/s - Able to switch pilots as in give control option - give em less armour and but more shield than a bs - A nice shield recharge rate bonus - Have the shield work like a stations..You cant use shield boosters cuz ther are no med slots.
|

DHU InMe
|
Posted - 2004.03.08 01:00:00 -
[33]
Edited by: DHU InMe on 08/03/2004 01:02:25 #1 ADDED, other # decremented. 1.Allow to be invisible by corporation on the F10 map "show corpmate". And add level of security. 1=Only CEO/CFO, 2=Directors,3=SubDirector,4=members,5=Recruit
So if I'm lv 3, only ceo/cfo, director& sub director can see me. It would be good to protect again double account infiltrated players and avoir dock off and having 3-4 ennemies waiting us outside of station...
2. Allow corp hangar to have more than 7-8 (about 16-32) sections. And perhap have defautl names. Fighter, Mining, Production, Research, Garbages, Noob, Corpses
3.Allow corporation listing by LANGUAGE. Insert 1-2 box for corp languages. For all other non english cultures. I don't know how many we are, but I'm sure we represent more that 20% of eve population and we all love out native language and we try hard to regroup ourself. Give us tool to do it ! Nice links (updated 20 Dec 04): BP, bugs about them. (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way. |

Vel Kyri
|
Posted - 2004.03.08 07:10:00 -
[34]
Off the top of my head...
Corp Bookmarks (nice idea from above) which would appear as a special folder for all corp members (this will let you bookmark corp offices, make corp-routes, safe spots, etc etc...
Ownership Items that are flaged as "owned by.." and can be set to a person (only usable by that person) or corp (usable by that corp) or unowned (anyone can use). If concord sees you using a "stolen" item it will start to shoot you. you can set own item to be "unowned" so that you can trade it, and unowned items can be marked as owned... Items sold over the market have their ownership automatically transferred. Only corp directors would be able to "unown/own" a item for the corp.
Corp Agents Allow Player corporations to create "agents" which will give out missions etc - the players(directors) can create missions and rewards for their own agents - which act like the standard agents (quality ratings, collecting things from hangar, setting corp ratings, etc) This would allow creation of tasks for corp members (or outsiders) and allow for easy "outsourcing" of things like mining, courier, kill missions, etc
Fuel System Use fuel mined from a roid type - (say a refined ore of some kind - maybe in Veld or something) which is needed to recharge cap/enter warp etc - give ships a fuel tank and range. (maybe its a cap recharger of types)
Meta-copr/Alliances Allow the creation of "meta-corps" (a corp of corps) where each member of the meta-corp is a corp... and so all members of the "meta-corp" show up as same corp and are trated as such.
Gang improvements Gang-autopilot: All members of a gang will follow the gang-leader's autopilot (jump, waypoints, etc) Gang-jump - all members of a gang will form at gate and jump together into new system. Gang-warp2 - when you select gang warp all members of gang will line up to target point but will not jump until all are ready.
-----
|

kingelmo
|
Posted - 2004.03.08 15:41:00 -
[35]
Remove police (concord). Corps should have to defend them selfs. This would get rid of small corperations. And it would make the game much more competetive. At the moment its just sit back and relax in 0.5 and above.
|

Grimr
|
Posted - 2004.03.08 17:18:00 -
[36]
1. To be able to sell items for the corporation, so the money goes straight to the corporation wallet instead of yours.
|

Alearas Trasa
|
Posted - 2004.03.09 06:45:00 -
[37]
Alright i have a few ideas to add which i think might be fun and usefull in the game.
1) when a ship explodes how about having a random chance of it eaither leaving scrap metal. The scrap metal could be dragged into cargo space and then refined for some minerals at a station. Or being whole enough to be tuged back with a tugger to a station and be repaired for some minerals or a cost of money.
2) how about making almost any ship a tugger with a tractor beam of some sort diffrent levels and skills required. I hate having ships at one station which arnt selling then the impossible task of moving them to a diffrent sector.
3) Proper fleet set up for corps. A fleet has a hanger which they and the ceo or some other ranks can access. The fleet puts there ships and loot or w/e in there. So that way when a fleet is needed everyone in one fleet can find there ships and stuff easily by just opening there fleet hanger.
4) i know you can name your ships, but what about letting other people see your ship name. Like in space while flying instead of seeing a player name see and ship name then when you look up info on the ship it will tell you the player name and the corp info.
These are my ideas Enjoy!
|

Alearas Trasa
|
Posted - 2004.03.09 06:54:00 -
[38]
Forgot some
5) Have some sort of weapon that after you do so much damage to a ship that you could per say Pod someone and some how take over that persons ship by eaither towing or something. Not sure how. That way you could take whole ships.
6) Having more then one player ride in a ship like passanger ships. So you could have npc or player owned passanger ships taking people to were they need to go so theres no need to buy a shuttle and have 50 of them laying everyone. And you could take some stuff with you on the ships like bp or minerals to a amount.
|

Fuujin
|
Posted - 2004.03.09 09:06:00 -
[39]
Ship painting or if not just have a few diffrent ship skins to choose from avilable. Kind of like the NPC ship skins except 2 or 3 to choose from ofr each ship....that would atleast add a light diversity for each ship :D _______________
The sword has to be more than a simple weapon; it has to be an answer to life's questions
|

Lord Azraiel
|
Posted - 2004.03.09 19:25:00 -
[40]
6. A secure hangar that requires an ok by two people to take things out of it. This would prevent 1 man corp thefts. "I'm comin' for ya, and Hell's comin' with me!" |

Danton Marcellus
|
Posted - 2004.03.10 00:45:00 -
[41]
Logs of who lifted what module from where and limit settings for ability to lift a certain number of stacks or objects.
Convert Stations
|

Starzan
|
Posted - 2004.03.10 12:03:00 -
[42]
Hail Travelers,
Some point may have already been mentioned, but since this is just such an open door, i will add my 3 cents.
1. Corporations should have the option to buy/sell things, either through their own wallet/bank or that of one of their sub divisions. best would be to do both. The funny thing is that some of the panels in the GUI, like Payable/Receivable already exist, but that there is no way to use them. Is that some kind of a teaser?
2. Make is possible to tag an item as Corp Property. And if someone leaves the corp, these items are being given back to the corp, by putting them in the Corp Hangars. It is very frustrating to see that when you make a plan with a few people and work very hard to achieve your goal, a member of that corp just decided to run off with it in the end and there is nothing you can do besides shooting for instance the BS you saved up for... This could also simplify the implementation of security in corporations.
3. Fix Tax/Shares/Stock Market. I don't think the stock exchange ever came of the ground, because in the end its the CEO that decides how much revenue is being paid to either stockholders or corporation members. There should be in ingame scorekeeper of how well corporations do on the market, and shares should be put IN the market in a unique system and not being freely given to members, if you ask me. A corporation should however have the choice to give out shares and take part in the stock exchange, i agree.
Spatial Salutations And may it help in some way :)
|

Hazara Khan
|
Posted - 2004.03.10 12:36:00 -
[43]
Edited by: Hazara Khan on 10/03/2004 12:41:44
- Sort Buttons - Add sort by type and sort by name to the title bar for all windows that contain objects.
- Share Dealing - Let me buy back stock given to retiree members, and trade publicly.
- Improved Asset Management -
- Ship Decals - My plush interiors are infamously decadent... but the snobs who buy them can't boast.
- Camel Stables - My Iterons are getting to Augean levels of stinkiness.
- Preview[/b] - Please let us preview board messages... and fix this formatting bug right here.
|

Moncada
|
Posted - 2004.03.10 12:49:00 -
[44]
The abilty to assign a form of credit system for corp hangars that allows players to take a certain amout of items according to their market value or something.
Alternative forms of corp mangment. Allow pirats to be dicatators and feodal rulers.
Make a form of ingame senate for alliances that has a leader that assigns the right to speak to people and you have to ask for the right to speak and maybe some form of new graphical interface that allows people to see who is speaking.
I dont know if theese are good ideas. Just some thoughts that I had. Monþada Cardinal Maledictus Sanguine
|

Rawne Karrde
|
Posted - 2004.03.12 00:53:00 -
[45]
1. seperate accounts in wallet for each of the hangers. 2. kill message/kill list to confirm deaths to reduce he said this and they said that flames 3. stock market 4. black market 5. CASINO, this is something i think we could really use... in station slots, roulette, craps, etc... would help take money out of the eve economy but would also provide entertainment for those times when your stuck in station. Also vary the games for deep space as well. like in 0.0 space have one of these dungeon type places the Devs are talking about be made for people to play russian roulette... the two parties sign up to fight, and when they load into the dungeon they are in a special pod with 4 launchers on it, each launcher has a missle in it but only one of the missles actually has a warhead... you must fire one at a time... good fun... 6. Titans, i just so want one... but i can wait for those...
|

Joran Nexus
|
Posted - 2004.03.12 07:23:00 -
[46]
1. The ability to let slaves go free. Right clicking on slaves or homeless or whomever, should be the option to free them. This option can only be done while docked in a station. There should also be a "donation" fee or a "processing" fee, dependant on system security status.
|

Jargo Stonecutter
|
Posted - 2004.03.12 14:24:00 -
[47]
1. Corp Tax: i think its most important and should have been working for a long time.
2. Corp Security : the security director should have the right to look at the wallet journal of every corp member, that way u can better track down corp thiefs.
3. Sentry Guns : is the only way to protect player owned stations 23/7, especially if u look at the timezones ppl come from.
4. MegaCorp/Alliance : like the war option for corps just that all CEO¦s involved have to accept the alliance.
5. Merger : doing a real merger with other corps would be nice all offices and other slots get owned by the new corp
6. Info page for research/factory slots : would like to have an info-page where i can see whats is researched/produced in corp owned research/factory slots. should only be accessibel for directors
7. Sales Agent : selling/buying on all stations with corp offices, remote controlled by a director
May you live in interresting times. |

Mr Popov
|
Posted - 2004.03.12 16:28:00 -
[48]
Chat Channels How about setting some properties of chat channels to ensure their security a little bit more. Like being able to restrict access to only those with 5+ corp standing or 5+ personal standing. That might help alleviate problems where even if enemies find out the password, if they are in a newb corp, or any other corp with < 5 corp standing, they won't be able to get in anyway 
|

Ravenstar
|
Posted - 2004.03.13 06:00:00 -
[49]
I would like to see more balance between ships. As it stands a battle cruiser has only advantages over a frigate. usualy small ships are faster and way harder to hit. So they should be able to survive an encounter. (much like X-wing fighters against the battlestar). The best way to take on a battleship should be a battleship and the best way to take on a frigate should be a frigate.
|

Kaledon Brown
|
Posted - 2004.03.13 11:09:00 -
[50]
Edited by: Kaledon Brown on 13/03/2004 12:01:27 1) Fix the ship graphic bugs that occur in large scale fleet operations.
2) More graphical options to increase performance such as environment mapping and the lighting of the GUI. Maxiumum number of lightsources etc. I want maximum framerate not graphics.
3) More custom HUD filters for large scale fleet combat.
4) Text filters for combat.
5) Ticker information in the autoscanner.
6) Server side folders with the ability to create, delete, move, and copy both folders and bookmarks.
7) More corporate hangars and the ability for members to create lockers to share between their multiple accounts.
8) Fix sorting by name and numbers.
9) Custom Corporation Logos.
|

Admiral IceBlock
|
Posted - 2004.03.13 11:30:00 -
[51]
I want a REAL division system in EVE. As a CEO and Director you could add Members in to different Division. Each division has its own Chat Room.
StockMarket!!
More Hangars, Corp Wallets and Roles.
"We brake for nobody"
|

Ishkur
|
Posted - 2004.03.15 20:36:00 -
[52]
The biggest thing I want is the ability to sell from my corp. PC corps need to be the same as NPC corps, IMHO. Here's what I want:
- Add a new grantable role, "Salesperson"
- Allow anyone with that role who has access to an item in a hangar (take access) to right-click on it, and click "Sell for Corp"
- That item then appears on the Market, FROM THE CORP, and money goes into Corp wallet.
This allows corps to build branding. Allow it so that the Corp's standings influence the taxes (because what is the point of corp standings right now?).
Other thing: I'd like to be able to change the corp logo to a custom one. But that's probably never gonna happen. A boy can dream...
|

John McCreedy
|
Posted - 2004.03.15 21:19:00 -
[53]
Edited by: John McCreedy on 17/03/2004 14:03:52 Brokers: Brokers that you can use to place buy and sell orders for the corp so the money comes from the corp wallet instead of us having to transfer the money to our wallet and place it independantly.
Extra Hangers/Sub Hangers: Ability to have either more hangers or sub hangers for example: Combat Hanger, Sub Hanger Weapons, Sub Hanger Ammo.
Auditing: Some way of auditing what is taken from a hanger (not sure if this is possible)
Ship Balancing: Not between Racial Types but between ship classes. I want to see all ships have a purpose other than Frigates being Runnabouts/N00b ships and Crusiers stepping stones to a BS. There needs to be a reason why people will want a Frigate or Cruiser.
Rat Spawns: Currently the high level rat spawns (BS) occur within Pirate systems which in turn ae within Alliance controlled Space. Since every alliance in this game refuse enterence or charge tolls, I''d like to see a fairer way of the top spawns allowing smaller corps to take them on. Prehaps hidden Pirate Bases in mid sec systems (0.4-0.1).
Regional Access: I''d really like to see the ability to set access on hangers on a global, regional and local basis. Global: someone can access hangers anywhere. Regional: someone can only access hangers within that region. Local: someone can only access hangers at that system. Same applying to roles.
Bounty Hunting: The ability to go after anyone with a bounty no matter what their negative SS is. To prevent exploitation I''d suggest having Concorde placed bounties on any persistant law breaker (to protect people with acciedental ss loss.) and bounty hunting licences available for a price. Not all pirates have negative SS.
Gangs: Please sort this out once and for all. We need gang formations, ability to fly as a gang without farting about all pointing in the same direction and the ability to warp to an object on the list.
Drifting: Please stop the stupid drifting for no reason when in an asteriod belt.
Market: The market in EVE is dumb. I'm fed up with traveling a dozen jumps to sell something only to find out that (even though the local market says the same price as when I left) the price has actually dropped. Makes trading nigh on impossible. I'd also like to see, possibly through a skill or module, the local market prices without having to dock at a station.
Space Weather: Ion Storms that will severaly cripple yourship or shut down gates for a limited period of time. Dustclouds that reduce visability greatly, making you rely on the radar. Perfect places for Pirates/Pirate Hunters to set up ambushes. Could bring a whole new tatical depth to the game.
Finnaly this:
Quote: Remove police (concord). Corps should have to defend them selfs. This would get rid of small corperations. And it would make the game much more competetive. At the moment its just sit back and relax in 0.5 and above.
What an utter fool! Loose half the player base over night. Yeah, make eve dead competitive.
Just thought of this...
Cap on Spending: The ability for a CEO or Director to put a cap on how much a member can take from the corp wallet in any given day. This would (IMO) go a long way to preventing certain aspects of corporate theft (i.e. a corp 's wallet being emptied).
Make a difference
|

Gilgamoth
|
Posted - 2004.03.15 23:07:00 -
[54]
My Wish List: - 1) Divisional Wallets (already mentioned) 2) Buy/Sell for corp (already mentioned) 3) Search By Corp Ticker instead of full corp name 4) Eve-mails when research and production runs complete.
-oOo- Captain Gilgamoth Head of Research & Development - Hadean Drive Yards
|

evetalon
|
Posted - 2004.03.16 06:40:00 -
[55]
Several things have already been mentioned, but ill relist them again here to push their importance.
1. Division Wallets 2. More Divisions 10-12 3. Corporate Sales. (Sell and trade items from corporate hangars as a corporation [as long as a director or have access to those hangars]) (possible new role here) 4. Controllable Space. Make a use of having Empire Control Skilled! Even if it means making it required to anchor certain items in space. Certain items that would mean a base would be there. 5. A wait to void shares. Sionce they are not used like they should be, and yet are still required to vote, it would be nice to be able to vote on burning shares. 6. A better dividend system. Maybe a possibly system where "Personnel Managers" can rank every member from 1-10 based on participation in the corp. Then this factrr would be used in the dividend system. During the process you simple add all the ranking points for a total. Then create a % by dividing the rank number for that user by the total of all ranks combined. 7. Logging system for hangar access. This can be as simple as dates and times items were taking from the hangars and by who. Example: "Evetalon: took item(s) from Factory Hangar on 03-15-2004 @ 06:22" These logs would need to be station dependant and vieable from anywhere. 8. Introduce a way for players with roles to "resign" from these roles in order to leave a corp without permission. 9. Strengthen the "Equipment Can Config" role. This should be split up either by item type or by individual selection of items that are deployed form the corp. This keeps those who sell accounts from running off with a billion dollar piece of hardware. 10. Multiple copy bookmark capability. 11. Corporate Bookmarks under people and places.(use only, no copying or taking) Only a director or someone with "Navigational Role" [possible new role] would be able to edit add and delete or copy these bookmarks.
Sorry, these are not in any real order as they came out as they are in my head. They are all pretty much doable for sahiva and would be a great set of tools for any corporation. Hope it helps.
----------------------- [LIH]Evetalon Corporate CEO Four Horsemen [LIH] |

Techawk
|
Posted - 2004.03.16 08:23:00 -
[56]
Cloaking Module for POS so a corp can hide their expensive investment in 0.0 space
![]() |

evetalon
|
Posted - 2004.03.16 22:20:00 -
[57]
Another feature that would be very much appreciated is a feature much like "Send corp msg" except for directors only. This type of communications would help alot. Possibly even have a drop down box to let you select whatever role you want.
That way for instance, if you have a new recuritment policy, you would want all of your personnel managers to know the new pol;icy asap. You would be able to select "Personal Managers" from the drop down then enter the message and send it.
----------------------- [LIH]Evetalon Corporate CEO Four Horsemen [LIH] |

Riffix
|
Posted - 2004.03.16 23:05:00 -
[58]
Off the top of my head(sorry if they have been said already);
customizable roles - roles CEOs can create that have a given title, given permissions, etc. This should be coupled with the already mentioned idea about a better corp member list that shows roles, titles, etc.
Corp property - many ideas have been said but the bottom line is to have items that are for the corp and either can have a "not for resale" flag attached to them, a way to track the items, or restrictions like a way to "check-out" the item.
Address shares owned by non-members - also has been mentioned, either make a system so members forfeit their shares when they leave corp or a buy-back system or something as it is pointless make a vote require people to hold shares, then provide no way to get the shares back because eventually you will end up with a lot of people who are no longer in your corp who can vote on your issues.
"Lead, follow, or get the #@$@#$ out of the way" |

Rawne Karrde
|
Posted - 2004.03.17 14:56:00 -
[59]
Riffix thats sort of the point... Think about it why would a person buy shares in another corp when the stock market comes online. Personnaly I don't see a majority of the corps paying dividends to people not in their corp, the main point will be so that if i own shares in your corp and you try to vote a war against an ally of mine i can help to try to defeat that vote. Ads a whole dimension to the game.
|

evetalon
|
Posted - 2004.03.17 22:48:00 -
[60]
Usually those who hold a share for a corporation they are no longer in is only benficial because of the shares price. But since shares are not even used like they should be, it brings no real purpose other then grief to the corp.
Think of it this way. A corp with a system of leadership that is based of democracy means that every member that the corp recognizes gets a vote. That means in order for votes to be comepleted in this type of system, everyone in the corp needs at least one share. If a person leaves or just quits the game... that share is rendered useless to the corporation. There should be a way to vote on recalling shares or destroying shares in the corp.
This way say you have 50 shares bettween a handfull of members that are not even in your corp anymore. You also have 1000+ shares spread over the rest of the members in order to keep your voting party alive. You could simply start a vote to destroy 50 or so shares in the corp. This once sanctioned, would first destroy all shares held by non members.
Also, the worst part about this kind of system is teh use of dividends or the actual value of the share. No one uses dividends in game as its obviously too risky since the person holding them can leave at any time and every dividend sent from there on out will still be paid to that person no matter if they help or not.
Of course this is great for spys or just ruthless people, but this thread is not for them its for corporations. And these types of features hurt corps more then benefit them.
----------------------- [LIH]Evetalon Corporate CEO Four Horsemen [LIH] |

Soulstinger
|
Posted - 2004.03.18 06:48:00 -
[61]
Edited by: Soulstinger on 18/03/2004 07:05:06 1. Paint Schemes for ships. Either same patterns as existing variations, set options, or player designed, just anything.
2. Random Occurances in mining. I've heard the idea of maybe finding some cache secreted away in the rocks, or deposits of a better ore, like geodes.
3. Rogue Drones. Something to keep miners on their toes, you start drilling holes in that asteroid and disturb 1 or more drones in the belt that detach themselves from the rocks, untill then unseen by players. Or a hive of drones, much like normal station-spawn pirates.
4. Jovians. Not players, but let us see 'em, trade with 'em, get our butts kicked by 'em. Anything.
5. Crystals capable of varying laser weapons into other damage types then Em/Thermal. I know explosive is out of the question, but maybe a kinetic laser, no heat or electromagnetics, but hits with enough force to grind at armor.
6. Utility Drones. ECM (sensor dampers, tracking speed disrupters, etc), Warp Disruption, Salvage, Repair, Target Triangulation, Spy Drones, what have you. Drones are an excellent template on wich to customize one's combat and non-combat set-up without having to rely on or be restricted by one's ship slots.
7. Formations. Expand on your current plan with the new group skills Guerilla and Escort tactics by perhaps allowing people with the specific formation skill to instigate a flight formation with stat benefits. Betterlock speed if we fly in this pattern because our sensors bounce off each other or whatnot. This one allows for better shield capacity/regen because they cant hit our centers or whatever. This one makes for better mining, anyway, definatly something to kick around.
8. Lastly, skill queing. Nothing like having 10 mins or so left on a skill, forgetting and going to bed. Or wait, maybe Im the only one who cares about the hours lost to sleep. Well maybe your going on a vacation or you cant afford your subscription for a while, anyway, que up a few skills and your ok.
My 8 cents, hope someone reads em, dev or otherwise.
(Edit) Ooops. Didn't see the "as a corporation" tag to this topic. Sorry.
|

Tricky Trixy
|
Posted - 2004.03.18 16:38:00 -
[62]
Dont know if this has been said yet as i have not read all 4 pages.
But can we have a better system for displaying escrows.
1. Can we have a show all escrow for me button as we have one for escrows issued by me but none to show u how many escrows u have waiting for u.
2. Can we have instead of show all, that doesnt work cos there are so many escrows u cant see them all, have it by region. So u have all the regions listed then u clik on one and ALL escrows in that region are shown.
Thanks ----- Trixy says "Keep ur friends close but ur enemies even closer" -----
|

Serilla
|
Posted - 2004.03.19 05:07:00 -
[63]
1. Proper Alliance system. 2. Corp tax, adjustable for diff things. ex: Bounty award, direct trades and market sales. 3. Stock Market 4. Selling items as a corp, ex: show info on certain mod/ship will say in info built by X corp. 5. Better divisions of corp hanger space. ex: Manufacturing corp would have its own hangers only accessable by people in that division.
|

Fenring
|
Posted - 2004.03.19 16:59:00 -
[64]
1) Ship customisation, not just with the fitting and possibly colours/logo's but being able to buy kits off the market which let you change the features of the ship.
I.e you own a Black Bird, and you purchase a kit which allows you to mount an additional missile launcher but reduces your cargo bay by 50%. or change the CPU/Powergrid/Speed.
i.e you have an Iteran V, you purchase a kit to increase the cargo space by 50%, your speed is then reduced by 50% and you lose 2 Med slots.
2)POS and Deployable Objects. Such as:- -Mobile Sheild Inhibitors (cripples the resistance of ships sheilds within its radius)
-Mobile Defence Platform(Fleet defence weapon, armed to the teeth and heavily armoured, but very slow(20m/s) this would allow you to deploy it while you mine in 0.0 without fear of mega-rat spawns, but it would be a huge investment, and if it dies, your in trouble.
-Bulk Hauler massive hauler that has 250'000 cargo space but travels at 50m/s and has no sheilds, no med/low/high slots. And costs several hundred million.
3)The above mentioned posts regarding pirating, ways to make it more profitable for pirates to actually pirate rather than kill.
As an example, the pirate would rather toll the ship it has caught in its warp disruption feild, than kill it because he would lose security and thus lose the ability to venture into empire.
4)Bounties, The Ability to place a Bounty on everyone, however you can only do this with your main account, and you take a security rating hit for putting a contract out on someone with a good status. i.e you put a contract out on someone who has +4.0 and you have 0.0. you would lose 2.0 and thus become -2.0.
5)Corporation owned ships, these would be insured by the corp and anyone who has access could take them and fly them, this would make the idea of a Fleet or Navy viable.
6)The ability to alter the game more. I.E several large alliances decide to Invade the Amarr empire, Concord does not engage because those Meta-alliances have declared war against the Empire.
the Dungeons idea is a start, but to truely make an impact there need to be repurcussions for action, i.e those alliances win the war against the Amarr empire, but because of it, the Amarr empire stop producing as many items, and in the future they wont come out with as many technological feats.
7)The Ability to gain Rank within the Empires, whilst staying in your Corporation.
So for example, by working hard for the Caldari Navy, you could eventually become the Commander of all Caldari Navy vessels, and organise a covert war against the Gallente Federation.
8)New options for Mining, deployable structures which mine constantly from moons will be a start, but what about structures you can leave in space which collect particals from space and turn them into usable minerals.
9)Ship Experience.
The more fights you go into and survive, the better you ship gets a fighting(within reason)but then if you lose your ship, you lose all that training.
10)The Ability to hire corporations and factions to attack someone or something.
As an example: You want a rival corporation hindered, so you pay the Gurista's to attack them, and hunt them down for x-days, this would mean the Guristra's sneaking in Larger ships into empire and would cost large amounts.
I.e 20million would get you a 20million in bounty worth of ships from the Gurista's (inc Battleships) to track down Corporation X.
These ships will respawn if they die, but only for the duration of the contract, and each time they respawn it will cost the sum of there bounty price. "The enemy to be feared is the one who wears the face of a friend"
|

PwDarkKnight
|
Posted - 2004.03.20 01:53:00 -
[65]
Not all of these really deal with corps..but here it goes anyways,
1) Corp tax & shares of course.
2) Ability to put a small corp logo on your ship. Doesn't need to be big, just enough so we can see it :)
3) When you lock something, instead of the static 2D pics we get of what's locked, could it be replaced with something similiar to the "look at" option (same size icon, so it wouldnt take up any more room)? This would add some more life to the battle, make it seem like we're fighting ships rather than some X's off in the distance.
4) More difficult rat spawns in 0.1 - 0.4 space. The cruiser rats there become pretty boring to attack. Right now if I want to hunt for a challenge, I need to go a bunch of jumps into 0.0 space. Who wants to do that just to kill some rats?
5) Ability to edit our character's appearance (heck, just look at my portrait :P). To prevent this from being overdone, make it only be able to be changed once a month or so, and cost a lot of isk. I signed up at 2 AM just to try it out, so I went trhoguh and generated my portrait and changed a few things really fast, I'd like to be able to change it, even if we can only edit it once.
6) Some more HUD/window options. I like how we can change the color/transparency, but it would be even cooler if we could have a few more options...like textures.
7) Some more options for the corp logo. There's quite a bit now, but some of the icons appear pretty fuzzy and some colors seem really dark or faded.
8) Make empty unboarded ships have a specific name, such as "Unboarded ship" . Right now theres really no way to know if a ship is empty or not, because it still shows their name.
9) Im not sure if it's just me, but sometimes on my scanner warning a player will appear as an outlaw. They will also have the red box around them (not the one that means Im targeted). yet I view their info, and their security status show's they aren't really an outlaw. Im assuming it's a bug. --
|

Robotek Hybrid
|
Posted - 2004.03.21 05:47:00 -
[66]
Edited by: Robotek Hybrid on 21/03/2004 05:53:27 1.ABLE TO OWN PROPERTY example: CorpA owns System A or.. CorpA owns planet A and Moon A1& Moon A2 and have stations at moon A1&A2 while corpB Owns planet B and moon B( they are sharing the system because one corp does not own every planet which is how u own a system)
2. Even tho im in a corp i want to own my own station which is owned by ME not the corporation.
3.Trademarks for the corpration( are put on Corp BP's and ships and station etc.)(customizable)
4.Player owned station guns
5.Highways are taken out
6. the super highways are destroyed
7.every1 in eve ganks the super highways
8. the highways that link the faction HQ's are gangkilled
9. Individual systems are made important by doing 5-8
10. 0.0 systems are put between the empires( why would pator and amarr be less than 5 jumps away of the minmitar and amarr hate eachother.
EDIT: 11.a corp kill roster where on the tab it shows the number of losses who died where and by whome and who the corp has killed where and by whome
--------------------------------------------
|

Marcus Ravens
|
Posted - 2004.03.21 16:41:00 -
[67]
Man wish i'd seen this one earlier!
1. Corp tax fixed! 2. For ability scores to count for more then just training time. ie skill lvl+ ship bonus+ability scor or bonus 3. More hanger and the ability to sud divide them. for instance have tow Wings share a hanger 4. Banks to place your Isk in to earn intrest, invest in...adn maybe rob ;) 5. The option for the officers with the right permsision to see a memebrs skill....(great for rank advancement verification) 6. Ability to let a non member enter to corp fprum to meet the corp beofre they join. 7. An efficiant mean of keep tracking of info. ie things achieved for promotions 8. The ability to customize the look of your ship. ie colors, insignias, so on. 9. Ability to buy and sell things through the corp instead of individual players. 10. ability to free slave that are aquiered during mission or to hire them to help in corp funtions.
|

Spikum
|
Posted - 2004.03.21 18:29:00 -
[68]
Edited by: Spikum on 21/03/2004 18:30:21 nice would be: That you can number the skills to train. when skill 1 finished training to next lvl, then automaticly began to train skill 2.
Disrupt stargates
Better visual effekts of weapons when they shoot (maybe regulate able for slower computers)
insurance for Implants
|

Danton Marcellus
|
Posted - 2004.03.22 03:50:00 -
[69]
Disposable factions & spawns would be neat.
Convert Stations
|

PwDarkKnight
|
Posted - 2004.03.22 04:17:00 -
[70]
I would also like to see maybe some drone bay expanders. If we can expand our cargo, why not our drone bay? :) --
|

Randuin MaraL
|
Posted - 2004.03.23 13:49:00 -
[71]
Edited by: Randuin MaraL on 23/03/2004 13:53:35 1 - divisions wallets 2 - hangar rights per station 3 - taxes 4 - ships insurance stay valid when ship's changed/traded within corp members 5 - role sub-accountant (read, but not take) ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

Danton Marcellus
|
Posted - 2004.03.24 16:44:00 -
[72]
Dronebay expanders actually could change the face of combat some, giving the other races a taste of the gallente forte and thus giving gallente even more drones will be flying on the battlefields and ships will become more commited or at least baited to actually stay at an engagement to manouver their drones instead of warping in and out all the time.
This will make the gallente battleships somewhat useful for PvP combat again.
Of course expanding a dronebay would mean you'd have to have one to expand to begin with.
Convert Stations
|

Nyuusen
|
Posted - 2004.03.24 20:00:00 -
[73]
1) corp tax 2) corp statistics (show us stats for corps) 3) corp owned items (which if u leave corp lose- become escrow maybe to corp u was in) 4) epics 5) customised roles 6) ranks aswell as roles.
Nyuusen Ceo The Triad Alliance |

Syzygy
|
Posted - 2004.03.25 01:55:00 -
[74]
1. I would like to see roids like bistot and arkanor shift around the 0.0 spaces instead of being plentiful. If it shifted from stain to curse to querious ect every so often it would force alliances out of there little homes and out in the wild. I should not go into a system with a refine station and find 999999 arkanor roids.
"It's Lonely At The Top. But It's Comforting To Look Down Upon Everyone At The Bottom." |

Ichabod Dirange
|
Posted - 2004.03.25 02:26:00 -
[75]
It is shifting around, Stain has **** for ore right now and as a consequence is losing members and ships fast whereas Curse has all the ore, members and ships they need.
|

Ishkur
|
Posted - 2004.03.26 04:03:00 -
[76]
I don't know if the Devs are still reading this, but as a CEO of a growing corp, I realized today that I DESPARATELY could use something that should be very easy to implement:
Customized messaging for the recruitment process.
Specifically: A customized message for Offers, Negotiations, and Declines, as well as a new eve-mail message that can be automated to people who join the corp (i.e., a "welcome" message).
Here's where the problem lies:
1. When you offer someone a position, the message the game sends is ridiculous. It doesn't offer any information to the new player about what is going on. It says "Please review my offer" -- what the heck does that mean? New players in the game haven't a clue how this works, and it is shameful that this message isn't a tad more descriptive.
2. I want to be able to tell new players what is going on -- how to access our website, how to register for our forums, where to go, who to talk to, etc. This should be something I can do when they first join the corp via eve-mail so I don't need to copy/paste it every time (and since I have more than one person handling recruitment and orientation, it only makes it that much more difficult).
You also need to fix the bug that requires you to log out of the game and log back in if you want to set a person's permissions. It's crazy! Give us a refresh button or something...
Thanks :)
|

CaptainPCP
|
Posted - 2004.03.26 14:18:00 -
[77]
I'll probably be scorned for this one but here goes...
1. First person mode option. ie manual helm control.
THIS really would open up a whole new element to the game.
|

Guilbert
|
Posted - 2004.03.27 19:14:00 -
[78]
1.ship painting 2.more option to personalize your ship and char 3.skill raising by using them 4.blackmarket make smuggling and trading more lucrative
bonus 5.take char portraits out of the game or make it somehow gamerelated.theres no use for them right now.
Mess with the best.. ..and die like the rest |

Windmaster
|
Posted - 2004.03.29 08:02:00 -
[79]
A 'Show Corp Offices' button in map display settings would be great. ..ever tried a rl-clonejump? |

Darkcraft
|
Posted - 2004.03.29 12:45:00 -
[80]
1. secure alliance corp members only chat channels 2. ability to copy buddies and places folders, either export them from ur places into a navigation log / character log, for trading between people. make a skill for this to be possible, with each skill level increasing the level of en/decription for the log, so only people with that skill level can export the logs / load them into your people and places. That way you could bring out different levels of nav logs dropped by pirates for different levels of encounters. 3. a decent gang control interface which isn't based on loads of windows and pop ups, built into the screen, with the option to toggle parts on and off etc..
|

Beringe
|
Posted - 2004.03.31 00:08:00 -
[81]
There's only one thing that I want enough to post about it. It is what all corporations of size want to have, to be able to bring superior forces to bear.
Black Ops Frigates
Ships that can scan for, and warp to, ships in space. This would mean so much for PvP in this game, so incredibly much.
The sooner the better! ------------------------------------------- "My main griveance with the Caldari state was that once I had finished my work for them, they wanted me dead."
"No, it's none of your business." |

Paw Sandberg
|
Posted - 2004.03.31 01:37:00 -
[82]
1. Corp Taxes 2. Corp Ownership 3. Corp owned (and insured) ships Pilots of the corp can use 4. Stock market fixed 5. Force members to have atleast 1 stock to be a member of the corp (yeah this means old members can effect the votes) but it should also should be posible (if the majority agree) to buy back stock from former members (at a price depending on the value of the corp) this all includes dividens and whatever also being able to publicly trade the stock so that others can invest in a corp (like the Real world) 6. Corp Agents 7. Disolve Corps with 0 members (i still own stock in the Solaris Elite Force and it has no members) 8. a last online butten so we can delete (toss out of the corp) members that has not been online 9. Wages 10. a Chain of command system so we know who we answer to Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
|

Alberto
|
Posted - 2004.03.31 07:15:00 -
[83]
1.Stock market with quarterly dividends reports so corporations can sell them to get capital to invest. Quarterly dividends reports so you can know and buy stock of the corporations that are making money. You canÆt see the value of a stock by its price alone.
2.Corp. market buy and sell
3.Corp. owned ships say its time to go mining for the your corp. you would go to the corp. hanger pick up a corp. owned mining class ship go mining for an hour come back to the corp. hanger when your done mining park the miner jump back to your own ship and leave and if the corp. owned ship got destroyed who cares its not your plus the corp. insured it
4.Corp. Logos like NPC corp. logos the ones we got suck.
5.Corp. Member benefits package paid by the corp. like free cloning, free skills, free implants, and socks opps.
6.my corp. logo with info on my own charter sheet I can see how long some one has been in a corp. on there charter sheet but I canÆt see my own info on my charter sheet come on
7.Per made voting resolutions what is the point of voting if you canÆt be forced to do what the majority wants. There should per made resolutions like make more socks, buy a space station, vote for new CEO. Say the majority of the vote wanted to buy a space station then the corp. wallet would let the company buy that station but if the majority of vote didnÆt want the station the corp. wallet would not let the corp. wallet buy the station.
****ing off society one dumba$$ at a time |

T'Ne
|
Posted - 2004.03.31 12:09:00 -
[84]
1. more corp hangars  2. role profiles (assign customizable profiles to members instead of single roles) 3. hangar division tabs in corp assets view (should increase the performance a bit) 4. corp sell orders/escrow (and a role for it. a 2nd role for corp buy orders!)
5. MOTD for corp chat 6. a different corp description for the in-station office list 7. corp logo on ships
8. display last login (account) at character selection (for the paranoid ones) 9. make \n (newline) work in character bios
|

Teraeyes
|
Posted - 2004.03.31 13:53:00 -
[85]
LOTTERY is a must.. Tickets to be bought via a AI Corp at 100ISK. Winner gets the Lot.
|

NAGGAROK
|
Posted - 2004.04.01 14:47:00 -
[86]
#1: Working Corp. tax. #2: Corp insured ships. #3: A Corp. money loaning system that sends a message to the player when the corp. loans them money (i kinda ferget every now & then )
|

Pseth
|
Posted - 2004.04.01 20:58:00 -
[87]
* Corp taxes...even though I don't currently intend to use them I still want them in game. * The ability to add subfolders within divisional folders OR let us have different permissions at different stations. * Divisional accounts or a small number of sub-accounts with permissions for members. * A log of entries and withdraws into corp folders. ie who has taken/given what items. * The ability to *flag* corp items with authorisation needed to sell them. ie. Stolen items become contraband and are unsellable on npc market, etc. * Items can be bought and sold for the corp. No personal money transferring. * Access to member skill levels and any alt characters they have available by permission from the player involved. * I also like the idea that someone else posted about setting text colours in corp chat rooms. 
|

Alberto
|
Posted - 2004.04.02 02:44:00 -
[88]
Edited by: Alberto on 02/04/2004 03:09:49 Edited by: Alberto on 02/04/2004 03:08:21
1.NO TAX 2.NO TAX 3.NO TAX 4.NO TAX
 Why the hell do you guys want taxes? To pay to whom?
You first need a PVP government that rules a solar system then you can pay taxes to that government to help pay for the cost of running that government. In return that government would use your tax isk to support there armies, police ect.
Eve is not ready for that yet first they need to work on making the economy and game play more complex. Stuff like stocks markets PVP banks Corp. Ship and items ownership Better logos like npc corp. logos Real estate New ship classes miners, tugs, titans Ship wreckage in space to be salvaged Deep core mining new ores and minerals ect. Ect.
And if there were taxes I would go some were were there are none nobody is going to take my profits especially a government that is looking out for there best interests.
****ing off society one dumba$$ at a time |

Paw Sandberg
|
Posted - 2004.04.02 13:31:00 -
[89]
Quote: Edited by: Alberto on 02/04/2004 03:09:49 Edited by: Alberto on 02/04/2004 03:08:21
1.NO TAX 2.NO TAX 3.NO TAX 4.NO TAX
 Why the hell do you guys want taxes? To pay to whom?
You first need a PVP government that rules a solar system then you can pay taxes to that government to help pay for the cost of running that government. In return that government would use your tax isk to support there armies, police ect.
Eve is not ready for that yet first they need to work on making the economy and game play more complex. Stuff like stocks markets PVP banks Corp. Ship and items ownership Better logos like npc corp. logos Real estate New ship classes miners, tugs, titans Ship wreckage in space to be salvaged Deep core mining new ores and minerals ect. Ect.
And if there were taxes I would go some were were there are none nobody is going to take my profits especially a government that is looking out for there best interests.
rofl you havent been paying attention we are talking the corp Tax money paid to the corp when you buy/sell stuff Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
|

Patton
|
Posted - 2004.04.04 12:57:00 -
[90]
Corp able to place buy and sell orders on Markets and Escrow, maybe a bew Corp role of sales person!
|

Tartl
|
Posted - 2004.04.05 03:15:00 -
[91]
1) Training Drops- "This training Module reduces training time in XXX Skill by YYY Hours/minutes."
2) Pirating drops standing with every NPC Corp in a system (Corps need Commerce, Pirates disrupt it)
3) If a rating with a corp controlling a base is negative, docking will be denyed. Too low and base guns fire.
|

Lesican
|
Posted - 2004.04.05 12:04:00 -
[92]
My main feature would be proper alliances, there are some big alliances, so make curse etc offical, give it an alliance chat window for ceo's to share intel on and have alliance type wars. This would make Skills like empire control slightly more usefull as well.
|

Boreka
|
Posted - 2004.04.06 05:58:00 -
[93]
1. coustomiseable ui.
|

T'ien Fang
|
Posted - 2004.04.06 21:24:00 -
[94]
1. The ability to set a status (like in an IM client) -- i.e. Away, Busy, etc... it could show up along with the little green online/offline box.
|

Ka'Shodan'Lah
|
Posted - 2004.04.07 17:56:00 -
[95]
1. A better system to chase down corporation theft. It is to easy at the moment for a "good" thief to steal everything and the kitchen sink without anyone being able to catch, track or identify them properly. Its a problem that gets overlooked too much.
|

Tack
|
Posted - 2004.04.07 21:24:00 -
[96]
Im replying to the COrporate IDEA section:
As the CEO of my corporation, I send abotu 10 corporate messages a day. It is really a pain, that I have to cut and paste the exact message to certain individuals in my corporate management cadre..
Certain information does not need to be leaked to the general membership, and for EYES ONLY. I would like to see SEND CORP MANAGEMENT MESSAGE button as well.. specifically used for managerial issues.
It is disheartening, that in an advanced game with hundreds of options for things to do, that I cannot send a MASS MAIL to a specific list of people that I need to.
please make this happen, as it would streamline, and optimize corporate management.
thanks
TACK--CEO of DE Corp.
|

Vaio
|
Posted - 2004.04.07 21:28:00 -
[97]
1. Corp Tax Working - When ever a corp member the amount the corp sets will go to corp so if corp sets to 10%, any thing a member sells 10% of isk goes to corp.
2. more specialized skills for mining.
3. not sure
|

GardenerOfEden
|
Posted - 2004.04.07 21:35:00 -
[98]
Allow corp ownership of property so a member could take possession of an item out of corp hanger, such as a thorax cruiser, and use it but cannot trade that item or repackage it (to sell or void insurance), only re-transfer it to owning corpÆs hanger. Insurance on a ship owned by corp would be paid to corp and if member left corp then item would be criminally flagged as stolen. Corp owned items could be reclaimed by corps directly out of membersÆ hangers if passed a return-by-date. This would allow corps to assist new member / players to a much greater extent without same fear of being ripped off.
Allow items to be bought and sold by corp with corp shown as transacting party and isk in/out of a corp account û actual item would still need to move in/out of memberÆs personal hanger as corp would not necessarily have office/hanger at the particular station albeit that it is actually very inconsistent to allow individuals to have free personal hangers at every station but not rent paying corps especially when individual can have more items than corp.
Implement sorting of items in corp displays e.g. by hanger division by category by name û trying to find items wastes a lot of time currently and thereÆs no excuse for this not already having been done given that itÆs client side processing.
Allow corps to log transfers in/out of corp hanger divisions if they want to.
Allow corps to have more bank accounts with configurable member access.
Allow items within corp hanger to be secured by ôcounter-signö so that, for instance, in order to move an original battleship blueprint out of research division of corp hanger at a station 3 of 5 directors need to agree to it. This counters the disenchanted, scammers and new eBay account holders absconding with the silverware. It would also allow a member to set countersign ôpadlockö on a stack of ore in hanger with the other required parties being one of the corp refiners û the refiner unlocks the ore and refines it for return to the member or to corp with member being paid for the minerals.
Allow security managers to transfer items directly into membersÆ hangers at any station not just stations with corp offices û this would alleviate some of the angst concerning inability to obtain office space at stations.
Enable courier missions to deliver the package to other players / corps û this would allow corps to separate delivery function when buying/selling and to use new corp members as bonded delivery couriers. As a consequence it would be unfair to instigate penalties for contraband items in hangers (as not necessarily your action/choice to have had item delivered) or at least while such items are still in their courier packages.
Allow corps to automatically deduct multi-tiered membership fees û effectively flat tax since alts, second accounts, non-market trades make it too different to calculate profit or wealth for other types of tax.
Allow term deposit of isk with npc corps to earn interest.
Do not implement ship colours for corps û only creates more exploitable download lag with potential to ruin the game if allow pink ships with purple spots etc, and players would only want to change corp skins to their own designs anyway.
Do not implement compulsory corp chat colours based on member rank û divisive and not necessarily reflective of actual position within corp.
Do not implement share market û EVE being the place it is there is no way to regulate the behaviour of players who engage in insider trading, personal asset stripping, or to hold them accountable to shareholders if they donÆt perform because they donÆt play as much or decide not to pay dividends etc i.e. without all of the mechanisms that the western world has found essential for equity markets to function efficiently a share market in EVE would be a wild west paradise for the unscrupulous.
EVE is a massive social experiment of human interaction facilitated by computer technology |

Latton CALLAN
|
Posted - 2004.04.08 12:57:00 -
[99]
#Corporation & management 1. Ability to insure all corparation ship member 2. Ability to clone all corporation member
#Space & look and feel 3. Ability to put the corporation logo on spaceship 4. Ability to anchor a new kind of object to make advertising (Small, Medium, Huge advertising panel). When anchor in space, a text shall be displayed on panel (loop). Text shall be setup like password on cargo container.
|

Randuin MaraL
|
Posted - 2004.04.08 13:07:00 -
[100]
Removal of Hypergates ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

evetalon
|
Posted - 2004.04.09 04:50:00 -
[101]
First wanted to reply to tack although you probably wont re-read these posts. That is possible now. Simply add your leadership to your addressbook. Then creater a new folder under your address book called leaders. Then right click on that folder and click send message to group. Done.
As fro the rest of the ideas. I thinks its pretty obvious that being able to use brokers or to be able to sell things as a corp is a must. Also the ability to create our own roles in the corporation by simply selecting from a list of options such as "can view others hangars" or "can equip in space" and then allow us to tag the role Security officer on it. Then everyone with that role should be granted the access we decide for that role.
Another thing that would help I think is to split up theleadership once more. When making someone a director that makes them a CEO in almost all asspects of the game...this shouldnt be like this. The above role system could take care of this...not all directors need factory access. Not all should be able to access the wallet.
my 4 cents now.
----------------------- [LIH]Evetalon Corporate CEO Four Horsemen [LIH] |

Pehma Hess
|
Posted - 2004.04.09 18:02:00 -
[102]
1) Fix bugs that prevent ejecting corp members at any time (ie, player not docked at a station)
2) Add a flag to ships that a CEO or Director can toggle to record whether the ship is Corp Property. Any player flying a corp owned ship cannot leave the corp, sell or transfer the ship while the vessel is under their assets. All corp property must be returned to corp, or released by the corp, before a player can quit the corp.
3) In addition to idea #2, allow a Corp Recover feature. Captains can be ejected from the corp owned ship and/or a "return home" feature added to the ship for those players who refuse to return corp owned vessels or haven't logged in for several days (or ever).
4) Corp Tax rates, think maybe we can get 'em working?
5) Multiple hangers for the inidividuals just like the corp hanger has.
6) More colors for the scanner, white would be a nice color to add , perhaps a pallette chart and let the user select a color.
7) Change NPC ships to register under ships instead of entities in the scanner.
8) Map hide feature, so I can't/can be found on the NavMap when searching for corp members.
9) More CEO tools... ability to see character's current skills, for example.
10) Add a corp bank, Corp can set interest rates and max loan amount; depositing money in main account for lending to corp members. Members can't leave a corp until balances are paid in full, unless kicked by CEO.
|

Drutort
|
Posted - 2004.04.12 06:37:00 -
[103]
if anything in the ui channel stuff i think a lot of ppl would agree with the idea that is in my sig, its been said it was work in progress in a csm, in fact you could probably find the time when they said that in that thread, and yet its been so long and its not out yet 
i hope this gets at least worked into chaos or something, at least so we get to test it out.
corps/alliances need this bad 
i would say even the avg player who travels etc would benefit a lot from this as well. support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Enoch Dagor
|
Posted - 2004.04.12 15:53:00 -
[104]
Sub-Corps and divisions. (ie, a corp has a financial division, a mining division, security division, etc...)
-Enoch
|

kurg
|
Posted - 2004.04.13 21:24:00 -
[105]
removal of alts or publication of all of ones alts
even the paranoid has real enemies...
|

deja
|
Posted - 2004.04.14 01:30:00 -
[106]
uploadable logos?
Is it too crazy to suggest that we might be able to design our own logos and upload them? Obviously would be yet more pieces of info to track... but that would be so great... I would love to start an EVE graphic design co. (;
|

Blueblooded
|
Posted - 2004.04.14 09:55:00 -
[107]
1. Predefined corporate structures Different predefined structures for different typ of player cooperation. I.e a military corporation might not be runned in the same way as a manufacturing corporation. There are also different types of (economic) associations (religious sects, freelance corps and others) that might not fitt into the current game.
2. Advanced corporation (sub)structures With subsidiarys, perhaps with separated ownership and corporation management. (Stockmarket??)
3. Abillity to merge two corps. So that offices, members and resorces are transfered into the new corporation.
4. Sub-set of hangar access. The possibility to micromanage the security in different stations, perhaps different depending of the "type" of offics (i.e if it's a HQ, Manufacturing, or research facility)
5. Corporation market ability The possibility to buy and sell items from / to the corp hangar where all isk transactions are interacting with the corp wallet.
6. Tax and Wage system. Make it possible to tax corporation members and/or give out wages.
7. Corporated branding of manufactured items. A nice "Manufactured by xxx, in the yyy corporation" when checking info on a module and/or ship.
8. Skill requirements for different corporated rolls. Why should only the CEO train corp management skills when directors and others have the same practical posibility to run the corp. It would make the corp management skills more worth to train. Aslo a few new corporation skills to manage different aspects of how the corporation are managed. (factory managers, sales persons/accountants etc.)
9. Alliance featurs How to form and manage alliances between different corporations.
10. -
Most of this has already been mentioned in various dev chatts but this is how I value f ----------------------------------------
"The royal blood is blue, hence my name"
|

JGR Guinevere
|
Posted - 2004.04.16 06:56:00 -
[108]
I can see a person and their security rating as soon as they enter the system. Cloaked or not. I can see it. Therefor so should the local athorities. Not only should they patrol a system but should actively look for and destroy known criminals if it is going to be immediatly obvious they entered the system. i.e. Pirate enters secure space and is hunted like a rabid dog.
I would like to not show up in local while Im still cloaked from jumping and I would like the jump gate (that Im no closer than 20km from) to not make a visible notification that I just jumped in. If I was using said jump gate to jump into the system I would hope that my ship arrived AT THE JUMP GATE and not 30kms away. This is a huge advantage for gate camper. It is nearly impossible to get away in ship not equiped with 2 mwds as it is when there are two obvious indicators that a ship is somewhere within 20-30km. Either remove the visible notifications or put the ship that just entered the system within jump range of the gate they just jumped to. You should not show up in local until your ship is uncloaked This is the only logical and fair way.
Radio silience. I would like to be able to turn off my radio transmiter. It would be nice to acheive raido silience and have no one see you in local unless you are uncloaked and within auto-scanner range. This would of course include gang, corp, private, and all other chat disablility so you cant communicate at all while in radio silence mode. Aditionally an annoymous mode where one could choose to be online and doing your thing without showing up in corporate and buddy list.
Corporate only market places. The ability to sell items to corporate members only would be a great help to alot of corporations so a person doesnt have to be around to sell the items to their corporate members. Escrow is not a viable means of acheiving this. Would be better to be able to drop items or stacks of items into a hanger and tag it with a price for removal. CEOs like to play too.
The idea of scan radius is ok and all but a scanner is a scanner no matter what ship it is on. If anything larger ships whould have stronger computing and scanning power. Reguardless, it shouldnt take more time for a battleship to target a frig as a frig to target a frig. The size of the target is the same. If it takes longer to target smaller ships, so be it but it shouldnt be harder for larger ships to target the same item.
 |

JGR Guinevere
|
Posted - 2004.04.16 07:21:00 -
[109]
Tracking devices. Skills in installing, detecting, using and removing tracking devices. Ownership of the tracking device so you are the only one able to track the device.
Booby traps/remotely detonated devices. Example. I dont like you but you dont know I dont like you. You purchase a cargo expander from me and I say thank you. What you dont know is the cargo expander is set with an explosive device that I can detonate at anytime. It could just blow up on your hanger floor or it could be on your ship and do extensive damage to the structure of your ship or even damage/destroy other mods you have installed.
Mostly wishful thinking ideas but still fun.
 |

Brubaker
|
Posted - 2004.04.16 13:29:00 -
[110]
Not sure about this one. The only corp I've ever been in is the one I formed myself, but new members of my corp say they don't have a means of finding out which systems have corp offices. This is something that seems restricted to auditors and directors. If that is case I'd certainly like corp members to have the ability to see where their own offices are. 
|

Ronin Hybonashi
|
Posted - 2004.04.18 04:57:00 -
[111]
1)Corp owned tag. When you fire someone and they are in a corp owned ship or using corp owned materials it is left at the next station they dock at. This could be integrated into the system sec rating, in say .3 or below their ability to get away with stolen items is greater then say in 1.0.
2.) If you want to make a dedicated miner, make it compare to what is currently in use or make it better. There is no reason to dwarf a mining ship.
3.) Make rare astroids appear more rare rather then 1 in a .5 and 5 million in 0.0 . Low sec space is getting more populated then high sec these days. Make is so you actually have to look to find it.
4.) If you have a corporation and you start another one to get out of a war. Make it so that the war automaticly is added to the new corp as well. None of this CEO's can hand off to a alt during a time of war and start a new corp, as soon as they are notified a war is going into affect against them they are stuck there to the end. For a CEO to quit a corp is sign of surrendor.
5.) If a corp surrendors make it so that the Winning corporation can take up to a fixed amount of items and a major % of their wallet from them. And until negotions are complete they can not sell off or remove any equipment or isk from their corp.
6.) The war vote should not take a day then the declaration of war another. Minimum time should be no more then 24hrs.
7.) A way to actually advertise to new players about corporations looking to hire new employees. This plant a can and write a long story blows. Also the Recruitment channel is for attempting to recruit other recruiters.
8.) More information about the game. What items are there, what are their attributes.
9.) Allow research to actualy affect the ship, a little more armor, stronger shields, soemthing to make it different the one Joe bob builds.
10.) I dont care if a member is in space or not when they havent been on in 3 months I want them out of my corp.
11.) A better way to track player actions. And when you fire someone have it put on their "Record" why. Of course have a skill. Could also have a section where you could see why a person had a bounty put on their head.
12.) Loose the research agent stuff and make it so if you have a high standing with the corp developing new tehcnologies you can buy the bp from them if you dont then you cant. Make it so research agents will help you develope additional attributes to the bp.
13.) Allow players to rebuild the "Abandoned Stations" they find that are currently part of an notable area of interest.
14.) Wasnt there voice communications option in beta, put it back in if their was.
15.) Give us the ability to stop training the skill of one alt while loged on another one. And also put the switch character button back in the esc panel.
16.) Better information on reverse engineering and a skill that will let you have a better chance of success.
17.) Better reason not to be a pirate or pker then just because you dont want to be. We need some real consequences.
18.) A loan system where a corp gives a loan to another corp and they are forced to pay so much a week back + interest or the corp property becomes the loaning corps. (Note that corps giving the loan should be able to accept high value items like ship bps and so on as collateral)
19.) More player owned structures. Come on, why shouldnt a corp that has the isk not be able to build a statoin, just make it some unbelievable amount that makes it so they have to work for it.
20.) More advantages for being in a corporation (no matter the size the benefit for a larg corporation is its numbers).
21.) All the skills to be at the universities.
22.) If your going to make people do misisons make more of them, I dont know how many of hte same missions I have done over and over. Maybe make "Corp" missions where the entire corp accepts the mission or so many of a copr and they go out and complete it. Like defending a piece of space some where or building something
23.) Better skills for formation flying and navigation. Would be nice to take my gang to destions other then in the same system with out making them plot courses. Our computers are supposed to be advanced right?
24.) Make a law that after your been in game so long you cant mine in 1.0. Just make it so that the ships computer wont let you mine or something. It is silly me trying to tell a guy how to mine who cant even find a dang roid.
25.) When a field is mined and it grows back (a little faste please) make it so it has a possability of being different. Maybe say someone mines all the plag out of system when it does come back make it scord or something. Give people a reason to mine everything not just higher value stuff.
26.) Alternate routes listed on the map to a destination.
As for the rest the custom paint would be nice, player designed logos,
|

Ronin Hybonashi
|
Posted - 2004.04.18 18:18:00 -
[112]
A. Would like to see the highway system done away with. It seems to cause nothing but problems with the server since day one.
B. Figure out a way to stop people from hanging at a gate. Perhaps make random midway points in a system where a ship turns for its next warp to a gate that pirates can try their luck at. Maybe make combat ships go to a different way point than industrial ships do.
C. Make and Emergency jump button. You hit button and your ship jumps (no matter what speed your going) away (when not being jamed) using all available cap if you only have a little bit of cap you only go a short distance if you have alot of cap you go on and on. The idea is its a emergency jump so you are using all the resouces available and it does small bit of damage to the internal structure of your ship since it was "unschedualed"
D. Each ship is supposed to have so many people to crew it, why not make it so you can hire crews for your ship. Make it so it comes with a default crew but you can higher better ones for whatever area you are looking for. Exp: You want a crew that is good at pirating you go to a pirate station and hire them and then go pirating with a %5 increase in ships performance in all areas.
E. Better NPC interactoin with the selling and buying of items on the market.
F. Better forms of combat while fighting in groups. AKA formation flying
G. A better way to find out information on new applicants. Seeing as you can only train one character at a time per account each of the 3 characters are basicly the same person, there should be list of other character under a tab called "Aliases". You would need to pay an npc security company for the info or something and it could only be available to the CEO.
H. More ways to play the game other then Missions for people who dont want to build or mine.
I. Custom corp logos
|

Moonracer
|
Posted - 2004.04.20 14:53:00 -
[113]
1. group missions: These could be given by all agents. If a gang leader selects a mission the agent detects the gang and gives the leader a larger, group mission. All members in the gang get the mission info in their journal, mission bookmarks and the reward is split automatically.
2. Drone command "Defend Target" and maybe "defend gang". Defend target would be nice to add support for an indy while mining.
3. Autopilot "follow" command. will follow and warp to where ever selected gangmate/corp member goes.
|

Thesiuss
|
Posted - 2004.04.20 15:28:00 -
[114]
1. Corp "MESSAGE OF THE DAY" MoT: Can be set by any ceo/director and that appears as the first things in a members corp chat upon logging into game. Usefully for quick announcements, warnings, reminders ect.....
2. Ability to instantly target lock groupmates. Explained in another post here.
3. Designate corp property which was mentioned in this thread already. Which is un-tradable, un-saleable, and which the insurance from a destroyed ship is paid to the corporation.
Oberon Inc Website--------------Oberon Sales Page
|

Jubeli
|
Posted - 2004.04.20 16:52:00 -
[115]
1. easier corp member management, make own roles with pre-defined access maybe? 2. working division wallets 3. working tax system 4. sell/buy as corporation 5. audit for taking stuff from hangars, being able to monitor potential spies 6. CV function, to be able to give former corp members reference's that other CEOs can see 7. wage system so people can take out wages from corp wallet 8. working division wallets 9. working tax system 10. easier way to manage corp members..
please? |

Jubeli
|
Posted - 2004.04.20 16:56:00 -
[116]
oh yes..
8. being able to see current share holders and how much they hold 9. division EVE-mail groups 10. being able to tag corp owned blueprints in order to list the easily |

AvanCade
|
Posted - 2004.04.21 11:31:00 -
[117]
* Tracker beam. It would be neat to be able to pull a ship along. Only for Corporation members though. Ive seen many times my mates where AFK for some reason and their ship was still in a belt. If i was able to pull it out to safe space, then it would be no prob. But since the player was not in my gang i could not gang warp, and so a tracker beam would be the ultimate solution.
* Working tax systems * More stuff for Charisma * Being able to place Player Owned Items in Empire space (mobile refining etc). With advanced options to set the access, and usage fee, etc. * Being able to hire concord for patrolling the player owned item * Being able to buy "spots" in space. Also in Empire space.
|

Tobruk
|
Posted - 2004.04.21 22:59:00 -
[118]
the map acctually have a feature to show player alliances ----------------------------------------------
|

Leisha Kael
|
Posted - 2004.04.23 10:05:00 -
[119]
1) Tax system working - this is integral to corps why it hasnt been fixed before now is beyond me
2) security tags - ie items of value like BS can be tagged and viewed through map option or corp assests
3) hanger access to be set by station not global as it is now
4) segration inside hangers - it gets far too messy at moment (if this isnt possible allow us to open CC inside hangers)
im sure theres more but at work right now and the boss is looking 
He that plants thorns must never expect to gather roses, English Proverb
|

Symeonis Porphory
|
Posted - 2004.04.23 14:22:00 -
[120]
1) Corporate owned items I'd like the corporation to actually own things. The corporation should be able to buy/sell things as a corp, not through a member. Also, when a member takes an item, it should not directly become 'his', but stay a corp item. This allows people to use corp assets without actually taking them for themselves.
2) More hangars, with a hierarchical order I'd like more hangars, and I'd like to have them divided into subhangars.
|

Darrin Tobruk
|
Posted - 2004.04.25 00:32:00 -
[121]
Edited by: Darrin Tobruk on 25/04/2004 00:33:33 I would also like to see the problem of factories unrenting before a job is done fixed. There are some nifty ideas here. 
Edit: Forgot a word  _______________________________________________ Eris Discordia: On the scale of funny and constructive it scores low, real low. |

The BlackGate
|
Posted - 2004.04.25 16:05:00 -
[122]
It would be very handy if the CEO could set a maximum amount of money that an corpmember can take from the corpwallet every day/week.
|

Sierra
|
Posted - 2004.04.27 05:13:00 -
[123]
Would be awesome if ya did sort out taxes. Corps would have alot more life in them instead of asking the members to give. 
|

Kerplunk
|
Posted - 2004.04.27 13:08:00 -
[124]
1. Able to use a stations scanners while you're docked. It gets a bit boring as a Noob when a tougher corp you're at war with is camping outside and you can't tell if they are there or not to make a run for it! ---
Make it idiot proof and someone will make a better idiot.
|

Bad Harlequin
|
Posted - 2004.04.28 14:04:00 -
[125]
Edited by: Bad Harlequin on 28/04/2004 14:06:21 laston, laston, laston, LASTON, LASTOFF DANIEL-SAN
sorry, got excited. login to any MU*. type "finger <playername>:" Bad_Harlequin was last logged in on April 28th, 2004 at 20:26 dear god please now yes oh.
At the very least, the
CEO Directors Personnel Manager(s)
should be able to see this info for their own corp members - the timestamp of when the system last saw them log OFF.
Even if someone "isn't around much," popping in to train skills etc., i can differentiate those maybe taking a short break from those whose playtime is currently limited but are still logging in to read mail and look around, from those who haven't been on at all.
And sending a corpmessage does not tell you if someone's been not around for a 2 weeks, or 8 months...
PS whomever made this forum dropdown that just appeared below me here, BLESS YOU.
You are in a maze of twisty little asteroids, all alike. |

Mangold
|
Posted - 2004.04.28 20:49:00 -
[126]
One thing that really bugs me is the missing option to release slaves. When I'm doing missions for Minmatar corps I often get to kill Amarr slavers and I now have guite a lot of slaves in my hangar. As my char is anti slavery I can't sell them. I don't want to trash them either.
I would like to have a way to give the slaves to a Minmatar corp in exchange for better standings. Is that possible? I am aware that it could be possible for people to buy a lot of slaves and give them to the corp for better standings, but why don't change the slaves that drop from missions to "released slaves" or something like that?
|

tigress
|
Posted - 2004.04.29 00:15:00 -
[127]
Edited by: tigress on 29/04/2004 00:23:56 Since more hangers/divisions probably wont happen, how about: 1. filtering? A selectbox (html) where you can choose type of item, "Ammo/Drones", "Ships" and so on.
2. tracking of corp assets, just make it so a corp can track 5 items of choice wherever they are to prevent corp theft, or make a hanger loggable like the wallet. Or make a hanger take more than X% needing a vote by directors.
3. POS with ability to defend themselves., And i mean defend, NOONE is gonna build anything if their POS is getting killed when they sleep. They need to be like fortresses if put together right. Or small cities.
4. POS should be able to be own by an alliance. (the new alliance system), or several corps at a time.. IE if two friendly corps want to build a small outpost together they can.
5. Corp taxes
6. Harder NPC pirates. or more diverse loot-tables. The battleships are far too random. And not tied to ore distro either.
7. More special skills, the new armor tanking needs some more skills, and i think shield tanking could use some too.. Look at all the categories currently and count the skills. Mechanic for instance could use more advanced skills. And mwd+closerange fighters need some special "raiding" skill to be able to make a fast MWD boost without loosing that much CAP.
8. Special drones, ECM, REPAIR, WEBBERS
9. special missiles (same but not repair ofc)
10. more advanced ammo, or targeting of special parts of ships.. with a percentage of success, meybe fitting-ECM (you target the enemy ship capacitor relay in lowslot, you "jam" it and it unfits/deactivates itself?), would cost immense cap
11. Fix the Nosferatus, the defenders and the FOFs, all related to dempeners aswell. Since FOFS/defencers wont work when dampened..
12. defender skill for gang-protection. When the new ship classes arrive (escort cruiser) make them able to protect a whole gang.. leaving fleet battles having more specialized pilots.. at the moment we have three acting classes in abattle: damage dealers, ECM personnell, and scouts (frigs/interceptors) --
 |

Listor
|
Posted - 2004.04.30 13:09:00 -
[128]
hi, what about a feature for corps like a tactical map with an overview about the whole starfleet. which is based on scanning informations from the fleet. like what a BS sees in his scan range would be displayed on the tactical map.
this could help big corps with big starfleets to give good tactical orders to the fleet in fight like "add fleet waypoint" or send a backorder message to all ships. the tactical map could also be enlarged by small sensor stations or scanning drones for example.
what do you think about it ? _________________________________ Ceo of Sinix INC. |

Jarvil Tsing
|
Posted - 2004.05.03 05:03:00 -
[129]
Gday,
I can see why people want shiva so much. Having our corp threatened by a frigate only corp of 6 players demanding 30mil is a joke. Unfortunately when they take out a 100mil battleship with frigates it no longer becomes a joke. We can kill them but their costs are far less than ours. It pretty funny how human nature can force developers in an online game to change it to protect people who just want to enjoy themselves and not be harrassed.
It is preferrable to not interfere in the EVE world. Maintaining dynamics is very important because small changes can cause big problems. But not allowing Frigate class to attack Battleship class appears extreme. A softly-softly solution is to allow people to create corps that cannot engage in war, eg cannot declare war or have war declared on them. People would say their goes the PvP aspect of EVE! Well it doesn't really. Anything in low sec is fair game which maintains the PvP. And all the money is in lowsec anyway.
Jarvil Tsing
|

Moiran
|
Posted - 2004.05.04 20:27:00 -
[130]
Edited by: Moiran on 04/05/2004 20:31:52 1. ability to see coorp wallet for certain members without having access to it. 2. An option for ceo and those with that role to corp brand items it cannot either be sold/refined/traded by anyone while under this flag, if those items are in an ship that explodes the corp flag is removed from items who survived. this will still allow corp theft but make an lot of hack more difficult i see no problem with that, thieves should work for it too, corp has worked hard to obtain items thief needs to find some1 that is in the plot too (shooting his ship to loot the items left), auto destruct offcource removed for corp branded ships. 3. Ships be insurable by corporation, the ships stays insured until it goes outside corp 4. Make it possible to buy options in private owned basis or create structures like insurance/repair/cloning/factories/labs ect. ect. . 5. If an CEO hasn't logged in for 2 months or when he hasn't paid his eve account auto assign an new ceo (an active director or the person who is the longest in that corp), this prevents and corp go to waste when the CEO cannot come online or lost intrest. 6. Simplify the docking system for conquarable stations what good is sec status in 0.0 space? hack even some pirates have positive security status, make docking for corp x,y,z possible and the rest cannot dock unless they take shields down offcoure. 7. black market for lawless space.
|

Imhotep Wade
|
Posted - 2004.05.05 15:22:00 -
[131]
Listor, I was thinking the same thing.
Should add a "probe" unit.
So a ship goes out and deploys and anchors a probe in a certain location. That gives the corp the ability to use that probes scanner from within corporate headquarters. Perhaps a time delay for each jump gate away from headquarters the probe is will deter probifying space too much.
|

iNFERNi
|
Posted - 2004.05.07 01:55:00 -
[132]
somekind of indicator which shows if an anchored container is empty or not would be nice.
Ever tried flying between 20+ containers with a bestower and not knowing which container is empty or not?
well..it's hell 
___________________
|

Sirilonwe
|
Posted - 2004.05.08 11:54:00 -
[133]
Edited by: Sirilonwe on 08/05/2004 12:18:29 Hmmm i'm thinking of a Beacon that you put in a system that permit to tell "News". This should go through the local chat.
Someone put a beacon in a system and set up it to tell "Best products sold at Station XXX from Corporation YYY. Current promotion on Railguns" And this message would appear in the local chatroom (or maybe a specialised chatroom named 'beacons'?)
Another thing: i've seen that objects has properties. Lets the scientists upgrade the objects properties by researching them.
Like: a basic cargo expander that gives 5% of more cargo space. Let a scientist research it, for a time, and then the property is updated to 6%. Currently scientists don't have a lot of work. They should be able to do suchs things. And don't forget the reverse engineering!
And give the option to send a mail to people when there is a bill to pay! _______________________ DSU Recrute! Corporation PVP FR, nous formons les nouveaux joueurs. Travail salariÚ. Contactez moi ingame. Forums DSU |

Listor
|
Posted - 2004.05.09 08:23:00 -
[134]
Originally by: Imhotep Wade Should add a "probe" unit.
So a ship goes out and deploys and anchors a probe in a certain location. That gives the corp the ability to use that probes scanner from within corporate headquarters. Perhaps a time delay for each jump gate away from headquarters the probe is will deter probifying space too much.
yeah. the tactical aspect should be get more important in this game. there should be different types of probes where some can fly a short way and some can fly a large way. so you don't need to travel into the unknown space. probes can be destroyed be weapon fire. so there should be probes with shield gens and so on.
and the tactical overview of all probes should be display to the starfleet commander of the corp. _________________________________ Ceo of Sinix INC. |

Dhin Trintoks
|
Posted - 2004.05.09 11:24:00 -
[135]
Originally by: Sierra Would be awesome if ya did sort out taxes. Corps would have alot more life in them instead of asking the members to give. 
I totally agree... Corps nowadays are more like friendly teams, there are no bosses, there are no employees. I would like to be able to set up more of strict rules.
Like, each week collect 4000 kernite or youre out, if you do you get you salary of 100000 and a new ship of your choice. Something like that... |

Xavier Arron
|
Posted - 2004.05.10 02:02:00 -
[136]
Originally by: Imhotep Wade Listor, I was thinking the same thing.
Should add a "probe" unit.
So a ship goes out and deploys and anchors a probe in a certain location. That gives the corp the ability to use that probes scanner from within corporate headquarters. Perhaps a time delay for each jump gate away from headquarters the probe is will deter probifying space too much.
Some kind of POS deployable, like a sensor outpost. Large deployable that can scan current system and all systems with in 2-3 jumps. Would allow alliances to monitor their space, yet would allow possiblity for invading fleets / pirates to take em out and blind that area. (I really think current show all pilots in space really needs to go).
|

eddie valvetino
|
Posted - 2004.05.10 14:30:00 -
[137]
Originally by: Kinnison
Quote: Please read my post in Idea Lab headed "Evening the Balance". And I don't think it would have to wait until Shiva to implement.
I hope I replied to the right post.
At present there are effectively no penalties for being a pirate. Low security rating - whoop-te-doo!
My suggestions:
1) (posted before) 24-hour open season (or maybe more) on anyone committing an act of agression in empire space. Open season proportionate to the offence; you fire on someone, anyone who feels like it can blow up your ship, no penalties (in fact, I would suggest a sec rating bonus, except rats would exploit it.) They pod you, anyone can pod them anywhere.
Come on pirates, you all say you like a challenge, prove it!
2) Market orders restricted by corp or sec level. Personally, if I could avoid selling to pirates I would, but the profits would be higher for those who are willing.
3) Dealing financially with those with a negative security rating gets you a sec level hit; my proposal would be 20% of their sec level added to yours. Aiding and abetting criminals is usually a crime. By dealing I mean anything at all, private deals or otherwise. (Note; adding a negative number means a decrease.)
4) No insurance at all for those with a security level below a certain point; I would suggest -2.0. Would any insurance company logically help those who hurt their profits?
5) No bounty payment if the would-be collector is of sec level below a certain point; again I would suggest -2.0. Stops the exploit where pirates gank each other for the bounty.
6) No clone facilities for pirates in legit stations; there are many pirate stations in 0.0 space that would be happy to take your business, for a price of course.
7) No repair facilities in legit stations for pirate ships - see 6) above.
At present, known criminals can just wander around at will, and buy whatever they like whenever they like. Not a very realistic society, in my opinion.
Of course, I don't expect CCP to take any notice of this post; EVE is a piracy sim, after all.
I edited in your post & suggestions from another thread in on request -Eris Discordia
Amen to that... I like this one alot!!!
1) (posted before) 24-hour open season (or maybe more) on anyone committing an act of agression in empire space. Open season proportionate to the offence; you fire on someone, anyone who feels like it can blow up your ship, no penalties (in fact, I would suggest a sec rating bonus, except rats would exploit it.) They pod you, anyone can pod them anywhere.
(\_/) (O.o) (> <) |

Bobby Wilson
|
Posted - 2004.05.11 15:32:00 -
[138]
Hanger management options:
1. Allow corps to decide for themselves how many hangers they have in their offices.
2. Increase the max hangers to 50.
Other stuff:
Make pirate agents give useful stuff. Pirate research agents?
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
|

Locust L
|
Posted - 2004.05.12 19:01:00 -
[139]
Edited by: Locust L on 12/05/2004 19:04:27 Edited by: Locust L on 12/05/2004 19:03:10 Waypoints In waypoints list it's no possibility to add waypoint to current system. I can understand no possibility make waypoint1 to current system, but why i can't return on current system after some long way with 10 points.. Or if i need to fly 5 times from one system to another and one from them current..
Optimising algorythm of waypoint optimiser Too long time thinking on way with >9 waypoints.
Sorting Assets Sort assets by region where system with item is - very need for thouse who have lot of assets in many systems(traders). It takes too many time for repeating and rechecking waypoints.
Waiting for those fixes. Later want to offer other stuff.
Sorry for my english.
|

Leegion
|
Posted - 2004.05.13 00:57:00 -
[140]
Edited by: Leegion on 13/05/2004 00:59:07 As a corporation I would like to see a folder system in the Corp Hangars.
|

Infection
|
Posted - 2004.05.14 05:48:00 -
[141]
Edited by: Infection on 14/05/2004 05:51:20 As my requests are all equal in value, I will post them with bullet separation.
- Office Location display: Allowing anyone in the corporation to see office locations. (Has been requested already.)
- More customizable divisional options: Either more more divisions, or division sub catagories, as some corporations use divisions as a item sorting for corp hanger meta's.
- Member listing refresh: As so you can see new members without having to log off then back on to see the current member list.
- Corporation description detail: Allowing more than "website" to be displayed but rather an additional entry for Ingame website to.
- Note meta: Adding a user createable 255 character note meta item. This would allow anyone to carry a specific note and make copies of it to give to who should have it. This could also hold descriptions for common corporation dealings. Another use would carry the creators signature, giving it the ability to be used as a mining or hunting pass or such of simaler use.
- Bookmark folder save: An option to save to file your bookmarks and your bookmark folders. After a clean reinstall and having a couple hundred bookmarks, loosing all folders is a big downer.(Additionaly a backup option for buddies list folders aswell)
- Assests Search: For both corp and character owned hanger assets, a function to search and display found results for said item would be nice. (Also fixing the assets window auto refresh while flying so it doesnt minimize the contents of open hanger display would be helpful.)
- Ship config load/save: Added option of saving/loading from file current ship configuration. Allowing players to switch between hunting, pvp, traveling, and mining configurations.
- Bookmark from website: Adding support to the ingame shiva browser to import from a corporation website (or trusted website) a bookmark to your bookmark list. This will be useful for corporations that have mobile bases setup in locations that arent near anything. Also allowing a simpler way to gain the location for such a place. (Instead of waitinf for someone to come online to get a bookmark copy.)
- Shiva Ingame browser support: Supporting a deeper function set allowing isk transfers to character or corporation (either from player to player , corporation to player, player to corporation, or corporation to corporation), character ID variable access (allowing site to track what user id is attached to what name for a far more accurate user access list to be used on ingame site), table backgrounds (currently shiva ingame supports full page backgrounds but table backgrounds are far more flexable on page size optimization for bandwidth usage, aka making a site dialup friendly), and ingame site to buddy list transfer (Allowing a playerid/name to be added to buddy list from ingame site that has trusted access). (Allowing a player to add a player id/name from site to their buddy list)
- RSS user online and user record feed: Allowing websites to display current users online and record online without the use of a continuous socket connection at a repeating interval causing more load on ccp bandwidth then nessesary. (Of course with a rule stipulation stating no faster than a 30 second to 1 minute check interval)
- Ship Axis control: Giving a player x/y/z cord manipulation when a ship is not moving. This allows a player to align himself to shoot an object after being nocked around by a missle. Making this option only for when you are still should not have an impact on bandwidth as it will not effect ship direction while ship is in flight.
- Chat room regulation: Giving ceo and specified members the ability to control corp channel, this would also effect non corporation channels made for specific internal use, like user created divisional/recruiting/trade channels.
- UI change: Possibility of adding the option of non lighted ui, minimalist ui or standerd ui would be useful to many. Fixing the chat window disapear bug on double click of tab would also be helpful as then a player would not need to log off and back on to get the chat window back.
- Corporation Ownership Tag: Giving a corporation the ability to tag an item or ship with ownership. As to allow a corporation to track said ships or items. Also allowing the ability to report said ship or item stolen to Concord preventing corporation theft urges and getting the corporation back its assets.
|

Infection
|
Posted - 2004.05.14 05:51:00 -
[142]
Ran out of space, continued here.
- Character/Ship modification: Allowing slight cosmetic change to player ship or character at a cost, most players identify a player by name not looks, so allowing clothes and hair, lighting, background costmetic changes would be ideal for new characters that created apearance not knowing they could not change how they look and are now rather stuck with how they apear. For the ship costmetics a limited paint color flag and possible corporation logo flag for corporation owned ships would be nice.
|

deadlyblade
|
Posted - 2004.05.14 23:16:00 -
[143]
Edited by: deadlyblade on 04/06/2004 22:18:24 1st better ways for a corp to run ( MORE HANGERS , MORE ROLES , MORE ACCESS eg. can with draw a maxium of 1 mill from corp account. A CO CEO RANK you and a friend start a corp u can both be the ceo at same time not director i mean the ceo. more pictures for corp pic longer corp describtions.
ALSO a ( corp merge tab if the ceos and directos of both corps agree they all have to like accept merger and after this the two corps will merge ( they agree on a new name )this will make a new set of hangers ( the other corps hangers ) where the ceo or people of that corp can give access gradully give access to the other corps members to their hangers. of course directors and ceos would be givin instant access to both sets of hangers.
4th new ships types like dreadknots( heavy battleships slow but powerful with high defence ) heavy frigates , assult cruiser, gun boats / missile boats we need more varity.
6th add frigate / cruiser fight options for anyone whos wants to have fun eg. you and a friend different corps want to have some fun u go dock out fit ur ship go out to planet belt or what ever and u right click ur friend or any person select frigate fight if they accept u got a 5 sec get ready time and in this mode no matter what u cannot destory the others guys pod ( EVEN WITH TORPS)
7th better allience controls
8th repair drones / loot drones
9th ability to change your characters pic / sex make it cost isk or something lol but let us change our mistakes.
Quote: If life gives u lemonds... use them to blind your enemy and mate with his wife >:)
Want power want cool people want a big organized corp. join ( EVE GLOBAL ALLIANCE ) NOW ACCESS TO 0.0 SPACE 96+ members ( FADE alliance >:D) |

Infection
|
Posted - 2004.05.15 04:19:00 -
[144]
For my 3rd post.
- Rank level Corporation ticker: Allowing the option of additional ticker data and a rank level system for corporation managment. Creating the ability to display a corporation members rank next to their name.
|

Atharax
|
Posted - 2004.05.16 10:59:00 -
[145]
Please have a look at this post in the idea lab.
Paranoia in eve isn't fun but... |

Atharax
|
Posted - 2004.05.16 11:20:00 -
[146]
Please have a look at this post in the idea lab.
Paranoia in eve isn't fun but...
|

Hawk Firestorm
|
Posted - 2004.05.17 18:54:00 -
[147]
Also a serious look at some of the games design flaws that weren't worked out in beta, which are causing you to loose high level players.
Main areas I would sugest you look at at how people get around, one area that's always been somewhat tedious especially for long distance travel.
Other being the Corps, at the moment there's simply just too many of them, which doesn't promote larger corps with a large social dynamic that promotes grp activety, most of any Mpog is the in-game social aspect, which can flags somewhat because of how corps/factions were implemented.
You really need to try move the game more into that light rather than people getting bored and waiting for the next toy to play with in the next patch.
|

Novacain
|
Posted - 2004.05.20 11:51:00 -
[148]
Player Owned Structure and the defence of these: (Assuming these are under full ownership and control of a corp.)
Orbiting stations: deploying defence drones and/or minor (npc(corporation owned)) ships. Movement restricted naturally to the narrowly defined proximity of the station(structure). e.g. planet.
The number drones/ships should be replenished to a defined amount(max) and at a given rate(timeframe) when retired/destroyed. Their duities and 'rule of engagement' defined by the corporations general standing/alligence or structure specific standing.
All of the above naturally at the expense and discretion of the corporation.
not a new idea right 
|

Apothil
|
Posted - 2004.05.20 12:28:00 -
[149]
this may have come up but whjat about divisions. you can make as many divitions as you like and can give them funding people aer them put into thye divisions and the head of the divitons can have access to the division funds
|

Silverlancer
|
Posted - 2004.05.21 10:20:00 -
[150]
Simple.
A shield that can run 12 hours a day on a set of deployables. And it takes 24 hours for changes to its program to activate (you program it for a specific range of times). So that people who aren't on 24 hours a day can defend their station. Otherwise GMT people would come on late and kill EST people, etc...
|

deadlyblade
|
Posted - 2004.05.24 04:55:00 -
[151]
corp's need more hangers, roles, jobs, access rights ( eg. can take a max of 5 items or what not) better allience controls (eg. merge corps where director and up of both corps have to agree on the merge all the items of both corps merge into 2 hangers where ceos and directors get auto access and the 2 corps can graduly give access rights to the other corps members ( this would also need a feature where the 2 ceos have a choise to change the name of the corp to accomadate the neww merger. all players / hangers / roles /corp wallet would transfer over. corps also need more pictures and better looking color's( corp decals should also be able to be place on members pilots image or ships.
and of course a way to get back at corp thives where the ceo and 1 director vote on revenge of the thife which allows the members of set corp to openly attack( with out penalty any in sec) the former member which has stolen things from the hanger wallet basically like a war on one person. cause thives should be delt with not left alone to live out there days with new rich's
Quote: If life gives u lemonds... use them to blind your enemy and mate with his wife >:)
Want power want cool people want a big organized corp. join ( EVE GLOBAL ALLIANCE ) NOW ACCESS TO 0.0 SPACE 96+ members ( FADE alliance >:D) |

Basic Miner
|
Posted - 2004.05.24 11:00:00 -
[152]
- More corporation hangars
- Different corp hangar set up at different stations
- More lab slots + roids in auviken
_______________________________________ [Insert catchy/cool phrase here] |

Drogon
|
Posted - 2004.05.27 07:06:00 -
[153]
how about new skill:
Mining Commander (leadership skill) +2% to mining yield for every member of gang per level. Director, Divine Retribution
|

Drahcir Nasom
|
Posted - 2004.05.27 14:35:00 -
[154]
Most of these will have already been mentioned, but here are my votes.
1. Corp tax fixed
2. Ability to restrict access to hangars on a station, system, const, region ot faction basis rather than all corp offices in one go.
3. Ability to mark corp owned items and see who has them at any time.
4. Search or at least sort corp assets window
5. Some differential to see ata glance between BPO's and BPC's
6. Corpmates Docked option on Map (or All Corpmates option)
7. Corp Assets option on map, offices, labs, factories
8. Ability to buy/sell direct from corp hangar
9. Ability to block sales/purchases to/from enemies
10. Ability to transfer money from corp account direct to ordinary corp member's account without having to take it via your own wallet.
11. Get shares back from people who leave corp
12. Corp bookmarks
13. Members cannot leave corp while in possession of corp owned items, nor can they sell or trade such items (see no 3)
14. CEO can see names of alts of corp members.
15. AFK/Away/asleep tag in corp chat so you can see who is actually listening to what is being said (or at least who is definitely not listening).
|

Constantina
|
Posted - 2004.05.28 05:46:00 -
[155]
all that the last post said and have the ability to have 3-4 corpwallets with the ability to give people access to indevidual wallet.
|

Tushani
|
Posted - 2004.05.30 11:57:00 -
[156]
wow, some of these are really silly...as long as we are being silly...i would like to see a battlestar galactica battleship, that only i can have...it must have 80 turret slots, and 5 billion power, and 1000 drones...
|

Cruz
|
Posted - 2004.05.30 20:22:00 -
[157]
A Corporate MArket Place would be good, where you can buy items from a specific coporation only. ................. |

Brobro
|
Posted - 2004.05.31 18:18:00 -
[158]
Make local chat, have the same indicators as the scanner has, so you immediately know who is hostile/friend without having to do "show info" on everyone.
|

Xerxikc
|
Posted - 2004.06.01 03:54:00 -
[159]
Edited by: Xerxikc on 01/06/2004 09:55:43 I want to see deployable cloaked surveilance satelites owned by "alliances only" to monitor local status throughtout their alliance space maybe some other features.
Also addition alliance sub map to universe map would be nice with support to show alliance members in space against/ number of pilots in space for easier alliance defence.and other special alliance only features.MAybe some could be modified for all alliance members by alliance heads. Like marking a system as off limits or marking the system as pirate camp with sign of caution that sort of thing customisable for alliances.
|

Bad Harlequin
|
Posted - 2004.06.02 13:13:00 -
[160]
Right now (as CEO) i get the same EvEmail from a leaving character, no matter if they actually quit or a Director booted them. This led to confusion once already... IMNSHO, if someone is booted, i should not see "Dear Oracle, I resign" from the bootee...
for clarity's sake (and the fact that i may not remember crap in 2 months...) the mail should, if a result of a kick, say so plainly and also note who did the kicking (i have been fired by Director Whoever). Given CCP's track record for such notifications i am sure the wording will be appropriately amusing .
And on that subject.... for Directors and CEOs (only), in the Edit Member info page,
CHARACTER LAST LOGON AT:
for the love of bog please!!!!!!!!!! 
You are in a maze of twisty little asteroids, all alike. |

deadlyblade
|
Posted - 2004.06.04 22:12:00 -
[161]
say u start a skill at level 1 then your computer gets stolen and a month later your skill is at level 5 and nearly finished it has started level 2 level 3 and level 4 level 5 by its self without u having to worry that your going to miss out
automatic training would not need anything online and would be extremely helpful to those on the road a lot.
if added perhaps add this. and when *if that skill finishs level 5 it could just go on to the next skill on list.
Quote: If life gives u lemonds... use them to blind your enemy and mate with his wife >:)
Want power want cool people want a big organized corp. join ( EVE GLOBAL ALLIANCE ) NOW ACCESS TO 0.0 SPACE 96+ members ( FADE alliance >:D) |

Genyosha
|
Posted - 2004.06.05 13:09:00 -
[162]
My friends and I were tossing around an idea where there could be "Training Weapons" or "Dummy Weapons" that could be developed or bought. So We could train Combat tactics.. As a "Ceo" I would rather not have to replace my ships everytime something went wrong in the training.. and one got destroyed. This can get costly. I was wondering if it's possible for the developement of weapons that tell the attacker and the victim that damage is occuring. Yet instead of destroying the ship, Perhaps rendering it inoperable for a short time?
|

Orestes
|
Posted - 2004.06.10 14:19:00 -
[163]
De-sticked and locked, due to Shiva feature-freeze.
Join the IC! |
| |
|
| Pages: 1 2 3 4 5 6 :: [one page] |