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1. Top 10 things I'd like to see in Shiva as a corporation - in Player Features and Ideas Discussion [original thread]
Remove police (concord). Corps should have to defend them selfs. This would get rid of small corperations. And it would make the game much more competetive. At the moment its just sit back and relax in 0.5 and above.
- by kingelmo - at 2004.03.08 15:41:00
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2. frigates on the brink of extiction - in Player Features and Ideas Discussion [original thread]
Edited by: kingelmo on 08/03/2004 13:46:02 I totally agree with frigs n cruz needing a purpose. Just think of the starwars films. 1 stardestroyer with corvette's and frigate support, then tonnes of fighters. In Eve it should be 1 BS, a few cru...
- by kingelmo - at 2004.03.08 13:16:00
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3. Frigate Tactical Capability - in Player Features and Ideas Discussion [original thread]
I agree, at the moment everyone just goes for a battle ship because they are the ultimate. There should be more ship classes and the smaller ships should have advantages like advanced targeting. This way it will encourage people to keep Frigates n...
- by kingelmo - at 2004.03.08 12:42:00
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4. Piloting and battles - in Player Features and Ideas Discussion [original thread]
Sten your either not very clever, very young, or just plain ignorant. Many times has it been stated in this post that this is an RPG. Not a 1st person shooter. Which is what your looking for. Were (or I at least) are not intrested in being able ...
- by kingelmo - at 2004.03.04 16:54:00
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5. 1 Person accounts?!?! - in EVE General Discussion [original thread]
The only way to solve it is to trace ip addresses. Do as Planetarion does, one person can buy multiple accounts, but can only ever login to one. Make it so when you login it captures the ip that logged in. If this ip then logs into another account...
- by kingelmo - at 2004.03.04 15:53:00
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6. Top 10 things I'd like to see in Shiva as a corporation - in Player Features and Ideas Discussion [original thread]
I totally agree with the pirate thing. If those things come into play, i may even become a pirate once i've been playing a while. It will certainly make the game more intresting and much more realistic. Pirates will have to hide away. How ever if ...
- by kingelmo - at 2004.03.03 17:08:00
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7. animated ships/background - in Player Features and Ideas Discussion [original thread]
Hmmm good idea. I would love to see different types of docking at different stations. However, i am concerned about the lag such animations would create if alot of ships arrived at a station at the same time.
- by kingelmo - at 2004.03.03 15:32:00
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8. Piloting and battles - in Player Features and Ideas Discussion [original thread]
This may of already been pointed out, but never mind, Sten, The servers which games such as CounterStrike and Starwars Xwing v's tiefighter use, are completly different to this. This is a role playing RPG. Its not designed to be an action game and...
- by kingelmo - at 2004.03.03 15:05:00
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9. Formations - in Player Features and Ideas Discussion [original thread]
Hmmm, gang warp yes, formations? Only useful if its small groups of frigs hitting larger targets, and the formations would have to be advanced, and have tactics applied to. Rather than adding it, why not try learning to fly in formation, and syncr...
- by kingelmo - at 2004.03.02 10:36:00
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10. Ship skins - in Player Features and Ideas Discussion [original thread]
Is there ever gonna be away to change the colours of your ships? And the patterns on them? That way everone could have their own idividual ship. Would be pretty cool.
- by kingelmo - at 2004.03.02 10:13:00
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