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1. To all the EVE only guys who mock the bunnies and console players. - in DUST 514 Information Portal [original thread]
So you're just expecting CCP to give you the finger and be done with it? CCP isn't like that. Yeah, they messed up and now Dust is dead, but they do make things right if you talk to them. If you've spent hundreds of dollars into Dust and it's just...
- by Spr09 - at 2014.05.03 16:06:00
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2. Titanfall, battlefield 2142, vs dust gameplay - in DUST 514 Information Portal [original thread]
DaReaper wrote: I really hate these 'dust has failed' post. How do you gage failure? And do you work for ccp and have access to the numbers or money people are spending in dust? No? then you dunno. "Oh dust numbers are low compared to game x" ...
- by Spr09 - at 2014.05.01 23:47:00
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3. Dust is finally decent. - in DUST 514 Information Portal [original thread]
Archibald Liberty Killmore wrote: Crasniya wrote: This is not "decent": Hey guys, as always, we'll be posting known issues for Uprising 1.8 in this thread ..... CCP eff up list grows .... Aw come on Soraya. Just because CCP's eff up li...
- by Spr09 - at 2014.05.01 23:40:20
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4. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Victors Clone wrote: Once a year, to New Eden comes Ragnar+Šk , every High- /Low-Sec becomes NULL-Sec, no stargates just wormholes and no local for just 2 Days and some tyrannic Mega-Pirate Fleet on the rampage. I'd play the **** out of ...
- by Spr09 - at 2014.03.30 02:01:00
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5. Ishtar Nerf: 10->5% per level damage for sentry drones - in Player Features and Ideas Discussion [original thread]
The ishtar is completely fine, I fly one myself and can say it's not a mobile destruction platform like you say it is. Sentries keep you locked in place, otherwise you can't recall them and they get destroyed. Heavy drones do more damage, and can...
- by Spr09 - at 2014.03.29 13:48:00
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6. Zealot balancing - in Player Features and Ideas Discussion [original thread]
I'm not seeing any reason to give it a drone bay. It does it's job perfectly if put into the right pilot's hands, no reason to give it a useless drone bay without any bonuses. Especially since the zealot is a sniper fit ship in fleets, having eith...
- by Spr09 - at 2014.03.19 12:47:00
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7. Combat Boosters - eve online's neflected child.... :'( - in EVE General Discussion [original thread]
Boosters in general just need to be overhauled, adding more of them that I don't see any point in using on a subcap ship really doesn't add anything to the game.
- by Spr09 - at 2014.03.19 02:50:00
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8. New pirate T3/ set of ships? - in Player Features and Ideas Discussion [original thread]
Stephanie Rosefire wrote: this is probably a horrendous idea, BUT. You were right. T3s are broken already, no need for a pirate t3 that will be MUCH better than those ones that need balancing already.
- by Spr09 - at 2014.03.19 02:42:00
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9. New skill groups, and their Primary & Secondary Attributes - in Player Features and Ideas Discussion [original thread]
Because there's new groups now, can CCP please standardize the primary and secondary attributes again? Some skills are out of place, like Adv. Weapon Upgrades needs perception and willpower, while everything else in that group is intelligence and ...
- by Spr09 - at 2014.03.18 21:11:00
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10. Tech 2 Microwarpdrive Bonuses - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: well its primary purpose is speed so a T2 version should focus on that attribute the most.. but for the extra speed there needs to be more drawbacks .. so higher cap usage/stored and higher fittings/heat damage. 10MN Tech2:...
- by Spr09 - at 2014.03.15 21:08:00
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11. What pirate faction could have new ships introduced? - in Player Features and Ideas Discussion [original thread]
We still have the Minmatar+Caldari combination for pirate faction ships unused. If we do get another set of ships introduced, which faction would use them, and what could their bonuses be? I was thinking Syndicate, and having a pirate version of ...
- by Spr09 - at 2014.03.15 21:04:00
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12. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
They look decent for the most part, with the exception of the worm. A ship with small 5 drones out and a 10% bonus to hp and damage makes it equivalent to having 7.5 drones out at one time. However, you need to be able to kill 5 drones for it's dp...
- by Spr09 - at 2014.03.15 20:55:00
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13. 52mil SP returning character, looking for corp. - in Alliance and Corporation Recruitment Center [original thread]
I'm pretty open about what any corp offers, I'll do anything except for the following: Faction Warfare Nullsec NPC space Lowsec piracy I'm mostly interested in wormhole exploration, but I'll go along with whatever's offered.
- by Spr09 - at 2014.03.11 22:32:00
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14. Looking for a WH corp/alliance - in Alliance and Corporation Recruitment Center [original thread]
Never mind, sorry.
- by Spr09 - at 2014.03.11 19:17:00
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15. FW station camping, at least add some sort of risk to it. - in Player Features and Ideas Discussion [original thread]
At the moment, there's almost no risk at all to players camping stations in faction warfare in highsec. The station guns don't fire at them until they get aggression, and the only people that can actually fire at them are FW pilots. They're an ene...
- by Spr09 - at 2013.11.02 17:41:00
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16. move dust to the test server until it's core gameplay is figured out. - in DUST 514 Information Portal [original thread]
Rakshasa Taisab wrote: I ran in standard BPO suits all the time killing protos, so you are wrong. Please elaborate, this statement means almost nothing.
- by Spr09 - at 2013.11.01 14:13:00
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17. Sticky:[DEV POST] Changes coming to Faction Contracts in DUST - in DUST 514 Information Portal [original thread]
CCP Logibro wrote: So over on the DUST forums CCP FoxFour has posted some of our plans for changes to the Faction Contracts that tie into Factional Warfare. While primarily the changes are on the DUST side, as Factional Contracts also have an i...
- by Spr09 - at 2013.11.01 03:19:00
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18. move dust to the test server until it's core gameplay is figured out. - in DUST 514 Information Portal [original thread]
Talemecus Valta wrote: I agree that Dust needs more work. I myself have just begun to play Dust after a break and for me, it really hasn't changed. Older players have more cash, better equipment and more skills than new or even returning playe...
- by Spr09 - at 2013.11.01 03:15:00
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19. So... Why no Dust players in our forums? - in DUST 514 Information Portal [original thread]
Red Teufel wrote: I'm curious why we have Dust Players trapped on their own forums and unable to communicate with EvE pilots? I would like to shoot a planet and kill some FPS nerd or even better kill some punk before he shoots down at the plane...
- by Spr09 - at 2013.10.31 04:03:00
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20. move dust to the test server until it's core gameplay is figured out. - in DUST 514 Information Portal [original thread]
After a 7 month break from dust, I've found that the game has made an improvement in EVE integration, but is falling flat on it's face in terms of gameplay improvements. When I quit, it had the same problem as it does now: People who started earli...
- by Spr09 - at 2013.10.31 03:41:00
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