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1. Battleship gun size - in Ships and Modules [original thread]
This is how it should look, relative to the ship: BlasterRanis
- by Squize - at 2008.12.02 11:46:00
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2. 0.0 Ninja Ratting Deimos - in Ships and Modules [original thread]
Originally by: Redent SC Call me carebear, Ok, Carebear ! Well you could try something like this: [Deimos, ratting] Medium Armor Repairer II Armor EM Hardener II Armor Explosive Hardener II Damage Control II Magnetic Field Stabilize...
- by Squize - at 2008.10.08 11:29:00
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3. 0.0 Ninja Ratting Deimos - in Ships and Modules [original thread]
Originally by: Redent SC I considered this. However i tend to stay in 0.0 area for a few days (inbetween logoffs) is somone dropps into the belt i wont have time to recall my drones. and then disapears a large amount of firepower. Thanks f...
- by Squize - at 2008.10.08 11:14:00
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4. Wait a second!! Golem?? - in Ships and Modules [original thread]
Originally by: chichi boom I dont suppose anyone here can tell me the naming scheme behind Gallente ships then? Originally by: Squize Gallente is from the greek mythology.
- by Squize - at 2008.09.19 06:54:00
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5. Wait a second!! Golem?? - in Ships and Modules [original thread]
Edited by: Squize on 18/09/2008 12:45:42 Originally by: Cogswin Iannyen Merlin - old bearded man with pointy hat. Not a "bird". http://images.google.dk/imgres?imgurl=http://www.peregrine-foundation.ca/Photos/raptors/Falcons/merlin...
- by Squize - at 2008.09.18 12:45:00
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6. Wait a second!! Golem?? - in Ships and Modules [original thread]
It seems that all Caldari names are from predators. Gallente is from the greek mythology. Amarr are about 'the dark side' as in curses/spells etc. Have'nt figured out the system in minnie vessels. Some is natural phenomenons, like etc. typhoon.
- by Squize - at 2008.09.18 12:23:00
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7. ECM burts - in Ships and Modules [original thread]
Exactly
- by Squize - at 2008.09.02 20:07:00
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8. Neutron Thron help [PvP] - in Ships and Modules [original thread]
Maybe change your rigs for trimark armor pumps. You could also change your ogres for ecm drones, might give you that extra advantage. But all in all its a matter of preferences.
- by Squize - at 2008.05.20 10:42:00
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9. Consistent game hitching - in Windows [original thread]
Originally by: Shanur Originally by: Squize I got the exact same problem. If im at a gate, then whenever someone jumps through and uncloack it locks up for few seconds. I have not figured out why it does it the other times.. but ki...
- by Squize - at 2008.03.02 18:18:00
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10. help me fit my navy megathron - in Ships and Modules [original thread]
Edited by: Squize on 13/02/2008 13:09:55 Tbh, i like ions with a heavy cap booster more than neutrons with medium cap booster. Some items could ofc. be swapped with t2, namely the mwd and the booster, but hey it is a faction ship so why not us...
- by Squize - at 2008.02.13 13:09:00
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11. Consistent game hitching - in Windows [original thread]
I got the exact same problem. If im at a gate, then whenever someone jumps through and uncloack it locks up for few seconds. I have not figured out why it does it the other times.. but kinda dangerous to your ship :S
- by Squize - at 2008.02.01 21:57:00
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12. A myrmidon - in Ships and Modules [original thread]
Originally by: Perry Well your setup is the current cookie cutter setup, except that you use blasters instead of ACs. There is no way to "improve" it any more, or do you hope to fit L szie Blasters if you ask kindly enough ^^ Gallenteans.....
- by Squize - at 2007.09.18 09:01:00
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13. Ishtar.. - in Ships and Modules [original thread]
Im kinda new to speedy ships But Im trying to build a speedishtar. What would be the best lows/rigs for that ? 3xoverdrive t2, 1xnano t2, 1xlocal hull i-stab and 2xpoly Or would it be better with another i-stab instead of one of the OD's ?
- by Squize - at 2007.09.14 11:43:00
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14. Faction ammo for faction weapons? - in Ships and Modules [original thread]
and faction modules only on faction ships ?? Bad idea..
- by Squize - at 2007.09.12 12:30:00
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15. Dominix lvl 4 Missions - in Ships and Modules [original thread]
hmm with your skills, it sounds like you need as much cap as possible, so.. Try something like: High: Whatever.. tractors, salvager or whatever fits, you like.. Mid: 5xCap recharger T2 Low: 1xCPR T2, 2xLAR T2, 3xRat specifik hardeners, 1xDmg con...
- by Squize - at 2007.09.04 18:11:00
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16. [RMR] Deimos PvP Setups - in Ships and Modules [original thread]
Cheap T2, small gang setup 5xNeutron t2 10mn mwd t2 X5 Web Disruptor t2 MAR T2 Damage Control T2 N-type Explosive Hardener Magnetic Field Stab T2 PDS t2 fits with AWU5 no rigs used.
- by Squize - at 2007.09.03 11:14:00
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17. NPC megathron - in Ships and Modules [original thread]
High: 7x425mm rails t2 Mid: 100mn ab, rest cap rechargers t2 Low: LAR, MAR, 3xhardeners, 2xMFS2
- by Squize - at 2007.07.03 11:18:00
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18. Lazyness versus Hardeners. - in Ships and Modules [original thread]
As long as you only make the lower lvl missions, in a somewhat bigger ship its not really needed. But whenever you get to do lvl4/5 (and some lvl3) mission, you really want to tank against the damage dealt to you.
- by Squize - at 2007.07.03 11:16:00
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19. Crow Setup - in Ships and Modules [original thread]
Originally by: Ryysa mmh, fair enough. Btw, t2 launchers sure as hell won't fit without awu... Ur right, With AWU5 you still lack 1pg
- by Squize - at 2007.06.06 12:08:00
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20. Blasterthron - in Ships and Modules [original thread]
Originally by: JustBlaze guys- plate doesnt slow mega cus the total mass added is nothing compared to ships total mass ^^ Are you serious m8 ? Cause that aint true !
- by Squize - at 2006.10.17 13:16:00
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