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81. Multi-Boxing Incursion Vanguard sites w/ ISBoxer - in EVE General Discussion [original thread]
DarthNefarius wrote: How well do they contest? Not well i am guessing
- by Stan'din - at 2013.04.11 15:36:00
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82. Functional, interesting, RELEVANT WiS - in EVE General Discussion [original thread]
EVE & Mass Effect I can roll with that
- by Stan'din - at 2013.04.11 13:29:00
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83. I *KNEW* there was a tech 2 Bantam out there somewhere... - in EVE General Discussion [original thread]
How do you even play like that ?, go steal your neighbors TV for Thor's sake and upgrade
- by Stan'din - at 2013.04.11 13:08:00
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84. Sticky:Dev Blog: In the Navy: Changes to Navy Ships in Odyssey - in EVE Information Portal [original thread]
Bellanea Rajanir wrote: I am waiting for Navy Rokh, Abaddon, Hyperion and Maelstrom. Navy Rokh and Navy baddon could you imagine the awesomness
- by Stan'din - at 2013.04.10 17:06:00
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85. [Odyssey] Navy Battlecruisers, its official - in Ships and Modules [original thread]
The New drake is going to gobble up all other BC's nom nom nom lol
- by Stan'din - at 2013.04.10 17:03:00
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86. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
Arise Drake navy issue, King of the battlecruisers
- by Stan'din - at 2013.04.10 16:55:00
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87. Opting out of intensive graphics - in Player Features and Ideas Discussion [original thread]
I agree with the gas clouds, the art department needs to sort out the obscene amount of particles in these things. Eve already has the options to turn graphics down, and thats for the scrubs who still run windows XP But even with a mid ran...
- by Stan'din - at 2013.04.10 13:45:00
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88. Some problem with CrossFire AMD - in EVE General Discussion [original thread]
Should of gone Nvidea
- by Stan'din - at 2013.04.10 12:19:00
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89. Cruise Missiles - in Player Features and Ideas Discussion [original thread]
Something needs to be done CCP has said there hoping to fit something in this summer but what that is, is anybody's guess
- by Stan'din - at 2013.04.09 23:52:00
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90. Cruise Missiles - in Player Features and Ideas Discussion [original thread]
I've heard CCP is looking into sorting tops and cruises out this summer, we all know that due to delayed damage missiles are frowned upon in fleets and Incursions. one idea i have is if both Torpedo's and Cruise missiles Actually speed up during ...
- by Stan'din - at 2013.04.09 19:54:00
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91. To CCP ship design team : Because Size Matters - in EVE General Discussion [original thread]
Because the caldari are experts at fitting so much awesomeness into a small package think of it as a bull riding midget who's firing double pistols and dressed like all mighty thor. same thing
- by Stan'din - at 2013.04.09 18:54:00
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92. Capital V3 models - logos - in Player Features and Ideas Discussion [original thread]
the Caldari Logo on the chimera is quite pronounced, but i get what you mean with the others
- by Stan'din - at 2013.04.09 16:19:00
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93. Archon bug. Triage? - in Test Server Feedback [original thread]
It happens with my Chimera, the triage effect isn't finished yet so thats why it looks that way
- by Stan'din - at 2013.04.09 01:09:00
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94. Patch Notes - in Test Server Feedback [original thread]
Are there any for the new SiSi patch yet ?, i've noticed forcefields on the carriers and other caps just wondering what else. cheers
- by Stan'din - at 2013.04.08 10:45:00
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95. Capital booster+wrecks grahpics omission - in Test Server Feedback [original thread]
Yea got told ingame that the boosters and triage effects are not done yet, so be patient
- by Stan'din - at 2013.04.08 10:31:00
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96. New Rhea is awesome! Is there a chance.... - in Test Server Feedback [original thread]
First off congratulations and thanks on the new Skins good progress has been made in the eye candy department. oh and the Chimera is just oh so sexy
- by Stan'din - at 2013.04.08 10:27:00
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97. v3 stations - in EVE General Discussion [original thread]
Does anyone else feel that the Amarr station isn't on par with the other three ?
- by Stan'din - at 2013.04.08 02:23:00
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98. Managing a Station - Workers - in Player Features and Ideas Discussion [original thread]
" you need to provide them with adequate infrastructure and sustenance. Failure to do so will result in worker unhappiness and eventually revolt " Sorry not Sims, sounds like SimCity lol, i do like the idea as its another point of focus for play...
- by Stan'din - at 2013.04.08 01:43:00
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99. Managing a Station - Workers - in Player Features and Ideas Discussion [original thread]
a bastard love child of EVE and Sims lol
- by Stan'din - at 2013.04.08 01:34:00
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100. Enterprise - ORE Strategic Industrial - in Player Features and Ideas Discussion [original thread]
Maybe give this a penalty to low and null sec only
- by Stan'din - at 2013.04.08 01:12:00
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