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1. UI: Add m3 (Volume) count to the Survey Results - in Player Features and Ideas Discussion [original thread]
Sigras wrote: So instead of doing the math yourself... because life is hard, you want someone else to do it for you? Yes.
- by SynZen - at 2014.06.29 20:01:00
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2. FX: Shield effects added to the ship model - in Player Features and Ideas Discussion [original thread]
Thanks for support. Celthric Kanerian wrote: Would be nice with an effect like the ones in Star Trek... Yet again... Then I'd like an actual penetration animation when my lasers penetrates a ship.. I was going to suggest a spherical bubble...
- by SynZen - at 2014.06.26 22:04:00
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3. UI: Add m3 (Volume) count to the Survey Results - in Player Features and Ideas Discussion [original thread]
Hello, Idea: Can you please add a new column to the Survey Results window that shows the m3 amount left in the {resource}. How: Quantity x {Resource} m3 value per unit = Volume Why: Harvesting/Mining modules measure their performance in m3. It ...
- by SynZen - at 2014.06.26 22:01:00
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4. FX: Shield effects added to the ship model - in Player Features and Ideas Discussion [original thread]
Hello, Add a shield effect around the ship model to illustrate the effects applied to it and the impact it receives. How: Create a see through low polygon model that is 10-20% larger than the normal ship model. While the shield is active all imp...
- by SynZen - at 2014.06.19 22:43:00
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5. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
Can you please add Current Resistance % to the Shield, Armour and Hull tool tip that tells you the amount of each you have left? Thank you
- by SynZen - at 2014.05.13 21:29:00
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6. Dust mercenaries moving in universe - in Player Features and Ideas Discussion [original thread]
Found some more info for you: @ 28min http://www.youtube.com/watch?v=qLlg_IuSBAI&list=PLDDA989F65CD6E98A&index=4&feature=plpp_video
- by SynZen - at 2012.03.31 09:27:00
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7. Time for a *NEW* UI - in Player Features and Ideas Discussion [original thread]
http://www.youtube.com/watch?v=NEJbwZCgNgU&list=PLDDA989F65CD6E98A&index=2&feature=plpp_video Check the UI bit at 48min. There is another UI concept on CCP presents so they are working on improving the UI and all the functions it d...
- by SynZen - at 2012.03.31 08:36:00
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8. Implants: Active and Passive points - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: SynZen wrote: Giving people who work and cant play all the time a chance to catch up Please review the skill system as it currently is. Overall SP =/= better player. Plus, the system is currently designed to allow ne...
- by SynZen - at 2012.03.30 21:31:00
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9. War Decs... CCP READ THIS!!!! - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Xemnus wrote: I honestly think War decs should cost a lot more than this. If they are going to force us to PvP, base cost should be in the 200 mill right now. I mean look at it. Costs of everything else is going up? *cough...
- by SynZen - at 2012.03.30 21:20:00
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10. Dust mercenaries moving in universe - in Player Features and Ideas Discussion [original thread]
From what I remember from the DUST presentations I believe at beginning you wont be able to interact that much with the DUST players in EVE space. I think one of the devs got asked about the DUST barges and if EVE players will see them in space, a...
- by SynZen - at 2012.03.30 20:50:00
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11. Implants: Active and Passive points - in Player Features and Ideas Discussion [original thread]
mxzf wrote: No. Changing SP gain for being {on|off}line is a horrible idea that would break Eve's SP progression. There have been lots of them suggested, they're all bad. And there is a reward for actively playing Eve, it's the ability to have...
- by SynZen - at 2012.03.30 20:39:00
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12. Implants: Active and Passive points - in Player Features and Ideas Discussion [original thread]
Hello While watching all the Fanfest videos i remembered something that always hoped would be implemented in EVE. It is based around the implants and how so many people playing EVE only come online to add skills. Since other MMO games use XP for ...
- by SynZen - at 2012.03.30 17:39:00
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13. UI: Alignment Percentage Gameplay: Dynamic Alignment - in Player Features and Ideas Discussion [original thread]
shadowace00007 wrote: There is already something like this its called Transverse Velocity. Your idea is not bad by any means and I like it but For now You just throw that on your Overview and you kinda learn at what Transverse you can / cannot ...
- by SynZen - at 2012.03.30 16:48:00
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14. Ship Crews - Another Take - in Player Features and Ideas Discussion [original thread]
I am just going to repost my previous reply. Hope it helps. SynZen wrote: It seems that CCP is confused on this subject: Quote: GÇ£******* capsuleers,GÇ¥ mutters a man too young to look that old. GÇ£Think theyGÇÖre so special.GÇ¥ He raise...
- by SynZen - at 2012.03.30 15:56:00
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15. Dust has already what Incarna needs - in Player Features and Ideas Discussion [original thread]
PinkKnife wrote: Virgil Travis wrote: They used the Unreal engine to create the EVE universe for Dust, it would have to be rebuilt using the EVE codebase. And the problem in doing so is? Incarna hurt CCP and EVE a lot. Anything to do ...
- by SynZen - at 2012.03.30 15:51:00
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16. EVE launcher uses IE browser - in Player Features and Ideas Discussion [original thread]
Mikhem wrote: EVE launcher uses IE browser in its links. I use Firefox browser in my computer. I suggest that you could be able to choose what browser is used for EVE launcher links. Comments are welcome for my suggestion. Mikhem Well a...
- by SynZen - at 2012.03.30 15:40:00
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17. hireing Crew members for ship? - in Player Features and Ideas Discussion [original thread]
It seems that CCP is confused on this subject: Quote: GÇ£******* capsuleers,GÇ¥ mutters a man too young to look that old. GÇ£Think theyGÇÖre so special.GÇ¥ He raises his glass and then drops it back down, cursing me under his breath when I don...
- by SynZen - at 2012.03.30 15:36:00
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18. UI: Alignment Percentage Gameplay: Dynamic Alignment - in Player Features and Ideas Discussion [original thread]
Hello, Recently I was playing with a pilot who was using an assault frig to do lvl 3 missions. It reminded me of the speed tanking and how most guns have alignment stats. To me the alignment stats seem to be lying in the shadow and are not clear...
- by SynZen - at 2012.02.25 21:40:00
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